Files
core/hwe/sammo/ActionScenarioEffect/event_StrongAttacker.php
T
Hide_D 6eb6014e80 game: 출병시 전멸시페이즈 증가 적용
- 마지막 페이즈가 아닐 때 전멸 시 페이즈 증가
2023-08-07 11:26:43 +00:00

45 lines
1.0 KiB
PHP

<?php
namespace sammo\ActionScenarioEffect;
use \sammo\iAction;
use sammo\WarUnit;
use sammo\WarUnitCity;
use sammo\WarUnitTrigger\che_전멸시페이즈증가;
use sammo\WarUnitTriggerCaller;
class event_StrongAttacker implements iAction
{
use \sammo\DefaultAction;
public function getWarPowerMultiplier(WarUnit $unit): array
{
if ($unit instanceof WarUnitCity) {
return [1, 1];
}
if ($unit->getOppose() instanceof WarUnitCity) {
return [1, 1];
}
if ($unit->isAttacker()) {
return [1.4, 0.7143];
}
return [1, 1];
}
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
if ($turnType == 'changeDefenceTrain') {
return 0;
}
return $value;
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전멸시페이즈증가($unit),
);
}
}