45 lines
1.0 KiB
PHP
45 lines
1.0 KiB
PHP
<?php
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namespace sammo\ActionScenarioEffect;
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use \sammo\iAction;
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use sammo\WarUnit;
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use sammo\WarUnitCity;
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use sammo\WarUnitTrigger\che_전멸시페이즈증가;
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use sammo\WarUnitTriggerCaller;
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class event_StrongAttacker implements iAction
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{
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use \sammo\DefaultAction;
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public function getWarPowerMultiplier(WarUnit $unit): array
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{
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if ($unit instanceof WarUnitCity) {
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return [1, 1];
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}
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if ($unit->getOppose() instanceof WarUnitCity) {
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return [1, 1];
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}
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if ($unit->isAttacker()) {
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return [1.4, 0.7143];
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}
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return [1, 1];
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}
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
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{
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if ($turnType == 'changeDefenceTrain') {
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return 0;
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}
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return $value;
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}
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public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
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{
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return new WarUnitTriggerCaller(
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new che_전멸시페이즈증가($unit),
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);
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}
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}
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