113 lines
3.1 KiB
PHP
113 lines
3.1 KiB
PHP
<?php
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command
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};
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use function \sammo\tryUniqueItemLottery;
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_사기진작 extends Command\GeneralCommand{
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static protected $actionName = '사기진작';
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protected function argTest():bool{
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$this->arg = null;
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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[$reqGold, $reqRice] = $this->getCost();
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$this->minConditionConstraints=[
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::NotWanderingNation(),
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ConstraintHelper::OccupiedCity(),
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];
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$this->fullConditionConstraints=[
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::NotWanderingNation(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::ReqGeneralCrew(),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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ConstraintHelper::ReqGeneralAtmosMargin(GameConst::$maxAtmosByCommand),
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];
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}
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public function getCommandDetailTitle():string{
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$name = $this->getName();
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//[$reqGold, $reqRice] = $this->getCost();
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return "{$name}(통솔경험, 자금↓)";
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}
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public function getCost():array{
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$general = $this->generalObj;
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return [Util::round($general->getVar('crew')/100), 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->hasFullConditionMet()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$score = Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$atmosDelta);
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$scoreText = number_format($score, 0);
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$sideEffect = Util::valueFit(intval($general->getVar('train') * GameConst::$trainSideEffectByAtmosTurn), 0);
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$logger = $general->getLogger();
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$logger->pushGeneralActionLog("사기치가 <C>$scoreText</> 상승했습니다. <1>$date</>");
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$exp = 100;
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$ded = 70;
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$general->increaseVarWithLimit('atmos', $score, 0, GameConst::$maxAtmosByCommand);
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$general->setVar('train', $sideEffect);
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$general->addDex($general->getCrewTypeObj(), $score, false);
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVar('leadership_exp', 1);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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} |