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core/hwe/sammo/Command/General/che_사기진작.php
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Hide_D 9aa1b25a56 use class, function 커맨드를 php8에서 사용할 수 있도록 수정
- \ 토큰 해석 문제
- VSCode 자동 완성 문제로 use function \sammo\{ 를 모두 해제
2021-08-12 22:35:42 +09:00

113 lines
3.1 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
};
use function \sammo\tryUniqueItemLottery;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_사기진작 extends Command\GeneralCommand{
static protected $actionName = '사기진작';
protected function argTest():bool{
$this->arg = null;
return true;
}
protected function init(){
$general = $this->generalObj;
$this->setCity();
$this->setNation();
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints=[
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(),
];
$this->fullConditionConstraints=[
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqGeneralCrew(),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
ConstraintHelper::ReqGeneralAtmosMargin(GameConst::$maxAtmosByCommand),
];
}
public function getCommandDetailTitle():string{
$name = $this->getName();
//[$reqGold, $reqRice] = $this->getCost();
return "{$name}(통솔경험, 자금↓)";
}
public function getCost():array{
$general = $this->generalObj;
return [Util::round($general->getVar('crew')/100), 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run():bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$score = Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$atmosDelta);
$scoreText = number_format($score, 0);
$sideEffect = Util::valueFit(intval($general->getVar('train') * GameConst::$trainSideEffectByAtmosTurn), 0);
$logger = $general->getLogger();
$logger->pushGeneralActionLog("사기치가 <C>$scoreText</> 상승했습니다. <1>$date</>");
$exp = 100;
$ded = 70;
$general->increaseVarWithLimit('atmos', $score, 0, GameConst::$maxAtmosByCommand);
$general->setVar('train', $sideEffect);
$general->addDex($general->getCrewTypeObj(), $score, false);
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
}