119 lines
4.0 KiB
PHP
119 lines
4.0 KiB
PHP
<?php
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namespace sammo\Event\Action;
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use \sammo\GameConst;
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use \sammo\Util;
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//기존 event_3.php
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class CreateManyNPC extends \sammo\Event\Action{
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protected $npcCount;
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protected $avgGen;
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public function __construct($npcCount = 200){
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\sammo\LogText('ctc',$npcCount);
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$this->npcCount = $npcCount;
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}
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protected function generateNPC($env){
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$pickTypeList = ['무'=>6, '지'=>6, '무지'=>3];
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$pickType = Util::choiceRandomUsingWeightPair($pickTypeList);
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$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
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$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
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$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
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if($subStat < GameConst::$defaultStatMin){
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$subStat = $otherStat;
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$otherStat = GameConst::$defaultStatMin;
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$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
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if($mainStat){
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throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
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}
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}
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if($pickType == '무'){
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$leadership = $subStat;
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$strength = $mainStat;
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$intel = $otherStat;
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}
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else if($pickType == '지'){
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$leadership = $subStat;
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$strength = $otherStat;
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$intel = $mainStat;
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}
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else{
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$leadership = $otherStat;
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$strength = $subStat;
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$intel = $mainStat;
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}
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// 국내 최고능치 기준으로 랜덤성 스케일링
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$maxLPI = GameConst::$defaultStatTotal;
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if($maxLPI > 210) {
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$leadership *= Util::randRange(0.6, 0.9);
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$strength *= Util::randRange(0.6, 0.9);
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$intel *= Util::randRange(0.6, 0.9);
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} elseif($maxLPI > 180) {
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$leadership *= Util::randRange(0.75, 0.95);
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$strength *= Util::randRange(0.75, 0.95);
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$intel *= Util::randRange(0.75, 0.95);
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} else {
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$leadership *= Util::randRange(0.9, 1);
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$strength *= Util::randRange(0.9, 1);
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$intel *= Util::randRange(0.9, 1);
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}
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$leadership = Util::round($leadership);
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$strength = Util::round($strength);
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$intel = Util::round($intel);
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$age = $env['year'] - 20;
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$cityID = Util::choiceRandom(array_keys(\sammo\CityConst::all()));
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$newNPC = new \sammo\Scenario\NPC(
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Util::randRangeInt(1, 150),
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\sammo\getRandGenName(),
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null,
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0,
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$cityID,
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$leadership,
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$strength,
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$intel,
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0,
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$age,
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$env['year'] + Util::randRangeInt(10, 50),
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null,
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null
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);
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$newNPC->npc = 6;
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$newNPC->setMoney(100, 100);
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$newNPC->setSpecYear(
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Util::round((GameConst::$retirementYear - $age)/12) + $age,
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Util::round((GameConst::$retirementYear - $age)/3) + $age
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);
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$newNPC->build($env);
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return [$newNPC->realName, $newNPC->generalID];
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}
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public function run($env=null){
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if($this->npcCount <= 0){
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return [__CLASS__, []];
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}
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$result = [];
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foreach(Util::range($this->npcCount) as $idx){
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$result[] = $this->generateNPC($env);
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}
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$logger = new \sammo\ActionLogger(0, 0, $env['year'], $env['month']);
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$genCnt = count($result);
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if($genCnt == 1){
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$npcName = $result[0][0];
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$josaRa = \sammo\JosaUtil::pick($npcName, '라');
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$logger->pushGlobalActionLog("운영자가 <Y>$npcName</>{$josaRa}는 장수를 생성하였습니다.");
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}
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else{
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$logger->pushGlobalActionLog("운영자가 장수 {$genCnt}명을 생성하였습니다.");
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}
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$logger->pushGlobalHistoryLog("운영자가 장수 {$genCnt}명을 생성했습니다.", \sammo\ActionLogger::EVENT_YEAR_MONTH);
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$logger->flush();
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return [__CLASS__, $result];
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}
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} |