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core/hwe/sammo/Command/Nation/che_의병모집.php
T
2020-05-09 17:41:24 +09:00

248 lines
8.9 KiB
PHP

<?php
namespace sammo\Command\Nation;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command,
KVStorage
};
use function \sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx,
tryUniqueItemLottery
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_의병모집 extends Command\NationCommand{
static protected $actionName = '의병모집';
protected function argTest():bool{
$this->arg = null;
return true;
}
protected function init(){
$general = $this->generalObj;
$this->setNation(['strategic_cmd_limit']);
$this->setCity();
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$this->fullConditionConstraints=[
ConstraintHelper::BeChief(),
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::AvailableStrategicCommand(),
ConstraintHelper::NotOpeningPart($relYear),
];
}
public function getCommandDetailTitle():string{
$name = $this->getName();
$reqTurn = $this->getPreReqTurn()+1;
$postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
}
public function getCost():array{
return [0, 0];
}
public function getPreReqTurn():int{
return 2;
}
public function getPostReqTurn():int{
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
$nextTerm = Util::round(sqrt($genCount*10)*10);
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
return $nextTerm;
}
public function run():bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$generalID = $general->getID();
$generalName = $general->getName();
$date = $general->getTurnTime($general::TURNTIME_HM);
$year = $this->env['year'];
$month = $this->env['month'];
$nation = $this->nation;
$nationID = $nation['nation'];
$nationName = $nation['name'];
$commandName = $this->getName();
$josaUl = JosaUtil::pick($commandName, '을');
$genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
$npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc = 3', $nationID);
$npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc = 3', $nationID);
$genCount = Util::valueFit($genCount, 1);
$npcCount = Util::valueFit($npcCount, 1);
$npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1;
$logger = $general->getLogger();
$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
$josaYi = JosaUtil::pick($generalName, '이');
$josaYiNation = JosaUtil::pick($nationName, '이');
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동하였습니다.";
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
foreach($nationGeneralList as $nationGeneralID){
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$nationGeneralLogger->flush();
}
$logger->pushGeneralHistoryLog("<M>{$commandName}</>{$josaUl} 발동");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동");
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$gameStor = KVStorage::getStorage($db, 'game_env'); //TODO: 차라리 env가 이거여야..?
$avgGenCnt = $db->queryFirstField('SELECT avg(gennum) FROM nation WHERE level > 0');
$createGenCnt = 5 + Util::round($avgGenCnt / 10);
$createGenIdx = $gameStor->npccount + 1;
$lastCreatGenIdx = $createGenIdx + $createGenCnt;
$pickTypeList = ['무'=>5, '지'=>5];
$avgGen = $db->queryFirstRow(
'SELECT max(leadership+strength+intel) as stat_sum, avg(dedication) as ded,avg(experience) as exp,
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
from general where nation=%i',
$nationID
);
$dexTotal = $avgGen['dex_t'];
for(;$createGenIdx <= $lastCreatGenIdx; $createGenIdx++){
$pickType = Util::choiceRandomUsingWeight($pickTypeList);
$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
if($subStat < GameConst::$defaultStatMin){
$subStat = $otherStat;
$otherStat = GameConst::$defaultStatMin;
$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
if($mainStat){
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
}
}
if($pickType == '무'){
$leadership = $subStat;
$strength = $mainStat;
$intel = $otherStat;
$dexVal = Util::choiceRandom([
[$dexTotal*5/8, $dexTotal/8, $dexTotal/8, $dexTotal/8],
[$dexTotal/8, $dexTotal*5/8, $dexTotal/8, $dexTotal/8],
[$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8],
]);
}
else if($pickType == '지'){
$leadership = $subStat;
$strength = $otherStat;
$intel = $mainStat;
$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8];
}
else{
$leadership = $otherStat;
$strength = $subStat;
$intel = $mainStat;
$dexVal = [$dexTotal/4, $dexTotal/4, $dexTotal/4, $dexTotal/4];
}
// 국내 최고능치 기준으로 랜덤성 스케일링
$maxLPI = $avgGen['stat_sum'];
if($maxLPI > 210) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
} elseif($maxLPI > 180) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$intel *= $avgGen['stat_sum'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
} else {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
}
$leadership = Util::round($leadership);
$strength = Util::round($strength);
$intel = Util::round($intel);
$age = $avgGen['age'];
$newNPC = new \sammo\Scenario\NPC(
Util::randRangeInt(1, 150),
"의병장{$createGenIdx}",
null,
$nationID,
$general->getCityID(),
$leadership,
$strength,
$intel,
1,
$env['year'] - 20,
$env['year'] + 6,
null,
null
);
$newNPC->killturn = Util::randRangeInt(64, 70);
$newNPC->npc = 4;
$newNPC->setMoney(100, 100);
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
$newNPC->setDex(
$dexVal[0],
$dexVal[1],
$dexVal[2],
$dexVal[3],
$avgGen['dex5']
);
$newNPC->build($this->env);
}
$gameStor->npccount = $lastCreatGenIdx;
$db->update('nation', [
'gennum'=>$db->sqleval('gennum + %i', $createGenCnt),
'strategic_cmd_limit' => $this->getPostReqTurn()
], 'nation=%i', $nationID);
$general->applyDB($db);
return true;
}
}