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core/hwe/sammo/ActionSpecialWar/che_궁병.php
T

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1.2 KiB
PHP

<?php
namespace sammo\ActionSpecialWar;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityConst;
use \sammo\GameUnitConst;
class che_궁병 implements iAction{
use \sammo\DefaultAction;
static $id = 51;
static $name = '궁병';
static $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p';
static $selectWeightType = SpecialityConst::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityConst::STAT_LEADERSHIP | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_ARCHER,
SpecialityConst::STAT_POWER | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_ARCHER
];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_ARCHER) return $value * 0.9;
}
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'warAvoidRatio'){
return $value += 0.2;
}
return $value;
}
}