4281 lines
149 KiB
PHP
4281 lines
149 KiB
PHP
<?php
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namespace sammo;
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use sammo\Command\GeneralCommand;
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use sammo\Command\NationCommand;
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use sammo\Enums\MessageType;
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use sammo\Enums\PenaltyKey;
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use sammo\Enums\RankColumn;
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use sammo\Scenario\NPC;
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class GeneralAI
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{
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protected RandUtil $rng;
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protected array $city;
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protected array $nation;
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protected int $genType;
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/** @var AutorunGeneralPolicy */
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protected $generalPolicy;
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/** @var AutorunNationPolicy */
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protected $nationPolicy;
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/** @var array */
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protected $env;
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protected $baseDevelCost;
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protected $leadership;
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protected $strength;
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protected $intel;
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protected $fullLeadership;
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protected $fullStrength;
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protected $fullIntel;
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protected $dipState;
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protected $warTargetNation;
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/** @var bool */
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protected $attackable;
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protected $devRate = null;
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protected $nationCities;
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protected $frontCities;
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protected $supplyCities;
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protected $backupCities;
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protected $warRoute;
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protected $maxResourceActionAmount;
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/** @var General[] */
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protected $nationGenerals;
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/** @var General[] */
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protected $npcCivilGenerals;
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/** @var General[] */
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protected $npcWarGenerals;
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/** @var General[] */
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protected $userGenerals;
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/** @var General[] (전쟁 가능한 기간만 따져서) 최근 12턴 내에 전투를 수행한, 또는 전투를 수행할 수 있는 유저장 목록*/
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protected $userWarGenerals;
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/** @var General[] */
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protected $userCivilGenerals;
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/** @var General[] */
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protected $chiefGenerals;
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/** @var bool */
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protected $reqUpdateInstance = true;
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/** @var General[] */
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protected $lostGenerals;
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/** @var General[] 이번 턴에 '집합'하는 부대장 목록 */
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protected $troopLeaders;
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const t무장 = 1;
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const t지장 = 2;
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const t통솔장 = 4;
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const d평화 = 0;
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const d선포 = 1;
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const d징병 = 2;
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const d직전 = 3;
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const d전쟁 = 4;
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protected function updateInstance(): void
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{
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if (!$this->reqUpdateInstance) {
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return;
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}
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$this->reqUpdateInstance = false;
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$db = DB::db();
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$this->baseDevelCost = $this->env['develcost'] * 12;
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$general = $this->general;
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$city = $general->getRawCity();
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if ($city === null) {
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$city = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $general->getCityID());
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$general->setRawCity($city);
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}
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$this->city = $city;
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$this->nation = $db->queryFirstRow(
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'SELECT nation,name,color,capital,capset,gennum,gold,rice,bill,rate,rate_tmp,scout,war,strategic_cmd_limit,surlimit,tech,power,level,chief_set,type,aux FROM nation WHERE nation = %i',
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$general->getNationID()
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) ?? [
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'nation' => 0,
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'level' => 0,
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'capital' => 0,
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'capset' => 0,
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'gennum' => 0,
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'tech' => 0,
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'gold' => 0,
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'rice' => 0,
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'type' => GameConst::$neutralNationType,
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'color' => '#000000',
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'name' => '재야',
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];
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$nationStor = KVStorage::getStorage($db, $this->nation['nation'], 'nation_env');
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$nationStor->cacheValues(['npc_nation_policy', 'npc_general_policy', 'prev_income_gold', 'prev_income_rice']);
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$this->nationPolicy = new AutorunNationPolicy($general, $this->env['autorun_user']['options'] ?? null, $nationStor->getValue('npc_nation_policy'), ($this->env['npc_nation_policy']) ?? null, $this->nation, $this->env);
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$this->generalPolicy = new AutorunGeneralPolicy($general, $this->env['autorun_user']['options'] ?? null, $nationStor->getValue('npc_general_policy'), ($this->env['npc_general_policy']) ?? null, $this->nation, $this->env);
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$prevIncomeGold = $nationStor->prev_income_gold ?? 1000;
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$prevIncomeRice = $nationStor->prev_income_rice ?? 1000;
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$this->maxResourceActionAmount = Util::valueFit(Util::round(max(
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$this->nationPolicy->minimumResourceActionAmount,
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$prevIncomeGold / 10,
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$prevIncomeRice / 10,
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$this->nation['gold'] / 5,
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$this->nation['rice'] / 5,
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($this->env['year'] - $this->env['startyear'] - 3) * 1000
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), -2), null, $this->nationPolicy->maximumResourceActionAmount);
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if ($this->maxResourceActionAmount > GameConst::$maxResourceActionAmount) {
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$this->maxResourceActionAmount = GameConst::$maxResourceActionAmount;
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}
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$this->nation['aux'] = Json::decode($this->nation['aux'] ?? '{}');
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$this->calcDiplomacyState();
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$this->genType = $this->calcGenType($general);
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}
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public function __construct(protected General $general)
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{
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$this->env = $gameStor->getAll(true);
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$this->rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
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UniqueConst::$hiddenSeed,
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'GeneralAI',
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$this->env['year'],
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$this->env['month'],
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$general->getID(),
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)));
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$this->leadership = $general->getLeadership();
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$this->strength = $general->getStrength();
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$this->intel = $general->getIntel();
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$this->fullLeadership = $general->getLeadership(false);
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$this->fullStrength = $general->getStrength(false);
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$this->fullIntel = $general->getIntel(false);
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}
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public function getGeneralObj(): General
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{
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return $this->general;
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}
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protected function calcGenType(General $general)
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{
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$leadership = $general->getLeadership(false);
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$strength = Util::valueFit($general->getStrength(false), 1);
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$intel = Util::valueFit($general->getIntel(false), 1);
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//무장
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if ($strength >= $intel) {
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$genType = self::t무장;
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if ($intel >= $strength * 0.8) { //무지장
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if ($this->rng->nextBool($intel / $strength / 2)) {
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$genType |= self::t지장;
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}
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}
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//지장
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} else {
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$genType = self::t지장;
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if ($strength >= $intel * 0.8) { //지무장
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if ($this->rng->nextBool($strength / $intel / 2)) {
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$genType |= self::t무장;
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}
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}
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}
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//통솔
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if ($leadership >= $this->nationPolicy->minNPCWarLeadership) {
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$genType |= self::t통솔장;
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}
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return $genType;
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}
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protected function calcDiplomacyState()
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{
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$db = DB::db();
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$nationID = $this->general->getNationID();
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$env = $this->env;
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$yearMonth = Util::joinYearMonth($env['year'], $env['month']);
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$warTarget = $db->queryAllLists(
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'SELECT you, state, term FROM diplomacy WHERE me = %i AND state IN (0, 1)',
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$nationID
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);
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if ($yearMonth <= Util::joinYearMonth($env['startyear'] + 2, 5)) {
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if (!$warTarget) {
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$this->dipState = self::d평화;
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$this->attackable = false;
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} else {
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$this->dipState = self::d선포;
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$this->attackable = false;
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}
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return;
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}
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$frontStatus = $db->queryFirstField('SELECT max(front) FROM city WHERE nation=%i AND supply=1', $nationID);
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// 공격가능도시 있으면
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$this->attackable = !!$frontStatus;
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$onWar = 0;
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$onWarReady = 0;
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$onWarYet = 0;
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$warTargetNation = [];
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foreach ($warTarget as [$warNationID, $warState, $warTerm]) {
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if ($warState == 0) {
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$onWar += 1;
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$warTargetNation[$warNationID] = 2;
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} else if ($warState == 1 && $warTerm < 5) {
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$onWarReady += 1;
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$warTargetNation[$warNationID] = 1;
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} else {
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$onWarYet += 1;
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}
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}
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if (!$onWar && !$onWarReady) {
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$warTargetNation[0] = 1;
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}
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$this->warTargetNation = $warTargetNation;
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$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
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$minWarTerm = $db->queryFirstField('SELECT min(term) FROM diplomacy WHERE me = %i AND state=1', $nationID);
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if ($minWarTerm === null) {
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$this->dipState = self::d평화;
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} else if ($minWarTerm > 8) {
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$this->dipState = self::d선포;
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} else if ($minWarTerm > 5) {
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$this->dipState = self::d징병;
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} else {
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$this->dipState = self::d직전;
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$nationStor->last_attackable = $yearMonth;
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}
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if (key_exists(0, $warTargetNation) && $this->attackable) {
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$this->dipState = self::d전쟁;
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$nationStor->last_attackable = $yearMonth;
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} else if ($onWar) {
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if ($this->attackable) {
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$this->dipState = self::d전쟁;
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$nationStor->last_attackable = $yearMonth;
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} else if ($nationStor->last_attackable >= $yearMonth - 5) {
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//그러나 접경이 없음. 대신, 접경이 사라진지 아직 5개월 이내.
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$this->dipState = self::d전쟁;
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}
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}
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}
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protected function calcWarRoute()
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{
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if ($this->warRoute !== null) {
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return;
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}
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$target = array_keys($this->warTargetNation ?? []);
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$target[] = $this->nation['nation'];
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$this->warRoute = searchAllDistanceByNationList($target, false);
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}
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protected function do부대전방발령(LastTurn $lastTurn): ?NationCommand
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{
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if (!$this->nation['capital']) {
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return null;
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}
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if (!$this->frontCities) {
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return null;
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}
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$this->calcWarRoute();
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$troopCandidate = [];
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$chiefTurn = cutTurn($this->general->getTurnTime(), $this->env['turnterm']);
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$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
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foreach ($this->troopLeaders as $troopLeader) {
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$leaderID = $troopLeader->getID();
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if (!key_exists($leaderID, $this->nationPolicy->CombatForce)) {
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continue;
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}
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$currentCityID = $troopLeader->getCityID();
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if (key_exists($currentCityID, $this->frontCities)) {
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continue;
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}
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$last발령 = $troopLeader->getAuxVar('last발령');
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if ($last발령) {
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$leaderTurn = cutTurn($troopLeader->getTurnTime(), $this->env['turnterm']);
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$compYearMonth = $yearMonth;
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if ($chiefTurn < $leaderTurn) {
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$compYearMonth += 1;
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}
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if ($compYearMonth === $yearMonth) {
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//한턴마다 한번씩만 발령하자.
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continue;
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}
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}
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[$fromCityID, $toCityID] = $this->nationPolicy->CombatForce[$leaderID];
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if (!key_exists($fromCityID, $this->warRoute) && !key_exists($toCityID, $this->warRoute)) {
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//공격 루트 상실, 전방 아무데나
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$troopCandidate[] = [$leaderID, $this->rng->choice($this->frontCities)['city']];
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continue;
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}
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if (!key_exists($toCityID, $this->warRoute[$fromCityID])) {
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//공격 루트 상실, 전방 아무데나
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$troopCandidate[] = [$leaderID, $this->rng->choice($this->frontCities)['city']];
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continue;
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}
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if (key_exists($fromCityID, $this->supplyCities) && key_exists($toCityID, $this->supplyCities)) {
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//점령 완료, 전방 아무데나
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$troopCandidate[] = [$leaderID, $this->rng->choice($this->frontCities)['city']];
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continue;
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}
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//출발지가 아국땅이 아닌경우 수도->출발지
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if (!key_exists($fromCityID, $this->supplyCities)) {
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$toCityID = $fromCityID;
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$fromCityID = $this->nation['capital'];
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}
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$targetCityID = $fromCityID;
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//접경에 도달할때까지 전진
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while (!key_exists($targetCityID, $this->frontCities)) {
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$distance = $this->warRoute[$targetCityID][$toCityID];
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$nextCityCandidate = [];
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foreach (array_keys(CityConst::byID($targetCityID)->path) as $nearCityID) {
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if (!key_exists($nearCityID, $this->warRoute) || !key_exists($toCityID, $this->warRoute[$nearCityID])) {
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continue;
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}
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if ($this->warRoute[$nearCityID][$toCityID] + 1 > $distance) {
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continue;
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}
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$nextCityCandidate[] = $nearCityID;
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}
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if (!$nextCityCandidate) {
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throw new MustNotBeReachedException('경로 계산 버그');
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}
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if (count($nextCityCandidate) == 1) {
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$targetCityID = $nextCityCandidate[0];
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continue;
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}
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$targetCityID = $this->rng->choice($nextCityCandidate);
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}
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$troopCandidate[] = ['destGenaralID' => $leaderID, 'destCityID' => $targetCityID];
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}
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if (!$troopCandidate) {
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return null;
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}
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$cmd = buildNationCommandClass('che_발령', $this->general, $this->env, $lastTurn, $this->rng->choice($troopCandidate));
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if (!$cmd->hasFullConditionMet()) {
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return null;
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}
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return $cmd;
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}
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protected function do부대후방발령(LastTurn $lastTurn): ?NationCommand
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{
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if (!$this->nation['capital']) {
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return null;
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}
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if (!$this->frontCities) {
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return null;
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}
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$chiefTurn = cutTurn($this->general->getTurnTime(), $this->env['turnterm']);
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$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
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$troopCandidate = [];
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foreach ($this->troopLeaders as $troopLeader) {
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$leaderID = $troopLeader->getID();
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if (!in_array($leaderID, $this->nationPolicy->SupportForce)) {
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continue;
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}
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$currentCityID = $troopLeader->getCityID();
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if (!key_exists($currentCityID, $this->supplyCities)) {
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$troopCandidate[$leaderID] = $troopLeader;
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continue;
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}
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//충분히 징병 가능한 도시의 부대는 제자리 유지
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$city = $this->supplyCities[$currentCityID];
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if ($city['pop'] / $city['pop_max'] >= $this->nationPolicy->safeRecruitCityPopulationRatio) {
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continue;
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}
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$last발령 = $troopLeader->getAuxVar('last발령');
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if ($last발령) {
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$leaderTurn = cutTurn($troopLeader->getTurnTime(), $this->env['turnterm']);
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$compYearMonth = $yearMonth;
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if ($chiefTurn < $leaderTurn) {
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$compYearMonth += 1;
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}
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if ($compYearMonth === $yearMonth) {
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//한턴마다 한번씩만 발령하자.
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continue;
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}
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}
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$troopCandidate[$leaderID] = $troopLeader;
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}
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if (!$troopCandidate) {
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return null;
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}
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if (count($this->supplyCities) == 1) {
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return null;
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}
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$cityCandidates = [];
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foreach ($this->backupCities as $city) {
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if ($city['pop'] / $city['pop_max'] < $this->nationPolicy->safeRecruitCityPopulationRatio) {
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continue;
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}
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$cityCandidates[] = $city;
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}
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if (!$cityCandidates) {
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foreach ($this->supplyCities as $city) {
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if ($city['pop'] / $city['pop_max'] < $this->nationPolicy->safeRecruitCityPopulationRatio) {
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continue;
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}
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$cityCandidates[] = $city;
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}
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}
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if (!$cityCandidates) {
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return null;
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}
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$cmd = buildNationCommandClass('che_발령', $this->general, $this->env, $lastTurn, [
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'destGeneralID' => $this->rng->choice($troopCandidate)->getID(),
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'destCityID' => $this->rng->choice($cityCandidates)['city']
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]);
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if (!$cmd->hasFullConditionMet()) {
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return null;
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}
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return $cmd;
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}
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|
|
protected function do부대구출발령(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
if (!$this->nation['capital']) {
|
|
return null;
|
|
}
|
|
if (!$this->frontCities) {
|
|
return null;
|
|
}
|
|
|
|
$troopCandidate = [];
|
|
foreach ($this->troopLeaders as $troopLeader) {
|
|
$leaderID = $troopLeader->getID();
|
|
if (in_array($leaderID, $this->nationPolicy->SupportForce)) {
|
|
continue;
|
|
}
|
|
if (key_exists($leaderID, $this->nationPolicy->CombatForce)) {
|
|
continue;
|
|
}
|
|
|
|
$currentCityID = $troopLeader->getCityID();
|
|
if (key_exists($currentCityID, $this->supplyCities)) {
|
|
continue;
|
|
}
|
|
|
|
$troopCandidate[$leaderID] = $troopLeader;
|
|
}
|
|
|
|
if (!$troopCandidate) {
|
|
return null;
|
|
}
|
|
|
|
$cityCandidates = [];
|
|
|
|
foreach ($this->frontCities as $city) {
|
|
$cityCandidates[] = $city;
|
|
}
|
|
|
|
if (!$cityCandidates) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = buildNationCommandClass('che_발령', $this->general, $this->env, $lastTurn, [
|
|
'destGeneralID' => $this->rng->choice($troopCandidate)->getID(),
|
|
'destCityID' => $this->rng->choice($cityCandidates)['city']
|
|
]);
|
|
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
|
|
protected function do부대유저장후방발령(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
if (!$this->frontCities) {
|
|
return null;
|
|
}
|
|
if ($this->dipState !== self::d전쟁) {
|
|
return null;
|
|
}
|
|
|
|
$generalCadidates = [];
|
|
|
|
foreach ($this->userWarGenerals as $userGeneral) {
|
|
$generalID = $userGeneral->getID();
|
|
if ($generalID == $this->general->getID()) {
|
|
continue;
|
|
}
|
|
if (!key_exists($userGeneral->getCityID(), $this->frontCities)) {
|
|
continue;
|
|
}
|
|
if (!key_exists($userGeneral->getCityID(), $this->nationCities)) {
|
|
continue;
|
|
}
|
|
$city = $this->nationCities[$userGeneral->getCityID()];
|
|
$troopLeaderID = $userGeneral->getVar('troop');
|
|
if (!$troopLeaderID || !key_exists($troopLeaderID, $this->troopLeaders)) {
|
|
continue;
|
|
}
|
|
if ($troopLeaderID === $userGeneral->getID()) {
|
|
continue;
|
|
}
|
|
$troopLeader = $this->nationGenerals[$troopLeaderID];
|
|
if ($troopLeader->getCityID() !== $userGeneral->getCityID()) {
|
|
continue;
|
|
}
|
|
if (!key_exists($troopLeader->getCityID(), $this->supplyCities)) {
|
|
continue;
|
|
}
|
|
if ($city['pop'] / $city['pop_max'] >= $this->nationPolicy->safeRecruitCityPopulationRatio) {
|
|
continue;
|
|
}
|
|
if ($userGeneral->getVar('crew') >= $this->nationPolicy->minWarCrew) {
|
|
continue;
|
|
}
|
|
if ($userGeneral->onCalcDomestic('징집인구', 'score', 100) <= 1) {
|
|
continue;
|
|
}
|
|
|
|
$generalTurnTime = $userGeneral->getTurnTime();
|
|
$troopTurnTime = $troopLeader->getTurnTime();
|
|
|
|
if ($generalTurnTime < $troopTurnTime) { //NOTE: 어차피 수뇌 턴이 제일 빠르다
|
|
$generalCadidates[$generalID] = $userGeneral;
|
|
}
|
|
}
|
|
|
|
if (!$generalCadidates) {
|
|
return null;
|
|
}
|
|
|
|
$turnList = General::getReservedTurnByGeneralList($generalCadidates, 0, $this->env);
|
|
$generalCadidates = array_filter($generalCadidates, function (General $general) use ($turnList) {
|
|
$generalID = $general->getID();
|
|
if ($turnList[$generalID] instanceof Command\General\che_징병) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
});
|
|
|
|
if (!$generalCadidates) {
|
|
return null;
|
|
}
|
|
|
|
if (count($this->supplyCities) == 1) {
|
|
return null;
|
|
}
|
|
|
|
$cityCandidates = [];
|
|
|
|
foreach ($this->backupCities as $city) {
|
|
if ($city['pop'] / $city['pop_max'] < $this->nationPolicy->safeRecruitCityPopulationRatio) {
|
|
continue;
|
|
}
|
|
$cityCandidates[] = $city;
|
|
}
|
|
|
|
if (!$cityCandidates) {
|
|
foreach ($this->supplyCities as $city) {
|
|
if ($city['pop'] / $city['pop_max'] < $this->nationPolicy->safeRecruitCityPopulationRatio) {
|
|
continue;
|
|
}
|
|
$cityCandidates[] = $city;
|
|
}
|
|
}
|
|
|
|
if (!$cityCandidates) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = buildNationCommandClass('che_발령', $this->general, $this->env, $lastTurn, [
|
|
'destGeneralID' => $this->rng->choice($generalCadidates)->getID(),
|
|
'destCityID' => $this->rng->choice($cityCandidates)['city']
|
|
]);
|
|
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
protected function do유저장후방발령(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
if (!$this->nation['capital']) {
|
|
return null;
|
|
}
|
|
if ($this->dipState !== self::d전쟁) {
|
|
return null;
|
|
}
|
|
|
|
$generalCadidates = [];
|
|
|
|
foreach ($this->userWarGenerals as $userGeneral) {
|
|
$generalID = $userGeneral->getID();
|
|
if ($generalID == $this->general->getID()) {
|
|
continue;
|
|
}
|
|
if (!key_exists($userGeneral->getCityID(), $this->supplyCities)) {
|
|
continue;
|
|
}
|
|
$city = $this->supplyCities[$userGeneral->getCityID()];
|
|
if ($userGeneral->getVar('troop') !== 0) {
|
|
continue;
|
|
}
|
|
if ($city['pop'] / $city['pop_max'] >= $this->nationPolicy->safeRecruitCityPopulationRatio) {
|
|
continue;
|
|
}
|
|
if ($userGeneral->getVar('crew') >= $this->nationPolicy->minWarCrew) {
|
|
continue;
|
|
}
|
|
if ($userGeneral->onCalcDomestic('징집인구', 'score', 100) <= 1) {
|
|
continue;
|
|
}
|
|
$generalCadidates[$generalID] = $userGeneral;
|
|
}
|
|
|
|
if (!$generalCadidates) {
|
|
return null;
|
|
}
|
|
|
|
if (count($this->supplyCities) == 1) {
|
|
return null;
|
|
}
|
|
|
|
/** @var General */
|
|
$pickedGeneral = $this->rng->choice($generalCadidates);
|
|
$pickedGeneralLeadership = $pickedGeneral->getLeadership(false, true, true, true);
|
|
$minRecruitPop = $pickedGeneralLeadership * 100 + GameConst::$minAvailableRecruitPop;
|
|
|
|
$recruitableCityList = [];
|
|
|
|
foreach ($this->backupCities as $candidateCity) {
|
|
$pop_ratio = $candidateCity['pop'] / $candidateCity['pop_max'];
|
|
$cityID = $candidateCity['city'];
|
|
if ($candidateCity['city'] == $this->city['city']) {
|
|
continue;
|
|
}
|
|
if ($candidateCity['pop'] < $minRecruitPop) {
|
|
continue;
|
|
}
|
|
|
|
if ($pop_ratio < $this->nationPolicy->safeRecruitCityPopulationRatio) {
|
|
$pop_ratio /= 4;
|
|
}
|
|
|
|
$recruitableCityList[$cityID] = $pop_ratio;
|
|
}
|
|
|
|
if (!$recruitableCityList) {
|
|
foreach ($this->supplyCities as $candidateCity) {
|
|
$pop_ratio = $candidateCity['pop'] / $candidateCity['pop_max'];
|
|
$cityID = $candidateCity['city'];
|
|
if ($candidateCity['city'] == $this->city['city']) {
|
|
continue;
|
|
}
|
|
if ($candidateCity['pop'] <= $minRecruitPop) {
|
|
continue;
|
|
}
|
|
|
|
if ($pop_ratio < $this->nationPolicy->safeRecruitCityPopulationRatio) {
|
|
$pop_ratio /= 2;
|
|
}
|
|
|
|
if (key_exists($cityID, $this->frontCities)) {
|
|
$pop_ratio / 2;
|
|
}
|
|
|
|
$recruitableCityList[$cityID] = $pop_ratio;
|
|
}
|
|
}
|
|
|
|
if (!$recruitableCityList) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = buildNationCommandClass('che_발령', $this->general, $this->env, $lastTurn, [
|
|
'destGeneralID' => $pickedGeneral->getID(),
|
|
'destCityID' => $this->rng->choiceUsingWeight($recruitableCityList)
|
|
]);
|
|
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
protected function do유저장구출발령(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
if (!$this->nation['capital']) {
|
|
return null;
|
|
}
|
|
|
|
//고립 도시 장수 발령
|
|
$args = [];
|
|
foreach ($this->lostGenerals as $lostGeneral) {
|
|
if ($lostGeneral->getNPCType() >= 2) {
|
|
continue;
|
|
}
|
|
if (
|
|
$lostGeneral->getVar('crew') >= $this->nationPolicy->minWarCrew &&
|
|
$lostGeneral->getVar('train') >= $lostGeneral->getVar('defence_train') &&
|
|
$lostGeneral->getVar('atmos') >= $lostGeneral->getVar('defence_train')
|
|
) {
|
|
//수비도 가능한데, 일부러 가 있는 것으로 보임
|
|
continue;
|
|
}
|
|
|
|
$troopID = $lostGeneral->getVar('troop');
|
|
if ($troopID && key_exists($troopID, $this->troopLeaders)) {
|
|
$troopLeader = $this->troopLeaders[$troopID];
|
|
|
|
if (
|
|
key_exists($troopLeader->getCityID(), $this->supplyCities) &&
|
|
$this->troopLeaders[$troopID]->getTurnTime() < $lostGeneral->getTurnTime()
|
|
) {
|
|
//이미 탈출 가능한 부대를 탔다
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (in_array($this->dipState, [self::d직전, self::d전쟁]) && count($this->frontCities) > 2) {
|
|
$selCity = $this->rng->choice($this->frontCities);
|
|
} else {
|
|
$selCity = $this->rng->choice($this->supplyCities);
|
|
}
|
|
//고립된 장수가 많을 수록 발령 확률 증가
|
|
$args[] = [
|
|
'destGeneralID' => $lostGeneral->getID(),
|
|
'destCityID' => $selCity['city']
|
|
];
|
|
}
|
|
if (!$args) {
|
|
return null;
|
|
}
|
|
|
|
$arg = $this->rng->choice($args);
|
|
$cmd = buildNationCommandClass('che_발령', $this->general, $this->env, $lastTurn, $arg);
|
|
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
LogText('구출실패', [$arg, $cmd->getFailString()]);
|
|
return null;
|
|
}
|
|
return $cmd;
|
|
}
|
|
|
|
protected function do유저장전방발령(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
if (!$this->nation['capital']) {
|
|
return null;
|
|
}
|
|
if (!$this->frontCities) {
|
|
return null;
|
|
}
|
|
if (in_array($this->dipState, [self::d평화, self::d선포])) {
|
|
return null;
|
|
}
|
|
|
|
$generalCandidates = [];
|
|
foreach ($this->userWarGenerals as $userGeneral) {
|
|
$generalID = $userGeneral->getID();
|
|
$cityID = $userGeneral->getCityID();
|
|
if (!key_exists($cityID, $this->nationCities)) {
|
|
continue;
|
|
}
|
|
if (key_exists($cityID, $this->frontCities)) {
|
|
continue;
|
|
}
|
|
if ($userGeneral->getVar('crew') < $this->nationPolicy->minWarCrew) {
|
|
continue;
|
|
}
|
|
if ($userGeneral->getVar('troop')) {
|
|
continue;
|
|
}
|
|
|
|
$train = $userGeneral->getVar('train');
|
|
$atmos = $userGeneral->getVar('atmos');
|
|
|
|
if (max($train, $atmos) < $this->nationPolicy->properWarTrainAtmos) {
|
|
continue;
|
|
}
|
|
|
|
$generalCandidates[$generalID] = $userGeneral;
|
|
}
|
|
|
|
if (!$generalCandidates) {
|
|
return null;
|
|
}
|
|
|
|
$cityCandidates = [];
|
|
foreach ($this->frontCities as $frontCity) {
|
|
$cityCandidates[$frontCity['city']] = $frontCity['important'];
|
|
}
|
|
|
|
$cmd = buildNationCommandClass('che_발령', $this->general, $this->env, $lastTurn, [
|
|
'destGeneralID' => $this->rng->choice($generalCandidates)->getID(),
|
|
'destCityID' => $this->rng->choiceUsingWeight($cityCandidates)
|
|
]);
|
|
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
protected function do유저장내정발령(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
if (!$this->nation['capital']) {
|
|
return null;
|
|
}
|
|
if (count($this->supplyCities) === 1) {
|
|
return null;
|
|
}
|
|
|
|
$avgDev = array_sum(array_column($this->supplyCities, 'dev')) / count($this->supplyCities);
|
|
if ($avgDev >= 0.99) {
|
|
return null;
|
|
}
|
|
|
|
$userGenerals = $this->userCivilGenerals;
|
|
if (in_array($this->dipState, [self::d평화, self::d선포])) {
|
|
$userGenerals = array_merge($this->userWarGenerals, $userGenerals);
|
|
}
|
|
|
|
$generalCandidates = [];
|
|
foreach ($userGenerals as $general) {
|
|
/** @var General $general */
|
|
if ($general->getVar('troop')) {
|
|
continue;
|
|
}
|
|
$cityID = $general->getCityID();
|
|
if (!key_exists($cityID, $this->supplyCities)) {
|
|
continue;
|
|
}
|
|
|
|
$city = $this->supplyCities[$cityID];
|
|
|
|
if ($city['dev'] < 0.95) {
|
|
continue;
|
|
}
|
|
$generalCandidates[] = $general;
|
|
}
|
|
|
|
if (!$generalCandidates) {
|
|
return null;
|
|
}
|
|
|
|
$cityCandidiates = [];
|
|
foreach ($this->supplyCities as $city) {
|
|
$dev = min($city['dev'], 0.999);
|
|
$score = 1 - $dev;
|
|
$score **= 2;
|
|
$score /= sqrt(count($city['generals'] ?? []) + 1);
|
|
$cityCandidiates[$city['city']] = $score;
|
|
}
|
|
|
|
/** @var General */
|
|
$destGeneral = $this->rng->choice($generalCandidates);
|
|
$srcCity = $this->supplyCities[$destGeneral->getCityID()];
|
|
$destCity = $this->supplyCities[$this->rng->choiceUsingWeight($cityCandidiates)];
|
|
|
|
if ($srcCity['dev'] <= $destCity['dev']) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = buildNationCommandClass('che_발령', $this->general, $this->env, $lastTurn, [
|
|
'destGeneralID' => $destGeneral->getID(),
|
|
'destCityID' => $destCity['city']
|
|
]);
|
|
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
protected function doNPC후방발령(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
if (!$this->nation['capital']) {
|
|
return null;
|
|
}
|
|
if (!$this->frontCities) {
|
|
return null;
|
|
}
|
|
if ($this->dipState !== self::d전쟁) {
|
|
return null;
|
|
}
|
|
|
|
$generalCadidates = [];
|
|
|
|
foreach ($this->npcWarGenerals as $npcGeneral) {
|
|
$generalID = $npcGeneral->getID();
|
|
if ($generalID == $this->general->getID()) {
|
|
continue;
|
|
}
|
|
if (!key_exists($npcGeneral->getCityID(), $this->supplyCities)) {
|
|
continue;
|
|
}
|
|
$city = $this->supplyCities[$npcGeneral->getCityID()];
|
|
if ($npcGeneral->getVar('troop') !== 0) {
|
|
continue;
|
|
}
|
|
if ($city['pop'] / $city['pop_max'] >= $this->nationPolicy->safeRecruitCityPopulationRatio) {
|
|
continue;
|
|
}
|
|
if ($npcGeneral->getVar('crew') >= $this->nationPolicy->minWarCrew) {
|
|
continue;
|
|
}
|
|
if ($npcGeneral->onCalcDomestic('징집인구', 'score', 100) <= 1) {
|
|
continue;
|
|
}
|
|
$generalCadidates[$generalID] = $npcGeneral;
|
|
}
|
|
|
|
if (!$generalCadidates) {
|
|
return null;
|
|
}
|
|
|
|
if (count($this->supplyCities) == 1) {
|
|
return null;
|
|
}
|
|
|
|
/** @var General */
|
|
$pickedGeneral = $this->rng->choice($generalCadidates);
|
|
$pickedGeneralLeadership = $pickedGeneral->getLeadership(false, true, true, true);
|
|
$minRecruitPop = $pickedGeneralLeadership * 100 + GameConst::$minAvailableRecruitPop;
|
|
$minRecruitPop = max($minRecruitPop, $pickedGeneralLeadership * 100 + $this->nationPolicy->minNPCRecruitCityPopulation);
|
|
|
|
$recruitableCityList = [];
|
|
|
|
foreach ($this->backupCities as $candidateCity) {
|
|
$pop_ratio = $candidateCity['pop'] / $candidateCity['pop_max'];
|
|
$cityID = $candidateCity['city'];
|
|
if ($candidateCity['city'] == $this->city['city']) {
|
|
continue;
|
|
}
|
|
if ($candidateCity['pop'] < $this->nationPolicy->minNPCRecruitCityPopulation) {
|
|
continue;
|
|
}
|
|
if ($candidateCity['pop'] < $minRecruitPop) {
|
|
continue;
|
|
}
|
|
if ($pop_ratio < $this->nationPolicy->safeRecruitCityPopulationRatio) {
|
|
continue;
|
|
}
|
|
|
|
$recruitableCityList[$cityID] = $pop_ratio;
|
|
}
|
|
|
|
if (!$recruitableCityList) {
|
|
foreach ($this->supplyCities as $candidateCity) {
|
|
$pop_ratio = $candidateCity['pop'] / $candidateCity['pop_max'];
|
|
$cityID = $candidateCity['city'];
|
|
if ($candidateCity['city'] == $this->city['city']) {
|
|
continue;
|
|
}
|
|
if ($candidateCity['pop'] < $this->nationPolicy->minNPCRecruitCityPopulation) {
|
|
continue;
|
|
}
|
|
if ($candidateCity['pop'] <= $minRecruitPop) {
|
|
continue;
|
|
}
|
|
if ($pop_ratio < $this->nationPolicy->safeRecruitCityPopulationRatio) {
|
|
continue;
|
|
}
|
|
|
|
if (key_exists($cityID, $this->frontCities)) {
|
|
$pop_ratio / 2;
|
|
}
|
|
|
|
$recruitableCityList[$cityID] = $pop_ratio;
|
|
}
|
|
}
|
|
|
|
if (!$recruitableCityList) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = buildNationCommandClass('che_발령', $this->general, $this->env, $lastTurn, [
|
|
'destGeneralID' => $pickedGeneral->getID(),
|
|
'destCityID' => $this->rng->choiceUsingWeight($recruitableCityList)
|
|
]);
|
|
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
|
|
protected function doNPC구출발령(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
if (!$this->nation['capital']) {
|
|
return null;
|
|
}
|
|
//고립 도시 장수 발령
|
|
$args = [];
|
|
foreach ($this->lostGenerals as $lostGeneral) {
|
|
if ($lostGeneral->getNPCType() < 2 || $lostGeneral->getNPCType() == 5) {
|
|
continue;
|
|
}
|
|
$selCity = $this->rng->choice($this->supplyCities);
|
|
//고립된 장수가 많을 수록 발령 확률 증가
|
|
$args[] = [
|
|
'destGeneralID' => $lostGeneral->getID(),
|
|
'destCityID' => $selCity['city']
|
|
];
|
|
}
|
|
if (!$args) {
|
|
return null;
|
|
}
|
|
$cmd = buildNationCommandClass('che_발령', $this->general, $this->env, $lastTurn, $this->rng->choice($args));
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
return $cmd;
|
|
}
|
|
|
|
protected function doNPC전방발령(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
$me = $this->general;
|
|
$cityName = CityConst::byID($me->getCityID())->name;
|
|
|
|
if (!$this->nation['capital']) {
|
|
return null;
|
|
}
|
|
if (!$this->frontCities) {
|
|
return null;
|
|
}
|
|
if (in_array($this->dipState, [self::d평화, self::d선포])) {
|
|
return null;
|
|
}
|
|
|
|
$generalCandidates = [];
|
|
foreach ($this->npcWarGenerals as $npcGeneral) {
|
|
$generalID = $npcGeneral->getID();
|
|
$cityID = $npcGeneral->getCityID();
|
|
if (key_exists($cityID, $this->frontCities)) {
|
|
continue;
|
|
}
|
|
if (!key_exists($cityID, $this->nationCities)) {
|
|
continue;
|
|
}
|
|
if ($npcGeneral->getVar('crew') < $this->nationPolicy->minWarCrew) {
|
|
continue;
|
|
}
|
|
if ($npcGeneral->getVar('troop')) {
|
|
continue;
|
|
}
|
|
|
|
$train = $npcGeneral->getVar('train');
|
|
$atmos = $npcGeneral->getVar('atmos');
|
|
|
|
if (max($train, $atmos) < $this->nationPolicy->properWarTrainAtmos) {
|
|
continue;
|
|
}
|
|
|
|
$generalCandidates[$generalID] = $npcGeneral;
|
|
}
|
|
|
|
if (!$generalCandidates) {
|
|
return null;
|
|
}
|
|
|
|
$cityCandidates = [];
|
|
foreach ($this->frontCities as $frontCity) {
|
|
$cityCandidates[$frontCity['city']] = $frontCity['important'];
|
|
}
|
|
|
|
$cmd = buildNationCommandClass('che_발령', $this->general, $this->env, $lastTurn, [
|
|
'destGeneralID' => $this->rng->choice($generalCandidates)->getID(),
|
|
'destCityID' => $this->rng->choiceUsingWeight($cityCandidates)
|
|
]);
|
|
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
protected function doNPC내정발령(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
if (!$this->nation['capital']) {
|
|
return null;
|
|
}
|
|
if (count($this->supplyCities) === 1) {
|
|
return null;
|
|
}
|
|
|
|
$avgDev = array_sum(array_column($this->supplyCities, 'dev')) / count($this->supplyCities);
|
|
if ($avgDev >= 0.99) {
|
|
return null;
|
|
}
|
|
|
|
$npcGenerals = $this->npcCivilGenerals;
|
|
if (in_array($this->dipState, [self::d평화, self::d선포])) {
|
|
$npcGenerals = array_merge($this->npcWarGenerals, $npcGenerals);
|
|
}
|
|
|
|
$generalCandidates = [];
|
|
foreach ($npcGenerals as $general) {
|
|
/** @var General $general */
|
|
$cityID = $general->getCityID();
|
|
if (!key_exists($cityID, $this->supplyCities)) {
|
|
continue;
|
|
}
|
|
$city = $this->supplyCities[$cityID];
|
|
|
|
if ($city['dev'] < 0.95) {
|
|
continue;
|
|
}
|
|
$generalCandidates[] = $general;
|
|
}
|
|
|
|
if (!$generalCandidates) {
|
|
return null;
|
|
}
|
|
|
|
$cityCandidiates = [];
|
|
foreach ($this->supplyCities as $city) {
|
|
$dev = min($city['dev'], 0.999);
|
|
$score = 1 - $dev;
|
|
$score **= 2;
|
|
$score /= sqrt(count($city['generals'] ?? []) + 1);
|
|
$cityCandidiates[$city['city']] = $score;
|
|
}
|
|
|
|
/** @var General */
|
|
$destGeneral = $this->rng->choice($generalCandidates);
|
|
$srcCity = $this->supplyCities[$destGeneral->getCityID()];
|
|
$destCity = $this->supplyCities[$this->rng->choiceUsingWeight($cityCandidiates)];
|
|
|
|
if ($srcCity['dev'] <= $destCity['dev']) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = buildNationCommandClass('che_발령', $this->general, $this->env, $lastTurn, [
|
|
'destGeneralID' => $destGeneral->getID(),
|
|
'destCityID' => $destCity['city']
|
|
]);
|
|
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
|
|
protected function do유저장긴급포상(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
if (!$this->userWarGenerals) {
|
|
return null;
|
|
}
|
|
|
|
$nation = $this->nation;
|
|
$candidateArgs = [];
|
|
$remainResource = [
|
|
'gold' => [
|
|
$nation['gold'],
|
|
$this->nationPolicy->reqHumanWarUrgentGold
|
|
],
|
|
'rice' => [
|
|
$nation['rice'],
|
|
$this->nationPolicy->reqHumanWarUrgentRice
|
|
]
|
|
];
|
|
|
|
|
|
$userWarGenerals = $this->userWarGenerals;
|
|
|
|
foreach ($remainResource as $resName => [$resVal, $reqHumanMinRes]) {
|
|
usort($userWarGenerals, function ($lhs, $rhs) use ($resName) {
|
|
return $lhs->getVar($resName) <=> $rhs->getVar($resName);
|
|
});
|
|
|
|
foreach ($userWarGenerals as $idx => $targetUserGeneral) {
|
|
if ($targetUserGeneral->getVar($resName) >= $reqHumanMinRes) {
|
|
break;
|
|
}
|
|
if ($targetUserGeneral->getVar('killturn') <= 5) {
|
|
continue;
|
|
}
|
|
|
|
$crewtype = $targetUserGeneral->getCrewTypeObj();
|
|
$reqMoney = $crewtype->costWithTech($this->nation['tech'], Util::toInt($targetUserGeneral->getLeadership(false))) * 100 * 3 * 1.1;
|
|
if ($this->env['year'] > $this->env['startyear'] + 3) {
|
|
$reqMoney = max($reqMoney, $reqHumanMinRes);
|
|
}
|
|
$enoughMoney = $reqMoney * 1.1;
|
|
|
|
if ($targetUserGeneral->getVar($resName) >= $reqMoney) {
|
|
continue;
|
|
}
|
|
//국고와 '충분한 금액'의 기하평균
|
|
$payAmount = sqrt(($enoughMoney - $targetUserGeneral->getVar($resName)) * $resVal);
|
|
$payAmount = Util::valueFit($payAmount, null, $enoughMoney - $targetUserGeneral->getVar($resName));
|
|
if ($payAmount < $this->nationPolicy->minimumResourceActionAmount) {
|
|
continue;
|
|
}
|
|
|
|
if ($resVal < $payAmount / 2) {
|
|
continue;
|
|
}
|
|
|
|
$payAmount = Util::valueFit($payAmount, 100, $this->maxResourceActionAmount);
|
|
|
|
$candidateArgs[] = [
|
|
[
|
|
'destGeneralID' => $targetUserGeneral->getID(),
|
|
'isGold' => $resName == 'gold',
|
|
'amount' => $payAmount
|
|
],
|
|
count($userWarGenerals) - $idx
|
|
];
|
|
}
|
|
}
|
|
|
|
if (!$candidateArgs) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = buildNationCommandClass(
|
|
'che_포상',
|
|
$this->general,
|
|
$this->env,
|
|
$lastTurn,
|
|
$this->rng->choiceUsingWeightPair($candidateArgs)
|
|
);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
$this->reqUpdateInstance = true;
|
|
return $cmd;
|
|
}
|
|
|
|
protected function do유저장포상(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
|
|
if (!$this->userGenerals) {
|
|
return null;
|
|
}
|
|
|
|
$nation = $this->nation;
|
|
$candidateArgs = [];
|
|
$remainResource = [
|
|
'gold' => [
|
|
$this->nationPolicy->reqNationGold,
|
|
$nation['gold'],
|
|
$this->nationPolicy->reqHumanWarRecommandGold,
|
|
$this->nationPolicy->reqHumanDevelGold,
|
|
],
|
|
'rice' => [
|
|
$this->nationPolicy->reqNationRice,
|
|
$nation['rice'],
|
|
$this->nationPolicy->reqHumanWarRecommandRice,
|
|
$this->nationPolicy->reqHumanDevelRice
|
|
]
|
|
];
|
|
|
|
|
|
$userGenerals = $this->userGenerals;
|
|
|
|
|
|
foreach ($remainResource as $resName => [$reqNationRes, $resVal, $reqHumanMinWarRes, $reqHumanMinDevelRes]) {
|
|
if ($resVal < $reqNationRes) {
|
|
continue;
|
|
}
|
|
usort($userGenerals, function ($lhs, $rhs) use ($resName) {
|
|
return $lhs->getVar($resName) <=> $rhs->getVar($resName);
|
|
});
|
|
|
|
foreach ($userGenerals as $idx => $targetUserGeneral) {
|
|
if ($targetUserGeneral->getVar($resName) >= $reqHumanMinWarRes) {
|
|
break;
|
|
}
|
|
if ($targetUserGeneral->getVar('killturn') <= 5) {
|
|
continue;
|
|
}
|
|
|
|
if (key_exists($targetUserGeneral->getID(), $this->userWarGenerals)) {
|
|
$isWarGeneral = true;
|
|
} else {
|
|
$isWarGeneral = false;
|
|
}
|
|
|
|
if ($isWarGeneral) {
|
|
$crewtype = $targetUserGeneral->getCrewTypeObj();
|
|
$reqMoney = $crewtype->costWithTech($this->nation['tech'], Util::toInt($targetUserGeneral->getLeadership(false))) * 100 * 6 * 1.1;
|
|
if ($this->env['year'] > $this->env['startyear'] + 3) {
|
|
$reqMoney = max($reqMoney, $reqHumanMinWarRes);
|
|
}
|
|
$enoughMoney = $reqMoney * 1.2;
|
|
} else {
|
|
$enoughMoney = $reqHumanMinDevelRes * 1.2;
|
|
}
|
|
|
|
if ($targetUserGeneral->getVar($resName) >= $enoughMoney) {
|
|
continue;
|
|
}
|
|
//국고와 '충분한 금액'의 기하평균
|
|
$payAmount = sqrt(($enoughMoney - $targetUserGeneral->getVar($resName)) * $resVal);
|
|
$payAmount = Util::valueFit($payAmount, $resVal - $reqNationRes, $enoughMoney - $targetUserGeneral->getVar($resName));
|
|
|
|
if ($payAmount < $this->nationPolicy->minimumResourceActionAmount) {
|
|
continue;
|
|
}
|
|
|
|
if ($resVal < $payAmount / 2) {
|
|
continue;
|
|
}
|
|
|
|
$payAmount = Util::valueFit($payAmount, 100, $this->maxResourceActionAmount);
|
|
|
|
$candidateArgs[] = [
|
|
[
|
|
'destGeneralID' => $targetUserGeneral->getID(),
|
|
'isGold' => $resName == 'gold',
|
|
'amount' => $payAmount
|
|
],
|
|
count($userGenerals) - $idx
|
|
];
|
|
}
|
|
}
|
|
|
|
if (!$candidateArgs) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = buildNationCommandClass(
|
|
'che_포상',
|
|
$this->general,
|
|
$this->env,
|
|
$lastTurn,
|
|
$this->rng->choiceUsingWeightPair($candidateArgs)
|
|
);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
protected function doNPC긴급포상(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
if (!$this->npcWarGenerals) {
|
|
return null;
|
|
}
|
|
|
|
$nation = $this->nation;
|
|
$candidateArgs = [];
|
|
$remainResource = [
|
|
'gold' => [
|
|
$this->nationPolicy->reqNationGold,
|
|
$nation['gold'],
|
|
$this->nationPolicy->reqNPCWarGold / 2
|
|
],
|
|
'rice' => [
|
|
$this->nationPolicy->reqNationRice,
|
|
$nation['rice'],
|
|
$this->nationPolicy->reqNPCWarRice / 2
|
|
]
|
|
];
|
|
|
|
|
|
$npcWarGenerals = $this->npcWarGenerals;
|
|
|
|
foreach ($remainResource as $resName => [$reqNationRes, $resVal, $reqNPCMinWarRes]) {
|
|
if ($resVal < $reqNationRes) {
|
|
continue;
|
|
}
|
|
usort($npcWarGenerals, function ($lhs, $rhs) use ($resName) {
|
|
return $lhs->getVar($resName) <=> $rhs->getVar($resName);
|
|
});
|
|
|
|
foreach ($npcWarGenerals as $idx => $targetNPCGeneral) {
|
|
if ($targetNPCGeneral->getVar($resName) >= $reqNPCMinWarRes) {
|
|
break;
|
|
}
|
|
if ($targetNPCGeneral->getVar('killturn') <= 5) {
|
|
continue;
|
|
}
|
|
|
|
$crewtype = $targetNPCGeneral->getCrewTypeObj();
|
|
$reqMoney = $crewtype->costWithTech($this->nation['tech'], Util::toInt($targetNPCGeneral->getLeadership(false))) * 100 * 1.5;
|
|
if ($this->env['year'] > $this->env['startyear'] + 5) {
|
|
$reqMoney = max($reqMoney, $reqNPCMinWarRes);
|
|
}
|
|
$enoughMoney = $reqMoney * 1.2;
|
|
|
|
if ($targetNPCGeneral->getVar($resName) >= $reqMoney) {
|
|
continue;
|
|
}
|
|
//국고와 '충분한 금액'의 기하평균
|
|
$payAmount = sqrt(($enoughMoney - $targetNPCGeneral->getVar($resName)) * $resVal);
|
|
$payAmount = Util::valueFit($payAmount, $resVal - $reqNationRes * 0.9, $enoughMoney - $targetNPCGeneral->getVar($resName));
|
|
|
|
if ($payAmount < $this->nationPolicy->minimumResourceActionAmount) {
|
|
continue;
|
|
}
|
|
|
|
if ($resVal < $payAmount / 2) {
|
|
continue;
|
|
}
|
|
|
|
$payAmount = Util::valueFit($payAmount, 100, $this->maxResourceActionAmount);
|
|
|
|
$candidateArgs[] = [
|
|
[
|
|
'destGeneralID' => $targetNPCGeneral->getID(),
|
|
'isGold' => $resName == 'gold',
|
|
'amount' => $payAmount
|
|
],
|
|
count($npcWarGenerals) - $idx
|
|
];
|
|
}
|
|
}
|
|
|
|
if (!$candidateArgs) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = buildNationCommandClass(
|
|
'che_포상',
|
|
$this->general,
|
|
$this->env,
|
|
$lastTurn,
|
|
$this->rng->choiceUsingWeightPair($candidateArgs)
|
|
);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
$this->reqUpdateInstance = true;
|
|
return $cmd;
|
|
}
|
|
|
|
protected function doNPC포상(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
if (!$this->npcWarGenerals && !$this->npcCivilGenerals) {
|
|
return null;
|
|
}
|
|
|
|
$nation = $this->nation;
|
|
$candidateArgs = [];
|
|
$remainResource = [
|
|
'gold' => [
|
|
$this->nationPolicy->reqNationGold,
|
|
$nation['gold'],
|
|
$this->nationPolicy->reqNPCWarGold,
|
|
$this->nationPolicy->reqNPCDevelGold
|
|
],
|
|
'rice' => [
|
|
$this->nationPolicy->reqNationRice,
|
|
$nation['rice'],
|
|
$this->nationPolicy->reqNPCWarRice,
|
|
$this->nationPolicy->reqNPCDevelRice
|
|
]
|
|
];
|
|
|
|
|
|
$npcWarGenerals = $this->npcWarGenerals;
|
|
$npcCivilGenerals = $this->npcCivilGenerals;
|
|
|
|
foreach ($remainResource as $resName => [$reqNationRes, $resVal, $reqNPCMinWarRes, $reqNPCMinDevelRes]) {
|
|
if ($resVal < $reqNationRes) {
|
|
continue;
|
|
}
|
|
usort($npcWarGenerals, function ($lhs, $rhs) use ($resName) {
|
|
return $lhs->getVar($resName) <=> $rhs->getVar($resName);
|
|
});
|
|
|
|
foreach ($npcWarGenerals as $idx => $targetNPCGeneral) {
|
|
if ($targetNPCGeneral->getVar($resName) >= $reqNPCMinWarRes) {
|
|
break;
|
|
}
|
|
if ($targetNPCGeneral->getVar('killturn') <= 5) {
|
|
continue;
|
|
}
|
|
|
|
$crewtype = $targetNPCGeneral->getCrewTypeObj();
|
|
$reqMoney = $crewtype->costWithTech($nation['tech'], Util::toInt($targetNPCGeneral->getLeadership(false))) * 100 * 3 * 1.1;
|
|
if ($this->env['year'] > $this->env['startyear'] + 5) {
|
|
$reqMoney = max($reqMoney, $reqNPCMinWarRes);
|
|
}
|
|
$enoughMoney = $reqMoney * 1.5;
|
|
|
|
if ($targetNPCGeneral->getVar($resName) >= $reqMoney) {
|
|
continue;
|
|
}
|
|
//국고와 '충분한 금액'의 기하평균
|
|
$payAmount = sqrt(($enoughMoney - $targetNPCGeneral->getVar($resName)) * $resVal);
|
|
$payAmount = Util::valueFit($payAmount, $resVal - $reqNationRes, $enoughMoney - $targetNPCGeneral->getVar($resName));
|
|
|
|
if ($resVal < $payAmount / 2) {
|
|
continue;
|
|
}
|
|
|
|
$candidateArgs[] = [
|
|
[
|
|
'destGeneralID' => $targetNPCGeneral->getID(),
|
|
'isGold' => $resName == 'gold',
|
|
'amount' => Util::valueFit($payAmount, 100, $this->maxResourceActionAmount)
|
|
],
|
|
max(count($npcWarGenerals), count($npcCivilGenerals)) - $idx
|
|
];
|
|
}
|
|
|
|
usort($npcCivilGenerals, function ($lhs, $rhs) use ($resName) {
|
|
return $lhs->getVar($resName) <=> $rhs->getVar($resName);
|
|
});
|
|
|
|
foreach ($npcCivilGenerals as $idx => $targetNPCGeneral) {
|
|
if ($targetNPCGeneral->getVar($resName) >= $reqNPCMinDevelRes) {
|
|
break;
|
|
}
|
|
if ($targetNPCGeneral->getVar('killturn') <= 5) {
|
|
continue;
|
|
}
|
|
|
|
$enoughMoney = $reqNPCMinDevelRes * 1.5;
|
|
|
|
$payAmount = $enoughMoney - $targetNPCGeneral->getVar($resName);
|
|
if ($payAmount < $this->nationPolicy->minimumResourceActionAmount) {
|
|
continue;
|
|
}
|
|
|
|
$payAmount = Util::valueFit($payAmount, 100, $this->maxResourceActionAmount);
|
|
|
|
$candidateArgs[] = [
|
|
[
|
|
'destGeneralID' => $targetNPCGeneral->getID(),
|
|
'isGold' => $resName == 'gold',
|
|
'amount' => $payAmount
|
|
],
|
|
max(count($npcWarGenerals), count($npcCivilGenerals)) - $idx
|
|
];
|
|
}
|
|
}
|
|
|
|
if (!$candidateArgs) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = buildNationCommandClass(
|
|
'che_포상',
|
|
$this->general,
|
|
$this->env,
|
|
$lastTurn,
|
|
$this->rng->choiceUsingWeightPair($candidateArgs)
|
|
);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
protected function doNPC몰수(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
if (!$this->npcWarGenerals && !$this->npcCivilGenerals) {
|
|
return null;
|
|
}
|
|
|
|
|
|
$nation = $this->nation;
|
|
$candidateArgs = [];
|
|
$remainResource = [
|
|
'gold' => [
|
|
$nation['gold'],
|
|
$this->nationPolicy->reqNationGold,
|
|
$this->nationPolicy->reqNPCWarGold,
|
|
$this->nationPolicy->reqNPCDevelGold,
|
|
],
|
|
'rice' => [
|
|
$nation['rice'],
|
|
$this->nationPolicy->reqNationRice,
|
|
$this->nationPolicy->reqNPCWarRice,
|
|
$this->nationPolicy->reqNPCDevelRice,
|
|
]
|
|
];
|
|
|
|
$npcWarGenerals = $this->npcWarGenerals;
|
|
$npcCivilGenerals = $this->npcCivilGenerals;
|
|
|
|
foreach ($remainResource as $resName => [$resVal, $reqNationResVal, $reqNPCMinWarRes, $reqNPCMinDevelRes]) {
|
|
|
|
usort($npcCivilGenerals, function ($lhs, $rhs) use ($resName) {
|
|
return - ($lhs->getVar($resName) <=> $rhs->getVar($resName));
|
|
});
|
|
|
|
foreach ($npcCivilGenerals as $idx => $targetNPCGeneral) {
|
|
if ($targetNPCGeneral->getVar($resName) <= $reqNPCMinDevelRes * 1.5) {
|
|
break;
|
|
}
|
|
|
|
$takeAmount = $targetNPCGeneral->getVar($resName) - $reqNPCMinDevelRes * 1.2;
|
|
$takeAmount = Util::valueFit($takeAmount, 100, $this->maxResourceActionAmount);
|
|
if ($takeAmount < $this->nationPolicy->minimumResourceActionAmount) {
|
|
break;
|
|
}
|
|
|
|
$candidateArgs[] = [
|
|
[
|
|
'destGeneralID' => $targetNPCGeneral->getID(),
|
|
'isGold' => $resName == 'gold',
|
|
'amount' => $takeAmount
|
|
],
|
|
$takeAmount
|
|
];
|
|
}
|
|
|
|
|
|
//전투 NPC는 국고가 충분하지 않아보일때
|
|
$reqResValDelta = $reqNationResVal * 1.5 - $resVal;
|
|
if ($reqResValDelta < 0) {
|
|
continue;
|
|
}
|
|
|
|
if ($resVal >= $reqNationResVal) {
|
|
$willTakeSmallAmount = true;
|
|
} else {
|
|
$willTakeSmallAmount = false;
|
|
}
|
|
|
|
|
|
usort($npcWarGenerals, function ($lhs, $rhs) use ($resName) {
|
|
return - ($lhs->getVar($resName) <=> $rhs->getVar($resName));
|
|
});
|
|
|
|
|
|
|
|
foreach ($npcWarGenerals as $idx => $targetNPCGeneral) {
|
|
if ($willTakeSmallAmount) {
|
|
if ($targetNPCGeneral->getVar($resName) <= $reqNPCMinWarRes * 2) {
|
|
break;
|
|
}
|
|
} else if ($targetNPCGeneral->getVar($resName) <= $reqNPCMinWarRes) {
|
|
break;
|
|
}
|
|
|
|
if (!$willTakeSmallAmount) {
|
|
$takeAmount = $targetNPCGeneral->getVar($resName) - $reqNPCMinWarRes;
|
|
$takeAmount = Util::valueFit(sqrt($takeAmount * $reqResValDelta), 0, $takeAmount);
|
|
} else {
|
|
$maxTakeAmount = $targetNPCGeneral->getVar($resName) - $reqNPCMinWarRes;
|
|
$minTakeAmount = $targetNPCGeneral->getVar($resName) - $reqNPCMinWarRes * 2;
|
|
$takeAmount = Util::valueFit(sqrt($minTakeAmount * $reqResValDelta), 0, $maxTakeAmount);
|
|
}
|
|
|
|
if ($takeAmount < 100) {
|
|
break;
|
|
}
|
|
|
|
if ($takeAmount < $this->nationPolicy->minimumResourceActionAmount) {
|
|
break;
|
|
}
|
|
|
|
$takeAmount = Util::valueFit($takeAmount, 100, $this->maxResourceActionAmount);
|
|
$candidateArgs[] = [
|
|
[
|
|
'destGeneralID' => $targetNPCGeneral->getID(),
|
|
'isGold' => $resName == 'gold',
|
|
'amount' => $takeAmount
|
|
],
|
|
$takeAmount
|
|
];
|
|
}
|
|
}
|
|
|
|
if (!$candidateArgs) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = buildNationCommandClass(
|
|
'che_몰수',
|
|
$this->general,
|
|
$this->env,
|
|
$lastTurn,
|
|
$this->rng->choiceUsingWeightPair($candidateArgs)
|
|
);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
// 군주 행동
|
|
protected function do불가침제의(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
$general = $this->general;
|
|
|
|
if ($general->getVar('officer_level') < 12) {
|
|
return null;
|
|
}
|
|
|
|
$nation = $this->nation;
|
|
$nationID = $nation['nation'];
|
|
|
|
$nationStor = KVStorage::getStorage(DB::db(), $nationID, 'nation_env');
|
|
$recvAssist = $nationStor->getValue('recv_assist') ?? [];
|
|
$respAssist = $nationStor->getValue('resp_assist') ?? [];
|
|
$respAssistTry = $nationStor->getValue('resp_assist_try') ?? [];
|
|
|
|
$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']);
|
|
|
|
$candidateList = [];
|
|
foreach ($recvAssist as [$candNationID, $amount]) {
|
|
$amount -= $respAssist["n{$candNationID}"][1] ?? 0;
|
|
if ($amount <= 0) {
|
|
continue;
|
|
}
|
|
if (key_exists($candNationID, $this->warTargetNation)) {
|
|
continue;
|
|
}
|
|
if (($respAssistTry["n{$candNationID}"][1] ?? 0) >= $yearMonth - 8) {
|
|
continue;
|
|
}
|
|
$candidateList[$candNationID] = $amount;
|
|
}
|
|
|
|
if (!$candidateList) {
|
|
return null;
|
|
}
|
|
|
|
$cityList = $this->supplyCities;
|
|
|
|
if (!$cityList) {
|
|
return null;
|
|
}
|
|
|
|
$goldIncome = getGoldIncome($nation['nation'], $nation['level'], 15, $nation['capital'], $nation['type'], $cityList);
|
|
$riceIncome = getRiceIncome($nation['nation'], $nation['level'], 15, $nation['capital'], $nation['type'], $cityList);
|
|
$wallIncome = getWallIncome($nation['nation'], $nation['level'], 15, $nation['capital'], $nation['type'], $cityList);
|
|
$income = $goldIncome + $riceIncome + $wallIncome;
|
|
|
|
arsort($candidateList);
|
|
$destNationID = null;
|
|
$diplomatMonth = 0;
|
|
foreach ($candidateList as $candNationID => $amount) {
|
|
if ($amount * 4 < $income) {
|
|
break;
|
|
}
|
|
$destNationID = $candNationID;
|
|
$diplomatMonth = 24 * $amount / $income;
|
|
break;
|
|
}
|
|
|
|
if ($destNationID === null) {
|
|
return null;
|
|
}
|
|
|
|
|
|
[$targetYear, $targetMonth] = Util::parseYearMonth($yearMonth + $diplomatMonth);
|
|
|
|
$cmd = buildNationCommandClass('che_불가침제의', $this->general, $this->env, $lastTurn, [
|
|
'destNationID' => $destNationID,
|
|
'year' => $targetYear,
|
|
'month' => $targetMonth,
|
|
]);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
$respAssistTry["n{$destNationID}"] = [$destNationID, $yearMonth];
|
|
$nationStor->setValue('resp_assist_try', $respAssistTry);
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
// 군주 행동
|
|
protected function do선전포고(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
$general = $this->general;
|
|
|
|
if ($general->getVar('officer_level') < 12) {
|
|
return null;
|
|
}
|
|
|
|
if ($this->dipState !== self::d평화) {
|
|
return null;
|
|
}
|
|
|
|
if ($this->attackable) {
|
|
return null;
|
|
}
|
|
|
|
if (!$this->nation['capital']) {
|
|
return null;
|
|
}
|
|
|
|
if ($this->frontCities) {
|
|
return null;
|
|
}
|
|
|
|
$nation = $this->nation;
|
|
$nationID = $nation['nation'];
|
|
|
|
$currentTech = $nation['tech'];
|
|
if (!TechLimit($this->env['startyear'], $this->env['year'], $currentTech + 1000)) {
|
|
return null;
|
|
}
|
|
|
|
$avgGold = 0;
|
|
$avgRice = 0;
|
|
$genCnt = 0;
|
|
foreach ($this->npcWarGenerals as $general) {
|
|
$avgGold += $general->getVar('gold');
|
|
$avgRice += $general->getVar('rice');
|
|
$genCnt += 1;
|
|
}
|
|
foreach ($this->npcCivilGenerals as $general) {
|
|
$avgGold += $general->getVar('gold');
|
|
$avgRice += $general->getVar('rice');
|
|
$genCnt += 1;
|
|
}
|
|
foreach ($this->userWarGenerals as $general) {
|
|
$avgGold += $general->getVar('gold') / 2;
|
|
$avgRice += $general->getVar('rice') / 2;
|
|
$genCnt += 1;
|
|
}
|
|
foreach ($this->userCivilGenerals as $general) {
|
|
$avgGold += $general->getVar('gold') / 2;
|
|
$avgRice += $general->getVar('rice') / 2;
|
|
$genCnt += 1;
|
|
}
|
|
$avgGold += $nation['gold'];
|
|
$avgRice += $nation['rice'];
|
|
|
|
if ($genCnt == 0) {
|
|
//장수가 없는데 무슨 선포야.
|
|
return null;
|
|
}
|
|
$avgGold /= $genCnt;
|
|
$avgRice /= $genCnt;
|
|
|
|
$trialProp = $avgGold / max($this->nationPolicy->reqNPCWarGold * 1.5, 2000);
|
|
$trialProp += $avgRice / max($this->nationPolicy->reqNPCWarRice * 1.5, 2000);
|
|
|
|
$devRate = $this->calcNationDevelopedRate();
|
|
|
|
$trialProp += ($devRate['pop'] + $devRate['all']) / 2;
|
|
|
|
$trialProp /= 4;
|
|
$trialProp = $trialProp ** 6;
|
|
|
|
if (!$this->rng->nextBool($trialProp)) {
|
|
return null;
|
|
}
|
|
|
|
$db = DB::db();
|
|
$lowTargetNations = Util::convertArrayToSetLike($db->queryFirstColumn(
|
|
'SELECT DISTINCT(me) FROM diplomacy WHERE me != %i AND state IN %li',
|
|
$nationID,
|
|
[0, 1]
|
|
));
|
|
|
|
$nations = [];
|
|
$warNations = [];
|
|
foreach (getAllNationStaticInfo() as $destNation) {
|
|
if ($destNation['level'] == 0) {
|
|
continue;
|
|
}
|
|
$destNationID = $destNation['nation'];
|
|
$destNationPower = $destNation['power'];
|
|
if (!isNeighbor($nationID, $destNationID)) {
|
|
continue;
|
|
}
|
|
|
|
if (!key_exists($destNationID, $lowTargetNations)) {
|
|
$nations[$destNationID] = 1 / sqrt($destNationPower + 1);
|
|
} else {
|
|
$warNations[$destNationID] = 1 / sqrt($destNationPower + 1);
|
|
}
|
|
}
|
|
if (!$nations) {
|
|
if (!$warNations) {
|
|
return null;
|
|
}
|
|
if (!$lowTargetNations) {
|
|
return null;
|
|
}
|
|
if ($this->rng->nextBool(1 / count($lowTargetNations))) {
|
|
return null;
|
|
}
|
|
$nations = $warNations;
|
|
}
|
|
|
|
$cmd = buildNationCommandClass('che_선전포고', $this->general, $this->env, $lastTurn, [
|
|
'destNationID' => $this->rng->choiceUsingWeight($nations)
|
|
]);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
$this->reqUpdateInstance = true;
|
|
return $cmd;
|
|
}
|
|
|
|
protected function do천도(LastTurn $lastTurn): ?NationCommand
|
|
{
|
|
$general = $this->general;
|
|
|
|
$db = DB::db();
|
|
|
|
$nationStor = KVStorage::getStorage($db, $general->getNationID(), 'nation_env');
|
|
$turnTerm = $this->env['turnterm'];
|
|
|
|
//천도를 한턴 넣었다면 계속 넣는다.
|
|
if ($lastTurn->getCommand() === '천도' && $lastTurn->getArg()['destCityID'] != $this->nation['capital']) {
|
|
$cmd = buildNationCommandClass('che_천도', $this->general, $this->env, $lastTurn, $lastTurn->getArg());
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$nationStor->last천도Trial = [$general->getVar('officer_level'), $general->getTurnTime()];
|
|
$this->reqUpdateInstance = true;
|
|
return $cmd;
|
|
}
|
|
}
|
|
|
|
$lastTrial = $nationStor->last천도Trial;
|
|
if ($lastTrial) {
|
|
[$lastTrialLevel, $lastTrialTurnTime] = $lastTrial;
|
|
$timeDiffSeconds = TimeUtil::DateIntervalToSeconds(
|
|
date_create_immutable($lastTrialTurnTime)->diff(
|
|
date_create_immutable($general->getTurnTime())
|
|
)
|
|
);
|
|
if ($timeDiffSeconds < $turnTerm * 30 && $lastTrialLevel !== $general->getVar('officer_level')) { //0.5Turn
|
|
return null;
|
|
}
|
|
}
|
|
|
|
/*
|
|
도시 점수 공식
|
|
sqrt(인구) * sqrt(모든 아국 도시까지의 거리의 합) * sqrt(내정률)
|
|
가장 높은 도시로 이동하되, 상위 25% 내에 들었다면 정지
|
|
*/
|
|
|
|
|
|
//checkSupply()와 비슷하면서 다름
|
|
|
|
$nationCityIDList = [];
|
|
$this->categorizeNationCities();
|
|
foreach ($this->nationCities as $city) {
|
|
$nationCityIDList[$city['city']] = true;
|
|
}
|
|
|
|
//애초에 도시랄 것이 없음
|
|
if (count($nationCityIDList) <= 1) {
|
|
return null;
|
|
}
|
|
|
|
$queue = new \SplQueue();
|
|
$capital = $this->nation['capital'];
|
|
$cityList = [
|
|
$capital => 0
|
|
];
|
|
|
|
$queue->enqueue($capital);
|
|
|
|
//수도와 연결된 도시 탐색
|
|
while (!$queue->isEmpty()) {
|
|
/** @var int */
|
|
$cityID = $queue->dequeue();
|
|
|
|
foreach (array_keys(CityConst::byID($cityID)->path) as $nextCityID) {
|
|
if (!key_exists($nextCityID, $nationCityIDList)) {
|
|
continue;
|
|
}
|
|
if (key_exists($nextCityID, $cityList)) {
|
|
continue;
|
|
}
|
|
$cityList[$nextCityID] = 0;
|
|
$queue->enqueue($nextCityID);
|
|
}
|
|
}
|
|
|
|
$cityList = array_keys($cityList);
|
|
|
|
//수도와 연결된 도시가 없음
|
|
if (count($cityList) == 1) {
|
|
return null;
|
|
}
|
|
|
|
$distanceList = searchAllDistanceByCityList($cityList);
|
|
|
|
|
|
$maxDistance = 0;
|
|
foreach ($distanceList as $cityID => $subDistanceList) {
|
|
$maxDistance = max($maxDistance, array_sum($subDistanceList));
|
|
}
|
|
|
|
$cityScoreList = [];
|
|
foreach ($cityList as $cityID) {
|
|
$city = $this->nationCities[$cityID];
|
|
|
|
$cityScoreList[$cityID] = $city['pop'] * $maxDistance / array_sum($distanceList[$cityID]) * sqrt($city['dev']);
|
|
}
|
|
|
|
arsort($cityScoreList);
|
|
|
|
$enoughLimit = ceil(count($cityScoreList) * 0.25);
|
|
foreach (array_keys($cityScoreList) as $idx => $cityID) {
|
|
if ($idx > $enoughLimit) {
|
|
break;
|
|
}
|
|
if ($cityID === $capital) {
|
|
return null;
|
|
}
|
|
}
|
|
|
|
$finalCityID = Util::array_first_key($cityScoreList);
|
|
$dist = $distanceList[$capital][$finalCityID];
|
|
$targetCityID = $finalCityID;
|
|
if ($dist > 1) {
|
|
$candidates = [];
|
|
foreach (array_keys(CityConst::byID($capital)->path) as $stopID) {
|
|
if (!key_exists($stopID, $distanceList)) {
|
|
continue;
|
|
}
|
|
if ($distanceList[$stopID][$finalCityID] + 1 === $dist) {
|
|
$candidates[] = $stopID;
|
|
}
|
|
}
|
|
$targetCityID = $this->rng->choice($candidates);
|
|
}
|
|
|
|
$cmd = buildNationCommandClass('che_천도', $this->general, $this->env, $lastTurn, [
|
|
'destCityID' => $targetCityID
|
|
]);
|
|
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
|
|
$nationStor->last천도Trial = [$general->getVar('officer_level'), $general->getTurnTime()];
|
|
$this->reqUpdateInstance = true;
|
|
return $cmd;
|
|
}
|
|
|
|
//일반장 행동
|
|
protected function do일반내정(): ?GeneralCommand
|
|
{
|
|
$leadership = $this->leadership;
|
|
$strength = $this->strength;
|
|
$intel = $this->intel;
|
|
|
|
$general = $this->general;
|
|
$env = $this->env;
|
|
$genType = $this->genType;
|
|
|
|
$city = $this->city;
|
|
$nation = $this->nation;
|
|
|
|
$develRate = Util::squeezeFromArray($this->calcCityDevelRate($city), 0);
|
|
$isSpringSummer = $this->env['month'] <= 6;
|
|
|
|
$cmdList = [];
|
|
|
|
if (($nation['rice'] < GameConst::$baserice) && $this->rng->nextBool(0.3)) {
|
|
return null;
|
|
}
|
|
|
|
if ($genType & self::t통솔장) {
|
|
if ($develRate['trust'] < 0.98) {
|
|
$cmd = buildGeneralCommandClass('che_주민선정', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$cmdList[] = [$cmd, $leadership / Util::valueFit($develRate['trust'] / 2 - 0.2, 0.001) * 2];
|
|
}
|
|
}
|
|
if ($develRate['pop'] < 0.8) {
|
|
$cmd = buildGeneralCommandClass('che_정착장려', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$cmdList[] = [$cmd, $leadership / Util::valueFit($develRate['pop'], 0.001)];
|
|
}
|
|
} else if ($develRate['pop'] < 0.99) {
|
|
$cmd = buildGeneralCommandClass('che_정착장려', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$cmdList[] = [$cmd, $leadership / Util::valueFit($develRate['pop'] / 4, 0.001)];
|
|
}
|
|
}
|
|
}
|
|
|
|
if ($genType & self::t무장) {
|
|
if ($develRate['def'] < 1) {
|
|
$cmd = buildGeneralCommandClass('che_수비강화', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['def'], 0.001)];
|
|
}
|
|
}
|
|
if ($develRate['wall'] < 1) {
|
|
$cmd = buildGeneralCommandClass('che_성벽보수', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['wall'], 0.001)];
|
|
}
|
|
}
|
|
if ($develRate['secu'] < 0.9) {
|
|
$cmd = buildGeneralCommandClass('che_치안강화', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['secu'] / 0.8, 0.001, 1)];
|
|
}
|
|
} else if ($develRate['secu'] < 1) {
|
|
$cmd = buildGeneralCommandClass('che_치안강화', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$cmdList[] = [$cmd, $strength / 2 / Util::valueFit($develRate['secu'], 0.001)];
|
|
}
|
|
}
|
|
}
|
|
|
|
if ($genType & self::t지장) {
|
|
if (!TechLimit($env['startyear'], $env['year'], $nation['tech'])) {
|
|
$cmd = buildGeneralCommandClass('che_기술연구', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$nextTech = $nation['tech'] % 1000 + 1;
|
|
if (!TechLimit($env['startyear'], $env['year'], $nation['tech'] + 1000)) {
|
|
//한등급 이상 뒤쳐져 있다면, 조금 더 열심히 하자.
|
|
$cmdList[] = [$cmd, $intel / ($nextTech / 2000)];
|
|
} else {
|
|
$cmdList[] = [$cmd, $intel];
|
|
}
|
|
}
|
|
}
|
|
if ($develRate['agri'] < 1) {
|
|
$cmd = buildGeneralCommandClass('che_농지개간', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$cmdList[] = [$cmd, ($isSpringSummer ? 1.2 : 0.8) * $intel / Util::valueFit($develRate['agri'], 0.001, 1)];
|
|
}
|
|
}
|
|
if ($develRate['comm'] < 1) {
|
|
$cmd = buildGeneralCommandClass('che_상업투자', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$cmdList[] = [$cmd, ($isSpringSummer ? 0.8 : 1.2) * $intel / Util::valueFit($develRate['comm'], 0.001, 1)];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!$cmdList) {
|
|
return null;
|
|
}
|
|
|
|
return $this->rng->choiceUsingWeightPair($cmdList);
|
|
}
|
|
|
|
protected function do긴급내정(): ?GeneralCommand
|
|
{
|
|
if ($this->dipState === self::d평화) {
|
|
return null;
|
|
}
|
|
|
|
$leadership = $this->leadership;
|
|
$strength = $this->strength;
|
|
$intel = $this->intel;
|
|
|
|
$general = $this->general;
|
|
$env = $this->env;
|
|
$genType = $this->genType;
|
|
|
|
$city = $this->city;
|
|
|
|
if ($city['trust'] < 70 && $this->rng->nextBool($leadership / GameConst::$chiefStatMin)) {
|
|
$cmd = buildGeneralCommandClass('che_주민선정', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
return $cmd;
|
|
}
|
|
}
|
|
|
|
if ($city['pop'] < $this->nationPolicy->minNPCRecruitCityPopulation && $this->rng->nextBool($leadership / GameConst::$chiefStatMin / 2)) {
|
|
$cmd = buildGeneralCommandClass('che_정착장려', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
return $cmd;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
protected function do전쟁내정(): ?GeneralCommand
|
|
{
|
|
|
|
if ($this->dipState === self::d평화) {
|
|
return null;
|
|
}
|
|
|
|
$leadership = $this->leadership;
|
|
$strength = $this->strength;
|
|
$intel = $this->intel;
|
|
|
|
$general = $this->general;
|
|
$env = $this->env;
|
|
$genType = $this->genType;
|
|
|
|
$city = $this->city;
|
|
$nation = $this->nation;
|
|
|
|
if (($nation['rice'] < GameConst::$baserice) && $this->rng->nextBool(0.3)) {
|
|
return null;
|
|
}
|
|
|
|
$develRate = Util::squeezeFromArray($this->calcCityDevelRate($city), 0);
|
|
$isSpringSummer = $this->env['month'] <= 6;
|
|
$cmdList = [];
|
|
|
|
if ($this->rng->nextBool(0.3)) {
|
|
return null;
|
|
}
|
|
|
|
if ($genType & self::t통솔장) {
|
|
if ($develRate['trust'] < 0.98) {
|
|
$cmd = buildGeneralCommandClass('che_주민선정', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$cmdList[] = [$cmd, $leadership / Util::valueFit($develRate['trust'] / 2 - 0.2, 0.001) * 2];
|
|
}
|
|
}
|
|
if ($develRate['pop'] < 0.8) {
|
|
$cmd = buildGeneralCommandClass('che_정착장려', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
if (in_array($city['front'], [1, 3])) {
|
|
$cmdList[] = [$cmd, $leadership / Util::valueFit($develRate['pop'], 0.001)];
|
|
} else {
|
|
$cmdList[] = [$cmd, $leadership / Util::valueFit($develRate['pop'], 0.001) / 2];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ($genType & self::t무장) {
|
|
if ($develRate['def'] < 0.5) {
|
|
$cmd = buildGeneralCommandClass('che_수비강화', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['def'], 0.001) / 2];
|
|
}
|
|
}
|
|
if ($develRate['wall'] < 0.5) {
|
|
$cmd = buildGeneralCommandClass('che_성벽보수', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['wall'], 0.001) / 2];
|
|
}
|
|
}
|
|
if ($develRate['secu'] < 0.5) {
|
|
$cmd = buildGeneralCommandClass('che_치안강화', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['secu'] / 0.8, 0.001, 1) / 4];
|
|
}
|
|
}
|
|
}
|
|
|
|
if ($genType & self::t지장) {
|
|
if (!TechLimit($env['startyear'], $env['year'], $nation['tech'])) {
|
|
$cmd = buildGeneralCommandClass('che_기술연구', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$nextTech = $nation['tech'] % 1000 + 1;
|
|
if (!TechLimit($env['startyear'], $env['year'], $nation['tech'] + 1000)) {
|
|
//한등급 이상 뒤쳐져 있다면, 조금 더 열심히 하자. 전쟁중이면 더더욱
|
|
$cmdList[] = [$cmd, $intel / ($nextTech / 3000)];
|
|
} else {
|
|
$cmdList[] = [$cmd, $intel];
|
|
}
|
|
}
|
|
}
|
|
if ($develRate['agri'] < 0.5) {
|
|
$cmd = buildGeneralCommandClass('che_농지개간', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
if (in_array($city['front'], [1, 3])) {
|
|
$cmdList[] = [$cmd, ($isSpringSummer ? 1.2 : 0.8) * $intel / 4 / Util::valueFit($develRate['agri'], 0.001, 1)];
|
|
} else {
|
|
$cmdList[] = [$cmd, ($isSpringSummer ? 1.2 : 0.8) * $intel / 2 / Util::valueFit($develRate['agri'], 0.001, 1)];
|
|
}
|
|
}
|
|
}
|
|
if ($develRate['comm'] < 0.5) {
|
|
$cmd = buildGeneralCommandClass('che_상업투자', $general, $env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
if (in_array($city['front'], [1, 3])) {
|
|
$cmdList[] = [$cmd, ($isSpringSummer ? 0.8 : 1.2) * $intel / 4 / Util::valueFit($develRate['comm'], 0.001, 1)];
|
|
} else {
|
|
$cmdList[] = [$cmd, ($isSpringSummer ? 0.8 : 1.2) * $intel / 2 / Util::valueFit($develRate['comm'], 0.001, 1)];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!$cmdList) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = $this->rng->choiceUsingWeightPair($cmdList);
|
|
return $cmd;
|
|
}
|
|
|
|
|
|
protected function do금쌀구매(): ?GeneralCommand
|
|
{
|
|
$general = $this->general;
|
|
|
|
if ($this->city['trade'] === null && !$this->generalPolicy->can상인무시) {
|
|
return null;
|
|
}
|
|
|
|
$kill = $general->getRankVar(RankColumn::killcrew) + 50000;
|
|
$death = $general->getRankVar(RankColumn::deathcrew) + 50000;
|
|
$deathRate = $death / $kill;
|
|
|
|
$absGold = $general->getVar('gold');
|
|
$absRice = $general->getVar('rice');
|
|
|
|
$relGold = $absGold;
|
|
$relRice = $absRice * $deathRate;
|
|
|
|
if ($absGold + $absRice < $this->baseDevelCost * 2) {
|
|
return null;
|
|
}
|
|
|
|
$crewType = $general->getCrewTypeObj();
|
|
if ($this->generalPolicy->can모병) {
|
|
$costCmd = buildGeneralCommandClass('che_모병', $general, $this->env, [
|
|
'crewType' => $crewType->id,
|
|
'amount' => $this->fullLeadership * 100
|
|
]);
|
|
} else {
|
|
$costCmd = buildGeneralCommandClass('che_징병', $general, $this->env, [
|
|
'crewType' => $crewType->id,
|
|
'amount' => $this->fullLeadership * 100
|
|
]);
|
|
}
|
|
|
|
$goldCost = $costCmd->getCost()[0];
|
|
$riceCost = $crewType->riceWithTech(
|
|
$this->nation['tech'],
|
|
Util::toInt($this->fullLeadership * 100)
|
|
);
|
|
|
|
if (($relGold + $relRice) * 1.5 <= $goldCost + $riceCost) {
|
|
return null;
|
|
}
|
|
|
|
$tryBuying = false;
|
|
if ($general->getNPCType() < 2 && $relGold >= $goldCost * 3 && $relRice >= $riceCost * 3) {
|
|
return null;
|
|
}
|
|
if ($this->generalPolicy->can상인무시) {
|
|
if ($relRice * 1.5 < $relGold && $relRice < $riceCost * 2) {
|
|
$tryBuying = true;
|
|
} else if ($relRice * 2 < $relGold) {
|
|
$tryBuying = true;
|
|
}
|
|
} else {
|
|
if ($relRice * 2 < $relGold && $relRice < $riceCost * 3) {
|
|
$tryBuying = true;
|
|
}
|
|
}
|
|
|
|
if ($tryBuying) {
|
|
//1:1
|
|
$amount = Util::valueFit(Util::toInt(($relGold - $relRice) / (1 + $deathRate)), 100, GameConst::$maxResourceActionAmount);
|
|
if ($amount >= $this->nationPolicy->minimumResourceActionAmount) {
|
|
$cmd = buildGeneralCommandClass(
|
|
'che_군량매매',
|
|
$general,
|
|
$this->env,
|
|
[
|
|
'buyRice' => true,
|
|
'amount' => $amount
|
|
]
|
|
);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
return $cmd;
|
|
}
|
|
}
|
|
}
|
|
|
|
$trySelling = false;
|
|
if ($this->generalPolicy->can상인무시) {
|
|
if ($relGold * 1.5 < $relRice && $relGold < $goldCost * 2) {
|
|
$trySelling = true;
|
|
} else if ($relGold * 2 < $relRice) {
|
|
$trySelling = true;
|
|
}
|
|
} else {
|
|
if ($relGold * 2 < $relRice && $relGold < $goldCost * 3) {
|
|
$trySelling = true;
|
|
}
|
|
}
|
|
|
|
if ($trySelling) {
|
|
$amount = Util::valueFit(Util::toInt(($relRice - $relGold) / (1 + $deathRate)), 100, GameConst::$maxResourceActionAmount);
|
|
if ($amount >= $this->nationPolicy->minimumResourceActionAmount) {
|
|
$cmd = buildGeneralCommandClass(
|
|
'che_군량매매',
|
|
$general,
|
|
$this->env,
|
|
[
|
|
'buyRice' => false,
|
|
'amount' => $amount
|
|
]
|
|
);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
return $cmd;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
return null;
|
|
}
|
|
|
|
protected function do징병(): ?GeneralCommand
|
|
{
|
|
if (in_array($this->dipState, [self::d평화, self::d선포])) {
|
|
return null;
|
|
}
|
|
|
|
if (!($this->genType & self::t통솔장)) {
|
|
return null;
|
|
}
|
|
|
|
|
|
|
|
$general = $this->getGeneralObj();
|
|
$city = $this->city;
|
|
$nation = $this->nation;
|
|
$env = $this->env;
|
|
|
|
if ($general->getVar('crew') >= $this->nationPolicy->minWarCrew) {
|
|
return null;
|
|
}
|
|
|
|
if (!$this->generalPolicy->can한계징병) {
|
|
$remainPop = $city['pop'] - $this->nationPolicy->minNPCRecruitCityPopulation - $this->fullLeadership * 100;
|
|
if ($remainPop <= 0) {
|
|
return null;
|
|
}
|
|
|
|
$maxPop = $city['pop_max'] - $this->nationPolicy->minNPCRecruitCityPopulation;
|
|
if (($city['pop'] / $city['pop_max'] < $this->nationPolicy->safeRecruitCityPopulationRatio) &&
|
|
($this->rng->nextBool($remainPop / $maxPop))
|
|
) {
|
|
return null;
|
|
}
|
|
}
|
|
|
|
$nationID = $general->getNationID();
|
|
|
|
$genType = $this->genType;
|
|
|
|
$tech = $nation['tech'];
|
|
|
|
$db = DB::db();
|
|
|
|
$armType = $general->getAuxVar('armType');
|
|
if ($armType) {
|
|
if (!($genType & self::t지장) && $armType == GameUnitConst::T_WIZARD) {
|
|
$armType = null;
|
|
} else if (!($genType & self::t무장) && in_array($armType, [GameUnitConst::T_FOOTMAN, GameUnitConst::T_ARCHER, GameUnitConst::T_CAVALRY])) {
|
|
$armType = null;
|
|
}
|
|
}
|
|
|
|
if (!$armType) {
|
|
$dex = [
|
|
GameUnitConst::T_FOOTMAN => sqrt($general->getVar('dex1') + 500),
|
|
GameUnitConst::T_ARCHER => sqrt($general->getVar('dex2') + 500),
|
|
GameUnitConst::T_CAVALRY => sqrt($general->getVar('dex3') + 500),
|
|
GameUnitConst::T_WIZARD => sqrt($general->getVar('dex4') + 500),
|
|
GameUnitConst::T_SIEGE => sqrt($general->getVar('dex5') + 500),
|
|
];
|
|
|
|
$availableArmType = [];
|
|
if ($this->fullStrength > $this->fullIntel * 0.9) {
|
|
$availableArmType[GameUnitConst::T_FOOTMAN] = $dex[GameUnitConst::T_FOOTMAN] * $this->fullStrength;
|
|
$availableArmType[GameUnitConst::T_ARCHER] = $dex[GameUnitConst::T_ARCHER] * $this->fullStrength;
|
|
$availableArmType[GameUnitConst::T_CAVALRY] = $dex[GameUnitConst::T_CAVALRY] * $this->fullStrength;
|
|
}
|
|
if ($this->fullIntel > $this->fullStrength * 0.9) {
|
|
$availableArmType[GameUnitConst::T_WIZARD] = $dex[GameUnitConst::T_WIZARD] * $this->fullIntel * 3;
|
|
}
|
|
|
|
$armType = $this->rng->choiceUsingWeight($availableArmType);
|
|
}
|
|
|
|
|
|
$cities = [];
|
|
$regions = [];
|
|
|
|
foreach ($db->queryAllLists('SELECT city, region FROM city WHERE nation = %i', $nationID) as [$cityID, $regionID]) {
|
|
$cities[$cityID] = true;
|
|
$regions[$regionID] = true;
|
|
}
|
|
$relYear = Util::valueFit($env['year'] - $env['startyear'], 0);
|
|
|
|
|
|
$types = [];
|
|
foreach (GameUnitConst::byType($armType) as $crewtype) {
|
|
if ($crewtype->isValid($cities, $regions, $relYear, $tech)) {
|
|
$score = $crewtype->pickScore($tech);
|
|
$types[$crewtype->id] = $score;
|
|
}
|
|
}
|
|
|
|
if ($types) {
|
|
$type = $this->rng->choiceUsingWeight($types);
|
|
} else {
|
|
throw new MustNotBeReachedException('에러:' . print_r([$general->getName(), $general->getAuxVar('armType'), $armType, $cities, $regions, $relYear, $tech], true));
|
|
}
|
|
|
|
if ($this->generalPolicy->can고급병종) {
|
|
$currCrewType = $general->getCrewTypeObj();
|
|
if ($currCrewType->isValid($cities, $regions, $relYear, $tech)) {
|
|
if ($currCrewType->reqTech >= 2000) {
|
|
$type = $currCrewType->id;
|
|
} else if ($currCrewType->armType != $armType && $currCrewType->reqTech >= 1000) {
|
|
//굳이 뽑은 이유가 있겠지
|
|
$type = $currCrewType->id;
|
|
}
|
|
}
|
|
}
|
|
|
|
//XXX: 훈련, 사기진작 금액을 하드코딩으로 계산중
|
|
$gold = $general->getVar('gold');
|
|
$gold -= $this->fullLeadership * 3;
|
|
$rice = $general->getVar('rice');
|
|
$rice -= $this->fullLeadership * 4;
|
|
|
|
if ($gold <= 0 || $rice <= 0) {
|
|
return null;
|
|
}
|
|
|
|
$crew = $this->fullLeadership * 100;
|
|
$crewType = GameUnitConst::byID($type);
|
|
|
|
$riceCost = $crewType->riceWithTech(
|
|
$this->nation['tech'],
|
|
Util::toInt($this->fullLeadership * 100 *
|
|
$general->getRankVar(RankColumn::killcrew) / max($general->getRankVar(RankColumn::deathcrew), 1) * 1.2)
|
|
);
|
|
|
|
$cmd = buildGeneralCommandClass('che_징병', $general, $env, [
|
|
'crewType' => $type,
|
|
'amount' => $crew
|
|
]);
|
|
|
|
$cost = $cmd->getCost()[0];
|
|
|
|
if ($this->generalPolicy->can모병 && $gold >= $cost * 6) {
|
|
$cmd = buildGeneralCommandClass('che_모병', $general, $env, [
|
|
'crewType' => $type,
|
|
'amount' => $crew
|
|
]);
|
|
} else if ($gold < $cost && $gold * 2 >= $cost) {
|
|
$crew *= 0.5;
|
|
$riceCost *= 0.5;
|
|
$crew = Util::round($crew - 49, -2);
|
|
$cmd = buildGeneralCommandClass('che_징병', $general, $env, [
|
|
'crewType' => $type,
|
|
'amount' => $crew
|
|
]);
|
|
}
|
|
|
|
if (!$this->generalPolicy->can한계징병 && $rice * 1.1 <= $riceCost) {
|
|
//이 쌀도 없어?
|
|
return null;
|
|
}
|
|
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
return $cmd;
|
|
}
|
|
|
|
protected function do전투준비(): ?GeneralCommand
|
|
{
|
|
if (in_array($this->dipState, [self::d평화, self::d선포])) {
|
|
return null;
|
|
}
|
|
$cmdList = [];
|
|
$general = $this->general;
|
|
|
|
$train = $general->getVar('train');
|
|
$atmos = $general->getVar('atmos');
|
|
|
|
if ($train < $this->nationPolicy->properWarTrainAtmos) {
|
|
$cmd = buildGeneralCommandClass('che_훈련', $general, $this->env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$cmdList[] = [$cmd, GameConst::$maxTrainByCommand / Util::valueFit($train, 1)];
|
|
}
|
|
}
|
|
|
|
if ($atmos < $this->nationPolicy->properWarTrainAtmos) {
|
|
$cmd = buildGeneralCommandClass('che_사기진작', $general, $this->env);
|
|
if ($cmd->hasFullConditionMet()) {
|
|
$cmdList[] = [$cmd, GameConst::$maxAtmosByCommand / Util::valueFit($atmos, 1)];
|
|
}
|
|
}
|
|
|
|
if (!$cmdList) {
|
|
return null;
|
|
}
|
|
return $this->rng->choiceUsingWeightPair($cmdList);
|
|
}
|
|
|
|
protected function do소집해제(): ?GeneralCommand
|
|
{
|
|
if ($this->attackable) {
|
|
return null;
|
|
}
|
|
if ($this->dipState !== self::d평화) {
|
|
return null;
|
|
}
|
|
if ($this->general->getVar('crew') == 0) {
|
|
return null;
|
|
}
|
|
if ($this->rng->nextBool(0.75)) {
|
|
return null;
|
|
}
|
|
$cmd = buildGeneralCommandClass('che_소집해제', $this->general, $this->env);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
return $cmd;
|
|
}
|
|
|
|
|
|
protected function do출병(): ?GeneralCommand
|
|
{
|
|
if (!$this->attackable) {
|
|
return null;
|
|
}
|
|
|
|
if ($this->dipState !== self::d전쟁) {
|
|
return null;
|
|
}
|
|
|
|
$general = $this->getGeneralObj();
|
|
$city = $this->city;
|
|
$nation = $this->nation;
|
|
|
|
if (($nation['rice'] < GameConst::$baserice) && $general->getNPCType() >= 2 && $this->rng->nextBool(0.7)) {
|
|
return null;
|
|
}
|
|
|
|
$cityID = $city['city'];
|
|
$nationID = $nation['nation'];
|
|
|
|
$db = DB::db();
|
|
|
|
if ($general->getVar('train') < min(100, $this->nationPolicy->properWarTrainAtmos)) {
|
|
return null;
|
|
}
|
|
if ($general->getVar('atmos') < min(100, $this->nationPolicy->properWarTrainAtmos)) {
|
|
return null;
|
|
}
|
|
if ($general->getVar('crew') < min(($this->fullLeadership - 2) * 100, $this->nationPolicy->minWarCrew)) {
|
|
return null;
|
|
}
|
|
|
|
if ($city['front'] === 0) {
|
|
return null;
|
|
}
|
|
|
|
if ($city['front'] === 1) {
|
|
return null;
|
|
}
|
|
|
|
$attackableNations = [];
|
|
foreach ($this->warTargetNation as $targetNationID => $state) {
|
|
if ($state == 1) {
|
|
continue;
|
|
}
|
|
$attackableNations[] = $targetNationID;
|
|
}
|
|
if (!$attackableNations) {
|
|
$attackableNations[] = 0;
|
|
}
|
|
$nearCities = array_keys(CityConst::byID($cityID)->path);
|
|
|
|
$attackableCities = $db->queryFirstColumn(
|
|
'SELECT city, nation FROM city WHERE nation IN %li AND city IN %li',
|
|
$attackableNations,
|
|
$nearCities
|
|
);
|
|
|
|
if (count($attackableCities) == 0) {
|
|
throw new \RuntimeException('출병 불가' . $cityID . var_export($attackableNations, true) . var_export($nearCities, true));
|
|
}
|
|
|
|
$cmd = buildGeneralCommandClass('che_출병', $general, $this->env, ['destCityID' => $this->rng->choice($attackableCities)]);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
|
|
/*
|
|
protected function doNPC증여(): ?GeneralCommand
|
|
{
|
|
return null;
|
|
}
|
|
*/
|
|
|
|
protected function doNPC헌납(): ?GeneralCommand
|
|
{
|
|
$policy = $this->nationPolicy;
|
|
$general = $this->general;
|
|
$resourceMap = [
|
|
['rice', $policy->reqNationRice, $policy->reqNPCWarRice, $policy->reqNPCDevelRice],
|
|
['gold', $policy->reqNationGold, $policy->reqNPCWarGold, $policy->reqNPCDevelGold],
|
|
];
|
|
|
|
$args = [];
|
|
|
|
foreach ($resourceMap as [$resKey, $reqNation, $reqNPCWar, $reqNPCDevel]) {
|
|
$genRes = $general->getVar($resKey);
|
|
|
|
if ($this->genType & self::t통솔장) {
|
|
$reqRes = $reqNPCWar;
|
|
} else {
|
|
$reqRes = $reqNPCDevel;
|
|
if ($genRes >= $reqNPCWar && $reqNPCWar > $reqNPCDevel + 1000) {
|
|
$amount = $genRes - $reqNPCDevel;
|
|
$args[] = [[
|
|
'isGold' => $resKey === 'gold',
|
|
'amount' => $amount
|
|
], $amount];
|
|
continue;
|
|
}
|
|
|
|
if ($genRes >= $reqNPCDevel * 5 && $genRes >= 5000) {
|
|
$amount = $genRes - $reqNPCDevel;
|
|
$args[] = [[
|
|
'isGold' => $resKey === 'gold',
|
|
'amount' => $amount
|
|
], $amount];
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ($this->nation[$resKey] >= $reqNation) {
|
|
continue;
|
|
}
|
|
if ($resKey === 'rice' && $this->nation[$resKey] <= GameConst::$minNationalRice / 2 && $genRes >= GameConst::$minNationalRice / 2) {
|
|
if ($genRes < GameConst::$minNationalRice) {
|
|
$args[] = [[
|
|
'isGold' => 'rice',
|
|
'amount' => $genRes
|
|
], $genRes];
|
|
} else {
|
|
$args[] = [[
|
|
'isGold' => 'rice',
|
|
'amount' => $genRes / 2
|
|
], $genRes / 2];
|
|
}
|
|
}
|
|
if ($genRes < $reqRes * 1.5) {
|
|
continue;
|
|
}
|
|
if ($reqRes > 0 && !$this->rng->nextBool(($genRes / $reqRes) - 0.5)) {
|
|
continue;
|
|
}
|
|
$amount = $genRes - $reqRes;
|
|
if ($amount < $this->nationPolicy->minimumResourceActionAmount) {
|
|
continue;
|
|
}
|
|
$args[] = [[
|
|
'isGold' => $resKey === 'gold',
|
|
'amount' => $amount
|
|
], $amount];
|
|
}
|
|
|
|
if (!$args) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = buildGeneralCommandClass('che_헌납', $general, $this->env, $this->rng->choiceUsingWeightPair($args));
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
return $cmd;
|
|
}
|
|
|
|
|
|
protected function do후방워프(): ?GeneralCommand
|
|
{
|
|
$minRecruitPop = $this->fullLeadership * 100 + GameConst::$minAvailableRecruitPop;
|
|
if (!$this->generalPolicy->can한계징병) {
|
|
$minRecruitPop = max($minRecruitPop, $this->fullLeadership * 100 + $this->nationPolicy->minNPCRecruitCityPopulation);
|
|
}
|
|
if (in_array($this->dipState, [self::d평화, self::d선포])) {
|
|
LogText("{$this->general->getName()}, {$this->general->getID()} 후방워프 불가: 외교 상태", $this->dipState);
|
|
return null;
|
|
}
|
|
|
|
if (!$this->generalPolicy->can징병) {
|
|
LogText("{$this->general->getName()}, {$this->general->getID()} 후방워프 불가: 징병 금지", '');
|
|
return null;
|
|
}
|
|
|
|
if (!($this->genType & self::t통솔장)) {
|
|
LogText("{$this->general->getName()}, {$this->general->getID()} 후방워프 불가: 통솔장", [$this->genType, $this->general->getLeadership(false)]);
|
|
return null;
|
|
}
|
|
|
|
if ($this->general->getVar('crew') >= $this->nationPolicy->minWarCrew) {
|
|
LogText("{$this->general->getName()}, {$this->general->getID()} 후방워프 불가: 병력 충분", [$this->general->getVar('crew'), $this->nationPolicy->minWarCrew]);
|
|
return null;
|
|
}
|
|
|
|
$city = $this->city;
|
|
if ($this->generalPolicy->can한계징병) {
|
|
if ($city['pop'] >= $minRecruitPop) {
|
|
return null;
|
|
}
|
|
} else {
|
|
if ($city['pop'] / $city['pop_max'] >= $this->nationPolicy->safeRecruitCityPopulationRatio) {
|
|
if ($city['pop'] >= $this->nationPolicy->minNPCRecruitCityPopulation && $city['pop'] >= $minRecruitPop) {
|
|
LogText("{$this->general->getName()}, {$this->general->getID()} 후방워프 불가: 인구 충분", [$city['pop'] / $city['pop_max'], $this->nationPolicy->safeRecruitCityPopulationRatio]);
|
|
return null;
|
|
}
|
|
}
|
|
}
|
|
|
|
$this->categorizeNationCities();
|
|
|
|
$recruitableCityList = [];
|
|
|
|
foreach ($this->backupCities as $candidateCity) {
|
|
$pop_ratio = $candidateCity['pop'] / $candidateCity['pop_max'];
|
|
$cityID = $candidateCity['city'];
|
|
if ($candidateCity['city'] == $this->city['city']) {
|
|
continue;
|
|
}
|
|
if ($pop_ratio < $this->nationPolicy->safeRecruitCityPopulationRatio) {
|
|
continue;
|
|
}
|
|
if ($candidateCity['pop'] < $this->nationPolicy->minNPCRecruitCityPopulation) {
|
|
continue;
|
|
}
|
|
if ($candidateCity['pop'] < $minRecruitPop) {
|
|
continue;
|
|
}
|
|
$recruitableCityList[$cityID] = $pop_ratio;
|
|
}
|
|
|
|
if (!$recruitableCityList) {
|
|
foreach ($this->supplyCities as $candidateCity) {
|
|
$pop_ratio = $candidateCity['pop'] / $candidateCity['pop_max'];
|
|
$cityID = $candidateCity['city'];
|
|
if ($candidateCity['city'] == $this->city['city']) {
|
|
continue;
|
|
}
|
|
if ($candidateCity['pop'] < $this->nationPolicy->minNPCRecruitCityPopulation) {
|
|
continue;
|
|
}
|
|
if ($candidateCity['pop'] <= $minRecruitPop) {
|
|
continue;
|
|
}
|
|
if ($pop_ratio < $this->nationPolicy->safeRecruitCityPopulationRatio) {
|
|
continue;
|
|
}
|
|
if (key_exists($cityID, $this->frontCities)) {
|
|
$recruitableCityList[$cityID] = $pop_ratio / 2;
|
|
} else {
|
|
$recruitableCityList[$cityID] = $pop_ratio;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!$recruitableCityList) {
|
|
LogText("{$this->general->getName()}, {$this->general->getID()} 후방워프 불가: 배후 도시", [count($this->backupCities), count($this->supplyCities)]);
|
|
return null;
|
|
}
|
|
|
|
|
|
$cmd = buildGeneralCommandClass('che_NPC능동', $this->general, $this->env, [
|
|
'optionText' => '순간이동',
|
|
'destCityID' => $this->rng->choiceUsingWeight($recruitableCityList),
|
|
]);
|
|
|
|
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
LogText("{$this->general->getName()}, {$this->general->getID()} 후방워프 불가: 조건 불충족", $cmd->getArg());
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
protected function do전방워프(): ?GeneralCommand
|
|
{
|
|
if (!$this->attackable) {
|
|
return null;
|
|
}
|
|
if (in_array($this->dipState, [self::d평화, self::d선포])) {
|
|
return null;
|
|
}
|
|
|
|
if (!($this->genType & self::t통솔장)) {
|
|
return null;
|
|
}
|
|
|
|
if ($this->general->getVar('crew') < $this->nationPolicy->minWarCrew) {
|
|
return null;
|
|
}
|
|
|
|
if ($this->city['front']) {
|
|
return null;
|
|
}
|
|
|
|
$this->categorizeNationCities();
|
|
$this->categorizeNationGeneral();
|
|
|
|
$candidateCities = [];
|
|
|
|
if (!$this->frontCities) {
|
|
throw new \sammo\MustNotBeReachedException('attackable인데 frontCities가 없음');
|
|
}
|
|
|
|
foreach ($this->frontCities as $frontCity) {
|
|
if (!$frontCity['supply']) {
|
|
continue;
|
|
}
|
|
$candidateCities[$frontCity['city']] = $frontCity['important'];
|
|
}
|
|
|
|
$cmd = buildGeneralCommandClass('che_NPC능동', $this->general, $this->env, [
|
|
'optionText' => '순간이동',
|
|
'destCityID' => $this->rng->choiceUsingWeight($candidateCities),
|
|
]);
|
|
|
|
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
protected function do내정워프(): ?GeneralCommand
|
|
{
|
|
if (($this->genType & self::t통솔장) && in_array($this->dipState, [self::d징병, self::d직전, self::d전쟁])) {
|
|
return null;
|
|
}
|
|
|
|
$city = $this->city;
|
|
if ($this->rng->nextBool(0.6)) {
|
|
return null;
|
|
}
|
|
|
|
$develRate = $this->calcCityDevelRate($city);
|
|
$availableTypeCnt = 0;
|
|
|
|
$warpProp = 1;
|
|
foreach ($develRate as $develKey => [$develVal, $develType]) {
|
|
if (!($this->genType & $develType)) {
|
|
continue;
|
|
}
|
|
$warpProp *= $develVal;
|
|
$availableTypeCnt += 1;
|
|
}
|
|
|
|
if ($availableTypeCnt === 0) {
|
|
//무능장은 인탐을 하세요.
|
|
return null;
|
|
}
|
|
|
|
if (!$this->rng->nextBool($warpProp)) {
|
|
return null;
|
|
}
|
|
|
|
$this->categorizeNationCities();
|
|
$candidateCities = [];
|
|
foreach ($this->supplyCities as $candidate) {
|
|
if ($city['city'] === $candidate['city']) {
|
|
continue;
|
|
}
|
|
$realDevelRate = 0.0001; //하단의 나눗셈
|
|
|
|
foreach ($this->calcCityDevelRate($candidate) as $develKey => [$develVal, $develType]) {
|
|
if (!($this->genType & $develType)) {
|
|
continue;
|
|
}
|
|
$realDevelRate += $develVal;
|
|
}
|
|
|
|
|
|
$realDevelRate /= $availableTypeCnt;
|
|
|
|
if ($realDevelRate >= 0.95) {
|
|
continue;
|
|
}
|
|
|
|
$candidateCities[$candidate['city']] = 1 / ($realDevelRate * \sqrt(count($candidate['generals'] ?? []) + 1));
|
|
}
|
|
|
|
if (!$candidateCities) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = buildGeneralCommandClass('che_NPC능동', $this->general, $this->env, [
|
|
'optionText' => '순간이동',
|
|
'destCityID' => $this->rng->choiceUsingWeight($candidateCities),
|
|
]);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
|
|
protected function do귀환(): ?GeneralCommand
|
|
{
|
|
$general = $this->general;
|
|
$city = $this->city;
|
|
if ($city['nation'] == $general->getNationID() && $city['supply']) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = buildGeneralCommandClass('che_귀환', $this->general, $this->env);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
protected function do집합(): ?GeneralCommand
|
|
{
|
|
$general = $this->general;
|
|
|
|
if ($general->getNPCType() == 5) {
|
|
$newKillTurn = ($general->getVar('killturn') + $this->rng->nextRangeInt(2, 4)) % 5;
|
|
$newKillTurn += 70;
|
|
$general->setVar('killturn', $newKillTurn);
|
|
}
|
|
|
|
$cmd = buildGeneralCommandClass('che_집합', $general, $this->env);
|
|
_setGeneralCommand($cmd, iterator_to_array(Util::range(GameConst::$maxTurn)));
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
protected function do방랑군이동(): ?GeneralCommand
|
|
{
|
|
$db = DB::db();
|
|
|
|
$dupLord = $db->queryFirstField('SELECT COUNT(*) FROM general WHERE officer_level = 12 AND city = %i', $this->general->getCityID());
|
|
if($dupLord <= 1 && !in_array($this->general->getRawCity()['level'], [5, 6])) {
|
|
return null;
|
|
}
|
|
|
|
$general = $this->general;
|
|
$lordCities = $db->queryFirstColumn('SELECT city.city as city FROM general LEFT JOIN city ON general.city = city.city WHERE general.officer_level = 12 AND city.nation = 0');
|
|
$nationCities = $db->queryFirstColumn('SELECT city FROM city WHERE nation != 0');
|
|
|
|
$occupiedCities = [];
|
|
foreach ($lordCities as $tCityId) {
|
|
$occupiedCities[$tCityId] = 2;
|
|
}
|
|
foreach ($nationCities as $tCityId) {
|
|
$occupiedCities[$tCityId] = 1;
|
|
}
|
|
|
|
$movingTargetCityID = $general->getAuxVar('movingTargetCityID');
|
|
$currCityID = $general->getCityID();
|
|
|
|
if ($movingTargetCityID === $currCityID) {
|
|
$movingTargetCityID = null;
|
|
} else if (key_exists($movingTargetCityID, $occupiedCities)) {
|
|
$movingTargetCityID = null;
|
|
}
|
|
|
|
if ($movingTargetCityID === null) {
|
|
//어느 도시로 갈 것인가?
|
|
$candidateCities = [];
|
|
foreach (searchDistance($currCityID, 4) as $testCityID => $dist) {
|
|
if (key_exists($testCityID, $occupiedCities)) {
|
|
continue;
|
|
}
|
|
$cityLevel = CityConst::byID($testCityID)->level;
|
|
if ($cityLevel < 5 || 6 < $cityLevel) {
|
|
continue;
|
|
}
|
|
$candidateCities[] = [$testCityID, 1 / pow(2, $dist)];
|
|
}
|
|
|
|
if (!$candidateCities) {
|
|
return null;
|
|
}
|
|
$movingTargetCityID = $this->rng->choiceUsingWeightPair($candidateCities);
|
|
$general->setAuxVar('movingTargetCityID', $movingTargetCityID);
|
|
}
|
|
|
|
if ($movingTargetCityID == $currCityID) {
|
|
return buildGeneralCommandClass('che_인재탐색', $general, $this->env);
|
|
}
|
|
|
|
$distMap = searchDistance($movingTargetCityID, 99);
|
|
|
|
$targetDistance = $distMap[$currCityID];
|
|
$candidateCities = [];
|
|
|
|
foreach (array_keys(CityConst::byID($currCityID)->path) as $nearCityID) {
|
|
$cityLevel = CityConst::byID($nearCityID)->level;
|
|
if (5 <= $cityLevel && $cityLevel <= 6 && !key_exists($nearCityID, $occupiedCities)) {
|
|
//바로 옆 도시로 이동하면 건국 가능하다면? 가보자
|
|
$candidateCities[] = [$nearCityID, 10];
|
|
}
|
|
if ($distMap[$nearCityID] + 1 == $targetDistance) {
|
|
$candidateCities[] = [$nearCityID, 1];
|
|
}
|
|
}
|
|
if (!$candidateCities) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = buildGeneralCommandClass('che_이동', $general, $this->env, [
|
|
'destCityID' => $this->rng->choiceUsingWeightPair($candidateCities)
|
|
]);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
protected function do거병(): ?GeneralCommand
|
|
{
|
|
$general = $this->general;
|
|
// 초반이면서 능력이 좋은놈 위주로 거병
|
|
if ($general->getVar('makelimit')) {
|
|
return null;
|
|
}
|
|
if ($general->getNPCType() > 2) {
|
|
return null;
|
|
}
|
|
if (!$this->generalPolicy->can건국) {
|
|
return null;
|
|
}
|
|
|
|
$currentCityLevel = CityConst::byID($general->getCityID())->level;
|
|
if (($currentCityLevel < 5 || 6 < $currentCityLevel) && $this->rng->nextBool(0.5)) {
|
|
return null;
|
|
}
|
|
|
|
$db = DB::db();
|
|
|
|
$lordCities = $db->queryFirstColumn('SELECT city.city as city FROM general LEFT JOIN city ON general.city = city.city WHERE general.officer_level = 12 AND city.nation = 0');
|
|
$nationCities = $db->queryFirstColumn('SELECT city FROM city WHERE nation != 0');
|
|
|
|
$occupiedCities = [];
|
|
foreach ($lordCities as $tCityId) {
|
|
$occupiedCities[$tCityId] = 2;
|
|
}
|
|
foreach ($nationCities as $tCityId) {
|
|
$occupiedCities[$tCityId] = 1;
|
|
}
|
|
|
|
$availableNearCity = false;
|
|
foreach (searchDistance($general->getCityID(), 3) as $targetCityID => $dist) {
|
|
if (key_exists($targetCityID, $occupiedCities)) {
|
|
continue;
|
|
}
|
|
$cityLevel = CityConst::byID($targetCityID)->level;
|
|
if ($cityLevel < 5 || 6 < $cityLevel) {
|
|
continue;
|
|
}
|
|
if ($dist == 3 && $this->rng->nextBool()) {
|
|
continue;
|
|
}
|
|
$availableNearCity = true;
|
|
break;
|
|
}
|
|
if (!$availableNearCity) {
|
|
return null;
|
|
}
|
|
|
|
$prop = $this->rng->nextFloat1() * (GameConst::$defaultStatNPCMax + GameConst::$chiefStatMin) / 2;
|
|
$ratio = ($this->fullLeadership + $this->fullStrength + $this->fullIntel) / 3;
|
|
|
|
|
|
if ($prop >= $ratio) {
|
|
return null;
|
|
}
|
|
|
|
//XXX: 건국기한 2년
|
|
$more = Util::valueFit(3 - $this->env['year'] + $this->env['init_year'], 1, 3);
|
|
if (!$this->rng->nextBool(0.0075 * $more)) {
|
|
return null;
|
|
}
|
|
|
|
$cmd = buildGeneralCommandClass('che_거병', $general, $this->env, null);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
protected function do해산(): ?GeneralCommand
|
|
{
|
|
$cmd = buildGeneralCommandClass('che_해산', $this->general, $this->env, null);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
$this->general->setAuxVar('movingTargetCityID', null);
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
protected function do건국(): ?GeneralCommand
|
|
{
|
|
$nationType = $this->rng->choice(GameConst::$availableNationType);
|
|
$nationColor = $this->rng->choice(array_keys(GetNationColors()));
|
|
$cmd = buildGeneralCommandClass('che_건국', $this->general, $this->env, [
|
|
'nationName' => "㉿" . mb_substr($this->general->getName(), 1),
|
|
'nationType' => $nationType,
|
|
'colorType' => $nationColor
|
|
]);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
$this->general->setAuxVar('movingTargetCityID', null);
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
protected function do선양(): ?GeneralCommand
|
|
{
|
|
$db = DB::db();
|
|
$cmd = buildGeneralCommandClass('che_선양', $this->general, $this->env, [
|
|
'destGeneralID' => $db->queryFirstField('SELECT `no` FROM general WHERE nation = %i AND npc != 5 ORDER BY RAND() LIMIT 1', $this->general->getNationID())
|
|
]);
|
|
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
protected function do국가선택(): ?GeneralCommand
|
|
{
|
|
$general = $this->getGeneralObj();
|
|
$city = $this->city;
|
|
$env = $this->env;
|
|
|
|
$db = DB::db();
|
|
|
|
// 오랑캐는 바로 임관
|
|
if ($general->getNPCType() == 9) {
|
|
$rulerNation = $db->queryFirstField(
|
|
'SELECT nation FROM general WHERE `officer_level`=12 AND npc=9 and nation ORDER BY RAND() limit 1'
|
|
);
|
|
|
|
if ($rulerNation) {
|
|
$cmd = buildGeneralCommandClass('che_임관', $general, $env, ['destNationID' => $rulerNation]);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
}
|
|
|
|
if ($this->rng->nextBool(0.3)) {
|
|
if ($general->getVar('affinity') == 999) {
|
|
return null;
|
|
}
|
|
|
|
if ($env['year'] < $env['startyear'] + 3) {
|
|
//초기 임관 기간에서는 국가가 적을수록 임관 시도가 적음
|
|
$nationCnt = $db->queryFirstField('SELECT count(nation) FROM nation');
|
|
$notFullNationCnt = $db->queryFirstField('SELECT count(nation) FROM nation WHERE gennum < %i', GameConst::$initialNationGenLimit);
|
|
if ($nationCnt == 0 || $notFullNationCnt == 0) {
|
|
return null;
|
|
}
|
|
|
|
if ($this->rng->nextBool(pow(1 / ($nationCnt + 1) / pow($notFullNationCnt, 3), 1 / 4))) {
|
|
return null;
|
|
}
|
|
} else {
|
|
//임관 기간이 끝나면 고정 확률로 낮춤 0.3 * 0.5 = 0.15
|
|
if ($this->rng->nextBool()) {
|
|
return null;
|
|
}
|
|
}
|
|
|
|
//랜임 커맨드 입력.
|
|
$cmd = buildGeneralCommandClass('che_랜덤임관', $general, $env);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
if ($this->rng->nextBool(0.2)) {
|
|
$paths = array_keys(CityConst::byID($city['city'])->path);
|
|
|
|
$cmd = buildGeneralCommandClass('che_이동', $general, $env, ['destCityID' => $this->rng->choice($paths)]);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
return null;
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
protected function doNPC사망대비(): ?GeneralCommand
|
|
{
|
|
$general = $this->getGeneralObj();
|
|
|
|
if ($general->getVar('killturn') > 5) {
|
|
return null;
|
|
}
|
|
|
|
if ($general->getNationID() == 0) {
|
|
$cmd = buildGeneralCommandClass('che_인재탐색', $general, $this->env);
|
|
if (!$cmd->hasFullConditionMet() || $this->rng->nextBool()) {
|
|
$cmd = buildGeneralCommandClass('che_견문', $general, $this->env);
|
|
}
|
|
return $cmd;
|
|
}
|
|
|
|
if ($general->getVar('gold') + $general->getVar('rice') == 0) {
|
|
return buildGeneralCommandClass('che_물자조달', $general, $this->env);
|
|
}
|
|
|
|
if ($general->getVar('gold') >= $general->getVar('rice')) {
|
|
return buildGeneralCommandClass('che_헌납', $general, $this->env, [
|
|
'isGold' => true,
|
|
'amount' => GameConst::$maxResourceActionAmount
|
|
]);
|
|
} else {
|
|
return buildGeneralCommandClass('che_헌납', $general, $this->env, [
|
|
'isGold' => false,
|
|
'amount' => GameConst::$maxResourceActionAmount
|
|
]);
|
|
}
|
|
}
|
|
|
|
protected function do중립(): GeneralCommand
|
|
{
|
|
$general = $this->general;
|
|
if ($general->getNationID() == 0) {
|
|
$cmd = buildGeneralCommandClass('che_인재탐색', $general, $this->env);
|
|
if (!$cmd->hasFullConditionMet() || $this->rng->nextBool(0.8)) {
|
|
$cmd = buildGeneralCommandClass('che_견문', $general, $this->env);
|
|
}
|
|
return $cmd;
|
|
}
|
|
|
|
|
|
$candidate = ['che_물자조달', 'che_인재탐색'];
|
|
$nation = $this->nation;
|
|
if ($nation['gold'] < $this->nationPolicy->reqNationGold) {
|
|
$candidate = ['che_물자조달'];
|
|
}
|
|
if ($nation['rice'] < $this->nationPolicy->reqNationRice) {
|
|
$candidate = ['che_물자조달'];
|
|
}
|
|
|
|
|
|
$cmd = buildGeneralCommandClass($this->rng->choice($candidate), $this->general, $this->env);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
$cmd = buildGeneralCommandClass('che_물자조달', $this->general, $this->env);
|
|
if (!$cmd->hasFullConditionMet()) {
|
|
$cmd = buildGeneralCommandClass('che_견문', $this->general, $this->env);
|
|
}
|
|
}
|
|
|
|
return $cmd;
|
|
}
|
|
|
|
protected function categorizeNationCities(): void
|
|
{
|
|
|
|
if ($this->nationCities !== null) {
|
|
return;
|
|
}
|
|
|
|
$nation = $this->nation;
|
|
$nationID = $nation['nation'];
|
|
|
|
$db = DB::db();
|
|
|
|
$nationCities = [];
|
|
$frontCities = [];
|
|
$supplyCities = [];
|
|
$backupCities = [];
|
|
|
|
foreach ($db->query('SELECT * FROM city WHERE nation = %i', $nationID) as $nationCity) {
|
|
$nationCity['generals'] = new \ArrayObject();
|
|
$cityID = $nationCity['city'];
|
|
$dev =
|
|
($nationCity['agri'] + $nationCity['comm'] + $nationCity['secu'] + $nationCity['def'] + $nationCity['wall']) /
|
|
($nationCity['agri_max'] + $nationCity['comm_max'] + $nationCity['secu_max'] + $nationCity['def_max'] + $nationCity['wall_max']);
|
|
|
|
$nationCity['dev'] = $dev;
|
|
|
|
$nationCity['important'] = 1;
|
|
|
|
if ($nationCity['supply']) {
|
|
$supplyCities[$cityID] = $nationCity;
|
|
}
|
|
if ($nationCity['front']) {
|
|
$frontCities[$cityID] = $nationCity;
|
|
} else if ($nationCity['supply']) {
|
|
$backupCities[$cityID] = $nationCity;
|
|
}
|
|
|
|
$nationCities[$cityID] = $nationCity;
|
|
}
|
|
|
|
$this->nationCities = $nationCities;
|
|
$this->frontCities = $frontCities;
|
|
$this->supplyCities = $supplyCities;
|
|
$this->backupCities = $backupCities;
|
|
}
|
|
|
|
|
|
protected function categorizeNationGeneral(): void
|
|
{
|
|
if ($this->userGenerals !== null) {
|
|
return;
|
|
}
|
|
$userGenerals = [];
|
|
$userCivilGenerals = [];
|
|
$userWarGenerals = [];
|
|
|
|
$lostGenerals = [];
|
|
$npcCivilGenerals = [];
|
|
$npcWarGenerals = [];
|
|
$troopLeaders = [];
|
|
$chiefGenerals = [];
|
|
|
|
$nationID = $this->nation['nation'];
|
|
|
|
$this->categorizeNationCities();
|
|
$nationCities = &$this->nationCities;
|
|
|
|
$db = DB::db();
|
|
$generalIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation = %i AND no != %i', $nationID, $this->general->getID());
|
|
|
|
$nationGenerals = General::createObjListFromDB($generalIDList);
|
|
|
|
$lastWar = \PHP_INT_MAX;
|
|
foreach ($nationGenerals as $nationGeneral) {
|
|
$recentWar = $nationGeneral->calcRecentWarTurn($this->env['turnterm']);
|
|
if ($recentWar >= ($nationGeneral->getVar('belong') - 1) * 12) {
|
|
//임관전 전투는 제외
|
|
continue;
|
|
}
|
|
|
|
$lastWar = min($lastWar, $recentWar);
|
|
}
|
|
|
|
foreach ($nationGenerals as $nationGeneral) {
|
|
$generalID = $nationGeneral->getID();
|
|
$cityID = $nationGeneral->getCityID();
|
|
$npcType = $nationGeneral->getNPCType();
|
|
$officerLevel = $nationGeneral->getVar('officer_level');
|
|
$officerCity = $nationGeneral->getVar('officer_city');
|
|
|
|
if ($officerLevel > 4) {
|
|
$chiefGenerals[$officerLevel] = $nationGeneral;
|
|
} else if ($officerLevel >= 2) {
|
|
$nationCities[$officerCity]['important'] += 1;
|
|
}
|
|
|
|
if (key_exists($cityID, $nationCities)) {
|
|
$nationCities[$cityID]['generals'][$generalID] = $nationGeneral;
|
|
if (!$nationCities[$cityID]['supply']) {
|
|
$lostGenerals[$generalID] = $nationGeneral;
|
|
}
|
|
} else {
|
|
$lostGenerals[$generalID] = $nationGeneral;
|
|
}
|
|
|
|
if ($npcType == 5) {
|
|
//부대장임
|
|
$troopLeaders[$generalID] = $nationGeneral;
|
|
} else if ($nationGeneral->getVar('troop') === $generalID && $nationGeneral->getReservedTurn(0, $this->env)->getName() === 'che_집합') {
|
|
//비 NPC부대장임
|
|
$troopLeaders[$generalID] = $nationGeneral;
|
|
} else if ($nationGeneral->getVar('killturn') <= 5) {
|
|
//삭턴이 몇 안남은 장수는 '내정장 npc'로 처리
|
|
$npcCivilGenerals[$generalID] = $nationGeneral;
|
|
} else if ($npcType < 2) {
|
|
$userGenerals[$generalID] = $nationGeneral;
|
|
if ($nationGeneral->calcRecentWarTurn($this->env['turnterm']) <= $lastWar + 12) {
|
|
$userWarGenerals[$generalID] = $nationGeneral;
|
|
} else if (
|
|
$this->dipState !== self::d평화 &&
|
|
$nationGeneral->getVar('crew') >= $this->nationPolicy->minWarCrew
|
|
) {
|
|
$userWarGenerals[$generalID] = $nationGeneral;
|
|
//TODO: 훈련,사기 나중에 되돌릴 것
|
|
//TODO: 징,모병턴 기준으로 계산하는 코드를 추가할 것
|
|
} else {
|
|
$userCivilGenerals[$generalID] = $nationGeneral;
|
|
}
|
|
} else if ($nationGeneral->getLeadership(false) >= $this->nationPolicy->minNPCWarLeadership) {
|
|
$npcWarGenerals[$generalID] = $nationGeneral;
|
|
} else {
|
|
$npcCivilGenerals[$generalID] = $nationGeneral;
|
|
}
|
|
}
|
|
|
|
$this->nationGenerals = $nationGenerals;
|
|
$this->userGenerals = $userGenerals;
|
|
$this->userCivilGenerals = $userCivilGenerals;
|
|
$this->userWarGenerals = $userWarGenerals;
|
|
$this->lostGenerals = $lostGenerals;
|
|
$this->npcCivilGenerals = $npcCivilGenerals;
|
|
$this->npcWarGenerals = $npcWarGenerals;
|
|
$this->troopLeaders = $troopLeaders;
|
|
$this->chiefGenerals = $chiefGenerals;
|
|
}
|
|
|
|
|
|
public function chooseNationTurn(NationCommand $reservedCommand): NationCommand
|
|
{
|
|
$this->updateInstance();
|
|
|
|
//TODO: NationTurn과 InstantNationTurn 구분 필요
|
|
$lastTurn = $reservedCommand->getLastTurn();
|
|
$general = $this->general;
|
|
$npcType = $general->getNPCType();
|
|
|
|
$this->categorizeNationGeneral();
|
|
$this->categorizeNationCities();
|
|
|
|
$month = $this->env['month'];
|
|
if ($npcType >= 2) {
|
|
if (!($general->getAuxVar('use_auto_nation_turn') ?? 1)) {
|
|
$general->setAuxVar('use_auto_nation_turn', 1);
|
|
}
|
|
if ($general->getVar('officer_level') == 12) {
|
|
if (in_array($month, [3, 6, 9, 12])) {
|
|
$this->choosePromotion();
|
|
}
|
|
if ($month == 12) {
|
|
$this->chooseTexRate();
|
|
$this->chooseGoldBillRate();
|
|
}
|
|
if ($month == 6) {
|
|
$this->chooseTexRate();
|
|
$this->chooseRiceBillRate();
|
|
}
|
|
} else if (in_array($month, [3, 6, 9, 12])) {
|
|
$this->chooseNonLordPromotion();
|
|
}
|
|
}
|
|
|
|
if (!($reservedCommand instanceof Command\Nation\휴식)) {
|
|
if ($reservedCommand->hasFullConditionMet()) {
|
|
$reservedCommand->reason = 'reserved';
|
|
return $reservedCommand;
|
|
}
|
|
$date = $general->getTurnTime($general::TURNTIME_HM);
|
|
$failString = $reservedCommand->getFailString();
|
|
$text = "{$failString} <1>{$date}</>";
|
|
$general->getLogger()->pushGeneralActionLog($text);
|
|
}
|
|
|
|
foreach ($this->nationPolicy->priority as $actionName) {
|
|
|
|
if (!property_exists($this->nationPolicy, 'can' . $actionName)) {
|
|
trigger_error("can{$actionName}이 없음", E_USER_NOTICE);
|
|
continue;
|
|
}
|
|
if (!$this->nationPolicy->{'can' . $actionName}) {
|
|
continue;
|
|
}
|
|
if ($npcType < 2 && !($this->nationPolicy::$availableInstantTurn[$actionName] ?? false)) {
|
|
continue;
|
|
}
|
|
/** @var ?NationCommand */
|
|
$result = $this->{'do' . $actionName}($lastTurn);
|
|
if ($result !== null) {
|
|
$result->reason = 'do' . $actionName;
|
|
return $result;
|
|
}
|
|
}
|
|
$cmd = buildNationCommandClass(null, $this->general, $this->env, $this->general->getLastTurn());
|
|
$cmd->reason = 'neutral';
|
|
return $cmd;
|
|
}
|
|
|
|
public function chooseInstantNationTurn(NationCommand $reservedCommand): ?NationCommand
|
|
{
|
|
if ($reservedCommand->hasFullConditionMet()) {
|
|
return $reservedCommand;
|
|
}
|
|
|
|
$this->updateInstance();
|
|
|
|
foreach ($this->nationPolicy->priority as $actionName) {
|
|
/** @var ?NationCommand */
|
|
if (!key_exists($actionName, $this->nationPolicy::$availableInstantTurn)) {
|
|
continue;
|
|
}
|
|
if (!$this->nationPolicy->{'can' . $actionName}) {
|
|
continue;
|
|
}
|
|
$result = $this->{'do' . $actionName}($reservedCommand);
|
|
if ($result !== null) {
|
|
return $result;
|
|
}
|
|
}
|
|
return buildNationCommandClass(null, $this->general, $this->env, $this->general->getLastTurn());
|
|
}
|
|
|
|
public function chooseGeneralTurn(GeneralCommand $reservedCommand): GeneralCommand
|
|
{
|
|
$general = $this->general;
|
|
$npcType = $general->getNPCType();
|
|
$nationID = $general->getNationID();
|
|
|
|
$this->updateInstance();
|
|
|
|
//특별 메세지 있는 경우 출력
|
|
$term = $this->env['turnterm'];
|
|
if ($general->getVar('npcmsg') && $this->rng->nextBool(GameConst::$npcMessageFreqByDay * $term / (60 * 24))) {
|
|
$src = new MessageTarget(
|
|
$general->getID(),
|
|
$general->getVar('name'),
|
|
$general->getVar('nation'),
|
|
$this->nation['name'],
|
|
$this->nation['color'],
|
|
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
|
|
);
|
|
$msg = new Message(
|
|
MessageType::public,
|
|
$src,
|
|
$src,
|
|
$general->getVar('npcmsg'),
|
|
new \DateTime(),
|
|
new \DateTime('9999-12-31'),
|
|
[]
|
|
);
|
|
$msg->send();
|
|
}
|
|
|
|
|
|
if ($npcType >= 2 && $general->getVar('defence_train') != 80) {
|
|
$general->setVar('defence_train', 80);
|
|
}
|
|
|
|
if ($general->getVar('officer_level') === 12 && $this->generalPolicy->can선양) {
|
|
$result = $this->do선양();
|
|
if ($result !== null) {
|
|
$result->reason = 'do선양';
|
|
return $result;
|
|
}
|
|
}
|
|
|
|
if ($npcType == 5) {
|
|
if ($general->getNationID() == 0) {
|
|
$general->setVar('killturn', 1);
|
|
$reservedCommand->reason = '사망';
|
|
return $reservedCommand;
|
|
}
|
|
$result = $this->do집합();
|
|
if (!$result) {
|
|
throw new MustNotBeReachedException();
|
|
}
|
|
$result->reason = 'do집합';
|
|
return $result;
|
|
}
|
|
|
|
if (!($reservedCommand instanceof Command\General\휴식)) {
|
|
$reservedCommand->reason = 'do예약턴';
|
|
return $reservedCommand;
|
|
}
|
|
|
|
if ($general->getVar('injury') > $this->nationPolicy->cureThreshold) {
|
|
$result = buildGeneralCommandClass('che_요양', $general, $this->env);
|
|
$result->reason = 'do요양';
|
|
return $result;
|
|
}
|
|
|
|
if (($npcType == 2 || $npcType == 3) && $nationID == 0) {
|
|
$result = $this->do거병();
|
|
if ($result !== null) {
|
|
$result->reason = 'do거병';
|
|
return $result;
|
|
}
|
|
}
|
|
|
|
if ($nationID === 0 && $this->generalPolicy->can국가선택) {
|
|
$result = $this->do국가선택();
|
|
if ($result !== null) {
|
|
$result->reason = 'do국가선택';
|
|
return $result;
|
|
}
|
|
$result = $this->do중립();
|
|
$result->reason = 'do중립';
|
|
return $result;
|
|
}
|
|
|
|
if ($npcType < 2 && $nationID === 0 && !$this->generalPolicy->can국가선택) {
|
|
$reservedCommand->reason = '재야유저';
|
|
return $reservedCommand;
|
|
}
|
|
|
|
if ($npcType >= 2 && $general->getVar('officer_level') == 12 && !$this->nation['capital']) {
|
|
//방랑군 건국
|
|
$relYearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']) - Util::joinYearMonth($this->env['init_year'], $this->env['init_month']);
|
|
|
|
if ($relYearMonth > 1) {
|
|
$result = $this->do건국();
|
|
if ($result !== null) {
|
|
$result->reason = 'do건국';
|
|
return $result;
|
|
}
|
|
}
|
|
|
|
$result = $this->do방랑군이동();
|
|
if ($result !== null) {
|
|
$result->reason = 'do방랑군이동';
|
|
return $result;
|
|
}
|
|
|
|
if ($relYearMonth > 1) {
|
|
$result = $this->do해산();
|
|
if ($result !== null) {
|
|
$result->reason = 'do해산';
|
|
return $result;
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach ($this->generalPolicy->priority as $actionName) {
|
|
if (!property_exists($this->generalPolicy, 'can' . $actionName)) {
|
|
trigger_error("can{$actionName}이 없음", E_USER_NOTICE);
|
|
continue;
|
|
}
|
|
if (!($this->generalPolicy->{'can' . $actionName})) {
|
|
continue;
|
|
}
|
|
/** @var ?GeneralCommand */
|
|
$result = $this->{'do' . $actionName}();
|
|
if ($result !== null) {
|
|
$result->reason = 'do' . $actionName;
|
|
return $result;
|
|
}
|
|
}
|
|
|
|
$result = $this->do중립();
|
|
$result->reason = 'do중립';
|
|
return $result;
|
|
}
|
|
|
|
protected function calcNationDevelopedRate()
|
|
{
|
|
if ($this->devRate !== null) {
|
|
return $this->devRate;
|
|
}
|
|
|
|
$devRate = [
|
|
'all' => 0,
|
|
];
|
|
|
|
|
|
foreach ($this->supplyCities as $city) {
|
|
foreach ($this->calcCityDevelRate($city) as $develKey => [$devScore, $devType]) {
|
|
if ($develKey == 'trust') {
|
|
continue;
|
|
}
|
|
if (!key_exists($develKey, $devRate)) {
|
|
$devRate[$develKey] = 0;
|
|
}
|
|
$devRate[$develKey] += $devScore;
|
|
$devRate['all'] += $devScore;
|
|
}
|
|
}
|
|
foreach (array_keys($devRate) as $key) {
|
|
$devRate[$key] /= count($this->supplyCities);
|
|
}
|
|
$devRate['all'] /= count($devRate) - 1;
|
|
$this->devRate = $devRate;
|
|
return $this->devRate;
|
|
}
|
|
|
|
protected function chooseNonLordPromotion()
|
|
{
|
|
//빈자리는 아무나 채움
|
|
$db = DB::db();
|
|
|
|
$setChiefLevel = 0;
|
|
$minChiefLevel = getNationChiefLevel($this->nation['level']);
|
|
$chiefSet = $this->nation['chief_set'];
|
|
foreach (Util::range($minChiefLevel, 12) as $chiefLevel) {
|
|
if (isOfficerSet($chiefSet, $chiefLevel)) {
|
|
continue;
|
|
}
|
|
if (key_exists($chiefLevel, $this->chiefGenerals)) {
|
|
continue;
|
|
}
|
|
if ($this->general->getVar('officer_level') == $chiefLevel) {
|
|
continue;
|
|
}
|
|
|
|
|
|
$picked = false;
|
|
|
|
/** @var General|null */
|
|
$randGeneral = null;
|
|
foreach (Util::range(5) as $idx) {
|
|
|
|
/** @var General */
|
|
if ($this->npcWarGenerals) {
|
|
/** @var General */
|
|
$randGeneral = $this->rng->choice($this->npcWarGenerals);
|
|
} else if ($this->npcCivilGenerals) {
|
|
/** @var General */
|
|
$randGeneral = $this->rng->choice($this->npcCivilGenerals);
|
|
} else if ($this->userWarGenerals) {
|
|
/** @var General */
|
|
$randGeneral = $this->rng->choice($this->userWarGenerals);
|
|
} else if ($this->userCivilGenerals) {
|
|
/** @var General */
|
|
$randGeneral = $this->rng->choice($this->userCivilGenerals);
|
|
} else {
|
|
break;
|
|
}
|
|
|
|
if ($randGeneral->getVar('officer_level') != 1) {
|
|
continue;
|
|
}
|
|
|
|
if ($chiefLevel == 11) {
|
|
$picked = true;
|
|
break;
|
|
}
|
|
|
|
if ($chiefLevel % 2 == 0) {
|
|
if ($randGeneral->getStrength(false, false, false, false) < GameConst::$chiefStatMin) {
|
|
continue;
|
|
}
|
|
} else {
|
|
if ($randGeneral->getIntel(false, false, false, false) < GameConst::$chiefStatMin) {
|
|
continue;
|
|
}
|
|
}
|
|
$picked = true;
|
|
break;
|
|
}
|
|
|
|
if (!$picked || $randGeneral === null) {
|
|
continue;
|
|
}
|
|
|
|
$randGeneral->setVar('officer_level', $chiefLevel);
|
|
$randGeneral->setVar('officer_city', 0);
|
|
$randGeneral->applyDB($db);
|
|
$this->nation['chief_set'] |= doOfficerSet(0, $chiefLevel);
|
|
$setChiefLevel |= doOfficerSet(0, $chiefLevel);
|
|
$this->chiefGenerals[$chiefLevel] = $randGeneral;
|
|
}
|
|
|
|
if ($setChiefLevel) {
|
|
$db->update('nation', [
|
|
'chief_set' => $db->sqleval('chief_set | %i', $setChiefLevel)
|
|
], 'nation=%i', $this->nation['nation']);
|
|
}
|
|
}
|
|
|
|
protected function calcCityDevelRate(array $city)
|
|
{
|
|
return [
|
|
'trust' => [$city['trust'] / 100, self::t통솔장],
|
|
'pop' => [$city['pop'] / $city['pop_max'], self::t통솔장],
|
|
'agri' => [$city['agri'] / $city['agri_max'], self::t지장],
|
|
'comm' => [$city['comm'] / $city['comm_max'], self::t지장],
|
|
'secu' => [$city['secu'] / $city['secu_max'], self::t무장],
|
|
'def' => [$city['def'] / $city['def_max'], self::t무장],
|
|
'wall' => [$city['wall'] / $city['wall_max'], self::t무장],
|
|
];
|
|
}
|
|
|
|
protected function choosePromotion()
|
|
{
|
|
$db = DB::db();
|
|
|
|
$nation = $this->nation;
|
|
$nationID = $nation['nation'];
|
|
$minChiefLevel = getNationChiefLevel($nation['level']);
|
|
|
|
$userChiefCnt = 0;
|
|
|
|
$minUserKillturn = $this->env['killturn'] - Util::toInt(240 / $this->env['turnterm']);
|
|
$minNPCKillturn = 36;
|
|
|
|
foreach (Util::range($minChiefLevel, 12) as $chiefLevel) {
|
|
if (!key_exists($chiefLevel, $this->chiefGenerals)) {
|
|
continue;
|
|
}
|
|
$chief = $this->chiefGenerals[$chiefLevel];
|
|
if ($chief->getNPCType() < 2 && $chief->getVar('killturn') >= $minUserKillturn && !$chief->hasPenalty(PenaltyKey::NoAmbassador)) {
|
|
$userChiefCnt += 1;
|
|
$chief->setVar('permission', 'ambassador');
|
|
$chief->applyDB($db);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
$minBelong = min($this->general->getVar('belong') - 1, 3);
|
|
$updatedChiefSet = 0;
|
|
|
|
/** @var General[] */
|
|
$nextChiefs = [];
|
|
|
|
$availableUserChiefCnt = 0;
|
|
foreach($this->userGenerals as $general){
|
|
if ($general->getVar('killturn') < $minUserKillturn) {
|
|
continue;
|
|
}
|
|
if ($general->getVar('belong') < $minBelong) {
|
|
continue;
|
|
}
|
|
if($general->hasPenalty(PenaltyKey::NoChief)){
|
|
continue;
|
|
}
|
|
$availableUserChiefCnt += 1;
|
|
}
|
|
|
|
if ($userChiefCnt == 0 && $availableUserChiefCnt && !isOfficerSet($nation['chief_set'], 11)) {
|
|
$userGenerals = $this->userGenerals;
|
|
uasort($userGenerals, function (General $lhs, General $rhs) {
|
|
if ($lhs->hasPenalty(PenaltyKey::NoChief) && !$rhs->hasPenalty(PenaltyKey::NoChief)) {
|
|
return 1;
|
|
}
|
|
if (!$lhs->hasPenalty(PenaltyKey::NoChief) && $rhs->hasPenalty(PenaltyKey::NoChief)) {
|
|
return -1;
|
|
}
|
|
if ($lhs->hasPenalty(PenaltyKey::NoAmbassador) && !$rhs->hasPenalty(PenaltyKey::NoAmbassador)) {
|
|
return 1;
|
|
}
|
|
if (!$lhs->hasPenalty(PenaltyKey::NoAmbassador) && $rhs->hasPenalty(PenaltyKey::NoAmbassador)) {
|
|
return -1;
|
|
}
|
|
return - ($lhs->getVar('leadership') <=> $rhs->getVar('leadership'));
|
|
});
|
|
foreach ($userGenerals as $general) {
|
|
if ($general->hasPenalty(PenaltyKey::NoChief)) {
|
|
continue;
|
|
}
|
|
if ($general->getVar('killturn') < $minUserKillturn) {
|
|
continue;
|
|
}
|
|
if ($general->getVar('belong') < $minBelong) {
|
|
continue;
|
|
}
|
|
if ($general->getVar('officer_level') !== 1) {
|
|
continue;
|
|
}
|
|
$nextChiefs[11] = $general;
|
|
$general->setVar('officer_level', 11);
|
|
$general->setVar('officer_city', 0);
|
|
if(!$general->hasPenalty(PenaltyKey::NoAmbassador)){
|
|
$general->setVar('permission', 'ambassador');
|
|
}
|
|
$nation['chief_set'] |= doOfficerSet(0, 11);
|
|
$updatedChiefSet |= doOfficerSet(0, 11);
|
|
$userChiefCnt += 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
$generals = $this->nationGenerals;
|
|
uasort($generals, function (General $lhs, General $rhs) {
|
|
$lhsStat = $lhs->getLeadership(false, false, false, false) * 2
|
|
+ $lhs->getStrength(false, false, false, false)
|
|
+ $lhs->getIntel(false, false, false, false);
|
|
$rhsStat = $rhs->getLeadership(false, false, false, false) * 2
|
|
+ $rhs->getStrength(false, false, false, false)
|
|
+ $rhs->getIntel(false, false, false, false);
|
|
return - ($lhsStat <=> $rhsStat);
|
|
});
|
|
|
|
|
|
|
|
foreach (Util::range(11, $minChiefLevel - 1, -1) as $chiefLevel) {
|
|
if (isOfficerSet($nation['chief_set'], $chiefLevel)) {
|
|
continue;
|
|
}
|
|
if ($this->general->getVar('officer_level') === $chiefLevel) {
|
|
continue;
|
|
}
|
|
|
|
if (key_exists($chiefLevel, $this->chiefGenerals)) {
|
|
$oldChief = $this->chiefGenerals[$chiefLevel];
|
|
if ($oldChief->getNPCType() < 2 && $oldChief->getVar('killturn') >= $minChiefLevel) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (!key_exists($chiefLevel, $this->chiefGenerals) && !key_exists($chiefLevel, $nextChiefs)) {
|
|
$newChiefProb = 1;
|
|
} else {
|
|
$newChiefProb = $this->rng->nextBool(0.1) ? 1 : 0;
|
|
}
|
|
|
|
if ($newChiefProb < 1 && !$this->rng->nextBool($newChiefProb)) {
|
|
continue;
|
|
}
|
|
|
|
|
|
$newChief = null;
|
|
foreach ($generals as $general) {
|
|
if ($general->getVar('officer_level') !== 1) {
|
|
continue;
|
|
}
|
|
if ($general->getNPCType() < 2 && $general->getVar('killturn') < $minUserKillturn) {
|
|
continue;
|
|
}
|
|
if ($general->getNPCType() >= 2 && $general->getVar('killturn') < $minNPCKillturn) {
|
|
continue;
|
|
}
|
|
if($general->hasPenalty(PenaltyKey::NoChief)){
|
|
continue;
|
|
}
|
|
|
|
if ($chiefLevel == 11) {
|
|
} else if ($chiefLevel % 2 == 0 && $general->getStrength(false, false, false, false) < GameConst::$chiefStatMin) {
|
|
continue;
|
|
} else if ($chiefLevel % 2 == 1 && $general->getIntel(false, false, false, false) < GameConst::$chiefStatMin) {
|
|
continue;
|
|
}
|
|
|
|
if ($general->getNPCType() < 2 && $userChiefCnt >= 3) {
|
|
continue;
|
|
}
|
|
|
|
$newChief = $general;
|
|
break;
|
|
}
|
|
|
|
if (!$newChief) {
|
|
continue;
|
|
}
|
|
|
|
if ($newChief->getNPCType() < 2) {
|
|
$userChiefCnt += 1;
|
|
if(!$newChief->hasPenalty(PenaltyKey::NoAmbassador)){
|
|
$newChief->setVar('permission', 'ambassador');
|
|
}
|
|
}
|
|
|
|
$nextChiefs[$chiefLevel] = $newChief;
|
|
$newChief->setVar('officer_level', $chiefLevel);
|
|
$newChief->setVar('officer_city', 0);
|
|
$nation['chief_set'] |= doOfficerSet(0, $chiefLevel);
|
|
$updatedChiefSet |= doOfficerSet(0, $chiefLevel);
|
|
}
|
|
|
|
foreach ($nextChiefs as $chiefLevel => $chief) {
|
|
$oldChief = $this->chiefGenerals[$chiefLevel] ?? null;
|
|
if ($oldChief) {
|
|
$oldChief->setVar('officer_level', 1);
|
|
$oldChief->setVar('officer_city', 0);
|
|
$oldChief->applyDB($db);
|
|
}
|
|
$chief->applyDB($db);
|
|
$this->chiefGenerals[$chiefLevel] = $chief;
|
|
}
|
|
if ($updatedChiefSet) {
|
|
$db->update('nation', [
|
|
'chief_set' => $db->sqleval('chief_set | %i', $updatedChiefSet)
|
|
], 'nation=%i', $nationID);
|
|
}
|
|
}
|
|
|
|
protected function chooseTexRate(): int
|
|
{
|
|
$db = DB::db();
|
|
$nation = $this->nation;
|
|
$env = $this->env;
|
|
|
|
$nationID = $nation['nation'];
|
|
|
|
$rate = 15;
|
|
//도시
|
|
if ($this->supplyCities) {
|
|
$devRate = $this->calcNationDevelopedRate();
|
|
|
|
$avg = ($devRate['pop'] + $devRate['all']) / 2;
|
|
|
|
if ($avg > 0.95) $rate = 25;
|
|
elseif ($avg > 0.70) $rate = 20;
|
|
elseif ($avg > 0.50) $rate = 15;
|
|
else $rate = 10;
|
|
}
|
|
$this->nation['rate'] = $rate;
|
|
|
|
$db->update('nation', [
|
|
'war' => 0,
|
|
'rate' => $rate
|
|
], 'nation=%i', $nationID);
|
|
return $rate;
|
|
}
|
|
|
|
protected function chooseGoldBillRate(): int
|
|
{
|
|
$db = DB::db();
|
|
$nation = $this->nation;
|
|
$env = $this->env;
|
|
|
|
$nationID = $nation['nation'];
|
|
|
|
$cityList = $this->supplyCities;
|
|
|
|
if (!$cityList) {
|
|
return 20;
|
|
}
|
|
|
|
$nationGenerals = $this->nationGenerals;
|
|
$nationGenerals[] = $this->general;
|
|
|
|
$dedicationList = array_map(function (General $general) {
|
|
return $general->getRaw();
|
|
}, array_filter($this->nationGenerals, function (General $rawGeneral) {
|
|
return $rawGeneral->getVar('npc') != 5;
|
|
}));
|
|
|
|
|
|
$goldIncome = getGoldIncome($nation['nation'], $nation['level'], $nation['rate'], $nation['capital'], $nation['type'], $cityList);
|
|
$warIncome = getWarGoldIncome($nation['type'], $cityList);
|
|
$income = $goldIncome + $warIncome;
|
|
|
|
$outcome = Util::valueFit(getOutcome(100, $dedicationList), 1);
|
|
|
|
$bill = intval($income / $outcome * 90); // 수입의 90% 만 지급
|
|
if ($nation['gold'] + $income - $outcome > $this->nationPolicy->reqNationGold * 2) {
|
|
$moreBill = ($nation['gold'] + $income - $this->nationPolicy->reqNationGold * 2) / $outcome * 80;
|
|
if ($moreBill > $bill) {
|
|
$bill = intval(($moreBill + $bill) / 2);
|
|
}
|
|
}
|
|
|
|
$bill = Util::valueFit($bill, 20, 200);
|
|
|
|
$db->update('nation', [
|
|
'bill' => $bill,
|
|
], 'nation=%i', $nationID);
|
|
|
|
return $bill;
|
|
}
|
|
|
|
protected function chooseRiceBillRate(): int
|
|
{
|
|
$db = DB::db();
|
|
$nation = $this->nation;
|
|
$env = $this->env;
|
|
|
|
$nationID = $nation['nation'];
|
|
|
|
$cityList = $this->supplyCities;
|
|
|
|
if (!$cityList) {
|
|
return 20;
|
|
}
|
|
|
|
$nationGenerals = $this->nationGenerals;
|
|
$nationGenerals[] = $this->general;
|
|
|
|
$dedicationList = array_map(function (General $general) {
|
|
return $general->getRaw();
|
|
}, array_filter($this->nationGenerals, function (General $rawGeneral) {
|
|
return $rawGeneral->getVar('npc') != 5;
|
|
}));
|
|
|
|
$riceIncome = getRiceIncome($nation['nation'], $nation['level'], $nation['rate'], $nation['capital'], $nation['type'], $cityList);
|
|
$wallIncome = getWallIncome($nation['nation'], $nation['level'], $nation['rate'], $nation['capital'], $nation['type'], $cityList);
|
|
$income = $riceIncome + $wallIncome;
|
|
|
|
$outcome = Util::valueFit(getOutcome(100, $dedicationList), 1);
|
|
|
|
$bill = intval($income / $outcome * 90); // 수입의 90% 만 지급
|
|
if ($nation['rice'] + $income - $outcome > $this->nationPolicy->reqNationRice * 2) {
|
|
$moreBill = ($nation['rice'] + $income - $this->nationPolicy->reqNationRice * 2) / $outcome * 80;
|
|
if ($moreBill > $bill) {
|
|
$bill = intval(($moreBill + $bill) / 2);
|
|
}
|
|
}
|
|
|
|
$bill = Util::valueFit($bill, 20, 200);
|
|
|
|
$db->update('nation', [
|
|
'bill' => $bill,
|
|
], 'nation=%i', $nationID);
|
|
|
|
return $bill;
|
|
}
|
|
}
|