- 기존의 랜덤 코드는 deprecated 처리 - 서버 시작 시 랜덤하게 정해진 hiddenSeed를 활용 - 랜덤 생성 단위 - 월 실행 - 사령턴 실행 결과 - 커맨드 실행 결과 - 작위 보상 - 부대장 생성 - 유니크 획득 시도 - 설문 조사 - 장수 생성 - NPC국 생성, NPC 생성, NPC의 토너먼트 베팅 - 전투 - 도시 점령 - 자율 행동 선택 - 랜덤 턴 변경 - 거래장, 토너먼트 등 구 랜덤 코드를 이용하는 잔여 코드 있음
280 lines
8.5 KiB
PHP
280 lines
8.5 KiB
PHP
<?php
|
|
|
|
namespace sammo\Event\Action;
|
|
|
|
use InvalidArgumentException;
|
|
use sammo\ActionLogger;
|
|
use sammo\CityConst;
|
|
use sammo\DB;
|
|
use sammo\GameConst;
|
|
use sammo\Json;
|
|
use sammo\KVStorage;
|
|
use sammo\LiteHashDRBG;
|
|
use sammo\RandUtil;
|
|
use sammo\Scenario\GeneralBuilder;
|
|
use sammo\Scenario\Nation;
|
|
use sammo\UniqueConst;
|
|
use sammo\Util;
|
|
|
|
use function sammo\GetNationColors;
|
|
use function sammo\pickGeneralFromPool;
|
|
use function sammo\refreshNationStaticInfo;
|
|
|
|
class RaiseNPCNation extends \sammo\Event\Action
|
|
{
|
|
public function __construct()
|
|
{
|
|
}
|
|
|
|
const CITY_KEYS = ['pop', 'agri', 'comm', 'secu', 'def', 'wall'];
|
|
const MIN_DIST_USERNATION = 3;
|
|
const MIN_DIST_NPCNATION = 2;
|
|
|
|
private function calcAvgNationCity(RandUtil $rng, array $cities)
|
|
{
|
|
if (count($cities) == 0) {
|
|
throw new InvalidArgumentException();
|
|
}
|
|
|
|
$targetCities = [];
|
|
|
|
foreach ($cities as $city) {
|
|
if ($city['nation'] == 0) {
|
|
continue;
|
|
}
|
|
$citySum = 0;
|
|
foreach (static::CITY_KEYS as $key) {
|
|
if ($key === 'pop') {
|
|
continue;
|
|
}
|
|
$citySum += $city[$key];
|
|
}
|
|
$city['sum'] = $citySum;
|
|
|
|
$targetCities[] = $city;
|
|
}
|
|
|
|
$cityCnt = count($targetCities);
|
|
|
|
if ($cityCnt == 0) {
|
|
$target = $rng->choice($cities);
|
|
$randCity = [];
|
|
foreach (static::CITY_KEYS as $key) {
|
|
$randCity[$key] = $target["{$key}_max"];
|
|
}
|
|
return $randCity;
|
|
}
|
|
|
|
usort($targetCities, function (array $lhs, array $rhs) {
|
|
return $lhs['sum'] <=> $rhs['sum'];
|
|
});
|
|
|
|
|
|
//최소, 최대 도시 몇개를 뺀다. 정렬은 신경쓰지 않는다.
|
|
|
|
if ($cityCnt >= 3) {
|
|
$reduceCnt = Util::valueFit(Util::round($cityCnt / 6, 0), 1);
|
|
foreach (Util::range($reduceCnt) as $_idx) {
|
|
array_pop($targetCities);
|
|
}
|
|
|
|
foreach (Util::range($reduceCnt) as $idx) {
|
|
$targetCities[$idx] = array_pop($targetCities);
|
|
}
|
|
|
|
$cityCnt -= $reduceCnt * 2;
|
|
}
|
|
|
|
$avgCity = [];
|
|
foreach ($targetCities as $city) {
|
|
foreach (static::CITY_KEYS as $key) {
|
|
$avgCity[$key] = ($avgCity[$key] ?? 0) + $city[$key];
|
|
}
|
|
}
|
|
|
|
foreach (static::CITY_KEYS as $key) {
|
|
$avgCity[$key] = Util::toInt($avgCity[$key] / $cityCnt);
|
|
}
|
|
return $avgCity;
|
|
}
|
|
|
|
public function calcAvgNationGeneralCnt(): int
|
|
{
|
|
$nationUsers = [];
|
|
foreach (\sammo\getAllNationStaticInfo() as $nation) {
|
|
if ($nation['level'] == 0) {
|
|
continue;
|
|
}
|
|
$nationUsers[] = $nation['gennum'];
|
|
}
|
|
|
|
$nationCnt = count($nationUsers);
|
|
if ($nationCnt == 0) {
|
|
return GameConst::$initialNationGenLimit;
|
|
}
|
|
|
|
sort($nationUsers);
|
|
if ($nationCnt >= 3) {
|
|
$reduceCnt = Util::valueFit(Util::round($nationCnt / 6, 0), 1);
|
|
foreach (Util::range($reduceCnt) as $_idx) {
|
|
array_pop($nationUsers);
|
|
}
|
|
|
|
foreach (Util::range($reduceCnt) as $idx) {
|
|
$nationUsers[$idx] = array_pop($nationUsers);
|
|
}
|
|
$nationCnt -= $reduceCnt * 2;
|
|
}
|
|
|
|
return Util::round(array_sum($nationUsers) / $nationCnt);
|
|
}
|
|
|
|
public function calcAvgTech(): int
|
|
{
|
|
[$techSum, $nationCnt] = DB::db()->queryFirstList('SELECT sum(tech), COUNT(tech) FROM nation WHERE level > 0') ?? [0, 0];
|
|
if ($nationCnt == 0) {
|
|
return 0;
|
|
}
|
|
return Util::toInt($techSum / $nationCnt);
|
|
}
|
|
|
|
private function buildNation(RandUtil $rng, int $nationID, int $tech, array $baseCity, array $avgCity, int $genCnt, $env)
|
|
{
|
|
$db = DB::db();
|
|
|
|
$targetCity = [
|
|
'trust' => 100
|
|
];
|
|
foreach (static::CITY_KEYS as $key) {
|
|
$targetCity[$key] = min($baseCity["{$key}_max"], $avgCity[$key]);
|
|
}
|
|
|
|
$pickTypeList = ['무' => 1, '지' => 1];
|
|
|
|
$cityID = $baseCity['city'];
|
|
$cityName = $baseCity['name'];
|
|
$nationName = "ⓤ{$cityName}";
|
|
|
|
$color = $rng->choice(GetNationColors());
|
|
$nationObj = new Nation($rng, $nationID, $nationName, $color, 0, 2000, "우리도 할 수 있다! {$cityName}군", $tech, null, 2, [$cityName]);
|
|
$nationObj->build($env);
|
|
|
|
$ruler = (new GeneralBuilder($rng, "{$cityName}태수", false, null, $nationID))
|
|
->setOfficerLevel(12)
|
|
->setCityID($cityID)
|
|
->setNPCType(6)
|
|
->setGoldRice(1000, 1000)
|
|
->fillRandomStat($pickTypeList)
|
|
->setKillturn(240)
|
|
->fillRemainSpecAsZero($env);
|
|
$ruler->build($env);
|
|
|
|
$nationObj->addGeneral($ruler);
|
|
|
|
$birthYear = $env['year'] - 20;
|
|
$deadYearMin = $env['year'] + 10;
|
|
|
|
foreach (pickGeneralFromPool(DB::db(), $rng, 0, $genCnt - 1) as $pickedNPC) {
|
|
//대충 10년후부터 6년마다 절반?
|
|
$deadYear = $deadYearMin + Util::toInt(60 * (1 - log($rng->nextRange(1, 1024), 2) / 10));
|
|
$newNPC = $pickedNPC->getGeneralBuilder();
|
|
$newNPC->setNationID($nationID)
|
|
->setCityID($cityID)
|
|
->setNPCType(6)
|
|
->setGoldRice(1000, 1000)
|
|
->setLifeSpan($birthYear, $deadYear)
|
|
->fillRandomStat($pickTypeList)
|
|
->fillRemainSpecAsZero($env);
|
|
$newNPC->build($env);
|
|
$pickedNPC->occupyGeneralName();
|
|
|
|
$nationObj->addGeneral($newNPC);
|
|
}
|
|
|
|
$nationObj->postBuild($env);
|
|
$db->update('city', $targetCity, 'city = %i', $cityID);
|
|
refreshNationStaticInfo();
|
|
}
|
|
|
|
public function run(array $env)
|
|
{
|
|
$db = DB::db();
|
|
|
|
$allCities = $db->query('SELECT * FROM city WHERE 5 <= level AND level <= 6'); //소, 중 성만 선택
|
|
|
|
$emptyCities = [];
|
|
$occupiedCities = [];
|
|
$npcCities = [];
|
|
|
|
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
|
UniqueConst::$hiddenSeed, 'RaiseNPCNation', $env['year'], $env['month']
|
|
)));
|
|
|
|
$avgCity = $this->calcAvgNationCity($rng, $allCities);
|
|
|
|
foreach ($allCities as $city) {
|
|
if ($city['nation'] == 0) {
|
|
$emptyCities[$city['city']] = $city;
|
|
} else {
|
|
$occupiedCities[$city['city']] = $city;
|
|
}
|
|
}
|
|
|
|
$avgGenCnt = $this->calcAvgNationGeneralCnt();
|
|
|
|
$serverID = UniqueConst::$serverID;
|
|
$lastNationID = max(
|
|
$db->queryFirstField("SELECT max(`nation`) FROM `nation`"),
|
|
$db->queryFirstField("SELECT max(`nation`) FROM `ng_old_nations` WHERE server_id = %s", $serverID),
|
|
);
|
|
|
|
$avgTech = $this->calcAvgTech();
|
|
Util::shuffle_assoc($emptyCities);
|
|
|
|
$occupiedCitiesID = array_keys($occupiedCities);
|
|
$npcCitiesID = [];
|
|
|
|
refreshNationStaticInfo();
|
|
|
|
foreach ($emptyCities as $emptyCity) {
|
|
$cityID = $emptyCity['city'];
|
|
|
|
$minDistance = 999;
|
|
foreach ($occupiedCitiesID as $targetCityID) {
|
|
$minDistance = min(\sammo\calcCityDistance($cityID, $targetCityID, null), $minDistance);
|
|
if ($minDistance < static::MIN_DIST_USERNATION) {
|
|
break;
|
|
}
|
|
}
|
|
if ($minDistance < static::MIN_DIST_USERNATION) {
|
|
continue;
|
|
}
|
|
|
|
$minDistance = 999;
|
|
foreach ($npcCitiesID as $targetCityID) {
|
|
$minDistance = min(\sammo\calcCityDistance($cityID, $targetCityID, null), $minDistance);
|
|
if ($minDistance < static::MIN_DIST_NPCNATION) {
|
|
break;
|
|
}
|
|
}
|
|
if ($minDistance < static::MIN_DIST_NPCNATION) {
|
|
continue;
|
|
}
|
|
|
|
//TODO: 거리 측정
|
|
$lastNationID += 1;
|
|
$this->buildNation($rng, $lastNationID, $avgTech, $emptyCity, $avgCity, $avgGenCnt, $env);
|
|
$npcCities[$cityID] = $emptyCity;
|
|
$npcCitiesID[] = $cityID;
|
|
}
|
|
|
|
if (count($npcCities) > 0) {
|
|
$logger = new ActionLogger(0, 0, $env['year'], $env['month']);
|
|
$logger->pushGlobalHistoryLog("<L><b>【공지】</b></>공백지에 임의의 국가가 생성되었습니다.");
|
|
$logger->flush();
|
|
}
|
|
|
|
return [__CLASS__, count($npcCities)];
|
|
}
|
|
}
|