[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 30% 감소, 부상 회복)'; static $selectWeightType = SpecialityHelper::WEIGHT_PERCENT; static $selectWeight = 2; static $type = [ SpecialityHelper::STAT_LEADERSHIP, SpecialityHelper::STAT_STRENGTH, SpecialityHelper::STAT_INTEL ]; public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{ return new GeneralTriggerCaller( new GeneralTrigger\che_도시치료($general) ); } public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller { return new WarUnitTriggerCaller( new che_전투치료시도($unit), new che_전투치료발동($unit) ); } }