arg = null; return true; } protected function init() { $general = $this->generalObj; $this->setNation(['strategic_cmd_limit']); $this->setCity(); $env = $this->env; $relYear = $env['year'] - $env['startyear']; $this->fullConditionConstraints = [ ConstraintHelper::BeChief(), ConstraintHelper::NotBeNeutral(), ConstraintHelper::OccupiedCity(), ConstraintHelper::AvailableStrategicCommand($this->getPreReqTurn()), ConstraintHelper::NotOpeningPart($relYear), ]; } public function getCommandDetailTitle(): string { $name = $this->getName(); $reqTurn = $this->getPreReqTurn() + 1; $postReqTurn = $this->getPostReqTurn(); return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)"; } public function getCost(): array { return [0, 0]; } public function getPreReqTurn(): int { return 2; } public function getPostReqTurn(): int { $genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit); $nextTerm = Util::round(sqrt($genCount * 10) * 10); $nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm); return $nextTerm; } public function run(): bool { if (!$this->hasFullConditionMet()) { throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); } $db = DB::db(); $env = $this->env; $general = $this->generalObj; $generalID = $general->getID(); $generalName = $general->getName(); $date = $general->getTurnTime($general::TURNTIME_HM); $year = $this->env['year']; $month = $this->env['month']; $nation = $this->nation; $nationID = $nation['nation']; $nationName = $nation['name']; $commandName = $this->getName(); $josaUl = JosaUtil::pick($commandName, '을'); $genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID); $npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc = 3', $nationID); $npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc = 3', $nationID); $genCount = Util::valueFit($genCount, 1); $npcCount = Util::valueFit($npcCount, 1); $npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1; $logger = $general->getLogger(); $logger->pushGeneralActionLog("{$commandName} 발동! <1>$date"); $josaYi = JosaUtil::pick($generalName, '이'); $josaYiNation = JosaUtil::pick($nationName, '이'); $broadcastMessage = "{$generalName}{$josaYi} {$commandName}{$josaUl} 발동하였습니다."; $nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID); foreach ($nationGeneralList as $nationGeneralID) { $nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month); $nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN); $nationGeneralLogger->flush(); } $logger->pushGeneralHistoryLog("{$commandName}{$josaUl} 발동"); $logger->pushNationalHistoryLog("{$generalName}{$josaYi} {$commandName}{$josaUl} 발동"); $general->addExperience(5 * ($this->getPreReqTurn() + 1)); $general->addDedication(5 * ($this->getPreReqTurn() + 1)); $gameStor = KVStorage::getStorage($db, 'game_env'); //TODO: 차라리 env가 이거여야..? $avgGenCnt = $db->queryFirstField('SELECT avg(gennum) FROM nation WHERE level > 0'); $createGenCnt = 5 + Util::round($avgGenCnt / 10); $createGenIdx = $gameStor->npccount + 1; $lastCreatGenIdx = $createGenIdx + $createGenCnt; $pickTypeList = ['무' => 5, '지' => 5]; $avgGen = $db->queryFirstRow( 'SELECT avg(dedication) as ded,avg(experience) as exp, avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5 from general where nation=%i', $nationID ); $dexTotal = $avgGen['dex_t']; for (; $createGenIdx <= $lastCreatGenIdx; $createGenIdx++) { $pickType = Util::choiceRandomUsingWeight($pickTypeList); $totalStat = GameConst::$defaultStatNPCMax * 2 + 10; $minStat = 10; $mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, 10); //TODO: defaultStatNPCTotal, defaultStatNPCMin 추가 $otherStat = $minStat + Util::randRangeInt(0, 5); $subStat = $totalStat - $mainStat - $otherStat; if ($subStat < $minStat) { $subStat = $otherStat; $otherStat = $minStat; $mainStat = $totalStat - $subStat - $otherStat; if ($mainStat) { throw new \LogicException('기본 스탯 설정값이 잘못되어 있음'); } } if ($pickType == '무') { $leadership = $subStat; $strength = $mainStat; $intel = $otherStat; $dexVal = Util::choiceRandom([ [$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8], [$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8], [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8], ]); } else if ($pickType == '지') { $leadership = $subStat; $strength = $otherStat; $intel = $mainStat; $dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8]; } else { $leadership = $otherStat; $strength = $subStat; $intel = $mainStat; $dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4]; } $leadership = Util::round($leadership); $strength = Util::round($strength); $intel = Util::round($intel); $age = $avgGen['age']; $newNPC = new \sammo\Scenario\NPC( Util::randRangeInt(1, 150), "의병장{$createGenIdx}", null, $nationID, $general->getCityID(), $leadership, $strength, $intel, 1, $env['year'] - 20, $env['year'] + 6, null, null ); $newNPC->killturn = Util::randRangeInt(64, 70); $newNPC->npc = 4; $newNPC->setMoney(1000, 1000); $newNPC->setExpDed($avgGen['exp'], $avgGen['ded']); $newNPC->setDex( $dexVal[0], $dexVal[1], $dexVal[2], $dexVal[3], $avgGen['dex5'] ); $newNPC->build($this->env); } $gameStor->npccount = $lastCreatGenIdx; $db->update('nation', [ 'gennum' => $db->sqleval('gennum + %i', $createGenCnt), 'strategic_cmd_limit' => 12 ], 'nation=%i', $nationID); $this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $general->applyDB($db); return true; } }