1){ $tnmt = 1; } //로그인 검사 $session = Session::requireGameLogin()->setReadOnly(); $userID = Session::getUserID(); $generalID = $session->generalID; $db = DB::db(); $gameStor = KVStorage::getStorage($db, 'game_env'); increaseRefresh("내정보", 1); $me = General::createGeneralObjFromDB($generalID); $myset = $me->getVar('myset'); if ($myset > 0) { $submit = 'submit'; } else { $submit = 'hidden'; } if (($btn == "설정저장" || $detachNPC) && $myset > 0) { if ($myset > 1) { $submit = 'submit'; } else { $submit = 'hidden'; } if($defence_train != $me->getVar('defence_train')){ if($defence_train == 999){ $me->increaseVar('myset', -1); $me->setVar('defence_train', $defence_train); $me->increaseVar('train', -3); $me->increaseVar('atmos', -3); } else{ $me->increaseVar('myset', -1); $me->setVar('defence_train', $defence_train); } $myset -= 1; } if($me->getVar('tnmt') != $tnmt){ $me->setVar('tnmt', $tnmt); } if($me->getVar('npc') == 1 && $detachNPC){ $turnterm = $gameStor->turnterm; if($turnterm < 10){ $targetKillTurn = 30 / $turnterm; } else{ $targetKillTurn = 60 / $turnterm; } $me->setVar('killturn', $targetKillTurn); } } $me->applyDB($db); if($gameStor->turntime <= $gameStor->opentime){ //서버 가오픈시 할 수 있는 행동 if($me->getVar('npc') == 0){ $showDieImmediatelyBtn = true; if(addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, 2) <= TimeUtil::now()){ $availableDieImmediately = true; } } } ?>
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| =backButton()?> |
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