env = $gameStor->getValues(['startyear', 'year', 'month', 'turnterm', 'killturn', 'scenario', 'gold_rate', 'rice_rate', 'develcost']); $this->baseDevelCost = $this->env['develcost'] * 12; $this->general = $general; if ($general->getRawCity() === null) { $city = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $general->getCityID()); $general->setRawCity($city); } $this->city = $general->getRawCity(); $this->nation = $db->queryFirstRow( 'SELECT nation,level,capital,tech,gold,rice,rate,type,color,name,war FROM nation WHERE nation = %i', $general->getNationID() ) ?? [ 'nation' => 0, 'level' => 0, 'tech' => 0, 'gold' => 0, 'rice' => 0, 'type' => GameConst::$neutralNationType, 'color' => '#000000', 'name' => '재야', ]; $this->leadership = $general->getLeadership(true, true, true, true); $this->strength = $general->getStrength(true, true, true, true); $this->intel = $general->getIntel(true, true, true, true); $this->calcGenType(); $this->calcDiplomacyState(); } public function getGeneralObj(): General { return $this->general; } protected function calcGenType() { $leadership = $this->leadership; $strength = Util::valueFit($this->strength, 1); $intel = Util::valueFit($this->intel, 1); //무장 if ($strength >= $intel) { $genType = self::t무장; if ($intel >= $strength * 0.8) { //무지장 if (Util::randBool($intel / $strength / 2)) { $genType |= self::t지장; } } //지장 } else { $genType = self::t지장; if ($strength >= $intel * 0.8 && Util::randBool(0.2)) { //지무장 if (Util::randBool($strength / $intel / 2)) { $genType |= self::t무장; } } } //통솔 if ($leadership >= 40) { $genType |= self::t통솔장; } $this->genType = $genType; } protected function calcDiplomacyState() { $db = DB::db(); $nationID = $this->general->getNationID(); $env = $this->env; if (Util::joinYearMonth($env['year'], $env['month']) <= Util::joinYearMonth($env['startyear'] + 2, 5)) { $this->dipState = self::d평화; $this->attackable = false; return; } $frontStatus = $db->queryFirstField('SELECT max(front) FROM city WHERE nation=%i AND supply=1', $nationID); // 공격가능도시 있으면 $this->attackable = ($frontStatus !== null) ? $frontStatus : false; $warTarget = $db->queryAllLists( 'SELECT you, state FROM diplomacy WHERE me = %i AND (state = 0 OR (state = 1 AND term < 5))', $nationID ); $onWar = false; $warTargetNation = []; foreach ($warTarget as [$warNationID, $warState]) { if ($warState == 0) { $onWar = true; $warTargetNation[$warNationID] = 2; } else { $warTargetNation[$warNationID] = 1; } } $warTargetNation[0] = 0; $this->warTargetNation = $warTargetNation; $minWarTerm = $db->queryFirstField('SELECT min(term) FROM diplomacy WHERE me = %i AND state=1', $nationID); if ($minWarTerm === null) { $this->dipState = self::d평화; } else if ($minWarTerm > 8) { $this->dipState = self::d선포; } else if ($minWarTerm > 5) { $this->dipState = self::d징병; } else { $this->dipState = self::d직전; } if ($this->attackable) { //전쟁으로 인한 attackable인가? if ($onWar) { $this->dipState = self::d전쟁; } else { $this->dipState = self::d징병; } } } protected function do부대전방발령(LastTurn $lastTurn): ?NationCommand { return null; } protected function do부대후방발령(LastTurn $lastTurn): ?NationCommand { return null; } protected function do부대유저장후방발령(LastTurn $lastTurn): ?NationCommand { return null; } protected function do유저장후방발령(LastTurn $lastTurn): ?NationCommand { return null; } protected function do유저장전방발령(LastTurn $lastTurn): ?NationCommand { return null; } protected function doNPC후방발령(LastTurn $lastTurn): ?NationCommand { return null; } protected function doNPC전방발령(LastTurn $lastTurn): ?NationCommand { return null; } protected function do유저장긴급포상(LastTurn $lastTurn): ?NationCommand { return null; } protected function do유저장포상(LastTurn $lastTurn): ?NationCommand { return null; } protected function do유저장몰수(LastTurn $lastTurn): ?NationCommand { return null; } protected function doNPC긴급포상(LastTurn $lastTurn): ?NationCommand { return null; } protected function doNPC포상(LastTurn $lastTurn): ?NationCommand { return null; } protected function doNPC몰수(LastTurn $lastTurn): ?NationCommand { return null; } // 군주 행동 protected function do선포(LastTurn $lastTurn): ?NationCommand { $general = $this->general; if($general->getVar('level') < 12){ return null; } if($this->dipState !== self::d평화){ return null; } if($this->attackable){ return null; } $targetNationID = $this->findWarTarget(); if($targetNationID === null){ return null; } $cmd = buildNationCommandClass('che_선전포고', $general, $this->env, $lastTurn, [ 'destNationID' => $targetNationID ]); if(!$cmd->isRunnable()){ return null; } return $cmd; } protected function do천도(LastTurn $lastTurn): ?NationCommand { $general = $this->general; //천도를 한턴 넣었다면 계속 넣는다. if($lastTurn->getCommand() === 'che_천도'){ $cmd = buildNationCommandClass('che_천도', $general, $this->env, $lastTurn, $lastTurn->getArg()); if($cmd->isRunnable()){ return $cmd; } } /* 도시 점수 공식 sqrt(인구) * sqrt(모든 아국 도시까지의 거리의 합) * sqrt(내정률) 가장 높은 도시로 이동하되, 상위 25% 내에 들었다면 정지 */ //checkSupply()와 비슷하면서 다름 $db = DB::db(); $nationCityIDList = []; foreach($db->queryFirstColumn('SELECT city FROM nation WHERE nation = %i', $general->getNationID()) as $cityID){ $nationCityIDList[$cityID] = true; } //애초에 도시랄 것이 없음 if(count($nationCityIDList) <= 1){ return null; } $queue = new \SplQueue(); $capital = $this->nation['capital']; $cityList = [ $capital=>0 ]; $queue->enqueue($capital); $distanceList = [ ]; //수도와 연결된 도시 탐색 while(!$queue->isEmpty()){ $cityID = $queue->dequeue(); foreach(CityConst::byID($cityID)->path as $nextCityID){ if(!key_exists($cityID, $nationCityIDList)){ continue; } if(key_exists($cityID, $cityList)){ continue; } $cityList[$cityID] = 0; $queue->enqueue($nextCityID); } } $cityList = array_keys($cityList); //수도와 연결된 도시가 없음 if(count($cityList) == 1){ return null; } //기본 간선 foreach(array_keys($cityList) as $cityID){ $nearList = [$cityID=>0]; foreach(CityConst::byID($cityID)->path as $nextCityID){ if(!key_exists($nextCityID, $cityList)){ continue; } $nearList[$nextCityID] = 1; } $distanceList[$cityID] = $nearList; } //Floyd-Warshall foreach($cityList as $cityStop){ foreach($cityList as $cityFrom){ foreach($cityList as $cityTo){ if(!key_exists($cityStop, $distanceList[$cityFrom])){ continue; } if(!key_exists($cityTo, $distanceList[$cityStop])){ continue; } if(!key_exists($cityTo, $distanceList[$cityFrom])){ $distanceList[$cityFrom][$cityTo] = $distanceList[$cityFrom][$cityStop] + $distanceList[$cityStop][$cityTo]; continue; } $distanceList[$cityFrom][$cityTo] = min($distanceList[$cityFrom][$cityStop] + $distanceList[$cityStop][$cityTo], $distanceList[$cityFrom][$cityTo]); } } } $maxDistance = 0; foreach($distanceList as $cityID=>$subDistanceList){ $maxDistance = max($maxDistance, array_sum($subDistanceList)); } $cityScoreList = []; foreach($db->query('SELECT city, pop, agri, agri_max, comm, comm_max, secu, secu_max, def, def_max, wall, wall_max') as $city){ $cityID = $city['city']; $cityScoreList[$cityID] = sqrt($city['pop']) * $maxDistance / array_sum($distanceList[$cityID]) * sqrt( ($city['agri'] + $city['comm'] + $city['secu'] + $city['def'] + $city['wall']) / ($city['agri_max'] + $city['comm_max'] + $city['secu_max'] + $city['def_max'] + $city['wall_max']) ); } arsort($cityScoreList); $enoughLimit = ceil(count($cityScoreList) * 0.25); foreach(array_keys($cityScoreList) as $idx=>$cityID){ if($idx > $enoughLimit){ break; } if($idx === $capital){ return null; } } $finalCityID = Util::array_first_key($cityScoreList); $dist = $distanceList[$capital][$finalCityID]; $targetCityID = $finalCityID; if($dist > 1){ $candidates = []; foreach(CityConst::byID($capital)->path as $stopID){ if(!key_exists($stopID, $distanceList)){ continue; } if($distanceList[$stopID][$finalCityID] + 1 === $dist){ $candidates[] = $stopID; } } $targetCityID = Util::choiceRandom($candidates); } $cmd = buildNationCommandClass('che_천도', $general, $this->env, $lastTurn, [ 'destCityID'=>$targetCityID ]); if(!$cmd->isRunnable()){ return null; } return $cmd; } //일반장 행동 protected function do일반내정(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function do긴급내정(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function do전쟁내정(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function do금쌀구매(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function do징병(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function do전투준비(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } public function do소집해제(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function do출병(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function doNPC증여(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function doNPC헌납(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function do후방워프(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function do전방워프(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function do내정워프(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function do귀환(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function do임관(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function do집합(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function do건국(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function do선양(GeneralCommand $reservedCommand): ?GeneralCommand { return null; } protected function do중립(GeneralCommand $reservedCommand): GeneralCommand { return buildGeneralCommandClass(null, $this->general, $this->env); } public function chooseNationTurn(NationCommand $reservedCommand): NationCommand{ //TODO: NationTurn과 InstantNationTurn 구분 필요 $lastTurn = $reservedCommand->getLastTurn(); if($reservedCommand->isRunnable()){ return $reservedCommand; } foreach($this->nationPolicy->priority as $actionName){ /** @var ?NationCommand */ $result = $this->{'do'.$actionName}($lastTurn); if($result !== null){ return $result; } } return buildNationCommandClass(null, $this->general, $this->env, $this->general->getLastTurn()); } public function chooseInstantNationTurn(NationCommand $reservedCommand): ?NationCommand{ if($reservedCommand->isRunnable()){ return $reservedCommand; } foreach($this->nationPolicy->priority as $actionName){ /** @var ?NationCommand */ if(!key_exists($actionName, $this->nationPolicy::$availableInstantTurn)){ continue; } $result = $this->{'do'.$actionName}($reservedCommand); if($result !== null){ return $result; } } return buildNationCommandClass(null, $this->general, $this->env, $this->general->getLastTurn()); } public function chooseGeneralTurn(GeneralCommand $reservedCommand): GeneralCommand{ if($reservedCommand->isRunnable()){ return $reservedCommand; } foreach($this->nationPolicy->priority as $actionName){ /** @var ?GeneralCommand */ $result = $this->{'do'.$actionName}($reservedCommand); if($result !== null){ return $result; } } return $this->do중립($reservedCommand); } protected function chooseDevelopTurn(bool &$cityFull): array { $general = $this->general; $city = $this->city; $nation = $this->nation; $env = $this->env; $genType = $this->genType; $leadership = $this->leadership; $strength = $this->strength; $intel = $this->intel; $cityFull = false; $develRate = [ 'trust' => $city['trust'], 'pop' => $city['pop'] / $city['pop_max'], 'agri' => $city['agri'] / $city['agri_max'], 'comm' => $city['comm'] / $city['comm_max'], 'secu' => $city['secu'] / $city['secu_max'], 'def' => $city['def'] / $city['def_max'], 'wall' => $city['wall'] / $city['wall_max'], ]; // 우선 선정 if ($develRate['trust'] < 1 && Util::randBool($leadership / 60)) { return ['che_주민선정', null]; } $commandList = []; if ($genType & self::t무장) { if ($develRate['secu'] < 0.99) { $commandObj = buildGeneralCommandClass('che_치안강화', $general, $env); if ($commandObj->isRunnable()) { $commandList['che_치안강화'] = $strength / 3; if (in_array($city['front'], [1, 3])) { $commandList['che_치안강화'] /= 2; } } } if ($develRate['def'] < 0.99) { $commandObj = buildGeneralCommandClass('che_수비강화', $general, $env); if ($commandObj->isRunnable()) { $commandList['che_수비강화'] = $strength / 3; } } if ($develRate['wall'] < 0.99) { $commandObj = buildGeneralCommandClass('che_성벽보수', $general, $env); if ($commandObj->isRunnable()) { $commandList['che_성벽보수'] = $strength / 3; if (in_array($city['front'], [1, 3])) { $commandList['che_성벽보수'] /= 2; } } } } if ($genType & self::t지장) { if ($develRate['agri'] < 0.99) { $commandObj = buildGeneralCommandClass('che_농지개간', $general, $env); if ($commandObj->isRunnable()) { $commandList['che_농지개간'] = $intel / 2; if (in_array($city['front'], [1, 3])) { $commandList['che_농지개간'] /= 2; } } } if ($develRate['comm'] < 0.99) { $commandObj = buildGeneralCommandClass('che_상업투자', $general, $env); if ($commandObj->isRunnable()) { $commandList['che_상업투자'] = $intel / 2; if (in_array($city['front'], [1, 3])) { $commandList['che_상업투자'] /= 2; } } } if (!TechLimit($env['startyear'], $env['year'], $nation['tech'])) { $commandObj = buildGeneralCommandClass('che_기술연구', $general, $env); if ($commandObj->isRunnable()) { if (!TechLimit($env['startyear'], $env['year'], $nation['tech'] + 1000)) { //한등급 이상 뒤쳐져 있다면, 조금 더 열심히 하자. $commandList['che_기술연구'] = $intel; } else { $commandList['che_기술연구'] = $intel / 4; } } } } if ($genType & self::t통솔장) { if ($develRate['trust'] < 1) { $commandObj = buildGeneralCommandClass('che_주민선정', $general, $env); if ($commandObj->isRunnable()) { $commandList['che_주민선정'] = pow($leadership * 2, 1 / ($develRate['trust'] + 0.001)); } } if ($develRate['pop'] < 0.99) { $commandObj = buildGeneralCommandClass('che_정착장려', $general, $env); if ($commandObj->isRunnable()) { $commandList['che_정착장려'] = $leadership / 2; if (in_array($city['front'], [1, 3])) { $commandList['che_정착장려'] *= 2; } } } } if (!$commandList) { $cityFull = true; } $genCount = DB::db()->queryFirstField('SELECT count(no) FROM general'); $commandList['che_인재탐색'] = 500 / $genCount * 10; if (in_array($city['front'], [1, 3])) { $commandList['che_인재탐색'] /= 2; } $commandList['che_물자조달'] = ( (GameConst::$minNationalGold + GameConst::$minNationalRice + 24 * 5 * $env['develcost']) / Util::valueFit($nation['gold'] + $nation['rice'], (GameConst::$defaultGold + GameConst::$defaultRice) / 2)); return [Util::choiceRandomUsingWeight($commandList), null]; } public function chooseRecruitCrewType(): ?array { $general = $this->getGeneralObj(); $city = $this->city; $nation = $this->nation; $env = $this->env; $nationID = $general->getNationID(); $genType = $this->genType; $leadership = $this->leadership; $strength = $this->strength; $intel = $this->intel; $tech = $nation['tech']; $db = DB::db(); $raw = $general->getRaw(); $dex = [ GameUnitConst::T_FOOTMAN => sqrt($general->getVar('dex0') + 500), GameUnitConst::T_ARCHER => sqrt($general->getVar('dex10') + 500), GameUnitConst::T_CAVALRY => sqrt($general->getVar('dex20') + 500), GameUnitConst::T_WIZARD => sqrt($general->getVar('dex30') + 500), GameUnitConst::T_SIEGE => sqrt($general->getVar('dex40') + 500), ]; $cities = []; $regions = []; foreach ($db->queryAllLists('SELECT city, region FROM city WHERE nation = %i', $nationID) as [$cityID, $regionID]) { $cities[$cityID] = true; $regions[$regionID] = true; } $relYear = Util::valueFit($env['year'] - $env['startyear'], 0); $typesAll = []; if ($genType & self::t무장) { $types = []; foreach (GameUnitConst::byType(GameUnitConst::T_FOOTMAN) as $crewtype) { if ($crewtype->isValid($cities, $regions, $relYear, $tech)) { $score = $dex[GameUnitConst::T_FOOTMAN] * $crewtype->pickScore($tech); $types[] = [$crewtype->id, $score]; } } foreach (GameUnitConst::byType(GameUnitConst::T_ARCHER) as $crewtype) { if ($crewtype->isValid($cities, $regions, $relYear, $tech)) { $score = $dex[GameUnitConst::T_ARCHER] * $crewtype->pickScore($tech); $types[] = [$crewtype->id, $score]; } } foreach (GameUnitConst::byType(GameUnitConst::T_CAVALRY) as $crewtype) { if ($crewtype->isValid($cities, $regions, $relYear, $tech)) { $score = $dex[GameUnitConst::T_CAVALRY] * $crewtype->pickScore($tech); $types[] = [$crewtype->id, $dex[GameUnitConst::T_CAVALRY] + 500]; } } foreach ($types as [$crewtype, $score]) { $typesAll[] = [$crewtype, $score / count($types)]; } } if ($genType & self::t지장) { $types = []; foreach (GameUnitConst::byType(GameUnitConst::T_WIZARD) as $crewtype) { if ($crewtype->isValid($cities, $regions, $relYear, $tech)) { $score = $dex[GameUnitConst::T_WIZARD] * $crewtype->pickScore($tech); $types[] = [$crewtype->id, $score]; } } foreach ($types as [$crewtype, $score]) { $typesAll[] = [$crewtype, $score / count($types)]; } } if ($typesAll) { $type = Util::choiceRandomUsingWeightPair($types); } else { $type = GameUnitConst::DEFAULT_CREWTYPE; } //NOTE: 훈련과 사기진작은 '금만 사용한다'는 가정을 하고 있음 $obj훈련 = buildGeneralCommandClass('che_훈련', $general, $env); $obj사기진작 = buildGeneralCommandClass('che_사기진작', $general, $env); $gold = $general->getVar('gold'); $gold -= $obj훈련->getCost()[0] * 2; $gold -= $obj사기진작->getCost()[0] * 2; $cost = $general->getCrewTypeObj()->costWithTech($tech); $cost = $general->onCalcDomestic('징병', 'cost', $cost); $crew = intdiv($gold, $cost); $crew *= 100; return ['che_징병', [ 'crewType' => $type, 'amount' => $crew ]]; } public function getPayTurnCandidates(string $resName): array { $nation = $this->nation; $remainResource = ['gold' => $nation['gold'], 'rice' => $nation['rice']]; $candidateCommand = []; //무지장 포상 여부 if ($this->npcCivilGenerals && $this->npcCivilGenerals[0]->$resName < $this->baseDevelCost) { if ($this->remainResource[$resName] >= $this->baseDevelCost / 2) { $candidateCommand[] = [ ['che_포상', [ 'destGeneralID' => $this->npcCivilGenerals[0]->id, 'isGold' => $resName == 'gold', 'amount' => round($this->baseDevelCost, -2) ]], 1 ]; } } if ($this->npcWarGenerals) { $targetNpcWarGeneral = Util::array_first($this->npcWarGenerals); $crewtype = GameUnitConst::byID($targetNpcWarGeneral->crewtype); //징병 2바퀴? $reqMoney = $crewtype->costWithTech($this->nation['tech'], $targetNpcWarGeneral->leadership) * 2.2; $enoughMoney = $reqMoney * 2; if ($targetNpcWarGeneral->$resName < $reqMoney) { //국고 1/5과 '충분한 금액'의 기하평균 $payAmount = sqrt(($enoughMoney - $targetNpcWarGeneral->$resName) * ($remainResource[$resName] / 5)); if ($remainResource[$resName] >= $payAmount / 2) { $candidateCommand[] = [ ['che_포상', [ 'destGeneralID' => $targetNpcWarGeneral->id, 'isGold' => $resName == 'gold', 'amount' => $payAmount ]], 2 ]; } } } if ($this->userGenerals) { $targetUserGeneral = Util::array_first($this->userGenerals); $reqMoney = $crewtype->costWithTech($this->nation['tech'], $targetNpcWarGeneral->leadership) * 2 * 4 * 1.1; if ($this->env['year'] > $this->env['startyear'] + 5) { $reqMoney = max($reqMoney, 21000); } $enoughMoney = $reqMoney * 1.5; if ($targetNpcWarGeneral->$resName < $reqMoney) { //국고와 '충분한 금액'의 기하평균 $payAmount = sqrt(($enoughMoney - $targetNpcWarGeneral->$resName) * $remainResource[$resName]); if ($remainResource[$resName] >= $payAmount / 2) { $candidateCommand[] = [ ['che_포상', [ 'destGeneralID' => $targetNpcWarGeneral->id, 'isGold' => $resName == 'gold', 'amount' => $payAmount ]], 2 ]; } } } if (is_array($this->npcCivilGenerals)) { $targetNpcCivilGeneral = Util::array_last($this->npcCivilGenerals ?? []); $tooMuchMoney = $this->baseDevelCost * 2.5; $enoughMoney = $this->baseDevelCost * 1.5; if ($targetNpcCivilGeneral->$resName >= $tooMuchMoney) { $returnAmount = $targetNpcCivilGeneral->$resName - $enoughMoney; $candidateCommand[] = [ ['che_몰수', [ 'destGeneralID' => $targetNpcCivilGeneral->id, 'isGold' => $resName == 'gold', 'amount' => $returnAmount ]], 3 ]; } } return $candidateCommand; } public function old_chooseNationTurn($command, $arg): array { $generalObj = $this->getGeneralObj(); //NOTE: 수뇌 턴에서는 general과 city이름의 충돌 가능성이 있음 $env = $this->env; $chiefID = $generalObj->getID(); $nationID = $generalObj->getNationID(); $nation = $this->nation; $db = DB::db(); if ($generalObj->getVar('npc') == 5) { return [$command, $arg]; } if ($command && $command != '휴식') { return [$command, $arg]; } if ($this->nation['level'] == 0) { return ['휴식', null]; } if ($generalObj->getVar('level') == 12 && $this->dipState == self::d평화 && !$this->attackable) { $targetNationID = $this->findWarTarget(); if ($targetNationID !== null) { return ['che_선전포고', ['destNationID' => $targetNationID]]; } } $nationCities = []; $frontCitiesID = []; $frontImportantCitiesID = []; $supplyCitiesID = []; $backupCitiesID = []; $tech = getTechCost($nation['tech']); foreach ($db->query('SELECT * FROM city WHERE nation = %i', $nationID) as $nationCity) { $nationCity['generals'] = []; $cityID = $nationCity['city']; $dev = ($nationCity['agri'] + $nationCity['comm'] + $nationCity['secu'] + $nationCity['def'] + $nationCity['wall']) / ($nationCity['agri'] + $nationCity['comm'] + $nationCity['secu'] + $nationCity['def'] + $nationCity['wall']); $dev += $nationCity['pop'] / $nationCity['pop_max']; $dev /= 50; $nationCity['dev'] = $dev; $nationCities[$cityID] = $nationCity; if ($nationCity['supply']) { $supplyCitiesID[] = $cityID; if ($nationCity['front']) { $frontCitiesID[] = $cityID; if ($nationCity['officer4']) { $frontImportantCitiesID[] = $cityID; } } else { $backupCitiesID[] = $cityID; } } } Util::shuffle_assoc($nationCities); shuffle($frontCitiesID); shuffle($supplyCitiesID); assert($supplyCitiesID); $commandList = []; $userGenerals = []; $lostGenerals = []; $npcCivilGenerals = []; $npcWarGenerals = []; foreach ($db->query('SELECT `no`, nation, city, npc, `gold`, `rice`, leadership, `strength`, intel, killturn, crew, train, atmos, `level`, troop FROM general WHERE nation = %i', $nationID) as $rawNationGeneral) { $nationGeneral = (object) $rawNationGeneral; $cityID = $nationGeneral->city; $generalID = $nationGeneral->no; if ($generalID == $chiefID) { continue; } if (key_exists($cityID, $nationCities)) { $nationCities[$cityID]['generals'][] = $nationGeneral; if (!$nationCities[$cityID]['supply']) { $lostGenerals[] = $nationGeneral; } } else { $lostGenerals[] = $nationGeneral; } if ($nationGeneral->npc < 2 && $nationGeneral->killturn >= 5) { $userGenerals[] = $nationGeneral; } else if ($nationGeneral->leadership >= 40 && $nationGeneral->killturn >= 5) { $npcWarGenerals[] = $nationGeneral; } else { //삭턴이 몇 안남은 장수는 '내정장 npc'로 처리 $npcCivilGenerals[] = $nationGeneral; } $nationGenerals[$generalID] = $nationGeneral; } Util::shuffle_assoc($nationGenerals); $this->nationGenerals = $nationGenerals; $this->npcCivilGenerals = $npcCivilGenerals; $this->npcWarGenerals = $npcWarGenerals; shuffle($lostGenerals); $this->lostGenerals = $lostGenerals; uasort($nationCities, function ($lhs, $rhs) { //키 순서를 지키지 않지만, 원래부터 random order를 목표로 하므로 크게 신경쓰지 않는다. return count($lhs['generals']) <=> count($rhs['generals']); }); //타 도시에 있는 '유저장' 발령 foreach ($lostGenerals as $lostGeneral) { if ($lostGeneral->npc < 2) { if (in_array($this->dipState, [self::d직전, self::d전쟁]) && $frontCitiesID) { $selCityID = Util::choiceRandom($frontCitiesID); } else { $selCityID = Util::choiceRandom($supplyCitiesID); } $commandList[] = [['che_발령', ['destGeneralID' => $lostGeneral->no, 'destCityID' => $selCityID]], 200]; } } $resName = Util::choiceRandom(['gold', 'rice']); usort($userGenerals, function ($lhs, $rhs) use ($resName) { return $lhs->$resName <=> $rhs->$resName; }); usort($npcWarGenerals, function ($lhs, $rhs) use ($resName) { return $lhs->$resName <=> $rhs->$resName; }); usort($npcCivilGenerals, function ($lhs, $rhs) use ($resName) { return $lhs->$resName <=> $rhs->$resName; }); $avgUserRes = 0; foreach ($userGenerals as $userGeneral) { $avgUserRes += $userGeneral->$resName; } $avgUserRes /= max(1, count($userGenerals)); $avgNpcWarRes = 0; foreach ($npcWarGenerals as $npcWarGeneral) { $avgNpcWarRes += $npcWarGeneral->$resName; } $avgNpcWarRes /= max(1, count($npcWarGenerals)); $avgNpcCivilRes = 0; foreach ($npcCivilGenerals as $npcCivilGeneral) { $avgNpcCivilRes += $npcCivilGeneral->$resName; } $avgNpcCivilRes /= max(1, count($npcCivilGenerals)); //금쌀이 부족한 '유저장' 먼저 포상 while ($nation[$resName] > ($resName == 'gold' ? 1 : 2) * 3000 && $userGenerals) { $isWarUser = null; foreach ($userGenerals as $compUser) { if ($compUser->leadership >= 50) { $isWarUser = true; break; } if (Util::randBool(0.2)) { $isWarUser = false; break; } } if ($isWarUser === null) { break; } $compRes = $compUser->$resName; $work = false; if (!$isWarUser) { $work = false; } else if ($compRes < $avgNpcWarRes * 3) { $work = true; } elseif ($compRes < $avgNpcCivilRes * 4) { $work = true; } if ((($isWarUser || $resName == 'gold') && $compUser->$resName < 21000) || ($compUser->$resName < 5000)) { if ($work) { //TODO: 새로 구현한 코드로 이전 $amount = min(GameConst::$maxIncentiveAmount, intdiv(($nation[$resName] - ($resName == 'rice' ? (GameConst::$baserice) : (GameConst::$basegold))), 3000) * 1000 + 1000); $commandList[] = [['che_포상', [ 'destGeneralID' => $userGenerals[0]->no, 'isGold' => $resName == 'gold', 'amount' => $amount ]], 10]; // 금,쌀 1000단위 포상 } else { $amount = min(GameConst::$maxIncentiveAmount, intdiv(($nation[$resName] - ($resName == 'rice' ? (GameConst::$baserice) : (GameConst::$basegold))), 5000) * 1000 + 1000); $commandList[] = [['che_포상', [ 'destGeneralID' => $userGenerals[0]->no, 'isGold' => $resName == 'gold', 'amount' => $amount ]], 1]; // 금,쌀 1000단위 포상 } } break; } $minRes = $env['develcost'] * 24 * $tech; if ($nation[$resName] < ($resName == 'gold' ? 1 : 2) * 3000) { // 몰수 // 몰수 대상 $compUser = Util::array_last($userGenerals); $compNpcWar = Util::array_last($npcWarGenerals); $compNpcCivil = Util::array_last($npcCivilGenerals); $compUserRes = $compUser ? $compUser->$resName : 0; $compNpcWarRes = $compNpcWar ? $compNpcWar->$resName * 5 : 0; $compNpcCivilRes = $compNpcCivil ? $compNpcCivil->$resName * 10 : 0; [$compRes, $targetGeneral] = max( [$compNpcCivilRes, $compNpcCivil], [$compNpcWarRes, $compNpcWar], [$compUserRes, $compUser] ); if ($targetGeneral) { if ($targetGeneral === $compNpcCivil) { $amount = Util::round($targetGeneral->$resName - $minRes * 3, -2); } else { $amount = min(10000, intdiv($targetGeneral->$resName, 5000) * 1000 + 1000); } if ($amount > 0) { $commandList[] = [['che_몰수', [ 'destGeneralID' => $targetGeneral->no, 'isGold' => $resName == 'gold', 'amount' => $amount ]], 3]; } } } else { // 포상 $compNpcWar = Util::array_first($npcWarGenerals); $compNpcCivil = null; foreach ($npcCivilGenerals as $npcCivil) { if ($npcCivil->npc == 5) { continue; } $compNpcCivil = $npcCivil; break; } if ($compNpcWar && $compNpcWar->$resName < 21000) { $amount = min(100, intdiv(($nation[$resName] - ($resName == 'rice' ? (GameConst::$baserice) : (GameConst::$basegold))), 5000) * 10 + 10) * 100; $commandList[] = [['che_몰수', [ 'destGeneralID' => $compNpcWar->no, 'isGold' => $resName == 'gold', 'amount' => $amount ]], 3]; } if ($compNpcCivil && $compNpcCivil->$resName < $minRes) { $amount = intdiv($minRes + 99, 100); $commandList[] = [['che_몰수', [ 'destGeneralID' => $compNpcCivil->no, 'isGold' => $resName == 'gold', 'amount' => $amount ]], 2]; } } //고립 도시 장수 발령 foreach ($lostGenerals as $lostGeneral) { if ($lostGeneral->npc < 2) { //고립 유저 장수는 이미 세팅했음 continue; } if (in_array($this->dipState, [self::d직전, self::d전쟁]) && $frontCitiesID) { $selCityID = Util::choiceRandom($frontCitiesID); } else { $selCityID = Util::choiceRandom($supplyCitiesID); } //고립된 장수가 많을 수록 발령 확률 증가 $commandList[] = [['che_발령', [ 'destGeneralID' => $lostGeneral->no, 'destCityID' => $selCityID ]], sqrt(count($lostGenerals)) * 10]; } // 평시엔 균등 발령만 if (in_array($this->dipState, [self::d평화, self::d선포]) && count($supplyCitiesID) > 1) { $targetCity = null; $minCity = null; $maxCity = null; $maxDevCity = null; foreach ($nationCities as $nationCity) { if ($nationCity['dev'] >= 95) { continue; } if ($nationCity['supply']) { $minCity = $nationCity; break; } } //reverse_order T_T $maxCity = end($nationCities); if (!$minCity) { $minCity = $maxCity; } while ($maxCity['city'] !== $minCity['city']) { if ($nationCity['supply']) { break; } $maxCity = prev($nationCities); } foreach ($nationCities as $nationCity) { if ($nationCity['city'] == $maxCity['city']) { break; } if (!$nationCity['supply']) { continue; } if ($nationCity['dev'] < 70) { $targetCity = $nationCity; break; } } foreach ($nationCities as $nationCity) { if (!$nationCity['supply']) { continue; } if (count($nationCity['generals']) == 0) { continue; } if ($maxDevCity === null || $maxDevCity['dev'] < $nationCity['dev']) { $maxDevCity = $nationCity; } } if ($targetCity === null || (count($targetCity['generals']) >= count($maxCity['generals']) - 1)) { $targetCity = $minCity; } if ($maxDevCity['dev'] >= 95 && $targetCity['city'] != $maxDevCity['city'] && $targetCity['dev'] <= 70) { $targetGeneral = Util::choiceRandom($maxDevCity['generals']); if ($targetGeneral->troop != 0) { $commandList[] = [['che_발령', [ 'destGeneralID' => $targetGeneral->no, 'destCityID' => $targetCity['city'] ]], 2]; } } if (count($targetCity['generals']) < count($maxCity['generals']) - 2) { //세명 이상 차이나야 함 $targetGeneral = Util::choiceRandom($maxCity['generals']); if ($targetGeneral->npc == 5) { } else if ($targetGeneral->npc >= 2 || $maxCity['dev'] >= 95 && $targetGeneral->troop == 0) { //유저장은 의도가 있을 것이므로 삽나지 않는 이상 발령 안함! $commandList[] = [['che_발령', [ 'destGeneralID' => $targetGeneral->no, 'destCityID' => $targetCity['city'] ]], 5]; } } } // 병사있고 쌀있고 후방에 있는 장수 if ($frontCitiesID) { $workRemain = 3; foreach ($nationGenerals as $nationGeneral) { $generalCity = $nationCities[$nationGeneral->city] ?? null; if (!$generalCity) { continue; } if ($nationGeneral->crew < 2000) { continue; } if ($nationGeneral->rice < 700 * $tech) { continue; } if ($generalCity['front']) { continue; } if ($nationGeneral->train * $nationGeneral->atmos < 75 * 75) { continue; } if ($nationGeneral->troop != 0) { continue; } $score = 5; if ($nationGeneral->npc < 2) { $score *= 4; } if (Util::randBool(0.3) && $frontImportantCitiesID) { $targetCityID = Util::choiceRandom($frontImportantCitiesID); } else { $targetCityID = Util::choiceRandom($frontCitiesID); } $command = ['che_발령', [ 'destGeneralID' => $nationGeneral->no, 'destCityID' => $targetCityID ]]; if ($nationGeneral->npc < 2 && ($workRemain & 2)) { $workRemain ^= 2; $commandList[] = [$command, $score]; } else if ($nationGeneral->npc >= 2 && ($workRemain & 1)) { $workRemain ^= 1; $commandList[] = [$command, $score]; } if ($workRemain <= 0) { break; } } } //병사 없고 인구없는 전방에 있는 장수 if ($frontCitiesID && $backupCitiesID) { $workRemain = 3; foreach ($nationGenerals as $nationGeneral) { $generalCity = $nationCities[$nationGeneral->city] ?? null; if (!$generalCity) { continue; } if ($nationGeneral->crew >= 1000) { continue; } if ($nationGeneral->rice < 700 * $tech) { continue; } if (!$generalCity['front']) { continue; } if ($generalCity['pop'] - 33000 > $nationGeneral->leadership) { continue; } if ($nationGeneral->troop != 0) { continue; } $score = 5; if ($nationGeneral->npc < 2) { $score *= 4; } $popTrial = 5; for ($popTrial = 0; $popTrial < 5; $popTrial++) { $targetCity = $nationCities[Util::choiceRandom($backupCitiesID)]; if ($targetCity['pop'] < 33000 + $nationGeneral->leadership) { continue; } if (Util::randBool($targetCity['pop'] / $targetCity['pop_max'])) { break; } } $command = ['che_발령', [ 'destGeneralID' => $nationGeneral->no, 'destCityID' => $targetCity['city'] ]]; if ($nationGeneral->npc < 2 && ($workRemain & 2)) { $workRemain ^= 2; $commandList[] = [$command, $score]; } else if ($nationGeneral->npc >= 2 && ($workRemain & 1)) { $workRemain ^= 1; $commandList[] = [$command, $score]; } if ($workRemain <= 0) { break; } } } if (!$commandList) return ['휴식', null]; return Util::choiceRandomUsingWeightPair($commandList); } public function chooseNeutralTurn(): array { $general = $this->getGeneralObj(); $city = $this->city; $env = $this->env; $db = DB::db(); $arg = null; // 오랑캐는 바로 임관 if ($general->getVar('npc') == 9) { $rulerNation = $db->queryFirstField( 'SELECT nation FROM general WHERE `level`=12 AND npc=9 and nation not in %li ORDER BY RAND() limit 1', $general->getAuxVar('joinedNations') ?? [0] ); if ($rulerNation) { return ['che_임관', ['destNationID' => $rulerNation]]; } return ['che_견문', null]; } switch (Util::choiceRandomUsingWeight([ '임관' => 11.4, '거병_견문' => 40, '이동' => 20, '기타' => 28.6 ])) { //임관 case '임관': $available = true; if ($env['startyear'] + 3 > $env['year']) { //초기 임관 기간에서는 국가가 적을수록 임관 시도가 적음 $nationCnt = $db->queryFirstField('SELECT count(nation) FROM nation'); $notFullNationCnt = $db->queryFirstField('SELECT count(nation) FROM nation WHERE gennum < %i', GameConst::$initialNationGenLimit); if ($nationCnt == 0 || $notFullNationCnt == 0) { $available = false; } else if (Util::randBool(pow(1 / $nationCnt / pow($notFullNationCnt, 3), 1 / 4))) { //국가가 1개일 경우에는 '임관하지 않음' $available = false; } } if ($general->getVar('affinity') == 999 || !$available) { $command = 'che_견문'; //견문 } else { //랜임 커맨드 입력. $command = 'che_랜덤임관'; $arg = [ 'destNationIDList' => [] ]; } break; case '거병_견문': //거병이나 견문 // 초반이면서 능력이 좋은놈 위주로 1.4%확률로 거병 $prop = Util::randF() * (GameConst::$defaultStatNPCMax + GameConst::$chiefStatMin) / 2; $ratio = ($general->getVar('leadership') + $general->getVar('strength') + $general->getVar('intel')) / 3; if ($env['startyear'] + 2 > $env['year'] && $prop < $ratio && Util::randBool(0.014) && $general->getVar('makelimit') == 0) { //거병 $command = 'che_거병'; } else { //견문 $command = 'che_견문'; } break; case '이동': //이동 $paths = array_keys(CityConst::byID($city['city'])->path); $command = 'che_이동'; $arg = ['destCityID' => Util::choiceRandom($paths)]; break; default: $command = 'che_견문'; break; } return [$command, $arg]; } protected function chooseEndOfNPCTurn(): array { $general = $this->getGeneralObj(); $city = $this->city; $nation = $this->nation; if ($general->getVar('gold') + $general->getVar('rice') == 0) { return ['che_물자조달', null]; } [$baseArmGold, $baseArmRice] = $this->getBaseArmCost(); if ( $this->dipState == self::d전쟁 && $general->getVar('killturn') > 2 && $general->getVar('gold') >= $baseArmGold / 3 && $general->getVar('rice') >= $baseArmRice && $general->getVar('crew') >= $general->getLeadership(false) / 3 ) { //사망 직전 마지막 불꽃 $trainAndAtmos = $general->getVar('train') + $general->getVar('atmos'); if ( $trainAndAtmos >= 180 && $city['front'] >= 2 && $general->getVar('rice') >= $baseArmRice && $nation['war'] == 0 ) { return $this->processAttack(); } if (180 >= $trainAndAtmos && $trainAndAtmos >= 160) { if ($general->getVar('train') < 80) { return ['che_훈련', null]; } else { return ['che_사기진작', null]; } } } if ($general->getVar('gold') >= $general->getVar('rice')) { return ['che_헌납', ['isGold' => true, 'amount' => GameConst::$maxResourceActionAmount]]; } else { return ['che_헌납', ['isGold' => false, 'amount' => GameConst::$maxResourceActionAmount]]; } } public function old_chooseGeneralTurn($command, $arg): array { $general = $this->getGeneralObj(); $city = $this->city; $nation = $this->nation; $env = $this->env; $cityID = $general->getCityID(); $nationID = $general->getNationID(); $genType = $this->genType; $leadership = $this->leadership; $strength = $this->strength; $intel = $this->intel; $startYear = $env['startyear']; $year = $env['year']; $month = $env['month']; $db = DB::db(); if ($general->getVar('npc') == 5) { if ($nationID == 0 && $general->getVar('killturn') > 1) { $command = '휴식'; //휴식 $arg = null; $general->setVar('killturn', 1); } else if ($general->getVar('level') == 12) { $command = 'che_선양'; $arg = [ 'destGeneralID' => $db->queryFirstField('SELECT `no` FROM general WHERE nation = %i AND npc != 5 ORDER BY RAND() LIMIT 1', $general->getNationID()) ]; } else { $command = 'che_집합'; //집합 $arg = []; $general->setVar('killturn', rand(70, 75)); //NOTE: 부대 편성에 보여야 하므로 이것만 DB에 직접 접근함. $db->update('general_turn', [ 'action' => 'che_집합', 'arg' => '{}', 'brief' => '집합' ], 'general_ID=%i AND turn_idx < 6', $general->getID()); } return [$command, $arg]; } //특별 메세지 있는 경우 출력 하루 4번 $term = $env['turnterm']; if ($general->getVar('npcmsg') && Util::randBool($term / (6 * 60))) { $src = new MessageTarget( $general->getID(), $general->getVar('name'), $general->getVar('nation'), $nation['name'], $nation['color'], GetImageURL($general->getVar('imgsvr'), $general->getVar('picture')) ); $msg = new Message( Message::MSGTYPE_PUBLIC, $src, $src, $general->getVar('npcmsg'), new \DateTime(), new \DateTime('9999-12-31'), [] ); $msg->send(); } if ($command && $command != '휴식') { return [$command, $arg]; } if ($general->getVar('level') == 0) { return $this->chooseNeutralTurn(); } $techCost = getTechCost($nation['tech']); if ($general->getVar('defence_train') < 80) { $general->setVar('defence_train', 80); } if ($general->getVar('level') == 12) { $turn = $this->processLordTurn(); if ($turn !== null) { return $turn; } } if ($general->getVar('killturn') < 5) { return $this->chooseEndOfNPCTurn(); } if ($general->getVar('injury') > 10) { return ['che_요양', null]; } if ($nation['level'] == 0) { //아직 건국을 안했다. if ($startYear + 3 <= $year) { return ['che_하야', null]; } if (Util::randBool(0.2)) { return ['che_견문', null]; } else { return ['che_물자조달', null]; } } if ($city['nation'] != $nationID || !$city['supply']) { return ['che_귀환', null]; } [$baseArmGold, $baseArmRice] = $this->getBaseArmCost(); if ($nation['rice'] < 2000) { if (($genType & self::t통솔장) && $general->getVar('rice') > $baseArmRice) { return ['che_헌납', ['isGold' => false, 'amount' => Util::toInt(($general->getVar('rice') - $baseArmRice) / 2)]]; } else if (!($genType & self::t통솔장)) { return ['che_헌납', ['isGold' => false, 'amount' => Util::toInt($general->getVar('rice') / 2)]]; } } if ($genType & self::t통솔장) { $warTurn = $this->processWar(); if ($warTurn !== null) { return $warTurn; } if ($general->getVar('rice') < $baseArmRice && $general->getVar('gold') >= $baseArmGold * 3) { return [ 'che_군량매매', [ 'buyRice' => true, 'amount' => Util::toInt($general->getVar('gold') - $baseArmGold) ] ]; } if ($general->getVar('gold') < $baseArmGold && $general->getVar('gold') >= $baseArmRice * 3) { return [ 'che_군량매매', [ 'buyRice' => false, 'amount' => Util::toInt($general->getVar('rice') - $baseArmRice) ] ]; } } else { if ($general->getVar('rice') < $this->baseDevelCost && $general->getVar('gold') >= $this->baseDevelCost * 3) { return [ 'che_군량매매', [ 'buyRice' => true, 'amount' => Util::toInt($general->getVar('gold') - $this->baseDevelCost) ] ]; } if ($general->getVar('gold') < $this->baseDevelCost && $general->getVar('gold') >= $this->baseDevelCost * 3) { return [ 'che_군량매매', [ 'buyRice' => false, 'amount' => Util::toInt($general->getVar('rice') - $this->baseDevelCost) ] ]; } } $cityFull = false; $developTurn = $this->chooseDevelopTurn($cityFull); if ($cityFull && Util::randBool(0.2)) { $moveRawCities = $db->query('SELECT city,front,(pop/10+agri+comm+secu+def+wall)/(pop_max/10+agri_max+comm_max+secu_max+def_max+wall_max)*100 as dev, officer3 FROM city WHERE nation=%i', $nationID); $moveCities = []; foreach ($moveRawCities as $moveCity) { $moveCityID = $moveCity['city']; if ($moveCity['dev'] > 99) { continue; } $score = 1 / $moveCity['dev']; if ($moveCity['officer3']) { $score *= 1.3; } $moveCities[$moveCityID] = $score; } if ($moveCities) { return ['che_NPC능동', [ 'optionText' => '순간이동', 'destCityID' => Util::choiceRandomUsingWeight($moveCities), ]]; } } return $developTurn; } protected function getBaseArmCost() { //총 통솔의 절반을 징병하는 것을 기준으로 함 $general = $this->getGeneralObj(); $tech = $this->nation['tech']; $crewType = $general->getCrewTypeObj(); $baseArmCost = $crewType->costWithTech( $tech, $general->getLeadership(false) * 50 ); //기본 병종 $baseArmCost = $general->onCalcDomestic('징병', 'cost', $baseArmCost); $baseArmRice = $general->getLeadership(false) / 2 * $crewType->rice * getTechCost($tech); if ($general->getRankVar('deathcrew') > 500 && $general->getRankVar('killcrew') > 500) { $baseArmRice *= $general->getRankVar('killcrew') / $general->getRankVar('deathcrew'); } return [$baseArmCost, $baseArmRice]; } protected function processWar(): ?array { $db = DB::db(); $general = $this->getGeneralObj(); if (!$this->attackable && $this->dipState == self::d평화) { if ($this->dipState == self::d평화 && $general->getVar('crew') >= 1000 && Util::randBool(0.25)) { return ['che_소집해제', null]; } return null; } $city = $this->city; $nation = $this->nation; $cityID = $city['city']; $nationID = $nation['nation']; $env = $this->env; [$baseArmGold, $baseArmRice] = $this->getBaseArmCost(); if ($general->getVar('rice') <= $baseArmRice) { return null; } if ( ($city['front'] > 0 && $city['trust'] < 60) || ($city['front'] == 0 && $city['trust'] < 95) ) { return ['che_주민선정', null]; } if ($general->getVar('crew') < 1000) { if ($general->getVar('gold') <= $baseArmGold) { //반징도 불가? 내정 return null; } $sumLeadershipInCity = $db->queryFirstField('SELECT sum(leadership) FROM general WHERE nation = %i AND city = %i AND leadership > 40', $nationID, $cityID); if ( $sumLeadershipInCity > 0 && $city['pop'] > 30000 + $general->getLeadership(false) * 100 * 1.3 && Util::randBool(($city['pop'] - 30000) / $sumLeadershipInCity * 100) ) { return $this->chooseRecruitCrewType(); } $recruitableCityList = $db->queryAllLists( 'SELECT city, (pop - 30000) as relPop FROM city WHERE nation = %i AND pop > %i AND supply = 1', $nationID, 30000 + $general->getLeadership(false) * 100 ); if (!$recruitableCityList) { //징병 가능한 도시가 없구려 return ['che_정착장려', null]; } return ['che_NPC능동', [ 'optionText' => '순간이동', 'destCityID' => Util::choiceRandomUsingWeightPair($recruitableCityList), ]]; } if ( $general->getVar('train') >= 90 && $general->getVar('atmos') >= 90 ) { //출병 가능! if ( $this->attackable && $env['year'] >= $env['startyear'] + 3 && $city['front'] >= 2 && $nation['war'] == 0 ) { return $this->processAttack(); } if ($city['front'] > 0) { //전방에 훈사까지 완료되어있으면 내정을 해야.. return null; } $frontCities = $db->query('SELECT city, front, officer4 FROM city WHERE nation=%i AND front > 0 AND supply = 1', $nationID); if (!$frontCities) { //접경이 아직 없음 return null; } $nearCities = []; $attackableCities = []; foreach ($frontCities as $frontCity) { $frontCityID = $frontCity['city']; $score = 0.2; if ($frontCity['front'] > 1 && $frontCity['officer4']) { $score += 3; } $attackableCities[$frontCityID] = $score; foreach (array_keys(CityConst::byID($frontCityID)->path) as $nearCity) { if (!key_exists($nearCity, $nearCities)) { $nearCities[$nearCity] = [$frontCityID]; } else { $nearCities[$nearCity][] = $frontCityID; } } } foreach ($db->query( 'SELECT city FROM city WHERE nation IN %li AND city IN %li', array_keys($this->warTargetNation), array_keys($nearCities) ) as $targetCity) { $targetCityID = $targetCity['city']; foreach ($nearCities[$targetCityID] as $attackableCity) { $attackableCities[$attackableCity] += 1; } } if ($attackableCities) { return ['che_NPC능동', [ 'optionText' => '순간이동', 'destCityID' => Util::choiceRandomUsingWeight($attackableCities), ]]; } } if ($general->getVar('train') < 90) { $turnObj = buildGeneralCommandClass('che_훈련', $general, $env, null); [$reqGold, $reqRice] = $turnObj->getCost(); if ($general->getVar('gold') >= $reqGold && $general->getVar('rice') >= $reqRice) { return ['che_훈련', null]; } } if ($general->getVar('atmos') < 90) { $turnObj = buildGeneralCommandClass('che_사기진작', $general, $env, null); [$reqGold, $reqRice] = $turnObj->getCost(); if ($general->getVar('gold') >= $reqGold && $general->getVar('rice') >= $reqRice) { return ['che_사기진작', null]; } } //훈사할 금조차도 없다고..? 아마 쌀을 팔아야 할 것. return null; } protected function processAttack(): array { $general = $this->getGeneralObj(); $city = $this->city; $nation = $this->nation; $cityID = $city['city']; $nationID = $nation['nation']; $db = DB::db(); if ($city['front'] <= 1) { throw new \RuntimeException('출병 불가' . $cityID); } $attackableNations = []; foreach ($this->warTargetNation as $targetNationID => $state) { if ($state == 1) { continue; } $attackableNations[] = $targetNationID; } $nearCities = array_keys(CityConst::byID($cityID)->path); $attackableCities = $db->queryFirstColumn( 'SELECT city FROM city WHERE nation IN %li AND city IN %li', $attackableNations, $nearCities ); if (count($attackableCities) == 0) { throw new \RuntimeException('출병 불가' . $cityID . var_export($attackableNations, true) . var_export($nearCities, true)); } return ['che_출병', ['destCityID' => Util::choiceRandom($attackableCities)]]; } protected function proceessNeutralLordTurn(): array { $db = DB::db(); $general = $this->getGeneralObj(); $city = $this->city; $nation = $this->nation; $env = $this->env; $startYear = $env['startyear']; $year = $env['year']; $month = $env['month']; if ($startYear + 2 <= $year) { return ['che_해산', null]; } if ($city['nation'] == 0 && ($city['level'] == 5 || $city['level'] == 6)) { $nationType = Util::choiceRandom(GameConst::$availableNationType); $nationColor = Util::choiceRandom(array_keys(GetNationColors())); return ['che_건국', [ 'nationName' => "㉿" . mb_substr($general->getName(), 1), 'nationType' => $nationType, 'colorType' => $nationColor ]]; } //모든 공백지 조사 $lordCities = $db->queryFirstColumn('SELECT city.city FROM general LEFT JOIN city ON general.city = city.city WHERE general.level = 12 AND city.nation != 0'); $nationCities = $db->queryFirstColumn('SELECT city FROM city WHERE nation != 0'); $occupiedCities = []; foreach ($lordCities as $tCityId) { $occupiedCities[$tCityId] = 2; } foreach ($nationCities as $tCityId) { $occupiedCities[$tCityId] = 1; } $targetCity = []; //NOTE: 최단 거리가 현재 도시에서 '어떻게 가야' 가장 짧은지 알 수가 없으므로, 한칸 간 다음 계산하기로 foreach (array_keys(CityConst::byID($general->getVar('city'))->path) as $nearCityID) { if (CityConst::byID($nearCityID)->level < 4) { $targetCity[$nearCityID] = 0.5; } else if (!key_exists($nearCityID, $occupiedCities)) { $targetCity[$nearCityID] = 2; } else { $targetCity[$nearCityID] = 0; } $distanceFrom = searchDistance($nearCityID, 4, true); foreach ($distanceFrom as $distance => $distCities) { foreach ($distCities as $distCity) { if (key_exists($distCity, $occupiedCities)) { continue; } if (CityConst::byID($distCity)->level < 4) { continue; } $targetCity[$nearCityID] += 1 / (2 ** $distance); } } } return ['che_이동', ['destCityID' => Util::choiceRandomUsingWeight($targetCity)]]; } protected function processLordTurn(): ?array { $general = $this->getGeneralObj(); $city = $this->city; $nation = $this->nation; $env = $this->env; $year = $env['year']; $month = $env['month']; if ($general->getVar('npc') == 9 && $this->dipState == self::d평화 && !$this->attackable) { if ($nation['level'] == 0) { return ['che_해산', null]; } else { return ['che_방랑', null]; } } if (in_array($month, [1, 4, 7, 10])) { $this->calcPromotion(); } else if ($month == 12) { $this->calcTexRate(); $this->calcGoldBillRate(); } else if ($month == 6) { $this->calcTexRate(); $this->calcRiceBillRate(); } if ($nation['level'] == 0) { return $this->proceessNeutralLordTurn(); } return null; } protected function getNationDevelopedRate() { if ($this->devRate !== null) { return $this->devRate; } $db = DB::db(); $nationID = $this->nation['nation']; $this->devRate = $db->queryFirstRow( 'SELECT sum(pop)/sum(pop_max) as pop_p,(sum(agri)+sum(comm)+sum(secu)+sum(def)+sum(wall))/(sum(agri_max)+sum(comm_max)+sum(secu_max)+sum(def_max)+sum(wall_max)) as all_p from city where nation=%i', $nationID ); return $this->devRate; } protected function findWarTarget(): ?int { $db = DB::db(); $nation = $this->nation; $nationID = $nation['nation']; SetNationFront($nationID); $frontCount = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i AND front>0', $nationID); if ($frontCount > 0) { return null; } $devRate = $this->getNationDevelopedRate(); if (($devRate['pop_p'] + $devRate['all_p']) / 2 < 0.8) { return null; } $nations = []; foreach ($db->queryAllLists('SELECT nation, power FROM nation WHERE level>0') as [$destNationID, $destNationPower]) { if (!isNeighbor($nationID, $destNationID)) { continue; } $nations[$destNationID] = 1 / sqrt($destNationPower + 1); } if (!$nations) { return null; } return Util::choiceRandomUsingWeight($nations); } protected function calcPromotion() { $db = DB::db(); $nation = $this->nation; $nationID = $nation['nation']; $minChiefLevel = getNationChiefLevel($nation['level']); $minKillturn = $this->env['killturn'] - Util::toInt(30 / $this->env['turnterm']); $chiefCandidate = []; //이 함수를 부르는건 군주 AI이므로, 군주는 세지 않아도 됨 $userChief = []; $db->update('general', [ 'permission' => 'ambassador', ], 'nation=%i AND npc < 2 AND level > 4', $nationID); foreach ($db->query( 'SELECT no, npc, level, killturn FROM general WHERE nation = %i AND 12 > level AND level > 4', $nationID ) as $chief) { if ($chief['npc'] < 2 && $chief['killturn'] < $minKillturn) { $chiefCandidate[$chief['level']] = $chief['no']; $userChief[$chief['no']] = $chief['level']; } } $db->update('general', [ 'level' => 1 ], 'level < 12 AND level > 4 AND nation = %i', $nationID); $maxBelong = $db->queryFirstField('SELECT max(belong) FROM `general` WHERE nation=%i', $nationID); $maxBelong = min($maxBelong - 1, 3); if (!$userChief) { $candUserChief = $db->queryFirstField( 'SELECT no FROM general WHERE nation = %i AND level = 1 AND killturn > %i AND npc < 2 AND belong >= %i ORDER BY leadership DESC LIMIT 1', $nationID, $minKillturn, $maxBelong ); if ($candUserChief) { $userChief[$candUserChief] = 11; $chiefCandidate[11] = $candUserChief; } } $promoted = $userChief; if (!key_exists(11, $chiefCandidate)) { $candChiefHead = $db->queryFirstField( 'SELECT no FROM general WHERE nation = %i AND level = 1 AND npc >= 2 AND belong >= %i ORDER BY leadership DESC LIMIT 1', $nationID, $maxBelong ); if ($candChiefHead) { $chiefCandidate[11] = $candChiefHead; $promoted[$candChiefHead] = 11; } } if ($minChiefLevel < 11) { //무장 수뇌 후보 $candChiefStrength = $db->queryFirstColumn( 'SELECT no FROM general WHERE nation = %i AND strength >= %i AND level = 1 AND belong >= %i ORDER BY strength DESC LIMIT %i', $nationID, GameConst::$chiefStatMin, $maxBelong, 12 - $minChiefLevel ); //지장 수뇌 후보 $candChiefIntel = $db->queryFirstColumn( 'SELECT no FROM general WHERE nation = %i AND intel >= %i AND level = 1 AND belong >= %i ORDER BY intel DESC LIMIT %i', $nationID, GameConst::$chiefStatMin, $maxBelong, 12 - $minChiefLevel ); //무력, 지력이 모두 높은 장수를 고려하여.. $iterCandChiefStrength = new \ArrayIterator($candChiefStrength); $iterCandChiefIntel = new \ArrayIterator($candChiefIntel); foreach (range(10, $minChiefLevel, -1) as $chiefLevel) { if (key_exists($chiefLevel, $chiefCandidate)) { continue; } /** @var \ArrayIterator $iterCurrentType */ $iterCurrentType = ($chiefLevel % 2 == 0) ? $iterCandChiefStrength : $iterCandChiefIntel; $candidate = $iterCurrentType->current(); while (key_exists($candidate, $promoted)) { $iterCurrentType->next(); if (!$iterCurrentType->valid()) { break; } $candidate = $iterCurrentType->current(); } if ($candidate) { $chiefCandidate[$chiefLevel] = $candidate; $promoted[$candidate] = $chiefLevel; } } foreach ($chiefCandidate as $chiefLevel => $chiefID) { $db->update('general', [ 'level' => $chiefLevel ], 'no=%i', $chiefID); } } } protected function calcTexRate(): int { $db = DB::db(); $nation = $this->nation; $env = $this->env; $nationID = $nation['nation']; //도시 $cityCount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation = %i', $nationID); if ($cityCount == 0) { $db->update('nation', [ 'war' => 0, 'rate' => 15 ], 'nation=%i', $nationID); return 15; } else { $devRate = $this->getNationDevelopedRate(); $avg = ($devRate['pop_p'] + $devRate['all_p']) / 2; if ($avg > 0.95) $rate = 25; elseif ($avg > 0.70) $rate = 20; elseif ($avg > 0.50) $rate = 15; else $rate = 10; $db->update('nation', [ 'war' => 0, 'rate' => $rate ], 'nation=%i', $nationID); return $rate; } } protected function calcGoldBillRate(): int { $db = DB::db(); $nation = $this->nation; $env = $this->env; $nationID = $nation['nation']; $cityList = $db->query('SELECT * FROM city WHERE nation=%i', $nationID); if (!$cityList) { return 20; } $dedicationList = $db->query('SELECT dedication FROM general WHERE nation=%i AND npc!=5', $nationID); $goldIncome = getGoldIncome($nation['nation'], $nation['level'], $nation['rate'], $nation['capital'], $nation['type'], $cityList); $warIncome = getWarGoldIncome($nation['type'], $cityList); $income = $goldIncome + $warIncome; $outcome = getOutcome(100, $dedicationList); $bill = intval($income / $outcome * 80); // 수입의 80% 만 지급 if ($bill < 20) { $bill = 20; } if ($bill > 200) { $bill = 200; } $db->update('nation', [ 'bill' => $bill, ], 'nation=%i', $nationID); return $bill; } protected function calcRiceBillRate(): int { $db = DB::db(); $nation = $this->nation; $env = $this->env; $nationID = $nation['nation']; $cityList = $db->query('SELECT * FROM city WHERE nation=%i', $nationID); if (!$cityList) { return 20; } $dedicationList = $db->query('SELECT dedication FROM general WHERE nation=%i AND npc!=5', $nationID); $riceIncome = getRiceIncome($nation['nation'], $nation['level'], $nation['rate'], $nation['capital'], $nation['type'], $cityList); $wallIncome = getWallIncome($nation['nation'], $nation['level'], $nation['rate'], $nation['capital'], $nation['type'], $cityList); $income = $riceIncome + $wallIncome; $outcome = getOutcome(100, $dedicationList); $bill = intval($income / $outcome * 80); // 수입의 80% 만 지급 if ($bill < 20) { $bill = 20; } if ($bill > 200) { $bill = 200; } $db->update('nation', [ 'bill' => $bill, ], 'nation=%i', $nationID); return $bill; } }