승리 수만큼 대미지 0.20%씩 추가 상승(최대40%)
승리 수만큼 피해 0.05%씩 감소(최대30%)'; static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeight = 1; static $type = [ SpecialityHelper::STAT_STRENGTH ]; public function onCalcStat(General $general, string $statName, $value, $aux=null){ if($statName === 'warCriticalRatio' && $aux['isAttacker']??false){ return $value += 0.1; } return $value; } public function getWarPowerMultiplier(WarUnit $unit):array{ $attackMultiplier = 1.1; $defenceMultiplier = 0.95; $killnum = $unit->getGeneral()->getRankVar('killnum'); $attackMultiplier += Util::valueFit($killnum * 0.01 * 0.2, null, 0.4); $defenceMultiplier -= Util::valueFit($killnum * 0.01 * 0.05, null, 0.3); return [$attackMultiplier, $defenceMultiplier]; } }