hasActivatedSkillOnLog('충차공격') && $self->getPhase() == $self->getMaxPhase() - 1){ //TODO: 전투 종료시 소모를 예약하는 기능이 있으면 매우 좋을 것 같다. $general = $self->getGeneral(); $remain = $general->getAuxVar(event_충차::REMAIN_KEY) ?? 0; if($remain <= 0){ $this->processConsumableItem(); } return true; } if(!($self instanceof WarUnitGeneral)){ return true; } if(!($oppose instanceof WarUnitCity)){ return true; } if($self->hasActivatedSkillOnLog('충차공격')){ return true; } $self->getLogger()->pushGeneralBattleDetailLog("충차로 성벽을 공격합니다.", ActionLogger::PLAIN); $general = $self->getGeneral(); $remain = $general->getAuxVar(event_충차::REMAIN_KEY) ?? 0; $self->activateSkill('충차공격'); $general->setAuxVar(event_충차::REMAIN_KEY, $remain - 1); return true; } }