hasActivatedSkill('격노')){ return true; } /** @var WarUnitGeneral $self */ $targetAct = $oppose->hasActivatedSkill('필살')?'필살 공격':'회피 시도'; $is진노 = $self->hasActivatedSkill('진노'); $reaction = $is진노?'진노':'격노'; $self->getLogger()->pushGeneralBattleDetailLog("상대의 {$targetAct}에 {$reaction}했다!", ActionLogger::PLAIN); $oppose->getLogger()->pushGeneralBattleDetailLog("{$targetAct}에 상대가 {$reaction}했다!", ActionLogger::PLAIN); if($is진노){ $self->addBonusPhase(1); } $self->multiplyWarPowerMultiply($self->criticalDamage()); return true; } }