['방랑군', 2, 0], 1 => ['호족', 2, 1], 2 => ['군벌', 4, 2], 3 => ['주자사', 4, 5], 4 => ['주목', 6, 8], 5 => ['공', 6, 11], 6 => ['왕', 8, 16], 7 => ['황제', 8, 21], ]; return $table; } function getCityLevelList(): array { return [ 1 => '수', 2 => '진', 3 => '관', 4 => '이', 5 => '소', 6 => '중', 7 => '대', 8 => '특' ]; } //한국가의 전체 전방 설정 function SetNationFront($nationNo) { if (!$nationNo) { return; } // 도시소유 국가와 선포,교전중인 국가 $adj3 = []; $adj2 = []; $adj1 = []; $db = DB::db(); foreach ($db->queryFirstColumn( 'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 0 AND me = %i', $nationNo ) as $city) { foreach (CityConst::byID($city)->path as $adjKey => $adjVal) { $adj3[$adjKey] = $adjVal; } }; foreach ($db->queryFirstColumn( 'SELECT city FROM city JOIN diplomacy ON diplomacy.you = city.nation WHERE diplomacy.state = 1 AND diplomacy.term <= 5 AND me = %i', $nationNo ) as $city) { foreach (CityConst::byID($city)->path as $adjKey => $adjVal) { $adj1[$adjKey] = $adjVal; } } if (!$adj3 && !$adj1) { //평시이면 공백지 //NOTE: if, else일 경우 NPC는 전쟁시에는 공백지로 출병하지 않는다는 뜻이 된다. foreach ($db->queryFirstColumn('SELECT city from city where nation=0') as $city) { foreach (CityConst::byID($city)->path as $adjKey => $adjVal) { $adj2[$adjKey] = $adjVal; } } } $db->update('city', [ 'front' => 0 ], 'nation=%i', $nationNo); if ($adj1) { $db->update('city', [ 'front' => 1, ], 'nation=%i and city in %li', $nationNo, array_keys($adj1)); } if ($adj2) { $db->update('city', [ 'front' => 2, ], 'nation=%i and city in %li', $nationNo, array_keys($adj2)); } if ($adj3) { $db->update('city', [ 'front' => 3, ], 'nation=%i and city in %li', $nationNo, array_keys($adj3)); } } function checkSupply() { $db = DB::db(); $cities = []; foreach ($db->query('SELECT city, nation FROM city WHERE nation != 0') as $city) { $newCity = new \stdClass(); $newCity->id = Util::toInt($city['city']); $newCity->nation = Util::toInt($city['nation']); $newCity->supply = false; $cities[$newCity->id] = $newCity; } $queue = new \SplQueue(); foreach ($db->queryAllLists('SELECT capital, nation FROM nation WHERE `level` > 0') as list($capitalID, $nationID)) { if (!key_exists($capitalID, $cities)) { continue; } $city = $cities[$capitalID]; if ($nationID != $city->nation) { continue; } $city->supply = true; $queue->enqueue($city); } while (!$queue->isEmpty()) { $cityLink = $queue->dequeue(); $city = CityConst::byID($cityLink->id); foreach (array_keys($city->path) as $connCityID) { if (!key_exists($connCityID, $cities)) { continue; } $connCity = $cities[$connCityID]; if ($connCity->nation != $cityLink->nation) { continue; } if ($connCity->supply) { continue; } $connCity->supply = true; $queue->enqueue($connCity); } } $db->update('city', [ 'supply' => 1 ], 'nation=0'); $db->update('city', [ 'supply' => 0 ], 'nation!=0'); $supply = []; foreach ($cities as $city) { if ($city->supply) { $supply[] = $city->id; } } if ($supply) { $db->update('city', [ 'supply' => 1 ], 'city IN %li', $supply); } } function updateGeneralNumber() { $db = DB::db(); foreach ($db->queryAllLists('SELECT nation, count(*) FROM general WHERE npc != 5 GROUP BY nation') as [$nationID, $gennum]) { if ($nationID === 0) { continue; } $db->update('nation', [ 'gennum' => $gennum ], 'nation=%i', $nationID); } refreshNationStaticInfo(); } function updateYearly() { //통계 checkStatistic(); } //관직 변경 해제 function updateQuaterly() { $db = DB::db(); //천도 제한 해제, 관직 변경 제한 해제 $db->update('nation', [ 'chief_set' => 0, ], true); //관직 변경 제한 해제 $db->update('city', [ 'officer_set' => 0, ], true); } // 벌점 감소와 건국제한-1 전턴제한-1 외교제한-1, 1달마다 실행, 병사 있는 장수의 군량 감소, 수입비율 조정 function preUpdateMonthly() { $db = DB::db(); $gameStor = KVStorage::getStorage($db, 'game_env'); //연감 월결산 $result = LogHistory(); if ($result == false) { return false; } $admin = $gameStor->getValues(['startyear', 'year', 'month']); $logger = new ActionLogger(0, 0, $admin['year'], $admin['month']); //보급선 체크 checkSupply(); //미보급도시 10% 감소 $db->update('city', [ 'pop' => $db->sqleval('pop * 0.9'), 'trust' => $db->sqleval('trust * 0.9'), 'agri' => $db->sqleval('agri * 0.9'), 'comm' => $db->sqleval('comm * 0.9'), 'secu' => $db->sqleval('secu * 0.9'), 'def' => $db->sqleval('def * 0.9'), 'wall' => $db->sqleval('wall * 0.9'), ], 'supply = 0'); //미보급도시 장수 병 훈 사 5%감소 //NOTE: update inner join도 가능하지만, meekrodb 기준으로 깔끔하게. $unsuppliedCities = $db->query('SELECT city, nation, trust, name FROM city WHERE supply = 0'); foreach (Util::arrayGroupBy($unsuppliedCities, 'nation') as $nationID => $cityList) { $cityIDList = Util::squeezeFromArray($cityList, 'city'); $db->update('general', [ 'crew' => $db->sqleval('crew*0.95'), 'atmos' => $db->sqleval('atmos*0.95'), 'train' => $db->sqleval('train*0.95'), ], 'city IN %li AND nation = %i', $cityIDList, $nationID); } //민심30이하 공백지 처리 $lostCities = []; foreach ($unsuppliedCities as $unsuppliedCity) { if ($unsuppliedCity['trust'] >= 30) { continue; } $lostCities[$unsuppliedCity['city']] = $unsuppliedCity; } if ($lostCities) { foreach ($lostCities as $lostCity) { $josaYi = JosaUtil::pick($lostCity['name'], '이'); $logger->pushGlobalHistoryLog("【고립】{$lostCity['name']}{$josaYi} 보급이 끊겨 미지배 도시가 되었습니다."); } $db->update('general', [ 'officer_level' => 1, 'officer_city' => 0 ], 'officer_city IN %li', array_keys($lostCities)); $db->update('city', [ 'nation' => 0, 'officer_set' => 0, 'conflict' => '{}', 'term' => 0, 'front' => 0 ], 'city IN %li', array_keys($lostCities)); } //접률감소, 건국제한-1 $db->update('general', [ 'connect' => $db->sqleval('floor(connect*0.99)'), 'makelimit' => $db->sqleval('greatest(0, makelimit - 1)'), ], true); //전략제한-1, 외교제한-1, 세율동기화 $db->update('nation', [ 'strategic_cmd_limit' => $db->sqleval('greatest(0, strategic_cmd_limit - 1)'), 'surlimit' => $db->sqleval('greatest(0, surlimit - 1)'), 'rate_tmp' => $db->sqleval('rate') ], true); //도시훈사 180년 60, 220년 87, 240년 100 $rate = Util::round(($admin['year'] - $admin['startyear']) / 1.5) + 60; if ($rate > 100) $rate = 100; // 20 ~ 140원 $develcost = ($admin['year'] - $admin['startyear'] + 10) * 2; $gameStor->city_rate = $rate; $gameStor->develcost = $develcost; //매달 사망자 수입 결산 processWarIncome(); //계략, 전쟁표시 해제 $db->update('city', [ 'state' => $db->sqleval(<< $db->sqleval('greatest(0, term - 1)'), 'conflict' => $db->sqleval('if(term = 0,%s,conflict)', '{}'), ], true); //첩보-1 foreach ($db->queryAllLists("SELECT nation, spy FROM nation WHERE spy!='' AND spy!='{}'") as [$nationNo, $rawSpy]) { $spyInfo = Json::decode($rawSpy); foreach ($spyInfo as $cityNo => $remainMonth) { if ($remainMonth <= 1) { unset($spyInfo[$cityNo]); } else { $spyInfo[$cityNo] -= 1; } } $db->update('nation', [ 'spy' => Json::encode($spyInfo, Json::EMPTY_ARRAY_IS_DICT) ], 'nation=%i', $nationNo); } return true; } // 외교 로그처리, 외교 상태 처리 function postUpdateMonthly() { $db = DB::db(); $gameStor = KVStorage::getStorage($db, 'game_env'); $admin = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']); $globalLogger = new ActionLogger(0, 0, $admin['year'], $admin['month']); //도시 수 측정 $cityNations = []; foreach ($db->queryAllLists('SELECT city, name, nation FROM city') as [$cityID, $cityName, $cityNation]) { if (!key_exists($cityNation, $cityNations)) { $cityNations[$cityNation] = []; } $cityNations[$cityNation][] = $cityName; } //각 국가 전월 장수수 대비 당월 장수수로 단합도 산정 //각 국가 장수수를 구하고 국력 산정 // $query = "select nation,gennum from nation where level>0"; // 국력= // 자원(국가/장수의 금,쌀) // 기술력 // 인구수*내정% // 장수능력 // 접속률 // 숙련도 // 명성,공헌 $nations = Util::convertArrayToDict($db->query('SELECT A.nation, A.gennum, round(( round(((A.gold+A.rice)+(select sum(gold+rice) from general where nation=A.nation))/100) +A.tech +if(A.level=0,0,( select round( sum(pop)*sum(pop+agri+comm+secu+wall+def)/sum(pop_max+agri_max+comm_max+secu_max+wall_max+def_max)/100 ) from city where nation=A.nation and supply=1 )) +(select SUM((ra.value + 1000)/(rb.value + 1000)*(CASE WHEN g.`npc` < 2 THEN 1.2 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)*2 + (SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/2) FROM general AS g LEFT JOIN `rank_data` AS ra ON g.`no` = ra.general_id AND ra.`type` = \'killcrew_person\' LEFT JOIN `rank_data` AS rb ON g.`no` = rb.general_id AND rb.`type` = \'deathcrew_person\' WHERE g.nation = A.nation) +(select round(sum(dex1+dex2+dex3+dex4+dex5)/1000) from general where nation=A.nation) +(select round(sum(experience+dedication)/100) from general where nation=A.nation) +(select round(avg(connect)) from general where nation=A.nation) )/10) as power, (select sum(crew) from general where nation=A.nation) as totalCrew from nation A group by A.nation'), 'nation'); $maxPowerValues = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'max_power'); foreach ($nations as $nation) { $nationID = $nation['nation']; $nationStor = KVStorage::getStorage($db, $nationID, 'nation_env'); $genNum[$nationID] = $nation['gennum']; $powerValues = $maxPowerValues[$nationID] ?? []; //약간의 랜덤치 부여 (95% ~ 105%) $nation['power'] = Util::round($nation['power'] * (rand() % 101 + 950) / 1000); $powerValues['maxPower'] = max($powerValues['maxPower'] ?? 0, $nation['power']); $powerValues['maxCrew'] = max($powerValues['maxCrew'] ?? 0, Util::toInt($nation['totalCrew'])); if (count($cityNations[$nationID] ?? []) > count($powerValues['maxCities'] ?? [])) { $powerValues['maxCities'] = $cityNations[$nationID]; } $db->update('nation', [ 'power' => $nation['power'] ], 'nation=%i', $nationID); $nationStor->max_power = $powerValues; } // 전쟁기한 세팅 foreach ($db->query('SELECT me, you, dead, term FROM diplomacy WHERE state = 0') as $dip) { $genCount = $genNum[$dip['me']]; // 25% 참여율일때 두당 10턴에 4000명 소모한다고 계산 // 4000 / 10 * 0.25 = 100 $term = floor($dip['dead'] / 100 / $genCount); $dip['dead'] -= $term * 100 * $genCount; $term = Util::valueFit($dip['term'] + $term, 0, 13); $db->update('diplomacy', [ 'term' => $term, 'dead' => $dip['dead'], ], 'me = %i AND you = %i', $dip['me'], $dip['you']); } //개전국 로그 foreach ($db->query('SELECT me, you FROM diplomacy WHERE state = 1 AND term <= 1 AND me < you') as $dip) { $nation1 = getNationStaticInfo($dip['me']); $name1 = $nation1['name']; $nation2 = getNationStaticInfo($dip['you']); $name2 = $nation2['name']; $josaYi = JosaUtil::pick($name2, '이'); $josaWa = JosaUtil::pick($name1, '와'); $globalLogger->pushGlobalHistoryLog("【개전】$name1{$josaWa} $name2{$josaYi} 전쟁을 시작합니다."); } //휴전국 로그 $stopWarList = []; foreach ($db->queryAllLists('SELECT me,you FROM diplomacy WHERE state=0 AND term <= 1 ORDER BY me desc, you desc') as [$me, $you]) { if ($me < $you) { $key = "{$me}_{$you}"; } else { $key = "{$you}_{$me}"; } if (!key_exists($key, $stopWarList)) { $stopWarList[$key] = true; continue; } //양측 기간 모두 0이 되는 상황이면 휴전 $nation1 = getNationStaticInfo($me); $name1 = $nation1['name']; $nation2 = getNationStaticInfo($you); $name2 = $nation2['name']; $josaWa = JosaUtil::pick($name1, '와'); $josaYi = JosaUtil::pick($name2, '이'); $globalLogger->pushGlobalHistoryLog("【휴전】$name1{$josaWa} $name2{$josaYi} 휴전합니다."); $db->update('diplomacy', [ 'state' => 2, 'term' => 0, ], '(me=%i AND you=%i) OR (you=%i AND me=%i)', $me, $you, $me, $you); } $globalLogger->flush(); //사상자 초기화, 외교 기한-1 $db->update('diplomacy', [ 'dead' => $db->sqleval('if(state!=0, 0, dead)'), 'term' => $db->sqleval('greatest(0, term-1)'), ], true); //불가침 끝나면 통상으로 $db->update('diplomacy', [ 'state' => 2, ], 'state = 7 AND term = 0'); //선포 끝나면 교전으로 $db->update('diplomacy', [ 'state' => 0, 'term' => 6, ], 'state = 1 AND term = 0'); $availableWarSettingCnt = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'available_war_setting_cnt'); foreach ($nations as $nation) { $nationID = $nation['nation']; if(!key_exists($nationID, $availableWarSettingCnt)){ $availableWarSettingCnt[$nationID] = 0; } } foreach($availableWarSettingCnt as $nationID=>$cnt){ if($cnt >= GameConst::$maxAvailableWarSettingCnt){ continue; } $cnt = Util::valueFit($cnt + GameConst::$incAvailableWarSettingCnt, 0, GameConst::$maxAvailableWarSettingCnt); (KVStorage::getStorage($db, $nationID, 'nation_env'))->setValue('available_war_setting_cnt', $cnt); } //초반이후 방랑군 자동 해체 if ($admin['year'] >= $admin['startyear'] + 2) { checkWander(); } // 작위 업데이트 updateNationState(); updateGeneralNumber(); refreshNationStaticInfo(); // 천통여부 검사 checkEmperior(); //토너먼트 개시 triggerTournament(); // 시스템 거래건 등록 registerAuction(); //전방설정 foreach (getAllNationStaticInfo() as $nation) { if ($nation['level'] <= 0) { continue; } SetNationFront($nation['nation']); } } function checkWander() { $db = DB::db(); $gameStor = KVStorage::getStorage($db, 'game_env'); $admin = $gameStor->getValues(['year', 'month']); $wanderers = $db->queryFirstColumn('SELECT general.`no` FROM general LEFT JOIN nation ON general.nation = nation.nation WHERE nation.`level` = 0 AND general.`officer_level` = 12'); foreach (General::createGeneralObjListFromDB($wanderers) as $wanderer) { $wanderCmd = buildGeneralCommandClass('che_해산', $wanderer, $admin); if ($wanderCmd->hasFullConditionMet()) { $logger = $wanderer->getLogger(); $logger->pushGeneralActionLog('초반 제한후 방랑군은 자동 해산됩니다.', ActionLogger::PLAIN); $wanderCmd->run(); $wanderCmd->setNextAvailable(); } } if ($wanderers) { refreshNationStaticInfo(); } } function updateNationState() { $db = DB::db(); $gameStor = KVStorage::getStorage($db, 'game_env'); $history = array(); $admin = $gameStor->getValues(['killturn', 'year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm', 'turntime']); $assemblerCnts = []; foreach ($db->queryAllLists('SELECT nation,count(no) FROM general WHERE npc = 5 GROUP BY nation') as [$nationID, $assemblerCnt]) { $assemblerCnts[$nationID] = $assemblerCnt; }; foreach ($db->query('SELECT nation,name,level,tech,aux FROM nation') as $nation) { //TODO: level이 진관수이소중대특 체계를 벗어날 수 있음 $citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nation['nation']); if ($citycount == 0) { $nationlevel = 0; // 방랑군 } elseif ($citycount == 1) { $nationlevel = 1; // 호족 } elseif ($citycount <= 4) { $nationlevel = 2; // 군벌 } elseif ($citycount <= 7) { $nationlevel = 3; // 주자사 } elseif ($citycount <= 10) { $nationlevel = 4; // 주목 } elseif ($citycount <= 15) { $nationlevel = 5; // 공 } elseif ($citycount <= 20) { $nationlevel = 6; // 왕 } else { $nationlevel = 7; // 황제 } if ($nationlevel > $nation['level']) { $levelDiff = $nationlevel - $nation['level']; $oldLevel = $nation['level']; $nation['level'] = $nationlevel; $updateVals = [ 'level' => $nationlevel, 'gold' => $db->sqleval('gold + %i', $nationlevel * 1000), 'rice' => $db->sqleval('rice + %i', $nationlevel * 1000), ]; switch ($nationlevel) { case 7: $josaUl = JosaUtil::pick(getNationLevel($nationlevel), '을'); $history[] = "●{$admin['year']}년 {$admin['month']}월:【작위】{$nation['name']}의 군주가 " . getNationLevel($nationlevel) . "{$josaUl} 자칭하였습니다."; pushNationHistoryLog($nation['nation'], ["●{$admin['year']}년 {$admin['month']}월:{$nation['name']}의 군주가 " . getNationLevel($nationlevel) . "{$josaUl} 자칭"]); $auxVal = Json::decode($nation['aux']); $auxVal['can_국기변경'] = 1; $auxVal['can_국호변경'] = 1; $updateVals['aux'] = Json::encode($auxVal); break; case 6: $history[] = "●{$admin['year']}년 {$admin['month']}월:【작위】{$nation['name']}의 군주가 " . getNationLevel($nationlevel) . "에 등극하였습니다."; pushNationHistoryLog($nation['nation'], ["●{$admin['year']}년 {$admin['month']}월:{$nation['name']}의 군주가 " . getNationLevel($nationlevel) . "에 등극"]); break; case 5: case 4: case 3: $history[] = "●{$admin['year']}년 {$admin['month']}월:【작위】{$nation['name']}의 군주가 " . getNationLevel($nationlevel) . "에 임명되었습니다."; pushNationHistoryLog($nation['nation'], ["●{$admin['year']}년 {$admin['month']}월:{$nation['name']}의 군주가 " . getNationLevel($nationlevel) . "에 임명됨"]); break; case 2: $history[] = "●{$admin['year']}년 {$admin['month']}월:【작위】{$nation['name']}의 군주가 독립하여 " . getNationLevel($nationlevel) . "로 나섰습니다."; pushNationHistoryLog($nation['nation'], ["●{$admin['year']}년 {$admin['month']}월:{$nation['name']}의 군주가 " . getNationLevel($nationlevel) . "로 나서다"]); break; } $db->update('nation', $updateVals, 'nation=%i', $nation['nation']); $turnRows = []; foreach (Util::range(getNationChiefLevel($nation['level']), 12) as $chiefLevel) { foreach (Util::range(GameConst::$maxChiefTurn) as $turnIdx) { $turnRows[] = [ 'nation_id' => $nation['nation'], 'officer_level' => $chiefLevel, 'turn_idx' => $turnIdx, 'action' => '휴식', 'arg' => null, 'brief' => '휴식' ]; } } $db->insertIgnore('nation_turn', $turnRows); if ($levelDiff) { //유니크 아이템 하나 돌리자 $targetKillTurn = $admin['killturn']; $targetKillTurn -= 24 * 60 / $admin['turnterm']; $nationGenIDList = $db->queryFirstColumn( 'SELECT no FROM general WHERE nation = %i AND killturn >= %i AND npc < 2', $nation['nation'], $targetKillTurn ); $nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong', 'npc', 'aux'], 2); $chiefID = null; $uniqueLotteryWeightList = []; [$startYear, $year] = $gameStor->getValuesAsArray(['startyear', 'year']); $relYear = $year - $startYear; $maxTrialCountByYear = 1; foreach (GameConst::$maxUniqueItemLimit as $tmpVals) { [$targetYear, $targetTrialCnt] = $tmpVals; if ($relYear < $targetYear) { break; } $maxTrialCountByYear = $targetTrialCnt; } foreach ($nationGenList as $nationGen) { if ($nationGen->getVar('officer_level') == 12) { $chiefID = $nationGen->getID(); } $trialCnt = min($maxTrialCountByYear, count(GameConst::$allItems)); foreach ($nationGen->getItems() as $item) { if (!$item->isBuyable()) { $trialCnt -= 1; } } if ($trialCnt <= 0) { continue; } $score = $nationGen->getVar('belong') + 10; if ($nationGen->getVar('officer_level') == 12) { $score += 60; } else if ($nationGen->getVar('officer_level') == 11) { $score += 30; } else if ($nationGen->getVar('officer_level') > 4) { $score += 15; } $score *= 2**$trialCnt; $uniqueLotteryWeightList[$nationGen->getID()] = [$nationGen, $score]; } foreach (Util::range($levelDiff) as $idx) { if (!$uniqueLotteryWeightList) { break; } /** @var General */ $winnerObj = Util::choiceRandomUsingWeightPair($uniqueLotteryWeightList); unset($uniqueLotteryWeightList[$winnerObj->getID()]); giveRandomUniqueItem($winnerObj, '작위보상'); $winnerObj->applyDB($db); } if ($chiefID) { $chiefObj = General::createGeneralObjFromDB($chiefID, ['belong', 'npc', 'aux'], 2); $chiefObj->increaseInheritancePoint(InheritanceKey::unifier, 250 * $levelDiff); $chiefObj->applyDB($db); } } } $assemblerCnt = $assemblerCnts[$nation['nation']] ?? 0; $maxAssemblerCnt = [ 1 => 0, 2 => 1, 3 => 3, 4 => 4, 5 => 6, 6 => 7, 7 => 9 ][$nationlevel] ?? 0; if ($assemblerCnt < $maxAssemblerCnt) { $lastAssemblerID = $gameStor->assembler_id ?? 0; while ($assemblerCnt < $maxAssemblerCnt) { $lastAssemblerID += 1; $npcObj = new Scenario\GeneralBuilder( sprintf('부대장%4d', $lastAssemblerID), false, null, $nation['nation'] ); $npcObj->setAffinity(999)->setStat(10, 10, 10) ->setSpecialSingle('척사')->setEgo('che_은둔') ->setKillturn(70)->setGoldRice(0, 0) ->setNPCType(5)->fillRemainSpecAsZero($admin); $npcObj->build($admin); $npcID = $npcObj->getGeneralID(); $db->insert('troop', [ 'troop_leader' => $npcID, 'name' => $npcObj->getGeneralName(), 'nation' => $nation['nation'], ]); $db->update('general', [ 'troop' => $npcID ], 'no=%i', $npcID); $cmd = buildGeneralCommandClass('che_집합', General::createGeneralObjFromDB($npcID), $admin); _setGeneralCommand($cmd, iterator_to_array(Util::range(GameConst::$maxTurn))); $assemblerCnt += 1; $gameStor->assembler_id = $lastAssemblerID; } } } pushGlobalHistoryLog($history, $admin['year'], $admin['month']); } function checkStatistic() { $db = DB::db(); $gameStor = KVStorage::getStorage($db, 'game_env'); $admin = $gameStor->getValues(['year', 'month']); $nationHists = []; $specialHists = []; $personalHists = []; $specialHists2 = []; $crewtypeHists = []; $etc = ''; $auxData = [ 'generals' => [], 'nations' => [], ]; $avgGeneral = $db->queryFirstRow( 'SELECT avg(gold) as avggold, avg(rice) as avgrice, avg(dex1+dex2+dex3+dex4) as avgdex, max(dex1+dex2+dex3+dex4) as maxdex, avg(experience+dedication) as avgexpded, max(experience+dedication) as maxexpded FROM general' ); $auxData['generals']['avg'] = $avgGeneral; $avgGeneral['avggold'] = Util::round($avgGeneral['avggold']); $avgGeneral['avgrice'] = Util::round($avgGeneral['avgrice']); $avgGeneral['avgdex'] = Util::round($avgGeneral['avgdex']); $avgGeneral['avgexpded'] = Util::round($avgGeneral['avgexpded']); $etc .= "평균 금/쌀 ({$avgGeneral['avggold']}/{$avgGeneral['avgrice']}), 평균/최고 숙련({$avgGeneral['avgdex']}/{$avgGeneral['maxdex']}), 평균/최고 경험공헌({$avgGeneral['avgexpded']}/{$avgGeneral['maxexpded']}), "; $avgNation = $db->queryFirstRow( 'SELECT min(tech) as mintech, max(tech) as maxtech, avg(tech) as avgtech, min(power) as minpower, max(power) as maxpower, avg(power) as avgpower from nation where level>0' ); $auxData['nations']['avg'] = $avgNation; $avgNation['mintech'] = floor($avgNation['mintech']); $avgNation['maxtech'] = floor($avgNation['maxtech']); $avgNation['avgtech'] = Util::round($avgNation['avgtech']); $avgNation['avgpower'] = Util::round($avgNation['avgpower']); $etc .= "최저/평균/최고 기술({$avgNation['mintech']}/{$avgNation['avgtech']}/{$avgNation['maxtech']}), "; $etc .= "최저/평균/최고 국력({$avgNation['minpower']}/{$avgNation['avgpower']}/{$avgNation['maxpower']}), "; $nationName = ''; $powerHist = ''; $nations = Util::convertArrayToDict( $db->query( 'SELECT nation,name,type,power,gennum,gold+rice as goldrice from nation where level>0 order by power desc', 'nation' ), 'nation' ); $nationCount = count($nations); $nationGeneralInfos = Util::convertArrayToDict( $db->query( 'SELECT nation, sum(leadership+strength+intel) as abil,sum(gold+rice) as goldrice, sum(dex1+dex2+dex3+dex4) as dex,sum(experience+dedication) as expded from general GROUP BY nation' ), 'nation' ); $nationCityInfos = Util::convertArrayToDict( $db->query('SELECT nation, count(*) as cnt, sum(pop) as pop,sum(pop_max) as pop_max from city GROUP BY nation'), 'nation' ); foreach ($nations as $nationNo => &$nation) { $general = $nationGeneralInfos[$nationNo]; $city = $nationCityInfos[$nationNo]; $nation['generalInfo'] = $general; $nation['cityInfo'] = $city; $nationName .= $nation['name'] . '(' . getNationType($nation['type']) . '), '; $powerHist .= "{$nation['name']}({$nation['power']}/{$nation['gennum']}/{$city['cnt']}/{$city['pop']}/{$city['pop_max']}/{$nation['goldrice']}/{$general['goldrice']}/{$general['abil']}/{$general['dex']}/{$general['expded']}), "; if (!isset($nationHists[$nation['type']])) { $nationHists[$nation['type']] = 0; } $nationHists[$nation['type']]++; } unset($nation); $auxData['nations']['all'] = $nations; $nationHist = ''; foreach (GameConst::$availableNationType as $nationType) { if (!Util::array_get($nationHists[$nationType])) { $nationHists[$nationType] = '-'; } $nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), "; } $generals = $db->query('SELECT `no`,npc,personal,special,special2,crewtype FROM general'); $genCount = 0; $npcCount = 0; $generalCount = count($generals); foreach ($generals as $general) { if (!isset($personalHists[$general['personal']])) { $personalHists[$general['personal']] = 0; } if (!isset($specialHists[$general['special']])) { $specialHists[$general['special']] = 0; } if (!isset($specialHists2[$general['special2']])) { $specialHists2[$general['special2']] = 0; } if ($general['npc'] < 2) { $genCount += 1; } else { $npcCount += 1; } $personalHists[$general['personal']]++; $specialHists[$general['special']]++; $specialHists2[$general['special2']]++; } foreach ($db->queryAllLists( 'SELECT crewtype, count(crewtype) AS cnt FROM general WHERE recent_war != NULL GROUP BY crewtype' ) as [$crewtype, $cnt]) { $crewtypeHists[$crewtype] = $cnt; } $auxData['generals']['hists'] = [ 'personal' => $personalHists, 'special' => $specialHists, 'special2' => $specialHists2, 'crewtype' => $crewtypeHists, 'userCnt' => $genCount, 'npcCnt' => $npcCount, ]; $generalCountStr = "{$generalCount}({$genCount}+{$npcCount})"; $personalHistStr = join(', ', array_map(function ($histPair) { [$histKey, $cnt] = $histPair; return getGenChar($histKey) . '(' . $cnt . ')'; }, Util::convertDictToArray($personalHists))); $specialHistsStr = join(', ', array_map(function ($histPair) { [$histKey, $cnt] = $histPair; return getGeneralSpecialDomesticName($histKey) . '(' . $cnt . ')'; }, Util::convertDictToArray($specialHists))); $specialHists2Str = join(', ', array_map(function ($histPair) { [$histKey, $cnt] = $histPair; return getGeneralSpecialWarName($histKey) . '(' . $cnt . ')'; }, Util::convertDictToArray($specialHists2))); $specialHistsAllStr = "$specialHistsStr // $specialHists2Str"; $crewtypeHistsStr = join(', ', array_map(function ($histPair) { [$histKey, $cnt] = $histPair; return GameUnitConst::byID($histKey)->getShortName() . '(' . $cnt . ')'; }, Util::convertDictToArray($crewtypeHists))); $db->insert('statistic', [ 'year' => $admin['year'], 'month' => $admin['month'], 'nation_count' => $nationCount, 'nation_name' => $nationName, 'nation_hist' => $nationHist, 'gen_count' => $generalCountStr, 'personal_hist' => $personalHistStr, 'special_hist' => $specialHistsAllStr, 'power_hist' => $powerHist, 'crewtype' => $crewtypeHistsStr, 'etc' => $etc, 'aux' => Json::encode($auxData) ]); } function convForOldGeneral(array $general, int $year, int $month) { $general['history'] = getGeneralHistoryLogAll($general['no']); return [ 'server_id' => UniqueConst::$serverID, 'general_no' => $general['no'], 'owner' => $general['owner'], 'name' => $general['name'], 'last_yearmonth' => $year * 100 + $month, 'turntime' => $general['turntime'], 'data' => Json::encode($general) ]; } function storeOldGeneral(int $no, int $year, int $month) { $db = DB::db(); $general = $db->queryFirstRow('SELECT * FROM general WHERE `no` = %i', $no); if (!$general) { return; } $data = convForOldGeneral($general, $year, $month); $db->insertUpdate( 'ng_old_generals', $data, $data ); } function storeOldGenerals(int $nation, int $year, int $month) { $db = DB::db(); foreach ($db->query('SELECT * FROM general WHERE nation = %i', $nation) as $general) { $data = convForOldGeneral($general, $year, $month); $db->insertUpdate( 'ng_old_generals', $data, $data ); } } function checkEmperior() { $db = DB::db(); $gameStor = KVStorage::getStorage($db, 'game_env'); $admin = $gameStor->getValues(['year', 'month', 'isunited', 'conlimit']); if ($admin['isunited'] != 0) { return; } $remainNations = $db->queryFirstColumn('SELECT nation FROM nation WHERE level > 0 LIMIT 2'); if (!$remainNations || count($remainNations) != 1) { return; } $nationID = $remainNations[0]; $nationStor = KVStorage::getStorage($db, $nationID, 'nation_env'); $cityCnt = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i', $nationID); if (!$cityCnt) { return; } if ($cityCnt != count(CityConst::all())) { return; } checkStatistic(); $nation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $nationID); $nationName = $nation['name']; $josaYi = JosaUtil::pick($nationName, '이'); $nationLogger = new ActionLogger(0, $nationID, $admin['year'], $admin['month']); $nationLogger->pushNationalHistoryLog("{$nationName}{$josaYi} 전토를 통일"); $inheritPointManager = InheritancePointManager::getInstance(); $allUserGenerals = General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc < 2')); foreach ($allUserGenerals as $genObj) { if ($genObj->getNationID() == $nationID) { if ($genObj->getVar('officer_level') > 4) { $genObj->increaseInheritancePoint(InheritanceKey::unifier, 2000); }; } } processSumInheritPointRank(); foreach ($allUserGenerals as $genObj) { $inheritPointManager->mergeTotalInheritancePoint($genObj, true); $inheritPointManager->applyInheritanceUser($genObj->getVar('owner')); $inheritPointManager->clearInheritancePoint($genObj); } $gameStor->isunited = 2; $gameStor->conlimit = $gameStor->conlimit * 100; foreach ($db->queryFirstColumn('SELECT no FROM general WHERE npc<2 AND age>=%i', GameConst::$minPushHallAge) as $hallGeneralNo) { CheckHall($hallGeneralNo); } [$totalPop, $totalMaxPop] = $db->queryFirstList('SELECT SUM(pop), SUM(pop_max) FROM city'); $pop = "{$totalPop} / {$totalMaxPop}"; $poprate = round($totalPop / $totalMaxPop * 100, 2) . " %"; $chiefs = Util::convertArrayToDict( $db->query( 'SELECT no,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5', $nationID ), 'officer_level' ); $nationGenerals = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nationID); $nation['generals'] = $nationGenerals; $tigers = $db->query( 'SELECT value, name FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no WHERE rank_data.nation_id = %i AND rank_data.type = "killnum" AND value > 0 ORDER BY value DESC LIMIT 5', $nationID ); // 오호장군 $tigerstr = join(', ', array_map(function ($arr) { $number = number_format($arr['value']); return "{$arr['name']}【{$number}】"; }, $tigers)); $eagles = $db->query( 'SELECT value, name FROM rank_data LEFT JOIN general ON rank_data.general_id = general.no WHERE rank_data.nation_id = %i AND rank_data.type = "firenum" AND value > 0 ORDER BY value DESC LIMIT 7', $nationID ); // 건안칠자 $eaglestr = join(', ', array_map(function ($arr) { $number = number_format($arr['value']); return "{$arr['name']}【{$number}】"; }, $eagles)); $rawGeneralList = $db->query('SELECT no, name, npc, owner FROM general WHERE nation=%i ORDER BY dedication DESC', $nationID); foreach ($rawGeneralList as $rawGeneral) { $generalLogger = new ActionLogger($rawGeneral['no'], $nationID, $admin['year'], $admin['month']); $generalLogger->pushGeneralActionLog("{$nationName}{$josaYi} 전토를 통일하였습니다.", ActionLogger::YEAR_MONTH); $generalLogger->flush(); } $gen = join(', ', array_column($rawGeneralList, 'name')); $stat = $db->queryFirstRow('SELECT max(nation_count) as nc, max(gen_count) as gc FROM statistic'); $genCnt = $db->queryFirstField('SELECT count(*) FROM general'); $statNC = "1 / {$stat['nc']}"; $statGC = "{$genCnt} / {$stat['gc']}"; $statNation = $db->queryFirstRow('SELECT nation_count,nation_name,nation_hist from statistic where nation_count=%i LIMIT 1', $stat['nc']); $statGeneral = $db->queryFirstRow('SELECT gen_count,personal_hist,special_hist,aux from statistic order by no desc LIMIT 1'); $nation = $nation; $nation['generals'] = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nation['nation']); $nation['aux'] = Json::decode($nation['aux']); $nation['msg'] = $nationStor->notice; $nation['scout_msg'] = $nationStor->scout_msg; $nation['aux'] += $nationStor->max_power; $nation['history'] = getNationHistoryLogAll($nation['nation']); storeOldGenerals(0, $admin['year'], $admin['month']); storeOldGenerals($nation['nation'], $admin['year'], $admin['month']); $db->insert('ng_old_nations', [ 'server_id' => UniqueConst::$serverID, 'nation' => $nation['nation'], 'data' => Json::encode($nation) ]); $noNationGeneral = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=0'); $db->insert('ng_old_nations', [ 'server_id' => UniqueConst::$serverID, 'nation' => 0, 'data' => Json::encode([ 'nation' => 0, 'name' => '재야', 'generals' => $noNationGeneral ]) ]); $nationHistory = getNationHistoryLogAll($nation['nation']); $serverCnt = $db->queryFirstField('SELECT count(*) FROM ng_games'); $serverName = UniqueConst::$serverName; $db->update('ng_games', [ 'winner_nation' => $nation['nation'] ], 'server_id=%s', UniqueConst::$serverID); $db->insert('emperior', [ 'phase' => $serverName . $serverCnt . '기', 'server_id' => UniqueConst::$serverID, 'nation_count' => $statNC, 'nation_name' => $statNation['nation_name'], 'nation_hist' => $statNation['nation_hist'], 'gen_count' => $statGC, 'personal_hist' => $statGeneral['personal_hist'], 'special_hist' => $statGeneral['special_hist'], 'name' => $nation['name'], 'type' => $nation['type'], 'color' => $nation['color'], 'year' => $admin['year'], 'month' => $admin['month'], 'power' => $nation['power'], 'gennum' => $nation['gennum'], 'citynum' => $cityCnt, 'pop' => $pop, 'poprate' => $poprate, 'gold' => $nation['gold'], 'rice' => $nation['rice'], 'l12name' => $chiefs[12]['name'], 'l12pic' => $chiefs[12]['picture'], 'l11name' => $chiefs[11]['name'], 'l11pic' => $chiefs[11]['picture'], 'l10name' => $chiefs[10]['name'], 'l10pic' => $chiefs[10]['picture'], 'l9name' => $chiefs[9]['name'], 'l9pic' => $chiefs[9]['picture'], 'l8name' => $chiefs[8]['name'], 'l8pic' => $chiefs[8]['picture'], 'l7name' => $chiefs[7]['name'], 'l7pic' => $chiefs[7]['picture'], 'l6name' => $chiefs[6]['name'], 'l6pic' => $chiefs[6]['picture'], 'l5name' => $chiefs[5]['name'], 'l5pic' => $chiefs[5]['picture'], 'tiger' => $tigerstr, 'eagle' => $eaglestr, 'gen' => $gen, 'history' => JSON::encode($nationHistory), 'aux' => $statGeneral['aux'] ]); $history = ["●{$admin['year']}년 {$admin['month']}월:【통일】{$nation['name']}{$josaYi} 전토를 통일하였습니다."]; pushGlobalHistoryLog($history, $admin['year'], $admin['month']); //연감 월결산 LogHistory(); } function updateMaxDomesticCritical(General $general, $score) { $maxDomesticCritical = $general->getAuxVar(InheritanceKey::max_domestic_critical->value) ?? 0; $maxDomesticCritical += $score / 2; $general->setAuxVar(InheritanceKey::max_domestic_critical->value, $maxDomesticCritical); $oldMaxDomesticCritical = $general->getInheritancePoint(InheritanceKey::max_domestic_critical); if ($maxDomesticCritical > $oldMaxDomesticCritical) { $general->setInheritancePoint(InheritanceKey::max_domestic_critical, $maxDomesticCritical); } }