0, 'name'=>'Dummy', 'npc'=>3, 'city'=>0, 'nation'=>0, 'officer_level'=>0, 'crewtype'=>-1, 'turntime'=>'2012-03-04 05:06:07.000000', 'experience'=>0, 'dedication'=>0, 'gold'=>0, 'rice'=>0, 'leadership'=>10, 'strength'=>10, 'intel'=>10, ]; $this->raw = $raw; $this->resultTurn = new LastTurn(); if($initLogger){ $this->initLogger(1, 1); } } public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ return new WarUnitTriggerCaller(); } public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ return new WarUnitTriggerCaller(); } public function onCalcStat(General $general, string $statName, $value, $aux=null){ return $value; } public function onCalcOpposeStat(General $general, string $statName, $value, $aux=null){ return $value; } public function getInheritancePoint(InheritanceKey $key, &$aux = null, bool $forceCalc = false): int|float{ return 0; } public function setInheritancePoint(InheritanceKey $key, $value, $aux = null){ return; } public function increaseInheritancePoint(InheritanceKey $key, $value, $aux = null){ return; } function applyDB($db):bool{ if($this->logger){ $this->initLogger(1, 1); } return true; } }