0,
'name'=>'재야',
'color'=>'#000000',
'type'=>GameConst::$neutralNationType,
'level'=>0,
'capital'=>0,
'gold'=>0,
'rice'=>2000,
'tech'=>0,
'gennum'=>1,
'power'=>1
];
}
if($nationList === null){
$nationAll = DB::db()->query("select nation, name, color, type, level, capital, gennum, power from nation");
$nationList = Util::convertArrayToDict($nationAll, "nation");
}
if($nationID === -1){
return $nationList;
}
if(isset($nationList[$nationID])){
return $nationList[$nationID];
}
return null;
}
/**
* getNationStaticInfo() 함수의 국가 캐시를 초기화
*/
function refreshNationStaticInfo(){
getNationStaticInfo(null, true);
}
/**
* getNationStaticInfo(-1) 의 단축형
*/
function getAllNationStaticInfo(){
return getNationStaticInfo(-1);
}
function GetImageURL($imgsvr, $filepath='') {
if($imgsvr == 0) {
return ServConfig::getSharedIconPath($filepath);
} else {
return AppConf::getUserIconPathWeb($filepath);
}
}
/**
* @param null|int $con 장수의 벌점
* @param null|int $conlimit 최대 벌점
*/
function checkLimit($con = null) {
$session = Session::getInstance();
if($session->userGrade>=4){
return 0;
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if($con === null){
$con = $db->queryFirstField('SELECT con FROM general WHERE `owner`=%i', Session::getUserID());
}
$conlimit = $gameStor->conlimit;
if($con > $conlimit) {
return 2;
//접속제한 90%이면 경고문구
} elseif($con > $conlimit * 0.9) {
return 1;
} else {
return 0;
}
}
function getBlockLevel() {
return DB::db()->queryFirstField('select block from general where no = %i', Session::getInstance()->generalID);
}
function getRandGenName() {
$firstname = Util::choiceRandom(GameConst::$randGenFirstName);
$middlename = Util::choiceRandom(GameConst::$randGenMiddleName);
$lastname = Util::choiceRandom(GameConst::$randGenLastName);
return "{$firstname}{$middlename}{$lastname}";
}
function cityInfo(General $generalObj) {
$db = DB::db();
// 도시 정보
$city = $generalObj->getRawCity();
$nation = getNationStaticInfo($city['nation']);
if(!$nation){
$nation = getNationStaticInfo(0);
}
$city['nationName'] = $nation['name'];
$city['nationTextColor'] = newColor($nation['color']);
$city['nationColor'] = $nation['color'];
$city['region'] = CityConst::$regionMap[$city['region']];
$city['levelText'] = CityConst::$levelMap[$city['level']];
$officerQuery = [];
$officerName = [
2=>'-',
3=>'-',
4=>'-'
];
if ($city['officer4'] > 0) {
$officerQuery[] = $city['officer4'];
}
if ($city['officer3'] > 0) {
$officerQuery[] = $city['officer3'];
}
if ($city['officer2'] > 0) {
$officerQuery[] = $city['officer2'];
}
if($officerQuery){
foreach($db->query('SELECT `level`, `name` FROM general WHERE `no` IN %li', $officerQuery) as $genOfficer){
$officerName[$genOfficer['level']] = $genOfficer['name'];
}
}
$city['officerName'] = $officerName;
$templates = new \League\Plates\Engine('templates');
$templates->registerFunction('bar', '\sammo\bar');
return $templates->render('mainCityInfo', $city);
}
function myNationInfo() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$userID = Session::getUserID();
$admin = $gameStor->getValues(['startyear','year']);
$query = "select no,nation from general where owner='{$userID}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$me = MYDB_fetch_array($result);
$query = "select nation,name,color,power,msg,gold,rice,bill,rate,scout,war,strategic_cmd_limit,surlimit,tech,level,type from nation where nation='{$me['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
$query = "select COUNT(*) as cnt, SUM(pop) as totpop, SUM(pop_max) as maxpop from city where nation='{$nation['nation']}'"; // 도시 이름 목록
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$query = "select COUNT(*) as cnt, SUM(crew) as totcrew,SUM(leadership)*100 as maxcrew from general where nation='{$nation['nation']}'"; // 장수 목록
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$general = MYDB_fetch_array($result);
$query = "select name from general where nation='{$nation['nation']}' and level='12'";
$genresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$level12 = MYDB_fetch_array($genresult);
$query = "select name from general where nation='{$nation['nation']}' and level='11'";
$genresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$level11 = MYDB_fetch_array($genresult);
echo "
| 【재 야】"; }
else { echo "style='color:".newColor($nation['color']).";background-color:{$nation['color']};font-weight:bold;font-size:13px;text-align:center'>국가【 {$nation['name']} 】"; }
echo "
|
| 성 향 |
".getNationType($nation['type'])." (".getNationType2($nation['type']).") |
| ".getLevelText(12, $nation['level'])." |
";echo $level12?$level12['name']:"-"; echo " |
".getLevelText(11, $nation['level'])." |
";echo $level11?$level11['name']:"-"; echo " |
| 총주민 |
";echo $me['nation']==0?"해당 없음":"{$city['totpop']}/{$city['maxpop']}";echo " |
총병사 |
";echo $me['nation']==0?"해당 없음":"{$general['totcrew']}/{$general['maxcrew']}"; echo " |
| 국 고 |
";echo $me['nation']==0?"해당 없음":"{$nation['gold']}";echo " |
병 량 |
";echo $me['nation']==0?"해당 없음":"{$nation['rice']}";echo " |
| 지급률 |
";
if($me['nation'] == 0) {
echo "해당 없음";
} else {
echo $nation['bill']==0?"0 %":"{$nation['bill']} %";
}
echo "
|
세 율 |
";
if($me['nation'] == 0) {
echo "해당 없음";
} else {
echo $nation['rate']==0?"0 %":"{$nation['rate']} %";
}
$techCall = getTechCall($nation['tech']);
if(TechLimit($admin['startyear'], $admin['year'], $nation['tech'])) { $nation['tech'] = "".floor($nation['tech']).""; }
else { $nation['tech'] = "".floor($nation['tech']).""; }
$nation['tech'] = "$techCall / {$nation['tech']}";
if($me['nation']==0){
$nation['strategic_cmd_limit'] = "해당 없음";
$nation['surlimit'] = "해당 없음";
$nation['scout'] = "해당 없음";
$nation['war'] = "해당 없음";
$nation['power'] = "해당 없음";
} else {
if($nation['strategic_cmd_limit'] != 0) { $nation['strategic_cmd_limit'] = "{$nation['strategic_cmd_limit']}턴"; }
else { $nation['strategic_cmd_limit'] = "가 능"; }
if($nation['surlimit'] != 0) { $nation['surlimit'] = "{$nation['surlimit']}턴"; }
else { $nation['surlimit'] = "가 능"; }
if($nation['scout'] != 0) { $nation['scout'] = "금 지"; }
else { $nation['scout'] = "허 가"; }
if($nation['war'] != 0) { $nation['war'] = "금 지"; }
else { $nation['war'] = "허 가"; }
}
echo "
|
| 속 령 |
";echo $me['nation']==0?"-":"{$city['cnt']}"; echo " |
장 수 |
";echo $me['nation']==0?"-":"{$general['cnt']}"; echo " |
| 국 력 |
{$nation['power']} |
기술력 |
";echo $me['nation']==0?"-":"{$nation['tech']}"; echo " |
| 전 략 |
{$nation['strategic_cmd_limit']} |
외 교 |
{$nation['surlimit']} |
| 임 관 |
{$nation['scout']} |
전 쟁 |
{$nation['war']} |
";
}
function checkSecretMaxPermission($penalty){
$secretMax = 4;
if($penalty['noTopSecret']??false){
$secretMax = 1;
}
else if($penalty['noChief']??false){
$secretMax = 1;
}
else if($penalty['noAmbassador']??false){
$secretMax = 2;
}
return $secretMax;
}
function checkSecretPermission($me, $checkSecretLimit=true){
if(!key_exists('penalty', $me) || !key_exists('permission', $me)){
trigger_error ('canAccessSecret() 함수에 필요한 인자가 부족');
}
$penalty = Json::decode($me['penalty'])??[];
$permission = $me['permission'];
if(!$me['nation']){
return -1;
}
if($me['level'] == 0){
return -1;
}
if($penalty['noSecret']??false){
return 0;
}
$secretMin = 0;
$secretMax = checkSecretMaxPermission($me, $penalty);
if($me['level'] == 12){
$secretMin = 4;
}
else if($me['permission'] == 'ambassador'){
$secretMin = 4;
}
else if($me['permission'] == 'auditor'){
$secretMin = 3;
}
else if($me['level'] >= 5){
$secretMin = 2;
}
else if($me['level'] > 1){
$secretMin = 1;
}
else if($checkSecretLimit){
$db = DB::db();
$secretLimit = $db->queryFirstField('SELECT secretlimit FROM nation WHERE nation = %i', $me['nation']);
if ($me['belong'] >= $secretLimit) {
$secretMin = 1;
}
}
return min($secretMin, $secretMax);
}
function addCommand($typename, $value, $valid = 1, $color=0) {
if($valid == 1) {
switch($color) {
case 0:
echo "
";
break;
case 1:
echo "
";
break;
case 2:
echo "
";
break;
}
} else {
echo "
";
}
}
function commandGroup($typename, $type=0) {
if($type == 0) {
echo "
";
}
}
function printCommandTable(General $generalObj) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$userID = Session::getUserID();
$gameStor->turnOnCache();
$env = $gameStor->getAll();
?>
turnOnCache();
$env = $gameStor->getAll();
?>
develcost;
$me = $db->queryFirstRow('select no,nation,city,level from general where owner=%i', $userID);
$nation = $db->queryFirstRow('SELECT level,can_change_flag,gennum FROM nation WHERE nation=%i', $me['nation']);
$genCount = $nation['gennum'];
$citySupply = $db->queryFirstField('SELECT supply FROM city WHERE city=%i', $me['city']);
if($nation['level'] > 0) { $valid = 1; }
else { $valid = 0; }
if($citySupply == 0) { $valid = 0; }
echo "
";
}
function generalInfo(General $generalObj) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$show_img_level = $gameStor->show_img_level;
$nation = getNationStaticInfo($generalObj->getNationID());
$lbonus = calcLeadershipBonus($generalObj->getVar('level'), $nation['level']);
if($lbonus > 0) {
$lbonus = "+{$lbonus}";
} else {
$lbonus = "";
}
if($generalObj->getVar('troop') == 0){
$troopInfo = '-';
}
else{
$troopCity = $db->queryFirstField('SELECT city FROM general WHERE no=%i', $generalObj->getVar('troop'));
$troopTurn = $db->queryFirstField('SELECT `brief` FROM general_turn WHERE general_id = %i AND turn_idx = 0', $generalObj->getVar('troop'));
$troopInfo = $db->queryFirstField('SELECT name FROM troop WHERE troop_leader = %i', $generalObj->getVar('troop'));
if($troopTurn == '집합'){
$troopInfo = "{$troopInfo}";
}
else if($troopCity != $generalObj->getCityID()){
$troopCityName = CityConst::byID($troopCity)->name;
$troopInfo = "{$troopInfo}({$troopCityName})";
}
}
$generalLevel = $generalObj->getVar('level');
$levelText = getLevelText($generalLevel, $nation['level']);
if(2 <= $generalLevel && $generalLevel <= 4){
$cityOfficerKey = 'officer'.$generalLevel;
$cityOfficerName = $db->queryFirstField('SELECT name FROM city where %b = %i',$cityOfficerKey, $generalObj->getID());
$levelText = "{$cityOfficerName} {$levelText}";
}
$call = getCall(...$generalObj->getVars('leadership', 'strength', 'intel'));
$crewTypeInfo = displayiActionObjInfo($generalObj->getCrewTypeObj());
$weaponInfo = displayiActionObjInfo($generalObj->getItem('weapon'));
$bookInfo = displayiActionObjInfo($generalObj->getItem('book'));
$horseInfo = displayiActionObjInfo($generalObj->getItem('horse'));
$itemInfo = displayiActionObjInfo($generalObj->getItem('item'));
$leadership = $generalObj->getLeadership(true, false, false);
$strength = $generalObj->getStrength(true, false, false);
$intel = $generalObj->getIntel(true, false, false);
$injury = $generalObj->getVar('injury');
if($injury > 60) { $color = ""; $injury = "위독"; }
elseif($injury > 40) { $color = ""; $injury = "심각"; }
elseif($injury > 20) { $color = ""; $injury = "중상"; }
elseif($injury > 0) { $color = ""; $injury = "경상"; }
else { $color = ""; $injury = "건강"; }
$remaining = (new \DateTimeImmutable($generalObj->getTurnTime()))->diff(new \DateTimeImmutable())->i;
if($nation['color'] == "") { $nation['color'] = "#000000"; }
$age = $generalObj->getVar('age');
if($age < GameConst::$retirementYear*0.75) {$age = "{$age} 세"; }
elseif($age < GameConst::$retirementYear) { $age = "{$age} 세"; }
else { $age = "{$age} 세"; }
$connectCnt = round($generalObj->getVar('connect'), -1);
$specialDomestic = $generalObj->getVar('special')===GameConst::$defaultSpecialDomestic
?"{$generalObj->getVar('specage')}세"
: "".displayiActionObjInfo($generalObj->getSpecialDomestic())."";
$specialWar = $generalObj->getVar('special2')===GameConst::$defaultSpecialDomestic
?"{$generalObj->getVar('specage2')}세"
: "".displayiActionObjInfo($generalObj->getSpecialWar())."";
$atmos = $generalObj->getVar('atmos');
$atmosBonus = $generalObj->onCalcStat($generalObj, 'bonusAtmos', $atmos) - $atmos;
if($atmosBonus > 0){
$atmos = "{$atmos} (+{$atmosBonus})";
}
else if($atmosBonus < 0){
$atmos = "{$atmos} ({$atmosBonus})";
}
else{
$atmos = "$atmos";
}
$train = $generalObj->getVar('train');
$trainBonus = $generalObj->onCalcStat($generalObj, 'bonusTrain', $train) - $train;
if($trainBonus > 0){
$train = "{$train} (+{$trainBonus})";
}
else if($trainBonus < 0){
$train = "{$train} ({$trainBonus})";
}
else{
$train = "$train";
}
if($generalObj->getVar('defence_train') === 999){
$defenceTrain = "수비 안함";
}
else{
$defenceTrain = "수비 함(훈사{$generalObj->getVar('defence_train')})";
}
$crewType = $generalObj->getCrewTypeObj();
$weapImage = ServConfig::$gameImagePath."/weap{$crewType->id}.png";
if($show_img_level < 2) { $weapImage = ServConfig::$sharedIconPath."/default.jpg"; };
$imagePath = GetImageURL(...$generalObj->getVars('imgsvr', 'picture'));
echo "
| |
{$generalObj->getName()} 【 {$levelText} | {$call} | {$color}{$injury} 】 ".$generalObj->getTurnTime($generalObj::TURNTIME_HMS)." |
| 통솔 |
{$color}{$leadership}{$lbonus} |
".bar(expStatus($generalObj->getVar('leadership_exp')), 20)." |
무력 |
{$color}{$strength} |
".bar(expStatus($generalObj->getVar('strength_exp')), 20)." |
지력 |
{$color}{$intel} |
".bar(expStatus($generalObj->getVar('intel_exp')), 20)." |
| 명마 |
$horseInfo |
무기 |
$weaponInfo |
서적 |
$bookInfo |
|
자금 |
{$generalObj->getVar('gold')} |
군량 |
{$generalObj->getVar('rice')} |
도구 |
$itemInfo |
| 병종 |
{$crewTypeInfo} |
병사 |
{$generalObj->getVar('crew')} |
성격 |
".displayiActionObjInfo($generalObj->getPersonality())." |
| 훈련 |
$train |
사기 |
$atmos |
특기 |
$specialDomestic / $specialWar |
| Lv |
{$generalObj->getVar('explevel')} |
".bar(getLevelPer(...$generalObj->getVars('experience', 'explevel')), 20)." |
연령 |
{$age} |
| 수비 |
{$defenceTrain} |
삭턴 |
{$generalObj->getVar('killturn')} 턴 |
실행 |
$remaining 분 남음 |
| 부대 |
{$troopInfo} |
벌점 |
".getConnect($connectCnt)." {$connectCnt}({$generalObj->getVar('con')}) |
";
}
function generalInfo2(General $generalObj) {
$general = $generalObj->getRaw();
$winRate = round($generalObj->getRankVar('killnum')/max($generalObj->getRankVar('warnum'),1), 2);
$killRate = round($generalObj->getRankVar('killcrew')/max($generalObj->getRankVar('deathcrew'),1), 2);
$experienceBonus = $generalObj->onCalcStat($generalObj, 'experience', 10000) - 10000;
if($experienceBonus > 0){
$experience = "".getHonor($general['experience'])." ({$general['experience']})";
}
else if($experienceBonus < 0){
$experience = "".getHonor($general['experience'])." ({$general['experience']})";
}
else{
$experience = getHonor($general['experience'])." ({$general['experience']})";
}
$dedicationBonus = $generalObj->onCalcStat($generalObj, 'dedication', 10000) - 10000;
if($dedicationBonus > 0){
$dedication = "".getHonor($general['dedication'])." ({$general['dedication']})";
}
else if($dedicationBonus < 0){
$dedication = "".getHonor($general['dedication'])." ({$general['dedication']})";
}
else{
$dedication = getHonor($general['dedication'])." ({$general['dedication']})";
}
$dex1 = $general['dex1'] / GameConst::$dexLimit * 100;
$dex2 = $general['dex2'] / GameConst::$dexLimit * 100;
$dex3 = $general['dex3'] / GameConst::$dexLimit * 100;
$dex4 = $general['dex4'] / GameConst::$dexLimit * 100;
$dex5 = $general['dex5'] / GameConst::$dexLimit * 100;
if($dex1 > 100) { $dex1 = 100; }
if($dex2 > 100) { $dex2 = 100; }
if($dex3 > 100) { $dex3 = 100; }
if($dex4 > 100) { $dex4 = 100; }
if($dex5 > 100) { $dex5 = 100; }
$general['dex1_text'] = getDexCall($general['dex1']);
$general['dex2_text'] = getDexCall($general['dex2']);
$general['dex3_text'] = getDexCall($general['dex3']);
$general['dex4_text'] = getDexCall($general['dex4']);
$general['dex5_text'] = getDexCall($general['dex5']);
$general['dex1_short'] = sprintf('%.1fK', $general['dex1']/1000);
$general['dex2_short'] = sprintf('%.1fK', $general['dex2']/1000);
$general['dex3_short'] = sprintf('%.1fK', $general['dex3']/1000);
$general['dex4_short'] = sprintf('%.1fK', $general['dex4']/1000);
$general['dex5_short'] = sprintf('%.1fK', $general['dex5']/1000);
echo "
| 추 가 정 보 |
| 명성 |
$experience |
계급 |
$dedication |
| 전투 |
{$generalObj->getRankVar('warnum')} |
계략 |
{$generalObj->getRankVar('firenum')} |
사관 |
{$general['belong']}년 |
| 승률 |
{$winRate} % |
승리 |
{$generalObj->getRankVar('killnum')} |
패배 |
{$generalObj->getRankVar('deathnum')} |
| 살상률 |
{$killRate} % |
사살 |
{$generalObj->getRankVar('killcrew')} |
피살 |
{$generalObj->getRankVar('deathcrew')} |
| 숙 련 도 |
| 보병 |
{$general['dex1_text']} |
{$general['dex1_short']} |
".bar($dex1, 16)." |
| 궁병 |
{$general['dex2_text']} |
{$general['dex2_short']} |
".bar($dex2, 16)." |
| 기병 |
{$general['dex3_text']} |
{$general['dex3_short']} |
".bar($dex3, 16)." |
| 귀병 |
{$general['dex4_text']} |
{$general['dex4_short']} |
".bar($dex4, 16)." |
| 차병 |
{$general['dex5_text']} |
{$general['dex5_short']} |
".bar($dex5, 16)." |
";
}
function getOnlineNum() {
return KVStorage::getStorage(DB::db(), 'game_env')->online;
}
function onlinegen() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$onlinegen = "";
$generalID = Session::getInstance()->generalID;
$nationID = DB::db()->queryFirstField('select `nation` from `general` where `no` = %i', $generalID);
if($nationID === null || Util::toInt($nationID) === 0) {
$onlinegen = $gameStor->onlinegen;
} else {
$onlinegen = DB::db()->queryFirstField('select onlinegen from nation where nation=%i',$nationID);
}
return $onlinegen;
}
function nationMsg(General $general) {
$db = DB::db();
$msg = $db->queryFirstField(
'SELECT msg FROM nation WHERE nation = %i',
$general->getNationID()
);
return $msg?:'';
}
function banner() {
return sprintf(
'%s %s / %s',
GameConst::$title,
VersionGit::$version,
GameConst::$banner);
}
function addTurn($date, int $turnterm, int $turn=1, bool $withFraction=true) {
$date = new \DateTime($date);
$target = $turnterm*$turn;
$date->add(new \DateInterval("PT{$target}M"));
if($withFraction){
return $date->format('Y-m-d H:i:s.u');
}
return $date->format('Y-m-d H:i:s');
}
function subTurn($date, int $turnterm, int $turn=1, bool $withFraction=true) {
$date = new \DateTime($date);
$target = $turnterm*$turn;
$date->sub(new \DateInterval("PT{$target}M"));
if($withFraction){
return $date->format('Y-m-d H:i:s.u');
}
return $date->format('Y-m-d H:i:s');
}
function cutTurn($date, int $turnterm, bool $withFraction=true) {
$date = new \DateTime($date);
$baseDate = new \DateTime($date->format('Y-m-d'));
$baseDate->sub(new \DateInterval("P1D"));
$baseDate->add(new \DateInterval("PT1H"));
$diffMin = intdiv($date->getTimeStamp() - $baseDate->getTimeStamp(), 60);
$diffMin -= $diffMin % $turnterm;
$baseDate->add(new \DateInterval("PT{$diffMin}M"));
if($withFraction){
return $baseDate->format('Y-m-d H:i:s.u');
}
return $baseDate->format('Y-m-d H:i:s');
}
function cutDay($date, int $turnterm, bool $withFraction=true) {
$date = new \DateTime($date);
$baseDate = new \DateTime($date->format('Y-m-d'));
$baseDate->sub(new \DateInterval("P1D"));
$baseDate->add(new \DateInterval("PT1H"));
$baseGap = 12 * $turnterm;
$diffMin = intdiv($date->getTimeStamp() - $baseDate->getTimeStamp(), 60);
$timeAdjust = $diffMin % $baseGap;
$newMonth = intdiv($timeAdjust, $turnterm) + 1;
$yearPulled = false;
if($newMonth > 3){//3월 이후일때는
$yearPulled = true;
$diffMin += $baseGap;
}
$diffMin -= $timeAdjust;
$baseDate->add(new \DateInterval("PT{$diffMin}M"));
if($withFraction){
$dateTimeString = $baseDate->format('Y-m-d H:i:s.u');
}
else{
$dateTimeString = $baseDate->format('Y-m-d H:i:s');
}
return [$dateTimeString, $yearPulled, $newMonth];
}
function increaseRefresh($type="", $cnt=1) {
//FIXME: 로그인, 비로그인 시 처리가 명확하지 않음
$session = Session::getInstance();
$userID = $session->userID;
$generalID = $session->generalID;
$userGrade = $session->userGrade;
$date = TimeUtil::now();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->refresh = $gameStor->refresh+$cnt; //TODO: +로 증가하는 값은 별도로 분리
$isunited = $gameStor->isunited;
if($isunited != 2 && $generalID && $userGrade < 6) {
$db->update('general', [
'lastrefresh'=>$date,
'con'=>$db->sqleval('con + %i', $cnt),
'connect'=>$db->sqleval('connect + %i', $cnt),
'refcnt'=>$db->sqleval('refcnt + %i', $cnt),
'refresh'=>$db->sqleval('refresh + %i', $cnt)
], 'owner=%i', $userID);
}
$date = date('Y_m_d H:i:s');
$date2 = substr($date, 0, 10);
$online = getOnlineNum();
file_put_contents(
__DIR__."/logs/".UniqueConst::$serverID."/_{$date2}_refresh.txt",
sprintf(
"%s, %s, %s, %s, %s, %d\n",
$date,
$session->userName,
$session->generalName,
$session->ip,
$type,
$online
),
FILE_APPEND
);
$proxy_headers = array(
'HTTP_VIA',
'HTTP_X_FORWARDED_FOR',
'HTTP_FORWARDED_FOR',
'HTTP_X_FORWARDED',
'HTTP_FORWARDED',
'HTTP_CLIENT_IP',
'HTTP_FORWARDED_FOR_IP',
'VIA',
'X_FORWARDED_FOR',
'FORWARDED_FOR',
'X_FORWARDED',
'FORWARDED',
'CLIENT_IP',
'FORWARDED_FOR_IP',
'HTTP_PROXY_CONNECTION'
);
$str = "";
foreach($proxy_headers as $x) {
if(isset($_SERVER[$x])) $str .= "//{$x}:{$_SERVER[$x]}";
}
if($str != "") {
file_put_contents(
__DIR__."/logs/".UniqueConst::$serverID."/_{$date2}_ipcheck.txt",
sprintf(
"%s, %s, %s%s\n",
$session->userName,
$session->generalName,
$_SERVER['REMOTE_ADDR'],
$str
),
FILE_APPEND);
}
}
function updateTraffic() {
$online = getOnlineNum();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year','month','refresh','maxonline','maxrefresh']);
//최다갱신자
$user = $db->queryFirstRow('select name,refresh from general order by refresh desc limit 1');
if($admin['maxrefresh'] < $admin['refresh']) {
$admin['maxrefresh'] = $admin['refresh'];
}
if($admin['maxonline'] < $online) {
$admin['maxonline'] = $online;
}
$gameStor->refresh = 0;
$gameStor->maxrefresh = $admin['maxrefresh'];
$gameStor->maxonline = $admin['maxonline'];
$db->update('general', ['refresh'=>0], true);
$date = TimeUtil::now();
//일시|년|월|총갱신|접속자|최다갱신자
file_put_contents(__DIR__."/logs/".UniqueConst::$serverID."/_traffic.txt",
Json::encode([
$date,
$admin['year'],
$admin['month'],
$admin['refresh'],
$online,
$user['name']."(".$user['refresh'].")"
])."\n"
, FILE_APPEND);
}
function CheckOverhead() {
//서버정보
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
list($turnterm, $conlimit) = $gameStor->getValuesAsArray(['turnterm', 'conlimit']);
$con = Util::round(pow($turnterm, 0.6) * 3) * 10;
if($con != $conlimit){
$gameStor->conlimit = $con;
}
}
function isLock() {
return DB::db()->queryFirstField("SELECT plock from plock limit 1") != 0;
}
function tryLock():bool{
//NOTE: 게임 로직과 관련한 모든 insert, update 함수들은 lock을 거칠것을 권장함.
$db = DB::db();
// 잠금
$db->update('plock', [
'plock'=>1,
'locktime'=>TimeUtil::now(true)
], 'plock=0');
return $db->affectedRows() > 0;
}
function unlock():bool{
// 풀림
$db = DB::db();
$db->update('plock', [
'plock'=>0
], true);
return $db->affectedRows() > 0;
}
function timeover():bool {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
list($turnterm, $turntime) = $gameStor->getValuesAsArray(['turnterm', 'turntime']);
$diff = (new \DateTime())->getTimestamp() - (new \DateTime($turntime))->getTimestamp();
$t = min($turnterm, 5);
$term = $diff;
if($term >= $t || $term < 0) { return true; }
else { return false; }
}
function checkDelay() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//서버정보
$now = new \DateTimeImmutable();
$turntime = new \DateTimeImmutable($gameStor->turntime);
$timeMinDiff = intdiv($now->getTimestamp() - $turntime->getTimestamp(), 60);
// 1턴이상 갱신 없었으면 서버 지연
$term = $gameStor->turnterm;
if($term >= 20){
$threshold = 1;
}
else if($term >= 10){
$threshold = 3;
}
else{
$threshold = 6;
}
//지연 해야할 밀린 턴 횟수
$iter = intdiv($timeMinDiff, $term);
if($iter > $threshold) {
$minute = $iter * $term;
$newTurntime = $turntime->add(new \DateInterval("PT{$minute}M"));
$newNextTurntime = $turntime->add(new \DateInterval("PT{$term}M"));
$gameStor->turntime = $newTurntime->format('Y-m-d H:i:s');
$gameStor->starttime = (new \DateTimeImmutable($gameStor->starttime))
->add(new \DateInterval("PT{$minute}M"))
->format('Y-m-d H:i:s');
$db->update('general', [
'turntime'=> $db->sqleval('DATE_ADD(turntime, INTERVAL %i MINUTE)', $minute)
], 'turntime<=DATE_ADD(turntime, INTERVAL %i MINUTE)', $term);
$db->update('auction', [
'expire'=> $db->sqleval('DATE_ADD(expire, INTERVAL %i MINUTE)', $minute)
], true);
}
}
function updateOnline() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$nationname = ["재야"];
//국가별 이름 매핑
foreach(getAllNationStaticInfo() as $nation) {
$nationname[$nation['nation']] = $nation['name'];
}
//동접수
$query = "select no,name,nation from general where lastrefresh > DATE_SUB(NOW(), INTERVAL 5 MINUTE)";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$onlinenum = MYDB_num_rows($result);
$onnation = array();
$onnationstr = "";
//국가별 접속중인 장수
for($i=0; $i < $onlinenum; $i++) {
$general = MYDB_fetch_array($result);
if(isset($onnation[$general['nation']])){
$onnation[$general['nation']] .= $general['name'].', ';
}else {
$onnation[$general['nation']] = $general['name'].', ';
}
}
//$onnation이 empty라면 굳이 foreach를 수행 할 이유가 없음.
if(!empty($onnation)){
foreach($onnation as $key => $val) {
$onnationstr .= "【{$nationname[$key]}】, ";
if($key == 0) {
$gameStor->onlinegen = $onnation[0];
} else {
$query = "update nation set onlinegen='$onnation[$key]' where nation='$key'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
}
}
//접속중인 국가
$gameStor->online = $onlinenum;
$gameStor->onlinenation = $onnationstr;
}
function addAge() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
//나이와 호봉 증가
$query = "update general set age=age+1,belong=belong+1";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
if($admin['year'] >= $admin['startyear']+3) {
foreach($db->query('SELECT no,name,nation,leadership,strength,intel from general where specage<=age and special=%s', GameConst::$defaultSpecialDomestic) as $general){
$special = SpecialityConst::pickSpecialDomestic($general);
$specialClass = buildGeneralSpecialDomesticClass($special);
$specialText = $specialClass->getName();
$db->update('general', [
'special'=>$special
], 'no=%i',$general['no']);
$josaUl = JosaUtil::pick($specialText, '을');
pushGeneralHistory($general, "●>{$admin['year']}년 {$admin['month']}월:특기 【{$specialText}>】{$josaUl} 습득");
pushGenLog($general, "●>특기 【{$specialText}>】{$josaUl} 익혔습니다!");
}
foreach($db->query('SELECT no,name,nation,leadership,strength,intel,npc,dex1,dex2,dex3,dex4,dex5 from general where specage2<=age and special2=%s', GameConst::$defaultSpecialWar) as $general){
$special2 = SpecialityConst::pickSpecialWar($general);
$specialClass = buildGeneralSpecialWarClass($special2);
$specialText = $specialClass->getName();
$db->update('general', [
'special2'=>$special2
], 'no=%i',$general['no']);
$josaUl = JosaUtil::pick($specialText, '을');
pushGeneralHistory($general, "●>{$admin['year']}년 {$admin['month']}월:특기 【{$specialText}>】{$josaUl} 습득");
pushGenLog($general, "●>특기 【{$specialText}>】{$josaUl} 익혔습니다!");
}
}
}
function turnDate($curtime) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['startyear', 'starttime', 'turnterm', 'year', 'month']);
$turn = $admin['starttime'];
$curturn = cutTurn($curtime, $admin['turnterm']);
$term = $admin['turnterm'];
$num = intdiv((strtotime($curturn) - strtotime($turn)), $term*60);
$date = $admin['startyear'] * 12;
$date += $num;
$year = intdiv($date, 12);
$month = 1 + $date % 12;
// 바뀐 경우만 업데이트
if($admin['month'] != $month || $admin['year'] != $year) {
$gameStor->year = $year;
$gameStor->month = $month;
}
return [$year, $month];
}
function triggerTournament() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['tournament', 'tnmt_trig']);
//현재 토너먼트 없고, 자동개시 걸려있을때, 40%확률
if($admin['tournament'] == 0 && $admin['tnmt_trig'] > 0 && rand() % 100 < 40) {
$type = rand() % 5; // 0 : 전력전, 1 : 통솔전, 2 : 일기토, 3 : 설전
//전력전 40%, 통, 일, 설 각 20%
if($type > 3) { $type = 0; }
startTournament($admin['tnmt_trig'], $type);
}
}
function CheckHall($no) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$types = [
["experience", 'natural'],
["dedication", 'natural'],
["firenum", 'rank'],
["warnum", 'rank'],
["killnum", 'rank'],
["winrate", 'rank'],
["killcrew", 'rank'],
["killrate", 'calc'],
["dex1", 'natural'],
["dex2", 'natural'],
["dex3", 'natural'],
["dex4", 'natural'],
["dex5", 'natural'],
["ttrate", 'calc'],
["tlrate", 'calc'],
["tprate", 'calc'],
["tirate", 'calc'],
["betgold", 'rank'],
["betwin", 'rank'],
["betwingold", 'rank'],
["betrate", 'calc'],
];//XXX: 순서가 DB에 박혀있다 ㅜㅜ
$generalObj = General::createGeneralObjFromDB($no, null, 2);
$ttw = $generalObj->getRankVar('ttw');
$ttd = $generalObj->getRankVar('ttd');
$ttl = $generalObj->getRankVar('ttl');
$tlw = $generalObj->getRankVar('tlw');
$tld = $generalObj->getRankVar('tld');
$tll = $generalObj->getRankVar('tll');
$tsw = $generalObj->getRankVar('tsw');
$tsd = $generalObj->getRankVar('tsd');
$tsl = $generalObj->getRankVar('tsl');
$tiw = $generalObj->getRankVar('tiw');
$tid = $generalObj->getRankVar('tid');
$til = $generalObj->getRankVar('til');
$tt = max($ttw+$ttd+$ttl, 1);
$tl = max($tlw+$tld+$tll, 1);
$ts = max($tsw+$tsd+$tsl, 1);
$ti = max($tiw+$tid+$til, 1);
$calcVar = [];
$calcVar['ttrate'] = $ttw/$tt;
$calcVar['tlrate'] = $tlw/$tl;
$calcVar['tsrate'] = $tsw/$ts;
$calcVar['tirate'] = $tiw/$ti;
if($generalObj instanceof DummyGeneral){
return;
}
$unitedDate = TimeUtil::now();
$nation = $generalObj->getStaticNation();
$serverCnt = $db->queryFirstField('SELECT count(*) FROM ng_games');
[$scenarioIdx, $scenarioName, $startTime] = $gameStor->getValuesAsArray(['scenario', 'scenario_text', 'starttime']);
$ownerName = $generalObj->getVar('owner_name');
if($generalObj->getVar('owner')){
$ownerName = RootDB::db()->queryFirstField('SELECT name FROM member WHERE no = %i', $generalObj->getVar('owner'));
}
foreach($types as $idx=>[$typeName, $valueType]) {
if($valueType === 'natural'){
$value = $generalObj->getVar($typeName);
}
else if($valueType === 'rank'){
$value = $generalObj->getRankVar($typeName);
}
else if($valueType === 'calc'){
$value = $calcVar[$typeName];
}
//승률,살상률인데 10회 미만 전투시 스킵
if(($typeName === 'winrate' || $typeName === 'killrate') && $generalObj->getRankVar('warnum')<10) { continue; }
//토너승률인데 50회 미만시 스킵
if($typeName === 'ttrate' && $tt < 50) { continue; }
//토너승률인데 50회 미만시 스킵
if($typeName === 'tlrate' && $tl < 50) { continue; }
//토너승률인데 50회 미만시 스킵
if($typeName === 'tsrate' && $ts < 50) { continue; }
//토너승률인데 50회 미만시 스킵
if($typeName === 'tirate' && $ti < 50) { continue; }
//수익률인데 1000미만시 스킵
if($typeName === 'betrate' && $generalObj->getRankVar('betgold') < 1000) { continue; }
if($value<=0){
continue;
}
$aux = [
'name'=>$generalObj->getName(),
'nationName'=>$nation['name'],
'bgColor'=>$nation['color'],
'fgColor'=>newColor($nation['color']),
'picture'=>$generalObj->getVar('picture'),
'imgsvr'=>$generalObj->getVar('imgsvr'),
'startTime'=>$startTime,
'unitedTime'=>$unitedDate,
'ownerName'=>$ownerName,
'serverID'=>UniqueConst::$serverID,
'serverIdx'=>$serverCnt,
'serverName'=>UniqueConst::$serverName,
'scenarioName'=>$scenarioName,
];
$jsonAux = Json::encode($aux);
$db->insertIgnore('ng_hall', [
'server_id'=>UniqueConst::$serverID,
'season'=>UniqueConst::$seasonIdx,
'scenario'=>$scenarioIdx,
'general_no'=>$no,
'type'=>$idx,
'value'=>$value,
'owner'=>$generalObj->getVar('owner'),
'aux'=>$jsonAux
]);
if($db->affectedRows() == 0){
$db->update('ng_hall', [
'value'=>$value,
'aux'=>$jsonAux
],
'server_id = %s AND scenario = %i AND general_no = %i AND type = %i AND value < %d',
UniqueConst::$serverID,
$scenarioIdx,
$no,
$idx,
$value);
}
}
}
function tryUniqueItemLottery(General $general, string $acquireType='아이템'):bool{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if($general->getVar('npc') >= 2){
return false;
}
if($general->getVar('npc') > 6){
return false;
}
foreach($general->getItems() as $item){
if(!$item){
continue;
}
if(!$item->isBuyable()){
return false;
}
}
$scenario = $gameStor->scenario;
$genCount = $db->queryFirstField('SELECT count(*) FROM general WHERE npc<2');
if ($scenario < 100) {
$prob = 1 / ($genCount * 5); // 5~6개월에 하나씩 등장
}
else {
$prob = 1 / $genCount; // 1~2개월에 하나씩 등장
}
if($acquireType == '투표'){
$prob = 1 / ($genCount * 0.7 / 3); // 투표율 70%, 투표 한번에 2~3개 등장
}
else if($acquireType == '랜덤 임관'){
$prob = 1 / ($genCount / 10/ 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
}
else if($acquireType == '건국'){
$prob = 1 / ($genCount / 10/ 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
}
$prob = Util::valueFit($prob, 1/3, 1);
if(!Util::randBool($prob)){
return false;
}
//아이템 습득 상황
$availableUnique = [];
//TODO: 너무 바보 같다. 장기적으로는 유니크 아이템 테이블 같은게 필요하지 않을까?
//일단은 '획득' 시에만 동작하므로 이대로 사용하기로...
$occupiedUnique = [];
foreach (array_keys(GameConst::$allItems) as $itemType) {
foreach($db->queryAllLists('SELECT %b, count(*) as cnt FROM general GROUP BY %b', $itemType, $itemType) as [$itemCode, $cnt]){
$itemClass = buildItemClass($itemCode);
if(!$itemClass){
continue;
}
if($itemClass->isBuyable()){
continue;
}
$occupiedUnique[$itemCode] = $cnt;
}
}
foreach(GameConst::$allItems as $itemType=>$itemCategories){
foreach($itemCategories as $itemCode => $cnt){
if(!key_exists($itemCode, $occupiedUnique)){
$availableUnique[] = [[$itemType, $itemCode], $cnt];
continue;
}
$remain = $cnt - $occupiedUnique[$itemCode];
if($remain > 0){
$availableUnique[] = [[$itemType, $itemCode], $cnt];
}
}
}
if(!$availableUnique){
return false;
}
[$itemType, $itemCode] = Util::choiceRandomUsingWeightPair($availableUnique);
$nationName = $general->getStaticNation()['name'];
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$itemObj = buildItemClass($itemCode);
$itemName = $itemObj->getName();
$itemRawName = $itemObj->getRawName();
$josaUl = JosaUtil::pick($itemRawName, '을');
$general->setVar($itemType, $itemCode);
$logger = $general->getLogger();
$logger->pushGeneralActionLog("{$itemName}>{$josaUl} 습득했습니다!");
$logger->pushGlobalActionLog("{$generalName}>{$josaYi} {$itemName}>{$josaUl} 습득했습니다!");
$logger->pushGlobalHistoryLog("【{$acquireType}】>{$nationName}>의 {$generalName}>{$josaYi} {$itemName}>{$josaUl} 습득했습니다!");
return true;
}
function checkDedication($general, $log) {
$db = DB::db();
$connect=$db->get();
$dedlevel = getDedLevel($general['dedication']);
$query = "update general set dedlevel='$dedlevel' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 승급했다면
$josaRoDed = JosaUtil::pick(getDed($general['dedication']), '로');
$josaRoBill = JosaUtil::pick(getBill($general['dedication']), '로');
if($general['dedlevel'] < $dedlevel) {
$log[] = "●>".getDed($general['dedication']).">{$josaRoDed} 승급>하여 봉록이 ".getBill($general['dedication']).">{$josaRoBill} 상승>했습니다!";
// 강등했다면
} elseif($general['dedlevel'] > $dedlevel) {
$log[] = "●>".getDed($general['dedication']).">{$josaRoDed} 강등>되어 봉록이 ".getBill($general['dedication']).">{$josaRoBill} 하락>했습니다!";
}
return $log;
}
function checkExperience($general, $log) {
$db = DB::db();
$connect=$db->get();
$explevel = getExpLevel($general['experience']);
$query = "update general set explevel='$explevel' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 승급했다면
if($general['explevel'] < $explevel) {
$log[] = "●>Lv $explevel>로 레벨업>!";
// 강등했다면
} elseif($general['explevel'] > $explevel) {
$log[] = "●>Lv $explevel>로 레벨다운>!";
}
return $log;
}
function getAdmin() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
return $gameStor->getAll();
}
function getCity($city, $sel="*") {
$db = DB::db();
$connect=$db->get();
$query = "select {$sel} from city where city='$city'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
return $city;
}
function deleteNation(General $general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
$nation = $general->getStaticNation();
$nationName = $nation['name'];
$nationID = $nation['nation'];
$logger = $general->getLogger();
$josaUn = JosaUtil::pick($nationName, '은');
$logger->pushGlobalHistoryLog("【멸망】>{$nationName}>{$josaUn} 멸망>했습니다.");
$oldNation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $nationID);
$oldNationGenerals = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nationID);
$oldNation['generals'] = $oldNationGenerals;
$oldNation['aux'] = Json::decode($oldNation['aux']);
$general->setVar('belong', 0);
$general->setVar('troop', 0);
$general->setVar('level', 0);
$general->setVar('nation', 0);
$general->setVar('makelimit', 12);
// 전 장수 재야로 // 전 장수 소속 무소속으로
$db->update('general', [
'belong'=>0,
'troop'=>0,
'level'=>0,
'nation'=>0,
'makelimit'=>12,
'permission'=>'normal',
], 'nation=%i', $nationID);
// 도시 공백지로
$db->update('city', [
'nation'=>0,
'front'=>0,
'officer4'=>0,
'officer3'=>0,
'officer2'=>0,
], 'nation=%i', $nationID);
// 부대 삭제
$db->delete('troop', 'nation=%i', $nationID);
// 국가 삭제
$db->insert('ng_old_nations', [
'server_id'=>UniqueConst::$serverID,
'nation'=>$nationID,
'data'=>Json::encode($oldNation)
]);
$db->delete('nation', 'nation=%i', $nationID);
$db->delete('nation_turn', 'nation_id=%i', $nationID);
// 외교 삭제
$db->delete('diplomacy', 'me = %i OR you = %i', $nationID, $nationID);
refreshNationStaticInfo();
}
function nextRuler(General $general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
$nation = $general->getStaticNation();
$nationName = $nation['name'];
$nationID = $nation['nation'];
$candidate = null;
//npc or npc유저인 경우 후계 찾기
if($general->getVar('npc') > 0) {
$candidate = $db->queryFirstRow(
'SELECT no,name,nation,level,IF(ABS(affinity-%i)>75,150-ABS(affinity-%i),ABS(affinity-%i)) as npcmatch2 from general where nation=%i and level!=12 and npc>0 order by npcmatch2,rand() LIMIT 1',
$general->getVar('affinity'),
$general->getVar('affinity'),
$nationID
);
}
if(!$candidate){
$candidate = $db->queryFirstRow(
'SELECT no,name,npc,level FROM general WHERE nation=%i and level!= 12 AND level >= 9 ORDER BY level DESC LIMIT 1',
$nationID
);
}
if(!$candidate){
$candidate = $db->queryFirstRow(
'SELECT no,name,npc,level FROM general WHERE nation=%i and level!= 12 ORDER BY dedication DESC LIMIT 1',
$nationID
);
}
if(!$candidate){
DeleteConflict($general['nation']);
deleteNation($general);
return;
}
$nextRulerID = $candidate['no'];
$nextRulerName = $candidate['name'];
$general->setVar('level', 1);
$db->update('general', [
'level'=>12
], 'no=%i', $nextRulerID);
if(2 <= $candidate['level'] && $candidate['level'] <= 4){
$db->update('city', [
'officer'.$candidate['level']=>0
], "officer{$candidate['level']}=%i", $nextRulerID);
}
$josaYi = JosaUtil::pick($nextRulerName, '이');
$logger = $general->getLogger();
$logger->pushGlobalHistoryLog("【유지】>{$nextRulerName}>{$josaYi} {$nationName}>의 유지를 이어 받았습니다");
$logger->pushGlobalHistoryLog("【유지】>{$nextRulerName}>{$josaYi} {$nationName}>의 유지를 이어 받음.");
// 장수 삭제 및 부대처리는 checkTurn에서
}
/**
* $maxDist 이내의 도시를 검색하는 함수
* @param $from 기준 도시 코드
* @param $maxDist 검색하고자 하는 최대 거리
* @param $distForm 리턴 타입. true일 경우 $result[$dist] = [...$city] 이며, false일 경우 $result[$city] = $dist 임
*/
function searchDistance(int $from, int $maxDist=99, bool $distForm = false) {
$queue = new \SplQueue();
$cities = [];
$distanceList = [];
$queue->enqueue([$from, 0]);
while(!$queue->isEmpty()){
list($cityID, $dist) = $queue->dequeue();
if(key_exists($cityID, $cities)){
continue;
}
if(!key_exists($dist, $distanceList)){
$distanceList[$dist] = [];
}
$distanceList[$dist][] = $cityID;
$cities[$cityID] = $dist;
if($dist >= $maxDist){
continue;
}
foreach(array_keys(CityConst::byID($cityID)->path) as $connCityID){
if(key_exists($connCityID, $cities)){
continue;
}
$queue->enqueue([$connCityID, $dist+1]);
}
}
if($distForm){
unset($distanceList[0]);
return $distanceList;
}
else{
return $cities;
}
}
/**
* $from 으로 지정한 도시부터 $to 도시까지의 최단 거리를 계산해 줌
* @param $from 기준 도시 코드
* @param $to 대상 도시 코드
* @param array|null $linkNationList 경로에 해당하는 국가 리스트, null인 경우 제한 없음
* @return null|int 거리.
*/
function calcCityDistance(int $from, int $to, ?array $linkNationList):?int{
$queue = new \SplQueue();
$cities = [];
if($linkNationList === []){
return null;
}
if($linkNationList !== null){
$db = DB::db();
//TODO: 도시-국가 캐싱이 있으면 쓸모 있지 않을까
$allowedCityList = [];
foreach($db->queryAllLists(
'SELECT city FROM city WHERE nation IN %li',
$linkNationList
) as [$cityID, $nationID]){
$allowedCityList[$cityID] = $nationID;
}
}
else{
$allowedCityList = CityConst::all();
}
if(!key_exists($to, $allowedCityList)){
return null;
}
if($from === $to){
return 0;
}
$queue->enqueue([$from, 0]);
while(!$queue->isEmpty()){
list($cityID, $dist) = $queue->dequeue();
if(key_exists($cityID, $cities)){
continue;
}
$cities[$cityID] = $dist;
if($cityID === $to){
return $dist;
}
foreach(array_keys(CityConst::byID($cityID)->path) as $connCityID){
if(!key_exists($connCityID, $allowedCityList)){
continue;
}
if(key_exists($connCityID, $cities)){
continue;
}
$queue->enqueue([$connCityID, $dist+1]);
}
}
//길이 없음
return null;
}
/**
* $from 으로 지정한 도시의 인접 도시와 $to 도시의 최단 거리를 계산해 줌
* @param $from 기준 도시 코드
* @param $to 대상 도시 코드
* @param $linkNationList 경로에 해당하는 국가 리스트
* @return array $dist=>[cityID, $nation] 배열 가장 앞이 가장 가까움
*/
function searchDistanceListToDest(int $from, int $to, array $linkNationList) {
$queue = new \SplQueue();
$cities = [];
$db = DB::db();
//TODO: 도시-국가 캐싱이 있으면 쓸모 있지 않을까
$allowedCityList = [];
foreach($db->queryAllLists(
'SELECT city, nation FROM city WHERE nation IN %li',
$linkNationList
) as [$cityID, $nationID]){
$allowedCityList[$cityID] = $nationID;
}
$remainFromCities = [];
foreach(array_keys(CityConst::byID($from)->path) as $fromCityID){
if(key_exists($fromCityID, $allowedCityList)){
$remainFromCities[$fromCityID] = true;
}
}
if(!key_exists($to, $allowedCityList)){
return [];
}
$result = [];
$queue->enqueue([$to, 0]);
while(!empty($remainFromCities) && !$queue->isEmpty()){
list($cityID, $dist) = $queue->dequeue();
if(key_exists($cityID, $cities)){
continue;
}
$cities[$cityID] = $dist;
if(key_exists($cityID, $remainFromCities)){
unset($remainFromCities[$cityID]);
$result[$dist][] = [$cityID, $allowedCityList[$cityID]];
}
foreach(array_keys(CityConst::byID($cityID)->path) as $connCityID){
if($allowedCityList !== null && !key_exists($connCityID, $allowedCityList)){
continue;
}
if(key_exists($connCityID, $cities)){
continue;
}
$queue->enqueue([$connCityID, $dist+1]);
}
}
return $result;
}
/**
* 지정된 도시 내의 최단 거리를 계산해 줌(Floyd-Warshall)
* @param $cityIDList 이동 가능한 도시 리스트.
* @return array [from][to] 로 표시되는 거리값
*/
function searchAllDistanceByCityList(array $cityIDList):array {
if(!$cityIDList){
return [];
}
$cityList = [];
foreach($cityIDList as $cityID){
$cityList[$cityID] = $cityID;
}
$distanceList = [];
foreach($cityIDList as $cityID){
$nearList = [$cityID=>0];
foreach(CityConst::byID($cityID)->path as $nextCityID){
if(!key_exists($nextCityID, $cityList)){
continue;
}
$nearList[$nextCityID] = 1;
}
$distanceList[$cityID] = $nearList;
}
//Floyd-Warshall
foreach($cityList as $cityStop){
foreach($cityList as $cityFrom){
foreach($cityList as $cityTo){
if(!key_exists($cityStop, $distanceList[$cityFrom])){
continue;
}
if(!key_exists($cityTo, $distanceList[$cityStop])){
continue;
}
if(!key_exists($cityTo, $distanceList[$cityFrom])){
$distanceList[$cityFrom][$cityTo] = $distanceList[$cityFrom][$cityStop] + $distanceList[$cityStop][$cityTo];
continue;
}
$distanceList[$cityFrom][$cityTo] = min($distanceList[$cityFrom][$cityStop] + $distanceList[$cityStop][$cityTo], $distanceList[$cityFrom][$cityTo]);
}
}
}
return $distanceList;
}
/**
* 지정된 국가 내의 모든 도시들의 최단 거리를 계산해 줌(Floyd-Warshall)
* @param $linkNationList 경로에 해당하는 국가 리스트
* @param $suppliedCityOnly 보급된 도시만을 이용해 검색
* @return array [from][to] 로 표시되는 거리값
*/
function searchAllDistanceByNationList(array $linkNationList, bool $suppliedCityOnly=false):array {
if(!$linkNationList){
return [];
}
$db = DB::db();
if($suppliedCityOnly){
$cityIDList = $db->queryFirstColumn('SELECT city FROM city WHERE nation IN %li AND supply=1',$linkNationList);
}
else{
$cityIDList = $db->queryFirstColumn('SELECT city FROM city WHERE nation IN %li',$linkNationList);
}
return searchAllDistanceByCityList($cityIDList);
}
function isNeighbor(int $nation1, int $nation2, bool $includeNoSupply=true) {
if($nation1 === $nation2){
return false;
}
$db = DB::db();
$nation1Cities = [];
if($includeNoSupply){
$supplySql = '';
}
else{
$supplySql = 'AND supply = 1';
}
foreach($db->queryFirstColumn('SELECT city FROM city WHERE nation = %i %l', $nation1, $supplySql) as $city){
$nation1Cities[$city] = $city;
}
foreach($db->queryFirstColumn('SELECT city FROM city WHERE nation = %i %l', $nation2, $supplySql) as $city){
foreach(array_keys(CityConst::byID($city)->path) as $adjCity){
if(key_exists($adjCity, $nation1Cities)){
return true;
}
}
}
return false;
}
function SabotageInjury(array $cityGeneralList, string $reason):int{
$injuryCount = 0;
$josaRo = JosaUtil::pick($reason, '로');
$text = "{$reason}>{$josaRo} 인해 부상>을 당했습니다.";
$db = DB::db();
foreach($cityGeneralList as $general){
/** @var General $general */
if(!Util::randBool(0.3)){
continue;
}
$general->getLogger()->pushGeneralActionLog($text);
$general->increaseVarWithLimit('injury', Util::randRangeInt(1, 16), 0, 80);
$general->multiplyVar('crew', 0.98);
$general->multiplyVar('atmos', 0.98);
$general->multiplyVar('train', 0.98);
$general->applyDB($db);
$injuryCount += 1;
}
return $injuryCount;
}
function getRandTurn($term, ?\DateTimeInterface $baseDateTime = null) {
if($baseDateTime === null){
$baseDateTime = new \DateTimeImmutable();
}
else if($baseDateTime instanceof \DateTime){
$baseDateTime = \DateTimeImmutable::createFromMutable($baseDateTime);
}
$randSecond = Util::randRangeInt(0, 60 * $term - 1);
$randFraction = Util::randRangeInt(0, 999999) / 1000000;//6자리 소수
return $baseDateTime->add(TimeUtil::secondsToDateInterval($randSecond + $randFraction))->format('Y-m-d H:i:s');
}
function getRandTurn2($term, ?\DateTimeInterface $baseDateTime = null)
{
if($baseDateTime === null){
$baseDateTime = new \DateTimeImmutable();
}
else if($baseDateTime instanceof \DateTime){
$baseDateTime = \DateTimeImmutable::createFromMutable($baseDateTime);
}
$randSecond = Util::randRangeInt(0, 60 * $term - 1);
$randFraction = Util::randRangeInt(0, 999999) / 1000000;//6자리 소수
return $baseDateTime->sub(TimeUtil::secondsToDateInterval($randSecond + $randFraction))->format('Y-m-d H:i:s');
}