arg = null; return true; } protected function init(){ $general = $this->generalObj; $this->setCity(); $this->setNation(); [$reqGold, $reqRice] = $this->getCost(); $this->minConditionConstraints=[ ConstraintHelper::NotBeNeutral(), ConstraintHelper::NotWanderingNation(), ConstraintHelper::OccupiedCity(), ]; $this->fullConditionConstraints=[ ConstraintHelper::NotBeNeutral(), ConstraintHelper::NotWanderingNation(), ConstraintHelper::OccupiedCity(), ConstraintHelper::ReqGeneralCrew(), ConstraintHelper::ReqGeneralGold($reqGold), ConstraintHelper::ReqGeneralRice($reqRice), ConstraintHelper::ReqGeneralAtmosMargin(GameConst::$maxAtmosByCommand), ]; } public function getCommandDetailTitle():string{ $name = $this->getName(); //[$reqGold, $reqRice] = $this->getCost(); return "{$name}(통솔경험, 자금↓)"; } public function getCost():array{ $general = $this->generalObj; return [Util::round($general->getVar('crew')/100), 0]; } public function getPreReqTurn():int{ return 0; } public function getPostReqTurn():int{ return 0; } public function run(\Sammo\RandUtil $rng):bool{ if(!$this->hasFullConditionMet()){ throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); } $db = DB::db(); $general = $this->generalObj; $date = $general->getTurnTime($general::TURNTIME_HM); $score = Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$atmosDelta); $scoreText = number_format($score, 0); $sideEffect = Util::valueFit(intval($general->getVar('train') * GameConst::$trainSideEffectByAtmosTurn), 0); $logger = $general->getLogger(); $logger->pushGeneralActionLog("사기치가 $scoreText 상승했습니다. <1>$date"); $exp = 100; $ded = 70; $general->increaseVarWithLimit('atmos', $score, 0, GameConst::$maxAtmosByCommand); $general->setVar('train', $sideEffect); $general->addDex($general->getCrewTypeObj(), $score, false); [$reqGold,] = $this->getCost(); $general->increaseVarWithLimit('gold', -$reqGold, 0); $general->addExperience($exp); $general->addDedication($ded); $general->increaseVar('leadership_exp', 1); $this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $general->checkStatChange(); tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general); $general->applyDB($db); return true; } }