setReadOnly(); $db = DB::db(); if(!$isChiefTurn && !in_array($commandType, Util::array_flatten(GameConst::$availableGeneralCommand))){ die_redirect(); } if($isChiefTurn && !in_array($commandType, Util::array_flatten(GameConst::$availableChiefCommand))){ die_redirect(); } $gameStor = KVStorage::getStorage($db, 'game_env')->turnOnCache(); $env = $gameStor->getAll(); $general = General::createGeneralObjFromDB($session->generalID); if(!$isChiefTurn){ $commandObj = buildGeneralCommandClass($commandType, $general, $env); } else{ if($general->getVar('officer_level') < 5){ die_redirect(); } $commandObj = buildNationCommandClass($commandType, $general, $env, new LastTurn()); } if($commandObj->isArgValid()){ //인자가 필요없는 타입의 경우 processing에서 '전혀' 처리하지 않음! die_redirect(); } if(!$commandObj->hasPermissionToReserve()){ die_redirect(); } $jsList = $commandObj->getJSPlugins(); $cssList = $commandObj->getCSSFiles(); ?> <?=$commandObj->getName()?>
getName()?>

getForm()?>