getPhase() !== 0 && $oppose->getPhase() !== 0) { return true; } if ($self->hasActivatedSkill('선제')) { return true; } if ($self->hasActivatedSkillOnLog('선제')) { return true; } if ($oppose->hasActivatedSkill('선제')){ //맞 선제는 한쪽에서 같이 처리 return true; } $self->activateSkill('특수', '선제'); $self->addPhase(-1); $oppose->addPhase(-1); if ($oppose->getCrewType()->armType == GameUnitConst::T_ARCHER) { $oppose->activateSkill('특수', '선제'); $self->multiplyWarPowerMultiply(0.5); $oppose->multiplyWarPowerMultiply(0.5); $oppose->getLogger()->pushGeneralBattleDetailLog('서로 선제 사격을 주고 받았다!', ActionLogger::PLAIN); $self->getLogger()->pushGeneralBattleDetailLog('서로 선제 사격을 주고 받았다!', ActionLogger::PLAIN); return true; } $oppose->multiplyWarPowerMultiply(0); $self->multiplyWarPowerMultiply(0.5); $self->activateSkill('회피불가', '필살불가', '계략불가'); $oppose->activateSkill('회피불가', '필살불가', '격노불가', '계략불가'); $oppose->getLogger()->pushGeneralBattleDetailLog('상대에게 선제 사격을 받았다!', ActionLogger::PLAIN); $self->getLogger()->pushGeneralBattleDetailLog('상대에게 선제 사격을 했다!', ActionLogger::PLAIN); return true; } }