arg = null;
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints=[
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::ReqGeneralCrew(),
ConstraintHelper::ReqGeneralValue('train', '훈련', '>=', GameConst::$defaultTrainLow),
ConstraintHelper::ReqGeneralValue('atmos', '사기', '>=', GameConst::$defaultAtmosLow),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
];
}
public function getCommandDetailTitle():string{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$title = "{$name}(병종숙련";
if($reqGold > 0){
$title .= ", 자금{$reqGold}";
}
if($reqRice > 0){
$title .= ", 군량{$reqRice}";
}
$title .= ')';
return $title;
}
public function getCost():array{
$env = $this->env;
return [$env['develcost'], $env['develcost']];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
[$pick, $multiplier] = $rng->choiceUsingWeightPair([
[['success', 3], 0.34],
[['normal', 2], 0.33],
[['fail', 1], 0.33]
]);
$score = Util::round($general->getVar('crew') * $general->getVar('train') * $general->getVar('atmos') / 20 / 10000);
$score *= $multiplier;
$scoreText = number_format($score, 0);
$armTypeText = GameUnitConst::allType()[$general->getCrewTypeObj()->armType];
$logger = $general->getLogger();
if($pick == 'fail'){
$logger->pushGeneralActionLog("단련이 지지부진하여 {$armTypeText} 숙련도가 {$scoreText}> 향상되었습니다. <1>$date>");
}
else if($pick == 'success'){
$logger->pushGeneralActionLog("단련이 일취월장>하여 {$armTypeText} 숙련도가 {$scoreText}> 향상되었습니다. <1>$date>");
}
else{
$logger->pushGeneralActionLog("{$armTypeText} 숙련도가 {$scoreText}> 향상되었습니다. <1>$date>");
}
$exp = $general->getVar('crew') / 400;
$general->addDex($general->getCrewTypeObj(), $score, false);
$incStat = $rng->choiceUsingWeight([
'leadership_exp'=>$general->getLeadership(false, false, false, false),
'strength_exp'=>$general->getStrength(false, false, false, false),
'intel_exp'=>$general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->addExperience($exp);
$general->increaseVar($incStat, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
}
}