[전투] 페이즈마다 40% 확률로 치료 발동(아군 피해 30% 감소, 부상 회복)'; protected $cost = 200; protected $consumable = false; public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{ return new GeneralTriggerCaller( new GeneralTrigger\che_도시치료($general) ); } public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller { return new WarUnitTriggerCaller( new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*302), new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM) ); } }