isAttacker()){ return [1.1, 1]; } return [1, 1]; } public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ return new WarUnitTriggerCaller( (new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '회피불가'))->setPriority(BaseWarUnitTrigger::PRIORITY_BEGIN + 200) ); } }