setReadOnly(); $userID = Session::getUserID(); increaseRefresh("시뮬레이터", 0); $query = Util::getPost('query'); if($query === null){ Json::die([ 'result'=>false, 'reason'=>'입력값이 없습니다.' ]); } $action = Util::getPost('action'); if($action === null || !in_array($action, ['reorder', 'battle'])){ Json::die([ 'result'=>false, 'reason'=>'원하는 동작이 지정되지 않았습니다.' ]); } $query = Json::decode($query); if($query === null){ Json::die([ 'result'=>false, 'reason'=>'올바르지 않은 JSON입니다.' ]); } $defaultCheck = [ 'required'=>[ 'attackerGeneral', 'attackerCity', 'attackerNation', 'defenderGenerals', 'defenderCity', 'defenderNation', 'year', 'month', 'repeatCnt' ], 'integer'=>[ 'year','month','repeatCnt' ], 'between'=>[ ['month', [1, 12]] ], 'in'=>[ ['repeatCnt', [1, 1000]] ], 'min'=>[ ['year', 0] ], 'array'=>[ 'attackerGeneral', 'attackerCity', 'attackerNation', 'defenderGenerals', 'defenderCity', 'defenderNation' ], ]; $v = new Validator($query); $v->rules($defaultCheck); if(!$v->validate()){ Json::die([ 'result'=>false, 'reason'=>$v->errorStr() ]); } $year = $query['year']; $month = $query['month']; $repeatCnt = $query['repeatCnt']; $rawAttacker = $query['attackerGeneral']; $rawAttacker['turntime'] = TimeUtil::now(); $rawAttackerCity = $query['attackerCity']; $rawAttackerNation = $query['attackerNation']; $rawDefenderList = $query['defenderGenerals']; $rawDefenderCity = $query['defenderCity']; $rawDefenderNation = $query['defenderNation']; $warSeed = $query['seed'] ?? ''; $generalCheck = [ 'required'=>[ 'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train', 'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item', 'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'recent_war', 'warnum', 'killnum', 'killcrew', ], 'integer'=>[ 'no', 'nation', 'crew', 'crewtype', 'atmos', 'train', 'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp', 'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'warnum', 'killnum', 'killcrew', ], 'min'=>[ ['no', 1], ['nation', 1], ['crew', 0], ['intel', 0], ['strength', 0], ['leadership', 0], ['experience', 0], ['gold', 0], ['rice', 0], ['dex1', 0], ['dex2', 0], ['dex3', 0], ['dex4', 0], ['dex5', 0], ['warnum', 0], ['killnum', 0], ['killcrew', 0], ], 'between'=>[ ['train', [40, GameConst::$maxTrainByWar]], ['atmos', [40, GameConst::$maxAtmosByWar]], ['explevel', [0, 300]], ['injury', [0, 80]], ['officer_level', [1, 12]] ], 'in'=>[ ['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)], ['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)], ['crewtype', array_keys(GameUnitConst::all())], ['horse', array_merge(array_keys(GameConst::$allItems['horse']), ['None'])], ['weapon', array_merge(array_keys(GameConst::$allItems['weapon']), ['None'])], ['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])], ['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])], ], 'array'=>['inheritBuff'], ]; $inheritBuffCheck = [ 'between'=>[ [TriggerInheritBuff::WAR_AVOID_RATIO, [0, 5]], [TriggerInheritBuff::WAR_CRITICAL_RATIO, [0, 5]], [TriggerInheritBuff::WAR_MAGIC_TRIAL_PROB, [0, 5]], [TriggerInheritBuff::OPPOSE_WAR_AVOID_RATIO, [0, 5]], [TriggerInheritBuff::OPPOSE_WAR_CRITICAL_RATIO, [0, 5]], [TriggerInheritBuff::OPPOSE_WAR_MAGIC_TRIAL_PROB, [0, 5]], ] ]; $v = new Validator($rawAttacker); $v->rules($generalCheck); if(!$v->validate()){ Json::die([ 'result'=>false, 'reason'=>'[출병자]'.$v->errorStr() ]); } $rawAttacker['aux'] = []; if(key_exists('inheritBuff', $rawAttacker)){ $v = new Validator($rawAttacker['inheritBuff']); $v->rules($inheritBuffCheck); if(!$v->validate()){ Json::die([ 'result'=>false, 'reason'=>'[출병자]'.$v->errorStr() ]); } $rawAttacker['aux']['inheritBuff'] = $rawAttacker['inheritBuff']; } $rawAttacker['aux'] = Json::encode($rawAttacker['aux']); $rawAttacker['owner'] = 0; $defenderList = []; foreach($rawDefenderList as $idx=>$rawDefenderGeneral){ $v = new Validator($rawDefenderGeneral); $v->rules($generalCheck); if(!$v->validate()){ $idx+=1; Json::die([ 'result'=>false, 'reason'=>"[수비자{$idx}]".$v->errorStr() ]); } $rawDefenderGeneral['aux'] = []; if(key_exists('inheritBuff', $rawDefenderGeneral)){ $v = new Validator($rawDefenderGeneral['inheritBuff']); $v->rules($inheritBuffCheck); if(!$v->validate()){ $idx+=1; Json::die([ 'result'=>false, 'reason'=>"[수비자{$idx}]".$v->errorStr() ]); } $rawDefenderGeneral['aux']['inheritBuff'] = $rawDefenderGeneral['inheritBuff']; } $rawDefenderGeneral['aux'] = Json::encode($rawDefenderGeneral['aux']); $rawDefenderGeneral['owner'] = 0; $defenderList[] = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true); } $cityCheck = [ 'required'=>[ 'city', 'nation', 'supply', 'name', 'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'level', 'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max', 'dead', 'state', 'conflict', ], 'numeric'=>[ 'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead' ], 'integer'=>[ 'city', 'nation', 'supply', 'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max', 'state', ], 'min'=>[ ['def', 0], ['wall', 0], ['trust', 0], ['pop', 0], ['comm', 0], ['secu', 0], ['city', 1], ['nation', 0] ], 'in'=>[ ['level', array_keys(getCityLevelList())] ] ]; $v = new Validator($rawAttackerCity); $v->rules($cityCheck); if(!$v->validate()){ Json::die([ 'result'=>false, 'reason'=>'[출병도시]'.$v->errorStr() ]); } $v = new Validator($rawDefenderCity); $v->rules($cityCheck); if(!$v->validate()){ Json::die([ 'result'=>false, 'reason'=>'[수비도시]'.$v->errorStr() ]); } $nationCheck = [ 'required'=>[ 'type', 'tech', 'level', 'capital', 'nation', 'name', 'gold', 'rice', 'gennum' ], 'integer'=>[ 'level', 'capital', 'nation', 'gennum', ], 'numeric'=>[ 'tech', 'gold', 'rice' ], 'min'=>[ ['tech', 0], ['gold', 0], ['rice', 0], ['gennum', 1], ], 'in'=>[ ['type', GameConst::$availableNationType], ['level', array_keys(getNationLevelList())] ] ]; $v = new Validator($rawAttackerNation); $v->rules($nationCheck); if(!$v->validate()){ Json::die([ 'result'=>false, 'reason'=>'[출병국]'.$v->errorStr() ]); } $v = new Validator($rawDefenderNation); $v->rules($nationCheck); if(!$v->validate()){ Json::die([ 'result'=>false, 'reason'=>'[수비국]'.$v->errorStr() ]); } if($action == 'reorder'){ usort($defenderList, function(General $lhs, General $rhs){ return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs)); }); $order = []; foreach($defenderList as $defenderGeneral){ $order[] = $defenderGeneral->getID(); } Json::die([ 'result'=>true, 'reason'=>'success', 'order'=>$order ]); } usort($defenderList, function(General $lhs, General $rhs){ return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs)); }); $rawDefenderList = array_map(function(General $general){ return $general->getRaw(); }, $defenderList); unset($defenderList); $db = DB::db(); $gameStor = KVStorage::getStorage($db, 'game_env'); $startYear = $gameStor->startyear; function extractRankVar(array $rawVal):Map{ $rankVars = new Map; foreach($rawVal as $rawKey=>$rawVal){ $key = RankColumn::tryFrom($rawKey); if($key === null){ continue; } $rankVars[$key] = $rawVal; } return $rankVars; } function simulateBattle( $rawAttacker, $rawAttackerCity, $rawAttackerNation, $rawDefenderList, $rawDefenderCity, $rawDefenderNation, $startYear, $year, $month, $warSeed ){ if(!$warSeed){ $warSeed = bin2hex(random_bytes(16)); } $warRng = new RandUtil(new LiteHashDRBG($warSeed)); $attacker = new WarUnitGeneral( $warRng, new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month), $rawAttackerNation, true ); $city = new WarUnitCity($warRng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear); $iterDefender = new \ArrayIterator($rawDefenderList); $iterDefender->rewind(); $battleResult = []; $attackerRice = $rawAttacker['rice']; $defenderRice = 0; $getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) use ($warRng, $iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) { if($prevDefender !== null){ $prevDefender->getLogger()->rollback(); $battleResult[] = $prevDefender; if($prevDefender instanceof WarUnitGeneral){ $defenderRice -= $prevDefender->getVar('rice'); } } if(!$reqNext){ return null; } if(!$iterDefender->valid()){ return null; } $defenderObj = new General($iterDefender->current(), extractRankVar($iterDefender->current()), $rawDefenderCity, $rawDefenderNation, $year, $month); if(extractBattleOrder($defenderObj) <= 0){ return null; } $defenderRice += $defenderObj->getVar('rice'); $retVal = new WarUnitGeneral( $warRng, $defenderObj, $rawDefenderNation, false ); $iterDefender->next(); return $retVal; }; $conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear); $rawDefenderCity = $city->getRaw(); $updateAttackerNation = []; $updateDefenderNation = []; $attackerRice -= $attacker->getVar('rice'); if($city->getPhase() > 0){ $rice = $city->getKilled() / 100 * 0.8; $rice *= $city->getCrewType()->rice; $rice *= getTechCost($rawDefenderNation['tech']); $rice *= $city->getCityTrainAtmos() / 100 - 0.2; Util::setRound($rice); $defenderRice += $rice; } $totalDead = $attacker->getKilled() + $attacker->getDead(); $attackerCityDead = $totalDead * 0.4; $defenderCityDead = $totalDead * 0.6; return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice]; } $lastWarLog = []; $attackerKilled = 0; $attackerDead = 0; $attackerMaxKilled = 0; $attackerMinKilled = PHP_INT_MAX; $attackerMaxDead = 0; $attackerMinDead = PHP_INT_MAX; $attackerAvgRice = 0; $defenderAvgRice = 0; $avgPhase = 0; $avgWar = 0; $attackerActivatedSkills = []; $defendersActivatedSkills = []; if($warSeed){ $repeatCnt = 1; } foreach(Util::range($repeatCnt) as $repeatIdx){ /** @var WarUnit $attacker */ [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle( $rawAttacker, $rawAttackerCity, $rawAttackerNation, $rawDefenderList, $rawDefenderCity, $rawDefenderNation, $startYear, $year, $month, $warSeed ); $lastWarLog = Util::mapWithKey(function($key, $values){ return ConvertLog(join('
', $values)); }, $attacker->getLogger()->rollback()); $avgPhase += $attacker->getPhase() / $repeatCnt; $killed = $attacker->getKilled(); $dead = $attacker->getDead(); $attackerKilled += $killed / $repeatCnt; $attackerDead += $dead / $repeatCnt; $attackerMaxKilled = max($attackerMaxKilled, $killed); $attackerMinKilled = min($attackerMinKilled, $killed); $attackerMaxDead = max($attackerMaxDead, $dead); $attackerMinDead = min($attackerMinDead, $dead); $attackerAvgRice += $attackerRice / $repeatCnt; $defenderAvgRice += $defenderRice / $repeatCnt; $avgWar += count($battleResult) / $repeatCnt; foreach($attacker->getActivatedSkillLog() as $skillName => $skillCnt){ if(!key_exists($skillName, $attackerActivatedSkills)){ $attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt; } else{ $attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt; } } foreach($battleResult as $idx=>$defender){ while($idx >= count($defendersActivatedSkills)){ $defendersActivatedSkills[] = []; } $activatedSkills = &$defendersActivatedSkills[$idx]; foreach($defender->getActivatedSkillLog() as $skillName => $skillCnt){ if(!key_exists($skillName, $activatedSkills)){ $activatedSkills[$skillName] = $skillCnt / $repeatCnt; } else{ $activatedSkills[$skillName] += $skillCnt / $repeatCnt; } } } } Json::die([ 'result'=>true, 'datetime'=>$rawAttacker['turntime'], 'reason'=>'success', 'lastWarLog'=>$lastWarLog, 'avgWar'=>$avgWar, 'phase'=>$avgPhase, 'killed'=>$attackerKilled, 'maxKilled'=>$attackerMaxKilled, 'minKilled'=>$attackerMinKilled, 'dead'=>$attackerDead, 'maxDead'=>$attackerMaxDead, 'minDead'=>$attackerMinDead, 'attackerRice'=>$attackerAvgRice, 'defenderRice'=>$defenderAvgRice, 'attackerSkills'=>$attackerActivatedSkills, 'defendersSkills'=>$defendersActivatedSkills, ]);