2){ $mode = 2; } if($tnmt < 0 || $tnmt > 1){ $tnmt = 1; } //로그인 검사 $session = Session::requireGameLogin()->setReadOnly(); $userID = Session::getUserID(); $db = DB::db(); $gameStor = KVStorage::getStorage($db, 'game_env'); $connect=$db->get(); increaseRefresh("내정보", 1); $query = "select no,npc,mode,tnmt,myset from general where owner='{$userID}'"; $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect), ""); $me = MYDB_fetch_array($result); if ($me['myset'] > 0) { $submit = 'submit'; } else { $submit = 'hidden'; } if (($btn == "설정저장" || $detachNPC) && $me['myset'] > 0) { if ($me['myset'] > 1) { $submit = 'submit'; } else { $submit = 'hidden'; } $me['myset'] -= 1; $db->update('general', [ 'myset'=>$db->sqleval('myset-1'), 'mode'=>$mode, 'tnmt'=>$tnmt ], 'owner=%i', $userID); $me['mode'] = $mode; $me['tnmt'] = $tnmt; if($me['npc'] == 1 && $detachNPC){ $turnterm = $gameStor->turnterm; if($turnterm < 10){ $targetKillTurn = 30 / $turnterm; } else{ $targetKillTurn = 60 / $turnterm; } $db->update('general', [ 'killturn'=>$targetKillTurn ], 'owner=%i AND npc=1', $userID); $me['killturn']=$targetKillTurn; } } ?>
| 내 정 보 =backButton()?> |
|
휴 가 신 청 개인용 CSS |
|
| 개인 기록 | 전투 기록 |
| =getGenLogRecent($me['no'], 24)?> | =getBatLogRecent($me['no'], 24)?> |
| 장수 열전 | 전투 결과 |
| =getGeneralHistoryAll($me['no'])?> | =getBatResRecent($me['no'], 24)?> |
| =backButton()?> |
| =banner()?> |