String.prototype.format = function() { var args = arguments; return this.replace(/{(\d+)}/g, function(match, number) { return (typeof args[number] != 'undefined') ? args[number] : match; }); }; function reloadWorldMap(isDetailMap, clickableAll, selectCallback, hrefTemplate){ if(!hrefTemplate){ hrefTemplate = '#'; } var cityPosition = getCityPosition(); //OBJ : startYear, year, month, cityList, nationList, spyList, shownByGeneralList, myCity var $world_map = $('.world_map'); function setMapBackground(obj){ var startYear = obj.startYear; var year = obj.year; var month = obj.month; if(isDetailMap){ $world_map.addClass('map_detail').removeClass('map_basic'); } else{ $world_map.addClass('map_basic').removeClass('map_detail'); } var $map_title = $('.map_title_text'); if(year < startYear + 1){ $map_title.css('color', 'magenta'); } else if(year < startYear + 2){ $map_title.css('color', 'orange'); } else if(year < startYear + 3){ $map_title.css('color', 'yellow'); } $world_map.removeClass('map_string map_summer map_fall map_winter'); if(month <= 3){ $world_map.addClass('map_spring'); } else if(month <= 6){ $world_map.addClass('map_summer'); } else if(month <= 6){ $world_map.addClass('map_fall'); } else{ $world_map.addClass('map_winter'); } $map_title.html('{0}年 {1}月'.format(year, month)); return obj; } function convertCityObjs(obj){ //원본 Obj는 굉장히 간소하게 온다, Object 형태로 변환해서 사용한다. function toCityObj(arr){ return { "id":arr[0], "level":arr[1], "state":arr[2], "nationId":(arr[3]>0)?arr[3]:null, "region":arr[4], "supply":(arr[5]!=0) }; } function toNationObj(arr){ return { "id":arr[0], "name":arr[1], "color":arr[2], "capital":arr[3] }; } function convertSpyList(arr){ var result = []; arr.forEach(function(v){ var cityId = (v / 10) | 0; var spy = v % 10; result[cityId] = spy; }); return result; } var cityList = obj.cityList.map(toCityObj); var nationList = obj.nationList.map(toNationObj); nationList = convertDictById(nationList); //array of object -> dict var spyList = convertSpyList(obj.spyList);//Array -> Dict var shownByGeneralList = convertSet(obj.shownByGeneralList);//Array -> Set var myCity = obj.myCity; var myNation = obj.myNation; function formatCityInfo(city) { var region_str = ''; var level_str = ''; switch(city.region) { case 1: region_str = "【하북|"; break; case 2: region_str = "【중원|"; break; case 3: region_str = "【서북|"; break; case 4: region_str = "【서촉|"; break; case 5: region_str = "【남중|"; break; case 6: region_str = "【 초|"; break; case 7: region_str = "【오월|"; break; case 8: region_str = "【동이|"; break; } switch(city.level) { case 1: level_str = "수】"; break; case 2: level_str = "진】"; break; case 3: level_str = "관】"; break; case 4: level_str = "이】"; break; case 5: level_str = "소】"; break; case 6: level_str = "중】"; break; case 7: level_str = "대】"; break; case 8: level_str = "특】"; break; } city.text = region_str + level_str + city.name; city.region_str = region_str; city.level_str = level_str; return city; } function mergePositionInfo(city){ var id = city.id; if(!(id in cityPosition)){ return city; } var xy_val = cityPosition[id]; city.name = xy_val[0]; city.x = xy_val[1]; city.y = xy_val[2]; return city; } function mergeNationInfo(city){ //nationId 값으로 isCapital, color, nation을 통합 var nationId = city.nationId; if(nationId === null || !(nationId in nationList)){ city.nationId = null; city.nation = null; city.color = null; city.isCapital = false; return city; } var nationObj = nationList[nationId]; city.nation = nationObj.name; city.color = nationObj.color; city.isCapital = (nationObj.capital == city.id); return city; } function mergeClickable(city){ //clickable = (remainSpy << 3) | (ourCity << 2) | (shownByGeneral << 1) | clickableAll var id = city.id; var nationId = city.nationId; var clickable = 0; if(id in spyList){ clickable |= spyList[id] << 3; } if(nationId == myNation){ clickable |= 4; } if(shownByGeneralList.hasOwnProperty(id)){ clickable |= 2; } if(clickableAll){ clickable |= 1; } city.clickable = clickable; return city; } cityList = cityList .map(mergePositionInfo) .map(mergeNationInfo) .map(mergeClickable) .map(formatCityInfo); return { 'cityList' : cityList, 'myCity' : myCity }; } function drawDetailWorldMap(obj){ var $map_body = $('.world_map .map_body'); var cityList = obj.cityList; var myCity = obj.myCity; cityList.forEach(function(city){ var id = city.id; $('.city_base_{0}'.format(id)).detach(); //이전 도시는 지운다. var $cityObj = $('
'.format(id)); $cityObj.addClass('city_level_{0}'.format(city.level)); $cityObj.data('obj', city).css({'left':city.x-20,'top':city.y-15}); if('color' in city && city.color !== null){ var $bgObj = $('
'); $cityObj.append($bgObj); $bgObj.css({'background-image':'url({0}/b{1}.png)'.format(pathConfig.gameImage, convColorValue(city.color))}); } var $linkObj = $(''); $linkObj.data({'text':city.text,'nation':city.nation,'id':city.id}); $cityObj.append($linkObj); var $imgObj = $('
'.format(pathConfig.gameImage, city.level)); $linkObj.append($imgObj); if(city.state > 0){ var $stateObj = $('
'.format(pathConfig.gameImage, city.state)); $linkObj.append($stateObj); } if(city.nationId && city.nationId > 0){ var flagType = city.supply?'f':'d'; var $flagObj = $('
'.format(pathConfig.gameImage, flagType, convColorValue(city.color))); if(city.isCapital){ var $capitalObj = $('
'.format(pathConfig.gameImage)); $flagObj.append($capitalObj); } $imgObj.append($flagObj); } $map_body.append($cityObj); }); $world_map.find('.city_base_{0} .city_filler'.format(myCity)).addClass('my_city'); return obj; } function drawBasicWorldMap(obj){ var $map_body = $('.world_map .map_body'); var cityList = obj.cityList; var myCity = obj.myCity; cityList.forEach(function(city){ var id = city.id; $('.city_base_{0}'.format(id)).detach(); //이전 도시는 지운다. var $cityObj = $('
'.format(id)); $cityObj.addClass('city_level_{0}'.format(city.level)); $cityObj.data('obj', city).css({'left':city.x-20,'top':city.y-15}); var $linkObj = $(''); $linkObj.data({'text':city.text,'nation':city.nation,'id':city.id}); $cityObj.append($linkObj); var $imgObj = $('
'); if('color' in city && city.color !== null){ $imgObj.css({'background-color':city.color}); } $linkObj.append($imgObj); if(city.state > 0){ var state_text = 'wrong'; if(city.state < 10){ state_text = 'good'; } else if(city.state < 40){ state_text = 'bad'; } else if(city.state < 50){ state_text = 'war'; } var $stateObj = $('
'.format(state_text)); $imgObj.append($stateObj); } //단순 표기에서는 깃발 여부가 없음 if(city.isCapital){ var $capitalObj = $('
'); $imgObj.append($capitalObj); } $map_body.append($cityObj); }); $world_map.find('.city_base_{0} .city_filler'.format(myCity)).addClass('my_city'); return obj; } function setMouseWork(obj){ var $tooltip = $('.world_map .city_tooltip'); var $tooltip_city = $tooltip.find('.city_name'); var $tooltip_nation = $tooltip.find('.nation_name'); var $objs = $('.world_map .city_link'); var $map_body = $('.world_map .map_body'); //터치스크린 탭 $objs.on('touchstart', function(e){ var $this = $(this); var touchMode = $this.data('touchMode'); if($tooltip_city.data('target') != $this.data('id')){ $this.data('touchMode', 1); } else if(touchMode === undefined){ $this.data('touchMode', 1); } else{ $this.data('touchMode', touchMode + 1); } $map_body.data('touchMode', 1); $tooltip_city.data('target', $this.data('id')); }); $objs.on('touchend', function(e){ var $this = $(this); var position = $this.parent().position(); $tooltip_city.html($this.data('text')); $tooltip_nation.html($this.data('nation')); $tooltip.css({'top': position.top + 25, 'left': position.left + 35}).show(); var touchMode = $this.data('touchMode'); if(touchMode <= 1){ return false; } //xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다. $this.data('touchMode', 0); }); $map_body.on('touchend',function(e){ //위의 touchend bind에 해당하지 않는 경우 -> 빈 지도 터치 $tooltip.hide(); }); //Mouse over 모드 작동 $map_body.on('mousemove', function(e){ if($(this).data('touchMode')){ return true; } var parentOffset = $map_body.offset(); var relX = e.pageX - parentOffset.left; var relY = e.pageY - parentOffset.top; $tooltip.css({'top': relY + 10, 'left': relX + 10}); }); $objs.on('mouseenter', function(e){ if($map_body.data('touchMode')){ return true; } var $this = $(this); $tooltip_city.data('target', $this.data('id')); $tooltip_city.html($this.data('text')); $tooltip_nation.html($this.data('nation')); $tooltip.show(); }); $objs.on('mouseleave', function(event){ $tooltip.hide(); }); $objs.on('click', function(e){ //xxx: touchend 다음 click 이벤트가 갈 수도 있고, 안 갈 수도 있다. var touchMode = $(this).data('touchMode'); if(touchMode === undefined){ return; } if(touchMode === 1){ return false; } }); return obj; } function setCityClickable(obj){ obj.cityList.forEach(function(city){ var $cityLink = $world_map.find('.city_base_{0} .city_link'.format(city.id)); if('clickable' in city && city.clickable > 0){ $cityLink.attr('href',hrefTemplate.format(city.id)); } if(selectCallback){ $cityLink.click(function(){ return selectCallback(city); }); } }); return obj; } function saveCityInfo(obj){ $world_map.data('cityInfo', obj); return obj; } if(isDetailMap){ $world_map.addClass('map_detail'); } else{ $world_map.removeClass('map_datail'); } //deferred mode of jQuery. != promise-then. $.getJSON( 'result.json', {}) .then(setMapBackground) .then(convertCityObjs) .then(isDetailMap?drawDetailWorldMap:drawBasicWorldMap) .then(setMouseWork) .then(setCityClickable) .then(saveCityInfo); }