[1.2, 1.1], '매복'=>[1.4, 1.2], '반목'=>[1.6, 1.3], '화계'=>[1.8, 1.4], '혼란'=>[2.0, 1.5] ]; static protected $tableToCity = [ '급습'=>[1.2, 1.1], '위보'=>[1.4, 1.2], '혼란'=>[1.6, 1.3] ]; protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{ assert($self instanceof WarUnitGeneral, 'General만 발동 가능'); $general = $self->getGeneral(); $crewType = $general->getCrewTypeObj(); if($self->hasActivatedSkill('계략불가')){ return true; } $magicTrialProb = $general->getIntel(true, true, true, false) / 100; $magicTrialProb *= $crewType->magicCoef; $magicTrialProb = $general->onCalcStat($general, 'warMagicTrialProb', $magicTrialProb); $magicTrialProb = $oppose->getGeneral()->onCalcOpposeStat($general, 'warMagicTrialProb', $magicTrialProb); if($magicTrialProb <= 0){ return true; } $rawIntel = $general->getIntel(false, false, false, false); $allStat = $general->getLeadership(false, false, false, false) + $general->getStrength(false, false, false, false) + $rawIntel; if($self->getPhase() == 0 && $rawIntel * 3 >= $allStat){ $magicTrialProb *= 3; } if(!$self->rng->nextBool($magicTrialProb)){ return true; } $magicSuccessProb = 0.7; $magicSuccessProb = $general->onCalcStat($general, 'warMagicSuccessProb', $magicSuccessProb); $magicSuccessProb = $oppose->getGeneral()->onCalcOpposeStat($general, 'warMagicSuccessProb', $magicSuccessProb); if($oppose instanceof WarUnitCity){ $magic = $self->rng->choice(array_keys(static::$tableToCity)); [$successDamage, $failDamage] = static::$tableToCity[$magic]; } else{ $magic = $self->rng->choice(array_keys(static::$tableToGeneral)); [$successDamage, $failDamage] = static::$tableToGeneral[$magic]; } $successDamage = $general->onCalcStat($general, 'warMagicSuccessDamage', $successDamage, $magic); $successDamage = $oppose->getGeneral()->onCalcOpposeStat($general, 'warMagicSuccessDamage', $successDamage, $magic); $self->activateSkill('계략시도', $magic); if($self->rng->nextBool($magicSuccessProb)){ $self->activateSkill('계략'); $selfEnv['magic'] = [$magic, $successDamage]; } else{ $self->activateSkill('계략실패'); $selfEnv['magic'] = [$magic, $failDamage]; } return true; } }