[1.2, 1.1], '매복'=>[1.4, 1.2], '반목'=>[1.6, 1.3], '화계'=>[1.8, 1.4], '혼란'=>[2.0, 1.5] ]; static protected $tableToCity = [ '급습'=>[1.2, 1.1], '위보'=>[1.4, 1.2], '혼란'=>[1.6, 1.3] ]; protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{ assert($self instanceof WarUnitGeneral, 'General만 발동 가능'); $general = $self->getGeneral(); $crewType = $general->getCrewTypeObj(); if($crewType->magicCoef <= 0){ //NOTE: -인 경우를 고려해야하나? 계략 맞을 확률 증가? return true; } if($self->hasActivatedSkill('계략불가')){ return true; } $magicTrialProb = $general->getIntel(true, true, true, false) / 100; $magicTrialProb *= $crewType->magicCoef; $magicTrialProb = $general->onCalcStat($general, 'warMagicTrialProb', $magicTrialProb); if(!Util::randBool($magicTrialProb)){ return true; } $magicSuccessProb = 0.7; $magicSuccessProb = $general->onCalcStat($general, 'warMagicSuccessProb', $magicSuccessProb); if($this->hasActivatedSkill('계략약화')){ $magicSuccessProb -= 0.1; //NOTE: 앞으로 이건 oppose의 onCalcStat에 들어가야하지 않을까? } if($oppose instanceof WarUnitCity){ $magic = Util::choiceRandom(array_keys(static::$tableToCity)); [$successDamage, $failDamage] = static::$tableToCity[$magic]; } else{ $magic = Util::choiceRandom(array_keys(static::$tableToGeneral)); [$successDamage, $failDamage] = static::$tableToGeneral[$magic]; } $self->activateSkill('계략시도', $magic); if(Util::randBool($magicSuccessProb)){ $self->activateSkill('계략'); $selfEnv['magic'] = [$magic, $successDamage]; } else{ $self->activateSkill('계략실패'); $selfEnv['magic'] = [$magic, $failDamage]; } return true; } }