generalObj; $this->setCity(); $this->setNation(); $develCost = $this->env['develcost']; $reqGold = $general->onCalcDomestic(static::$actionKey, 'cost', $reqGold); $this->constraints=[ ['NoNeutral'], ['NoWanderingNation'], ['OccupiedCity'], ['SuppliedCity'], ['ReqGeneralGold', $reqGold], ['RemainCityCapacity', [static::$cityKey, static::$actionName]] ]; $this->reqGold = $reqGold; } public function run():bool{ if(!$this->isAvailable()){ throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); } $general = $this->generalObj; $trust = Util::valueFit($this->city['trust'], 50); $score = getGeneralIntel($general->getRaw(), true, true, true, false); $score *= $trust / 100; $score *= getDomesticExpLevelBonus($general['explevel']); $score *= Util::randRange(0.8, 1.2); $score = $general->onCalcDomestic(static::$actionKey, 'score', $score); ['succ'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general->getRaw(), 2); $successRatio = $naionTypeObj->onCalcDomestic(static::$cityKey, 'succ', $successRatio); $failRatio = $naionTypeObj->onCalcDomestic(static::$cityKey, 'fail', $failRatio); $failRatio = Util::valueFit($failRatio, 0, 1); $successRatio = Util::valueFit($successRatio, 0, 1 - $failRatio); $normalRatio = 1 - $failRatio - $successRatio; $pick = Util::choiceRandomUsingWeight([ 'fail'=>$failRatio, 'succ'=>$successRatio, 'normal'=>$normalRatio ]); $logger = $general->getLogger(); $date = substr($general->getVar('turntime'),11,5); $josaUl = JosaUtil::pick(static::$actionName, '을'); if($pick == 'fail'){ $score = CriticalScore($score, 1); $logger->pushGeneralActionLog(static::$actionName."{$josaUl} 실패하여 $score 상승했습니다. <1>$date"); } else if($pick == 'succ'){ $score = CriticalScore($score, 1); $logger->pushGeneralActionLog(static::$actionName."{$josaUl} 성공하여 $score 상승했습니다. <1>$date"); } else{ $logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 $score 상승했습니다. <1>$date"); } $exp = $score * 0.7; $ded = $score * 1.0; $exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp); $ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded); //TODO: 내정량 상승시 초과 가능? $general->increaseVarWithLimit('gold', -$this->reqGold, 0); //TODO:uniqueItemEx에 해당하는 함수 추가 } }