arg = null; return true; } protected function init() { $general = $this->generalObj; $this->setNation(); $env = $this->env; [$reqGold, $reqRice] = $this->getCost(); $this->fullConditionConstraints = [ ConstraintHelper::ReqGeneralGold($reqGold), ConstraintHelper::ReqGeneralRice($reqRice), ]; } public function getCommandDetailTitle(): string { $db = DB::db(); $env = $this->env; $maxGenCnt = $env['maxgeneral']; $totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2'); $totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4'); $name = $this->getName(); [$reqGold, $reqRice] = $this->getCost(); $foundProp = $this->calcFoundProp($maxGenCnt, $totalGenCnt, $totalNpcCnt); $foundPropText = number_format($foundProp * 100, 1); $title = "{$name}(랜덤경험"; if ($reqGold > 0) { $title .= ", 자금{$reqGold}"; } if ($reqRice > 0) { $title .= ", 군량{$reqRice}"; } $title .= ", 확률 {$foundPropText}%)"; return $title; } public function getCost(): array { return [$this->env['develcost'], 0]; } public function getPreReqTurn(): int { return 0; } public function getPostReqTurn(): int { return 0; } public function calcFoundProp(int $maxGenCnt, int $totalGenCnt, int $totalNpcCnt): float { $currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2); $remainSlot = $maxGenCnt - $currCnt; if ($remainSlot < 0) { $remainSlot = 0; } $foundPropMain = pow($remainSlot / $maxGenCnt, 6); $foundPropSmall = 1 / ($totalNpcCnt / 3 + 1); $foundPropBig = 1 / $maxGenCnt; if ($totalNpcCnt < 50) { $foundProp = max($foundPropMain, $foundPropSmall); } else { $foundProp = max($foundPropMain, $foundPropBig); } return $foundProp; } public function run(): bool { if (!$this->hasFullConditionMet()) { throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); } $db = DB::db(); $env = $this->env; $relYear = $env['year'] - $env['startyear']; $general = $this->generalObj; $date = $general->getTurnTime($general::TURNTIME_HM); $nationID = $general->getNationID(); $nationCnt = count(getAllNationStaticInfo()); $totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2'); $totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4'); $genCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID); $npcCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND 3 <= npc AND npc <= 4', $nationID); $currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2); $avgCnt = $currCnt / $nationCnt; $foundNpc = Util::randBool($this->calcFoundProp($env['maxgeneral'], $totalGenCnt, $totalNpcCnt)); $logger = $general->getLogger(); if (!$foundNpc) { $logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date"); $incStat = Util::choiceRandomUsingWeight([ 'leadership_exp' => $general->getLeadership(false, false, false, false), 'strength_exp' => $general->getStrength(false, false, false, false), 'intel_exp' => $general->getIntel(false, false, false, false) ]); [$reqGold, $reqRice] = $this->getCost(); $exp = 100; $ded = 70; $general->increaseVarWithLimit('gold', -$reqGold, 0); $general->increaseVarWithLimit('rice', -$reqRice, 0); $general->addExperience($exp); $general->addDedication($ded); $general->increaseVar($incStat, 1); $general->setResultTurn(new LastTurn(static::getName(), $this->arg)); $general->checkStatChange(); tryUniqueItemLottery($general); $general->applyDB($db); return true; } //인간적으로 너무 길어서 끊었다! $exp = 200; $ded = 300; $pickTypeList = ['무' => 6, '지' => 6, '무지' => 3]; $pickType = Util::choiceRandomUsingWeight($pickTypeList); $totalStat = GameConst::$defaultStatNPCTotal; $minStat = GameConst::$defaultStatNPCMin; $mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, GameConst::$defaultStatNPCMin); $otherStat = $minStat + Util::randRangeInt(0, Util::toInt(GameConst::$defaultStatNPCMin/2)); $subStat = $totalStat - $mainStat - $otherStat; if ($subStat < $minStat) { $subStat = $otherStat; $otherStat = $minStat; $mainStat = $totalStat - $subStat - $otherStat; if ($mainStat) { throw new \LogicException('기본 스탯 설정값이 잘못되어 있음'); } } $avgGen = $db->queryFirstRow( 'SELECT avg(dedication) as ded,avg(experience) as exp, avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5 from general where npc < 5', $nationID ); $dexTotal = $avgGen['dex_t']; if ($pickType == '무') { $leadership = $subStat; $strength = $mainStat; $intel = $otherStat; $dexVal = Util::choiceRandom([ [$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8], [$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8], [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8], ]); } else if ($pickType == '지') { $leadership = $subStat; $strength = $otherStat; $intel = $mainStat; $dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8]; } else { $leadership = $otherStat; $strength = $subStat; $intel = $mainStat; $dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4]; } $leadership = Util::round($leadership); $strength = Util::round($strength); $intel = Util::round($intel); $scoutType = "발견"; $scoutLevel = 0; $scoutNation = 0; $age = Util::randRangeInt(20, 25); $birthYear = $env['year'] - $age; $deathYear = $env['year'] + Util::randRangeInt(10, 50); $cityID = Util::choiceRandom(array_keys(\sammo\CityConst::all())); $newNPC = new \sammo\Scenario\NPC( Util::randRangeInt(1, 150), \sammo\getRandGenName(), null, $scoutNation, $cityID, $leadership, $strength, $intel, $scoutLevel, $birthYear, $deathYear, null, null ); $newNPC->npc = 3; $newNPC->setMoney(1000, 1000); $newNPC->setExpDed($avgGen['exp'], $avgGen['ded']); $newNPC->setSpecYear( Util::round((GameConst::$retirementYear - $age) / 12) + $age, Util::round((GameConst::$retirementYear - $age) / 3) + $age ); $newNPC->setDex( $dexVal[0], $dexVal[1], $dexVal[2], $dexVal[3], $avgGen['dex5'] ); $newNPC->build($this->env); $npcName = $newNPC->realName; $josaRa = JosaUtil::pick($npcName, '라'); $generalName = $general->getName(); $josaYi = JosaUtil::pick($generalName, '이'); $logger->pushGeneralActionLog("$npcName{$josaRa}는 인재를 {$scoutType}하였습니다! <1>$date"); $logger->pushGlobalActionLog("{$generalName}{$josaYi} $npcName{$josaRa}는 인재를 {$scoutType}하였습니다!"); $logger->pushGeneralHistoryLog("$npcName{$josaRa}는 인재를 {$scoutType}"); $incStat = Util::choiceRandomUsingWeight([ 'leadership_exp' => $general->getLeadership(false, false, false, false), 'strength_exp' => $general->getStrength(false, false, false, false), 'intel_exp' => $general->getIntel(false, false, false, false) ]); [$reqGold, $reqRice] = $this->getCost(); $exp = 200; $ded = 300; $general->increaseVarWithLimit('gold', -$reqGold, 0); $general->increaseVarWithLimit('rice', -$reqRice, 0); $general->addExperience($exp); $general->addDedication($ded); $general->increaseVar($incStat, 3); $general->setResultTurn(new LastTurn(static::getName(), $this->arg)); $general->checkStatChange(); tryUniqueItemLottery($general); $general->applyDB($db); return true; } }