[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)'; protected static $cost = 200; protected static $consumable = false; public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{ return new GeneralTriggerCaller([ new GeneralTrigger\che_도시치료($general) ]); } public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller { return new WarUnitTriggerCaller([ new che_전투치료시도($unit, BaseWarUnitTrigger::TYPE_ITEM), new che_전투치료발동($unit, BaseWarUnitTrigger::TYPE_ITEM) ]); } }