setReadOnly(); $userID = Session::getUserID(); $generalID = $session->generalID; $db = DB::db(); $gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor->cacheValues(['turntime', 'opentime', 'autorun_user']); increaseRefresh("내정보", 1); $me = General::createGeneralObjFromDB($generalID); $myset = $me->getVar('myset'); if ($myset > 0) { $submit = 'button'; } else { $submit = 'hidden'; } $targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, 2); if($gameStor->turntime <= $gameStor->opentime){ //서버 가오픈시 할 수 있는 행동 if($me->getNPCType() == 0){ $showDieImmediatelyBtn = true; if($targetTime <= TimeUtil::now()){ $availableDieImmediately = true; } } } $use_treatment = $me->getAuxVar('use_treatment')??10; $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn')??1; ?>
| 내 정 보 =backButton()?> |
| =backButton()?> |
| =banner()?> |