0, 'name' => 'Dummy', 'npc' => 3, 'city' => 0, 'nation' => 0, 'officer_level' => 0, 'crewtype' => -1, 'turntime' => '2012-03-04 05:06:07.000000', 'experience' => 0, 'dedication' => 0, 'gold' => 0, 'rice' => 0, 'leadership' => 10, 'strength' => 10, 'intel' => 10, 'imgsvr' => 0, 'picture' => 'default.jpg', ]; $this->raw = $raw; $this->resultTurn = new LastTurn(); if ($initLogger) { $this->initLogger(1, 1); } } public function setCrewType(?GameUnitDetail $crewType){ $this->crewType = $crewType; } public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller { //crewType에만 반응하자 if($this->crewType !== null){ return $this->crewType->getBattleInitSkillTriggerList($unit); } return new WarUnitTriggerCaller(); } public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller { //crewType에만 반응하자 if($this->crewType !== null){ return $this->crewType->getBattlePhaseSkillTriggerList($unit); } return new WarUnitTriggerCaller(); } public function onCalcStat(General $general, string $statName, $value, $aux = null) { return $value; } public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null) { return $value; } public function getInheritancePoint(InheritanceKey $key, &$aux = null, bool $forceCalc = false): int|float { return 0; } public function setInheritancePoint(InheritanceKey $key, $value, $aux = null) { return; } public function increaseInheritancePoint(InheritanceKey $key, $value, $aux = null) { return; } function applyDB($db): bool { if ($this->logger) { $this->initLogger($this->logger->getYear(), $this->logger->getMonth()); } return true; } }