setReadOnly(); $userID = Session::getUserID(); $generalID = $session->generalID; increaseRefresh("내정보 수정", 0); $action = Util::getPost('action'); $tnmt = Util::getPost('tnmt', 'int', 1); $defence_train = Util::getPost('defence_train', 'int', 80); $use_treatment = Util::getPost('use_treatment', 'int', 10); $use_auto_nation_turn = Util::getPost('use_auto_nation_turn', 'int', 1); //$detachNPC = Util::getPost('detachNPC', 'bool'); $detachNPC = false; if ($defence_train <= 40) { $defence_train = 40; } if($defence_train <= 90){ $defence_train = Util::round($defence_train, -1); } else{ $defence_train = 999; } if($tnmt < 0 || $tnmt > 1){ $tnmt = 1; } $db = DB::db(); $me = General::createObjFromDB($generalID); if($defence_train !== $me->getVar('defence_train')){ if($defence_train == 999){ $me->increaseVar('myset', -1); $me->setVar('defence_train', $defence_train); $affectedTrain = -3; $affectedAtmos = -6; $affectedTrain = $me->onCalcDomestic('changeDefenceTrain', "train{$defence_train}", $affectedTrain); $affectedAtmos = $me->onCalcDomestic('changeDefenceTrain', "atmos{$defence_train}", $affectedAtmos); $me->increaseVarWithLimit('train', $affectedTrain, 20, GameConst::$maxTrainByWar); $me->increaseVarWithLimit('atmos', $affectedAtmos, 20, GameConst::$maxAtmosByWar); } else{ $me->increaseVar('myset', -1); $me->setVar('defence_train', $defence_train); } } $me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100)); $me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn); $me->setVar('tnmt', $tnmt); if($me->getNPCType() == 1 && $detachNPC){ $turnterm = $gameStor->turnterm; if($turnterm < 10){ $targetKillTurn = 30 / $turnterm; } else{ $targetKillTurn = 60 / $turnterm; } $me->setVar('killturn', $targetKillTurn); } $me->applyDB($db); Json::die([ 'result'=>true, 'reason'=>'success' ]);