getOppose() instanceof WarUnitCity) { return [1, 1]; } if ($unit->isAttacker()) { return [1.4, 0.7143]; } return [1, 1]; } public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float { if ($turnType == 'changeDefenceTrain') { return 0; } return $value; } public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller { return new WarUnitTriggerCaller( new che_전멸시페이즈증가($unit), ); } }