arg = null; return true; } protected function init() { $general = $this->generalObj; $this->setNation(['strategic_cmd_limit']); $this->setCity(); $env = $this->env; $relYear = $env['year'] - $env['startyear']; $this->fullConditionConstraints = [ ConstraintHelper::BeChief(), ConstraintHelper::NotBeNeutral(), ConstraintHelper::OccupiedCity(), ConstraintHelper::AvailableStrategicCommand(), ConstraintHelper::NotOpeningPart($relYear), ]; } public function getCommandDetailTitle(): string { $name = $this->getName(); $reqTurn = $this->getPreReqTurn() + 1; $postReqTurn = $this->getPostReqTurn(); return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)"; } public function getCost(): array { return [0, 0]; } public function getPreReqTurn(): int { return 2; } public function getPostReqTurn(): int { $genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit); $nextTerm = Util::round(sqrt($genCount * 10) * 10); $nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm); return $nextTerm; } public function run(\Sammo\RandUtil $rng): bool { if (!$this->hasFullConditionMet()) { throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); } $db = DB::db(); $env = $this->env; $general = $this->generalObj; $generalID = $general->getID(); $generalName = $general->getName(); $date = $general->getTurnTime($general::TURNTIME_HM); $year = $this->env['year']; $month = $this->env['month']; $nation = $this->nation; $nationID = $nation['nation']; $nationName = $nation['name']; $commandName = $this->getName(); $josaUl = JosaUtil::pick($commandName, '을'); $genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID); $npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc = 3', $nationID); $npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc = 3', $nationID); $genCount = Util::valueFit($genCount, 1); $npcCount = Util::valueFit($npcCount, 1); $npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1; $logger = $general->getLogger(); $logger->pushGeneralActionLog("{$commandName} 발동! <1>$date"); $josaYi = JosaUtil::pick($generalName, '이'); $josaYiNation = JosaUtil::pick($nationName, '이'); $broadcastMessage = "{$generalName}{$josaYi} {$commandName}{$josaUl} 발동하였습니다."; $nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID); foreach ($nationGeneralList as $nationGeneralID) { $nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month); $nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN); $nationGeneralLogger->flush(); } $logger->pushGeneralHistoryLog("{$commandName}{$josaUl} 발동"); $logger->pushNationalHistoryLog("{$generalName}{$josaYi} {$commandName}{$josaUl} 발동"); $general->addExperience(5 * ($this->getPreReqTurn() + 1)); $general->addDedication(5 * ($this->getPreReqTurn() + 1)); $gameStor = KVStorage::getStorage($db, 'game_env'); //TODO: 차라리 env가 이거여야..? $avgGenCnt = $db->queryFirstField('SELECT avg(gennum) FROM nation WHERE level > 0'); $createGenCnt = 3 + Util::round($avgGenCnt / 8); $createGenIdx = $gameStor->npccount + 1; $lastCreatGenIdx = $createGenIdx + $createGenCnt; $pickTypeList = ['무' => 5, '지' => 5]; $avgGen = $db->queryFirstRow( 'SELECT avg(dedication) as ded,avg(experience) as exp, avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5 from general where nation=%i', $nationID ); foreach(\sammo\pickGeneralFromPool($db, $rng, 0, $createGenCnt) as $pickedNPC){ $newNPC = $pickedNPC->getGeneralBuilder(); $newNPC->setCityID($general->getCityID()); $newNPC->setNationID($general->getNationID()); $newNPC->setSpecial('None', 'None'); $newNPC->setLifeSpan($env['year']-20, $env['year']+10); $newNPC->setKillturn($rng->nextRangeInt(64, 70)); $newNPC->setNPCType(4); $newNPC->setMoney(1000, 1000); $newNPC->setSpecYear(19, 19); $newNPC->setExpDed($avgGen['exp'], $avgGen['ded']); $newNPC->fillRemainSpecAsRandom($pickTypeList, $avgGen, $env); $newNPC->build($this->env); $pickedNPC->occupyGeneralName(); } $gameStor->npccount = $lastCreatGenIdx; $db->update('nation', [ 'gennum' => $db->sqleval('gennum + %i', $createGenCnt), 'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9) ], 'nation=%i', $nationID); $this->setResultTurn(new LastTurn(static::getName(), $this->arg)); StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []); $general->applyDB($db); return true; } }