arg === null) { return false; } //NOTE: 사망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 장수여도 argTest에서 바로 탈락시키지 않음 if (!key_exists('destGeneralID', $this->arg)) { return false; } if (!key_exists('destCityID', $this->arg)) { return false; } if (CityConst::byID($this->arg['destCityID']) === null) { return false; } $destGeneralID = $this->arg['destGeneralID']; $destCityID = $this->arg['destCityID']; $this->arg = [ 'destGeneralID' => $destGeneralID, 'destCityID' => $destCityID, ]; return true; } protected function init() { $general = $this->generalObj; $this->setCity(); $this->setNation(); $this->minConditionConstraints = [ ConstraintHelper::BeChief(), ConstraintHelper::NotBeNeutral(), ConstraintHelper::OccupiedCity(), ConstraintHelper::SuppliedCity(), ]; } protected function initWithArg() { $this->setDestCity($this->arg['destCityID']); $destGeneral = General::createObjFromDB($this->arg['destGeneralID']); $this->setDestGeneral($destGeneral); if ($this->arg['destGeneralID'] == $this->getGeneral()->getID()) { $this->fullConditionConstraints = [ ConstraintHelper::AlwaysFail('본인입니다') ]; return; } $this->fullConditionConstraints = [ ConstraintHelper::BeChief(), ConstraintHelper::NotBeNeutral(), ConstraintHelper::OccupiedCity(), ConstraintHelper::SuppliedCity(), ConstraintHelper::ExistsDestGeneral(), ConstraintHelper::FriendlyDestGeneral(), ConstraintHelper::OccupiedDestCity(), ConstraintHelper::SuppliedDestCity(), ]; } public function getFailString(): string { $commandName = $this->getName(); $failReason = $this->testFullConditionMet(); if ($failReason === null) { throw new \RuntimeException('실행 가능한 커맨드에 대해 실패 이유를 수집'); } $destGeneralName = $this->destGeneralObj->getName(); return "{$failReason} {$destGeneralName} {$commandName} 실패."; } public function getCost(): array { return [0, 0]; } public function getPreReqTurn(): int { return 0; } public function getPostReqTurn(): int { return 0; } public function getBrief(): string { $commandName = $this->getName(); $destGeneralName = $this->destGeneralObj->getName(); $destCityName = CityConst::byID($this->arg['destCityID'])->name; $josaRo = JosaUtil::pick($destCityName, '로'); return "【{$destGeneralName}】【{$destCityName}】{$josaRo} {$commandName}"; } public function run(\Sammo\RandUtil $rng): bool { if (!$this->hasFullConditionMet()) { throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); } $db = DB::db(); $general = $this->generalObj; $generalName = $general->getName(); $date = $general->getTurnTime($general::TURNTIME_HM); $destCity = $this->destCity; $destCityID = $destCity['city']; $destCityName = $destCity['name']; $destGeneral = $this->destGeneralObj; $destGeneralName = $destGeneral->getName(); $logger = $general->getLogger(); $destGeneral->setVar('city', $destCityID); $josaUl = JosaUtil::pick($destGeneralName, '을'); $josaRo = JosaUtil::pick($destCityName, '로'); $destGeneral->getLogger()->pushGeneralActionLog("{$generalName}에 의해 {$destCityName}{$josaRo} 발령됐습니다. <1>$date"); $yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']); if (cutTurn($general->getTurnTime(), $this->env['turnterm']) != cutTurn($destGeneral->getTurnTime(), $this->env['turnterm'])) { $yearMonth += 1; } $destGeneral->setAuxVar('last발령', $yearMonth); $logger->pushGeneralActionLog("{$destGeneralName}{$josaUl} {$destCityName}{$josaRo} 발령했습니다. <1>$date"); $this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $general->applyDB($db); $destGeneral->applyDB($db); StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []); return true; } public function exportJSVars(): array { $db = DB::db(); $nationID = $this->getNationID(); $troops = Util::convertArrayToDict($db->query('SELECT * FROM troop WHERE nation=%i', $nationID), 'troop_leader'); $destRawGenerals = $db->queryAllLists('SELECT no,name,officer_level,npc,gold,rice,leadership,strength,intel,city,crew,train,atmos,troop FROM general WHERE nation = %i ORDER BY npc,binary(name)', $nationID); return [ 'procRes' => [ 'distanceList' => \sammo\JSCitiesBasedOnDistance($this->generalObj->getCityID(), 1), 'cities' => \sammo\JSOptionsForCities(), 'troops' => $troops, 'generals' => $destRawGenerals, 'generalsKey' => ['no', 'name', 'officerLevel', 'npc', 'gold', 'rice', 'leadership', 'strength', 'intel', 'cityID', 'crew', 'train', 'atmos', 'troopID'] ] ]; } }