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25 Commits
Author SHA1 Message Date
Hide_D f5c5b56492 dep: babel-loader + ts-loader => esbuild-loader 2021-09-18 04:31:31 +09:00
Hide_D 69c69d63e6 dep: package upgrade 2021-09-18 03:52:27 +09:00
Hide_D 3fd8b21867 misc: lint warning, 불필요 파일 정리 2021-09-18 03:49:04 +09:00
Hide_D 8660e8cd85 fix: NPC포상 설정 메시지 수정 2021-09-18 03:42:20 +09:00
Hide_D 8458f725f2 fix: 사망 시 유산 포인트 관련 환불/초기화가 없는 문제 2021-09-18 03:36:08 +09:00
Hide_D 366678c965 fix: 장수 생성창 보이기/숨기기, 턴 시간 고정 표기 수정 2021-09-18 02:49:47 +09:00
Hide_D 336b5668db fix & inheritAction: 랜덤 유니크 습득시 환불 가능하게 수정 2021-09-18 00:15:00 +09:00
Hide_D 55886269ea inheritAction: 설문조사에서는 특정 유니크 구입 기능 해제 2021-09-18 00:06:20 +09:00
Hide_D 0b3698595b fix: hash -> gitHash 2021-09-17 23:40:47 +09:00
Hide_D 05e43a39db fix: 턴 초기화, 전특 초기화 표기 방식 변경 2021-09-17 23:37:53 +09:00
Hide_D 5737ad3db2 fix: 턴 초기화, 특기 초기화 포인트 안내가 1스텝 늦음 2021-09-17 23:34:33 +09:00
Hide_D 4ac174eb9a fix: 반계시도에는 구분 코드가 동작하지 않았음 2021-09-17 23:17:13 +09:00
Hide_D 895eec10b4 fix: 비급 반계가 전특 반계와 같이 동작하지 않는 버그 수정 2021-09-17 23:07:45 +09:00
Hide_D e0d891e89a fix: 재야일 때에는 임관 년도 증가하지 않도록 2021-09-17 03:14:14 +09:00
Hide_D adf7734b85 fix: 생성하자마자 임관 1년차로 나오는 문제 수정 2021-09-17 03:12:38 +09:00
Hide_D 5362be9c21 inheritPoint: 로그 기록 2021-09-17 02:39:11 +09:00
Hide_D 847ece52f2 fix: summernote.css 2021-09-16 22:39:19 +09:00
Hide_D 851c59d22c fix: 유저전투장 긴급포상 쌀 2021-09-16 22:37:31 +09:00
Hide_D 0669534bba fix: 궁 유니크 저격 계수 2021-09-16 22:24:29 +09:00
Hide_D 05db47e62a fix: 설문조사에서 환불 불가능한 문제 수정 2021-09-16 22:06:57 +09:00
Hide_D 4a0e608d1c fix: itemTrials 삭제 후 통째로 array가 비면 array도 마저 삭제 2021-09-16 22:00:35 +09:00
Hide_D 45fe73af86 fix: eventColumn에 aux 추가 2021-09-16 21:47:32 +09:00
Hide_D 4d9fcd657f fix: vote에서 aux 2021-09-16 21:43:37 +09:00
Hide_D a057deb0fe fix: 유니크를 얻는 턴이 아니더라도 환불은 하도록 수정 2021-09-16 21:38:43 +09:00
Hide_D 4766210a7d 랜임 실패시 실행 턴. 요양 -> 인탐 2021-09-16 21:24:52 +09:00
45 changed files with 906 additions and 736 deletions
+1
View File
@@ -64,6 +64,7 @@ var storedData = <?=Json::encode([
<?=WebUtil::printJS('dist_js/vendors.js')?>
<?=WebUtil::printJS('dist_js/dipcenter.js')?>
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../e_lib/summernote/summernote-bs4.css')?>
<?=WebUtil::printCSS('dist_css/vendors.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
+1 -1
View File
@@ -24,7 +24,7 @@ $admin = $gameStor->getValues(['develcost', 'cost', 'vote_title', 'vote', 'votec
$generalID = Session::getGeneralID();
$general = General::createGeneralObjFromDB($generalID, ['vote','horse','weapon','book','item','npc'], 2);
$general = General::createGeneralObjFromDB($generalID, ['vote','horse','weapon','book','item','npc','imgsvr','picture','aux'], 2);
if($btn == "투표" && $general->getVar('vote') == 0 && $sel > 0) {
$develcost = $admin['develcost'] * 5;
+41 -10
View File
@@ -1256,9 +1256,12 @@ function addAge()
//나이와 호봉 증가
$db->update('general', [
'age' => $db->sqleval('age+1'),
'belong' => $db->sqleval('belong+1')
], true);
$db->update('general', [
'belong' => $db->sqleval('belong+1')
], 'nation != 0');
[$startYear, $year, $month] = $gameStor->getValuesAsArray(['startyear', 'year', 'month']);
if ($year >= $startYear + 3) {
@@ -1290,8 +1293,7 @@ function addAge()
$special2 = $generalAux['inheritSpecificSpecialWar'];
unset($generalAux['inheritSpecificSpecialWar']);
$updateVars['aux'] = Json::encode($generalAux);
}
else{
} else {
$special2 = SpecialityHelper::pickSpecialWar(
$general,
($generalAux['prev_types_special2']) ?? []
@@ -1592,9 +1594,19 @@ function giveRandomUniqueItem(General $general, string $acquireType): bool
}
if (!$availableUnique) {
if ($general->getAuxVar('inheritRandomUnique')) {
$general->setAuxVar('inheritRandomUnique', null);
$general->increaseInheritancePoint('previous', GameConst::$inheritItemRandomPoint);
$userLogger = new UserLogger($general->getVar('owner'));
$userLogger->push(sprintf("얻을 유니크가 없어 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint");
}
return false;
}
if ($general->getAuxVar('inheritRandomUnique')) {
$general->setAuxVar('inheritRandomUnique', null);
}
[$itemType, $itemCode] = Util::choiceRandomUsingWeightPair($availableUnique);
$nationName = $general->getStaticNation()['name'];
@@ -1628,22 +1640,29 @@ function rollbackInheritUniqueTrial(General $general, string $itemKey, string $r
$itemTrials = $general->getAuxVar('inheritUniqueTrial');
LogText("선택유니크 롤백:{$ownerID}", [$itemKey, $itemTrials]);
unset($itemTrials[$itemKey]);
if(count($itemTrials) == 0){
$itemTrials = null;
}
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}");
$ownTrial = $trialStor->getValue("u{$ownerID}");
$itemObj = buildItemClass($itemKey);
$itemName = $itemObj->getName();
if ($ownTrial) {
//두 값이 general, KVStorage 둘다 있고, 이중에선 KVStorage 값을 기준으로 하자 따르자
[,, $amount] = $ownTrial;
$trialStor->deleteValue("u{$ownerID}");
$general->increaseInheritancePoint('previous', $amount);
LogText("선택유니크 롤백포인트:{$ownerID}", $amount);
$userLogger = new UserLogger($ownerID);
$userLogger->push("{$itemName} 입찰에 사용한 {$amount} 포인트 반환", "inheritPoint");
}
$itemObj = buildItemClass($itemKey);
$itemName = $itemObj->getName();
//메시지
$staticNation = $general->getStaticNation();
@@ -1662,11 +1681,16 @@ function rollbackInheritUniqueTrial(General $general, string $itemKey, string $r
[]
);
$msg->send(true);
$general->applyDB($db);
$msg->send(true);
}
function tryInheritUniqueItem(General $general, string $acquireType = '아이템'): bool
function tryRollbackInheritUniqueItem(General $general): void
{
tryInheritUniqueItem($general, 'Rollback', true);
}
function tryInheritUniqueItem(General $general, string $acquireType = '아이템', bool $justRollback = false): bool
{
$ownerID = $general->getVar('owner');
if (!$ownerID) {
@@ -1769,6 +1793,9 @@ function tryInheritUniqueItem(General $general, string $acquireType = '아이템
if ($ownTarget === null) {
return false;
}
if ($justRollback) {
return false;
}
LogText("선택유니크획득{$ownerID}", $ownTarget);
@@ -1814,7 +1841,7 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
}
$inheritUnique = $general->getAuxVar('inheritUniqueTrial');
if ($inheritUnique && count($inheritUnique)) {
if ($acquireType != '설문조사' && $inheritUnique && count($inheritUnique)) {
LogText("유니크 준비?? {$general->getID()}", $inheritUnique);
$trialResult = tryInheritUniqueItem($general, $acquireType);
if ($trialResult) {
@@ -1833,6 +1860,12 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
if ($trialCnt <= 0) {
LogText("{$general->getName()}, {$general->getID()} 모든 아이템", $trialCnt);
if ($general->getAuxVar('inheritRandomUnique')) {
$general->setAuxVar('inheritRandomUnique', null);
$general->increaseInheritancePoint('previous', GameConst::$inheritItemRandomPoint);
$userLogger = new UserLogger($general->getVar('owner'));
$userLogger->push(sprintf("유니크를 얻을 공간이 없어 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint");
}
return false;
}
@@ -1864,8 +1897,6 @@ function tryUniqueItemLottery(General $general, string $acquireType = '아이템
if ($general->getAuxVar('inheritRandomUnique')) {
//포인트로 랜덤 유니크 획득
$prob = 1;
LogText("{$general->getName()}, {$general->getID()} 유산 포인트 유니크", $prob);
$general->setAuxVar('inheritRandomUnique', null);
}
foreach (Util::range($trialCnt) as $_idx) {
+10
View File
@@ -1166,13 +1166,23 @@ function resetInheritanceUser(int $userID, bool $isRebirth=false):float{
//이미 리셋되었으므로 리셋 안함
return $allPoints['previous'][0];
}
$userLogger = new UserLogger($userID);
$previousPoint = ($allPoints['previous']??[0,0])[0];
foreach($allPoints as $key=>[$value,]){
if($isRebirth && key_exists($key, $rebirthDegraded)){
$value *= $rebirthDegraded[$key];
}
$keyText = General::INHERITANCE_KEY[$key][2];
$userLogger->push("{$keyText} 포인트 {$value} 증가", "inheritPoint");
$totalPoint += $value;
}
$totalPoint = Util::toInt($totalPoint);
$userLogger->push("포인트 {$previousPoint} => {$totalPoint}", "inheritPoint");
$userLogger->flush();
$inheritStor->resetValues();
$inheritStor->setValue('previous', [$totalPoint, null]);
return $totalPoint;
+1 -1
View File
@@ -47,7 +47,7 @@ else{
'name', 'leadership', 'strength', 'intel', 'gold','rice',
'troop','officer_level','npc','picture','imgsvr',
'permission','penalty','belong', 'crewtype',
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit',
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit', 'aux',
], 1);
if($general instanceof DummyGeneral){
+15 -2
View File
@@ -16,6 +16,7 @@ use sammo\Session;
use sammo\SpecialityHelper;
use sammo\StringUtil;
use sammo\TimeUtil;
use sammo\UserLogger;
use sammo\Util;
use sammo\Validator;
use sammo\WebUtil;
@@ -152,11 +153,13 @@ class Join extends \sammo\BaseAPI
}
}
$admin = $gameStor->getValues(['scenario', 'turnterm', 'turntime', 'show_img_level', 'startyear', 'year']);
$admin = $gameStor->getValues(['scenario', 'turnterm', 'turntime', 'show_img_level', 'startyear', 'year', 'month']);
$inheritTotalPoint = resetInheritanceUser($userID);
$inheritRequiredPoint = 0;
$userLogger = new UserLogger($userID, $admin['year'], $admin['month'], false);
if ($inheritCity !== null) {
$inheritRequiredPoint += GameConst::$inheritBornCityPoint;
}
@@ -183,6 +186,8 @@ class Join extends \sammo\BaseAPI
}
if ($inheritSpecial) {
$speicalText = getGeneralSpecialWarName($inheritSpecial);
$userLogger->push("{$speicalText} 전투 특기를 가진 천재 생성", "inheritPoint");
$genius = true;
} else {
// 현재 1%
@@ -196,6 +201,8 @@ class Join extends \sammo\BaseAPI
}
if ($inheritCity !== null) {
$cityname = CityConst::byID($inheritCity)->name;
$userLogger->push("{$cityname}에 장수 생성", "inheritPoint");
$city = $inheritCity;
} else {
// 공백지에서만 태어나게
@@ -207,6 +214,7 @@ class Join extends \sammo\BaseAPI
if ($inheritBonusStat) {
[$pleadership, $pstrength, $pintel] = $inheritBonusStat;
$userLogger->push("{$pleadership}, {$pstrength}, {$pintel} 보너스 능력치로 생성", "inheritPoint");
} else {
$pleadership = 0;
$pstrength = 0;
@@ -276,8 +284,10 @@ class Join extends \sammo\BaseAPI
}
if ($inheritTurntime !== null) {
//FIXME: 오동작함
$inheritTurntime = $inheritTurntime % ($admin['turnterm'] * 60);
$userLogger->push(sprintf("턴 시간 %02d:%02d 로 지정", intdiv($inheritTurntime, 60), $inheritTurntime%60), "inheritPoint");
$inheritTurntime += Util::randRangeInt(0, 999999) / 1000000;
$turntime = new \DateTimeImmutable(cutTurn($admin['turntime'], $admin['turnterm']));
$turntime = $turntime->add(TimeUtil::secondsToDateInterval($inheritTurntime));
@@ -372,9 +382,12 @@ class Join extends \sammo\BaseAPI
]);
$cityname = CityConst::byID($city)->name;
if ($inheritRequiredPoint > 0) {
$userLogger->push("장수 생성으로 포인트 {$inheritRequiredPoint} 소모", "inheritPoint");
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$userID}");
$inheritStor->setValue('previous', [$inheritTotalPoint - $inheritRequiredPoint, null]);
$userLogger->flush();
}
$me = [
@@ -10,6 +10,7 @@ use sammo\General;
use sammo\KVStorage;
use sammo\TimeUtil;
use sammo\TriggerInheritBuff;
use sammo\UserLogger;
use sammo\Validator;
class BuyHiddenBuff extends \sammo\BaseAPI
@@ -50,6 +51,7 @@ class BuyHiddenBuff extends \sammo\BaseAPI
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$userLogger = new UserLogger($userID);
$inheritBuffList = $general->getAuxVar('inheritBuff') ?? [];
$prevLevel = $inheritBuffList[$type] ?? 0;
@@ -70,6 +72,11 @@ class BuyHiddenBuff extends \sammo\BaseAPI
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$buffTypeText = TriggerInheritBuff::BUFF_KEY_TEXT[$type];
$moreText = $prevLevel > 0 ? "추가":"";
$userLogger->push("{$reqAmount} 포인트로 {$buffTypeText} {$level} 단계 {$moreText}구입", "inheritPoint");
$userLogger->flush();
$inheritBuffList[$type] = $level;
$general->setAuxVar('inheritBuff', $inheritBuffList);
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
@@ -9,6 +9,7 @@ use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\TimeUtil;
use sammo\UserLogger;
class BuyRandomUnique extends \sammo\BaseAPI
{
@@ -40,12 +41,17 @@ class BuyRandomUnique extends \sammo\BaseAPI
$db = DB::db();
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous')??[0, 0])[0];
if($previousPoint < GameConst::$inheritItemRandomPoint){
$reqAmount = GameConst::$inheritItemRandomPoint;
if($previousPoint < $reqAmount){
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger = new UserLogger($userID);
$userLogger->push("{$reqAmount} 포인트로 랜덤 유니크 구입", "inheritPoint");
$userLogger->flush();
$general->setAuxVar('inheritRandomUnique', TimeUtil::now());
$inheritStor->setValue('previous', [$previousPoint - GameConst::$inheritItemRandomPoint, null]);
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
$general->applyDB($db);
return null;
}
@@ -8,8 +8,11 @@ use sammo\DB;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\UserLogger;
use sammo\Validator;
use function sammo\buildItemClass;
class BuySpecificUnique extends \sammo\BaseAPI
{
public function validateArgs(): ?string
@@ -70,6 +73,11 @@ class BuySpecificUnique extends \sammo\BaseAPI
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$itemObj = buildItemClass($itemKey);
$userLogger = new UserLogger($userID);
$userLogger->push("{$amount} 포인트로 유니크 {$itemObj->getName()} 구입 시도", "inheritPoint");
$userLogger->flush();
$itemTrials[$itemKey] = $amount;
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
$inheritStor->setValue('previous', [$previousPoint - $amount, null]);
@@ -8,6 +8,7 @@ use sammo\DB;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\UserLogger;
use sammo\Validator;
class ResetSpecialWar extends \sammo\BaseAPI
@@ -55,6 +56,10 @@ class ResetSpecialWar extends \sammo\BaseAPI
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger = new UserLogger($userID);
$userLogger->push("{$reqPoint} 포인트로 전투 특기 초기화", "inheritPoint");
$userLogger->flush();
$oldTypeKey = 'prev_types_special2';
$oldSpecialList = $general->getAuxVar($oldTypeKey) ?? [];
$oldSpecialList[] = $currentSpecialWar;
@@ -10,6 +10,7 @@ use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\TimeUtil;
use sammo\UserLogger;
use sammo\Util;
class ResetTurnTime extends \sammo\BaseAPI
@@ -59,6 +60,15 @@ class ResetTurnTime extends \sammo\BaseAPI
$afterTurn = Util::randRange($turnTerm * -60 / 2, $turnTerm * 60 / 2);
$userLogger = new UserLogger($userID);
if($afterTurn >= 0){
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 뒤로 밀림", intdiv($afterTurn, 60), $afterTurn%60), "inheritPoint");
}
else{
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 앞으로 당김", intdiv(-$afterTurn, 60), (-$afterTurn)%60), "inheritPoint");
}
$userLogger->flush();
$turnTime = $currTurnTime->add(TimeUtil::secondsToDateInterval($afterTurn));
if ($turnTime <= $serverTurnTimeObj && $serverTurnTimeObj <= $currTurnTime) {
$turnTime = $turnTime->add(TimeUtil::secondsToDateInterval($turnTerm * 60));
@@ -8,8 +8,11 @@ use sammo\DB;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\UserLogger;
use sammo\Validator;
use function sammo\buildGeneralSpecialWarClass;
class SetNextSpecialWar extends \sammo\BaseAPI
{
public function validateArgs(): ?string
@@ -67,6 +70,11 @@ class SetNextSpecialWar extends \sammo\BaseAPI
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger = new UserLogger($userID);
$specialWarObj = buildGeneralSpecialWarClass($type);
$userLogger->push("{$reqAmount} 포인트로 다음 전투 특기로 {$specialWarObj->getName()} 지정", "inheritPoint");
$userLogger->flush();
$general->setAuxVar('inheritSpecificSpecialWar', $type);
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
$general->applyDB($db);
@@ -19,7 +19,7 @@ class che_무기_09_동호비궁 extends \sammo\BaseStatItem{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 109, 0.15, 20, 40),
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 109, 0.2, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
);
}
@@ -19,7 +19,7 @@ class che_무기_13_양유기궁 extends \sammo\BaseStatItem{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 113, 0.05, 20, 40),
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 113, 0.1, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
);
}
@@ -38,7 +38,7 @@ class event_전투특기_반계 extends \sammo\BaseItem{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_반계시도($unit),
new che_반계시도($unit, BaseWarUnitTrigger::TYPE_ITEM),
new che_반계발동($unit)
);
}
+2 -1
View File
@@ -13,6 +13,7 @@ use \sammo\{
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use function sammo\tryRollbackInheritUniqueItem;
class che_NPC능동 extends Command\GeneralCommand{
static protected $actionName = 'NPC능동';
@@ -97,7 +98,7 @@ class che_NPC능동 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
}
tryRollbackInheritUniqueItem($general);
$general->applyDB($db);
return true;
@@ -234,7 +234,7 @@ class che_랜덤임관 extends Command\GeneralCommand
if (!$destNation) {
//임관 가능한 국가가 없다!
$logger->pushGeneralActionLog("임관 가능한 국가가 없습니다. <1>$date</>");
$this->alternative = new che_요양($general, $this->env, null);
$this->alternative = new che_인재탐색($general, $this->env, null);
return false;
}
@@ -14,6 +14,8 @@ use \sammo\{
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use function sammo\tryRollbackInheritUniqueItem;
class che_모반시도 extends Command\GeneralCommand{
static protected $actionName = '모반시도';
@@ -95,6 +97,7 @@ class che_모반시도 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryRollbackInheritUniqueItem($general);
$general->applyDB($db);
$lordGeneral->applyDB($db);
+2 -1
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@@ -15,7 +15,7 @@ use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use function sammo\DeleteConflict;
use function sammo\refreshNationStaticInfo;
use function sammo\tryRollbackInheritUniqueItem;
class che_방랑 extends Command\GeneralCommand{
static protected $actionName = '방랑';
@@ -123,6 +123,7 @@ class che_방랑 extends Command\GeneralCommand{
refreshNationStaticInfo();
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
tryRollbackInheritUniqueItem($general);
$general->applyDB($db);
return true;
+2
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@@ -20,6 +20,7 @@ use function\sammo\tryUniqueItemLottery;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use function sammo\tryRollbackInheritUniqueItem;
class che_선양 extends Command\GeneralCommand
{
@@ -136,6 +137,7 @@ class che_선양 extends Command\GeneralCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryRollbackInheritUniqueItem($general);
$general->applyDB($db);
$destGeneral->applyDB($db);
@@ -13,6 +13,8 @@ use \sammo\{
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use function sammo\tryRollbackInheritUniqueItem;
class che_소집해제 extends Command\GeneralCommand{
static protected $actionName = '소집해제';
@@ -80,6 +82,7 @@ class che_소집해제 extends Command\GeneralCommand{
$general->addDedication($ded);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryRollbackInheritUniqueItem($general);
$general->applyDB($db);
return true;
+2 -1
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@@ -13,7 +13,7 @@ use \sammo\{
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use function sammo\tryRollbackInheritUniqueItem;
class che_요양 extends Command\GeneralCommand{
static protected $actionName = '요양';
@@ -71,6 +71,7 @@ class che_요양 extends Command\GeneralCommand{
$general->addDedication($ded);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryRollbackInheritUniqueItem($general);
$general->applyDB($db);
return true;
+2
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@@ -15,6 +15,7 @@ use \sammo\Json;
use function \sammo\searchDistance;
use function \sammo\printCitiesBasedOnDistance;
use function sammo\tryRollbackInheritUniqueItem;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
@@ -217,6 +218,7 @@ class che_첩보 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryRollbackInheritUniqueItem($general);
$general->applyDB($db);
return true;
+2 -1
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@@ -14,7 +14,7 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use function sammo\tryRollbackInheritUniqueItem;
class che_하야 extends Command\GeneralCommand{
static protected $actionName = '하야';
@@ -104,6 +104,7 @@ class che_하야 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryRollbackInheritUniqueItem($general);
$general->applyDB($db);
return true;
+2 -3
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@@ -16,8 +16,7 @@ use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use function sammo\refreshNationStaticInfo;
use function sammo\deleteNation;
use function sammo\tryRollbackInheritUniqueItem;
class che_해산 extends Command\GeneralCommand{
static protected $actionName = '해산';
@@ -96,7 +95,7 @@ class che_해산 extends Command\GeneralCommand{
$oldGeneral->setVar('makelimit', 12);
$oldGeneral->applyDB($db);
}
tryRollbackInheritUniqueItem($general);
$general->applyDB($db);
return true;
+3
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@@ -14,6 +14,7 @@ use \sammo\Command;
use function \sammo\searchDistance;
use function \sammo\printCitiesBasedOnDistance;
use function sammo\tryRollbackInheritUniqueItem;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
@@ -294,6 +295,7 @@ class che_화계 extends Command\GeneralCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryRollbackInheritUniqueItem($general);
$general->applyDB($db);
return false;
}
@@ -327,6 +329,7 @@ class che_화계 extends Command\GeneralCommand
$general->increaseRankVar('firenum', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryRollbackInheritUniqueItem($general);
$general->applyDB($db);
return true;
+3 -1
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@@ -7,6 +7,8 @@ use \sammo\JosaUtil;
use \sammo\LastTurn;
use \sammo\DB;
use function sammo\tryRollbackInheritUniqueItem;
class 휴식 extends Command\GeneralCommand{
static protected $actionName = '휴식';
@@ -39,7 +41,7 @@ class 휴식 extends Command\GeneralCommand{
$logger->pushGeneralActionLog("아무것도 실행하지 않았습니다. <1>$date</>");
$this->setResultTurn(new LastTurn());
tryRollbackInheritUniqueItem($general);
$general->applyDB(DB::db());
return true;
}
+207 -99
View File
@@ -5,7 +5,8 @@ namespace sammo;
use sammo\Command\GeneralCommand;
use sammo\WarUnitTrigger as WarUnitTrigger;
class General implements iAction{
class General implements iAction
{
use LazyVarUpdater;
protected $raw = [];
@@ -98,7 +99,8 @@ class General implements iAction{
* @param int|null $month 게임 월
* @param bool $fullConstruct iAction, 및 ActionLogger 초기화 여부, false인 경우 no, name, city, nation, officer_level 정도로 초기화 가능
*/
public function __construct(array $raw, ?array $rawRank, ?array $city, ?array $nation, ?int $year, ?int $month, bool $fullConstruct=true){
public function __construct(array $raw, ?array $rawRank, ?array $city, ?array $nation, ?int $year, ?int $month, bool $fullConstruct = true)
{
//TODO: 밖에서 가져오도록 하면 버그 확률이 높아짐. 필요한 raw 값을 직접 구해야함.
if ($nation === null) {
@@ -147,7 +149,8 @@ class General implements iAction{
}
}
function initLogger(int $year, int $month){
function initLogger(int $year, int $month)
{
$this->logger = new ActionLogger(
$this->getVar('no'),
$this->getVar('nation'),
@@ -157,16 +160,26 @@ class General implements iAction{
);
}
function getTurnTime(int $short=self::TURNTIME_FULL_MS){
function getTurnTime(int $short = self::TURNTIME_FULL_MS)
{
return [
self::TURNTIME_FULL_MS=>function($turntime){return $turntime;},
self::TURNTIME_FULL=>function($turntime){return substr($turntime, 0, 19);},
self::TURNTIME_HMS=>function($turntime){return substr($turntime, 11, 8);},
self::TURNTIME_HM=>function($turntime){return substr($turntime, 11, 5);},
self::TURNTIME_FULL_MS => function ($turntime) {
return $turntime;
},
self::TURNTIME_FULL => function ($turntime) {
return substr($turntime, 0, 19);
},
self::TURNTIME_HMS => function ($turntime) {
return substr($turntime, 11, 8);
},
self::TURNTIME_HM => function ($turntime) {
return substr($turntime, 11, 5);
},
][$short]($this->getVar('turntime'));
}
function setItem(string $itemKey='item', ?string $itemCode){
function setItem(string $itemKey = 'item', ?string $itemCode)
{
if ($itemCode === null) {
$this->deleteItem($itemKey);
}
@@ -175,49 +188,60 @@ class General implements iAction{
$this->itemObjs[$itemKey] = buildItemClass($itemCode);
}
function deleteItem(string $itemKey='item'){
function deleteItem(string $itemKey = 'item')
{
$this->setVar($itemKey, 'None');
$this->itemObjs[$itemKey] = new ActionItem\None();
}
function getItem(string $itemKey='item'):BaseItem{
function getItem(string $itemKey = 'item'): BaseItem
{
return $this->itemObjs[$itemKey];
}
function getNPCType():int{
function getNPCType(): int
{
return $this->raw['npc'];
}
/** @return BaseItem[] */
function getItems():array{
function getItems(): array
{
return $this->itemObjs;
}
function getPersonality():iAction{
function getPersonality(): iAction
{
return $this->personalityObj;
}
function getSpecialDomestic():iAction{
function getSpecialDomestic(): iAction
{
return $this->specialDomesticObj;
}
function getSpecialWar():iAction{
function getSpecialWar(): iAction
{
return $this->specialWarObj;
}
function getLastTurn():LastTurn{
function getLastTurn(): LastTurn
{
return $this->lastTurn;
}
function _setResultTurn(LastTurn $resultTurn){
function _setResultTurn(LastTurn $resultTurn)
{
$this->resultTurn = $resultTurn;
}
function getResultTurn():LastTurn{
function getResultTurn(): LastTurn
{
return $this->resultTurn;
}
function clearActivatedSkill(){
function clearActivatedSkill()
{
foreach ($this->activatedSkill as $skillName => $state) {
if (!$state) {
continue;
@@ -232,72 +256,88 @@ class General implements iAction{
$this->activatedSkill = [];
}
function getActivatedSkillLog():array{
function getActivatedSkillLog(): array
{
return $this->logActivatedSkill;
}
function hasActivatedSkill(string $skillName):bool{
function hasActivatedSkill(string $skillName): bool
{
return $this->activatedSkill[$skillName] ?? false;
}
function activateSkill(... $skillNames){
function activateSkill(...$skillNames)
{
foreach ($skillNames as $skillName) {
$this->activatedSkill[$skillName] = true;
}
}
function deactivateSkill(... $skillNames){
function deactivateSkill(...$skillNames)
{
foreach ($skillNames as $skillName) {
$this->activatedSkill[$skillName] = false;
}
}
function getName():string{
function getName(): string
{
return $this->raw['name'];
}
function getInfo():string{
function getInfo(): string
{
//iAction용 info로는 적절하지 않음
return '';
}
function getID():int{
function getID(): int
{
return $this->raw['no'];
}
function getRawCity():?array{
function getRawCity(): ?array
{
return $this->rawCity;
}
function setRawCity(?array $city){
function setRawCity(?array $city)
{
$this->rawCity = $city;
}
function getCityID():int{
function getCityID(): int
{
return $this->raw['city'];
}
function getNationID():int{
function getNationID(): int
{
return $this->raw['nation'];
}
function getStaticNation():array{
function getStaticNation(): array
{
return getNationStaticInfo($this->raw['nation']);
}
function getLogger():?ActionLogger{
function getLogger(): ?ActionLogger
{
return $this->logger;
}
public function getNationTypeObj():iAction{
public function getNationTypeObj(): iAction
{
return $this->nationType;
}
public function getOfficerLevelObj():iAction{
public function getOfficerLevelObj(): iAction
{
return $this->officerLevelObj;
}
function getCrewTypeObj():GameUnitDetail{
function getCrewTypeObj(): GameUnitDetail
{
$crewType = GameUnitConst::byID($this->getVar('crewtype'));
if ($crewType === null) {
throw new \InvalidArgumentException('Invalid CrewType:' . $this->getVar('crewtype'));
@@ -305,7 +345,8 @@ class General implements iAction{
return $crewType;
}
function calcRecentWarTurn(int $turnTerm):int{
function calcRecentWarTurn(int $turnTerm): int
{
$cacheKey = "recent_war_turn_{$turnTerm}";
if (key_exists($cacheKey, $this->calcCache)) {
return $this->calcCache[$cacheKey];
@@ -329,7 +370,8 @@ class General implements iAction{
return $result;
}
function getReservedTurn(int $turnIdx, array $env):GeneralCommand{
function getReservedTurn(int $turnIdx, array $env): GeneralCommand
{
$db = DB::db();
$rawCmd = $db->queryFirstRow('SELECT * FROM general_turn WHERE general_id = %i AND turn_idx = %i', $this->getID(), $turnIdx);
if (!$rawCmd) {
@@ -345,7 +387,8 @@ class General implements iAction{
* @param array $env
* @return GeneralCommand[]
*/
public function getReservedTurnList(int $turnIdxFrom, int $turnIdxTo, array $env){
public function getReservedTurnList(int $turnIdxFrom, int $turnIdxTo, array $env)
{
if ($turnIdxFrom < 0 || $turnIdxFrom >= GameConst::$maxTurn) {
throw new \OutOfRangeException('$turnIdxFrom 범위 초과' . $turnIdxFrom);
}
@@ -388,7 +431,8 @@ class General implements iAction{
* @return int|float 계산된 능력치
*/
protected function getStatValue(string $statName, $withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true):float{
protected function getStatValue(string $statName, $withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float
{
$cKey = "{$statName}_{$withInjury}_{$withIActionObj}_{$withStatAdjust}";
if (key_exists($cKey, $this->calcCache)) {
$statValue = $this->calcCache[$cKey];
@@ -407,8 +451,7 @@ class General implements iAction{
if ($withStatAdjust) {
if ($statName === 'strength') {
$statValue += Util::round($this->getStatValue('intel', $withInjury, $withIActionObj, false, false) / 4);
}
else if($statName === 'intel'){
} else if ($statName === 'intel') {
$statValue += Util::round($this->getStatValue('strength', $withInjury, $withIActionObj, false, false) / 4);
}
}
@@ -443,19 +486,23 @@ class General implements iAction{
return $statValue;
}
function getLeadership($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true):float{
function getLeadership($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float
{
return $this->getStatValue('leadership', $withInjury, $withIActionObj, $withStatAdjust, $useFloor);
}
function getStrength($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true):float{
function getStrength($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float
{
return $this->getStatValue('strength', $withInjury, $withIActionObj, $withStatAdjust, $useFloor);
}
function getIntel($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true):float{
function getIntel($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float
{
return $this->getStatValue('intel', $withInjury, $withIActionObj, $withStatAdjust, $useFloor);
}
function getDex(GameUnitDetail $crewType){
function getDex(GameUnitDetail $crewType)
{
$armType = $crewType->armType;
if ($armType == GameUnitConst::T_CASTLE) {
@@ -465,7 +512,8 @@ class General implements iAction{
return $this->getVar("dex{$armType}");
}
function addDex(GameUnitDetail $crewType, float $exp, bool $affectTrainAtmos=false){
function addDex(GameUnitDetail $crewType, float $exp, bool $affectTrainAtmos = false)
{
$armType = $crewType->armType;
if ($armType == GameUnitConst::T_CASTLE) {
@@ -478,8 +526,7 @@ class General implements iAction{
if ($armType == GameUnitConst::T_WIZARD) {
$exp *= 0.9;
}
else if($armType == GameUnitConst::T_SIEGE) {
} else if ($armType == GameUnitConst::T_SIEGE) {
$exp *= 0.9;
}
@@ -492,7 +539,8 @@ class General implements iAction{
$this->increaseVar($dexType, $exp);
}
function addExperience(float $experience, bool $affectTrigger=true){
function addExperience(float $experience, bool $affectTrigger = true)
{
if ($affectTrigger) {
$experience = $this->onCalcStat($this, 'experience', $experience);
}
@@ -509,14 +557,13 @@ class General implements iAction{
$josaRo = JosaUtil::pick($nextExpLevel, '로');
if ($comp > 0) {
$this->getLogger()->pushGeneralActionLog("<C>Lv {$nextExpLevel}</>{$josaRo} <C>레벨업</>!", ActionLogger::PLAIN);
}
else{
} else {
$this->getLogger()->pushGeneralActionLog("<C>Lv {$nextExpLevel}</>{$josaRo} <R>레벨다운</>!", ActionLogger::PLAIN);
}
}
function addDedication(float $dedication, bool $affectTrigger=true){
function addDedication(float $dedication, bool $affectTrigger = true)
{
if ($affectTrigger) {
$dedication = $this->onCalcStat($this, 'dedication', $dedication);
}
@@ -536,14 +583,13 @@ class General implements iAction{
$josaRoBill = JosaUtil::pick($billText, '로');
if ($comp > 0) {
$this->getLogger()->pushGeneralActionLog("<Y>{$dedLevelText}</>{$josaRoDed} <C>승급</>하여 봉록이 <C>{$billText}</>{$josaRoBill} <C>상승</>했습니다!", ActionLogger::PLAIN);
}
else{
} else {
$this->getLogger()->pushGeneralActionLog("<Y>{$dedLevelText}</>{$josaRoDed} <R>강등</>되어 봉록이 <C>{$billText}</>{$josaRoBill} <R>하락</>했습니다!", ActionLogger::PLAIN);
}
}
function updateVar(string $key, $value){
function updateVar(string $key, $value)
{
if (($this->raw[$key] ?? null) === $value) {
return;
}
@@ -557,13 +603,56 @@ class General implements iAction{
/**
* @param \MeekroDB $db
*/
function kill($db, bool $sendDyingMessage=true, ?string $dyingMessage=null){
function kill($db, bool $sendDyingMessage = true, ?string $dyingMessage = null)
{
$generalID = $this->getID();
$logger = $this->getLogger();
$generalName = $this->getName();
//유산포인트 관련 항목 환불
if ($this->getNPCType() < 2) {
$refundPoint = 0;
$userID = $this->getVar('owner');
$userLogger = new UserLogger($userID);
if ($this->getAuxVar('inheritRandomUnique')) {
$this->setAuxVar('inheritRandomUnique', null);
$userLogger->push(sprintf("사망으로 랜덤 유니크 구입 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint");
$refundPoint += GameConst::$inheritItemRandomPoint;
}
$itemTrials = $this->getAuxVar('inheritUniqueTrial') ?? [];
foreach (array_keys($itemTrials) as $itemKey) {
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}");
$ownTrial = $trialStor->getValue("u{$userID}");
$itemObj = buildItemClass($itemKey);
$itemName = $itemObj->getName();
if (!$ownTrial) {
continue;
}
[,, $amount] = $ownTrial;
$trialStor->deleteValue("u{$userID}");
$userLogger->push("사망으로 {$itemName} 입찰에 사용한 {$amount} 포인트 반환", "inheritPoint");
$refundPoint += $amount;
}
if($this->getAuxVar('inheritSpecificSpecialWar')){
$this->setAuxVar('inheritSpecificSpecialWar', null);
$userLogger->push(sprintf("사망으로 전투 특기 지정 %d 포인트 반환", GameConst::$inheritSpecificSpecialPoint), "inheritPoint");
$refundPoint += GameConst::$inheritSpecificSpecialPoint;
}
if ($refundPoint > 0) {
$this->increaseInheritancePoint('previous', $refundPoint);
}
$this->mergeTotalInheritancePoint();
}
// 군주였으면 유지 이음
$officerLevel = $this->getVar('officer_level');
@@ -588,8 +677,7 @@ class General implements iAction{
if ($sendDyingMessage) {
if ($dyingMessage) {
$logger->pushGlobalActionLog($dyingMessage);
}
else{
} else {
$dyingMessageObj = new TextDecoration\DyingMessage($this);
$logger->pushGlobalActionLog($dyingMessageObj->getText());
}
@@ -613,7 +701,8 @@ class General implements iAction{
], 'nation=%i', $this->getVar('nation'));
}
function rebirth(){
function rebirth()
{
$logger = $this->getLogger();
$generalName = $this->getName();
@@ -649,7 +738,8 @@ class General implements iAction{
$logger->pushGeneralHistoryLog('나이가 들어 은퇴하고, 자손에게 관직을 물려줌');
}
function increaseRankVar(string $key, int $value){
function increaseRankVar(string $key, int $value)
{
if (!key_exists($key, static::RANK_COLUMN)) {
throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key);
}
@@ -673,21 +763,22 @@ class General implements iAction{
$this->rankVarIncrease[$key] = $value;
}
function setRankVar(string $key, int $value){
function setRankVar(string $key, int $value)
{
if (!key_exists($key, static::RANK_COLUMN)) {
throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key);
}
if (key_exists($key, $this->rankVarRead)) {
unset($this->rankVarRead[$key]);
}
else if(key_exists($key, $this->rankVarIncrease)){
} else if (key_exists($key, $this->rankVarIncrease)) {
unset($this->rankVarIncrease[$key]);
}
$this->rankVarSet[$key] = $value;
}
function getRankVar(string $key):int{
function getRankVar(string $key): int
{
if (!key_exists($key, static::RANK_COLUMN)) {
throw new \InvalidArgumentException('올바르지 않은 인자 :' . $key);
}
@@ -706,7 +797,8 @@ class General implements iAction{
/**
* @param \MeekroDB $db
*/
function applyDB($db):bool{
function applyDB($db): bool
{
if ($this->lastTurn && $this->getLastTurn() != $this->getResultTurn()) {
$this->setVar('last_turn', $this->getResultTurn()->toJson());
}
@@ -754,7 +846,8 @@ class General implements iAction{
return $result;
}
function checkStatChange():bool{
function checkStatChange(): bool
{
$logger = $this->getLogger();
$limit = GameConst::$upgradeLimit;
@@ -774,8 +867,7 @@ class General implements iAction{
$this->increaseVar($statExpName, $limit);
$this->increaseVar($statName, -1);
$result = true;
}
else if($this->getVar($statExpName) >= $limit){
} else if ($this->getVar($statExpName) >= $limit) {
$logger->pushGeneralActionLog("<S>{$statNickName}</>이 <C>1</> 올랐습니다!", ActionLogger::PLAIN);
$this->increaseVar($statExpName, -$limit);
$this->increaseVar($statName, 1);
@@ -786,7 +878,8 @@ class General implements iAction{
return $result;
}
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
public function getPreTurnExecuteTriggerList(General $general): ?GeneralTriggerCaller
{
$caller = new GeneralTriggerCaller();
foreach (array_merge([
$this->nationType,
@@ -807,7 +900,8 @@ class General implements iAction{
return $caller;
}
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
foreach (array_merge([
$this->nationType,
$this->officerLevelObj,
@@ -826,7 +920,8 @@ class General implements iAction{
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux=null){
public function onCalcStat(General $general, string $statName, $value, $aux = null)
{
//xxx: $general?
foreach (array_merge([
$this->nationType,
@@ -846,7 +941,8 @@ class General implements iAction{
return $value;
}
public function onCalcOpposeStat(General $general, string $statName, $value, $aux=null){
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
{
//xxx: $general?
foreach (array_merge([
$this->nationType,
@@ -866,7 +962,8 @@ class General implements iAction{
return $value;
}
public function onCalcStrategic(string $turnType, string $varType, $value){
public function onCalcStrategic(string $turnType, string $varType, $value)
{
foreach (array_merge([
$this->nationType,
$this->officerLevelObj,
@@ -885,7 +982,8 @@ class General implements iAction{
return $value;
}
public function onCalcNationalIncome(string $type, $amount){
public function onCalcNationalIncome(string $type, $amount)
{
foreach (array_merge([
$this->nationType,
$this->officerLevelObj,
@@ -904,7 +1002,8 @@ class General implements iAction{
return $amount;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
public function getWarPowerMultiplier(WarUnit $unit): array
{
//xxx:$unit
$att = 1;
$def = 1;
@@ -927,7 +1026,8 @@ class General implements iAction{
}
return [$att, $def];
}
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
{
$caller = new WarUnitTriggerCaller();
foreach (array_merge([
$this->nationType,
@@ -947,7 +1047,8 @@ class General implements iAction{
return $caller;
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
{
$caller = new WarUnitTriggerCaller(
new WarUnitTrigger\che_필살시도($unit),
new WarUnitTrigger\che_필살발동($unit),
@@ -976,12 +1077,13 @@ class General implements iAction{
return $caller;
}
static public function mergeQueryColumn(?array $reqColumns=null, int $constructMode=2):array{
static public function mergeQueryColumn(?array $reqColumns = null, int $constructMode = 2): array
{
$minimumColumn = ['no', 'name', 'city', 'nation', 'officer_level', 'officer_city'];
$defaultEventColumn = [
'no', 'name', 'owner', 'city', 'nation', 'officer_level', 'officer_city',
'special', 'special2', 'personal',
'horse', 'weapon', 'book', 'item', 'last_turn'
'horse', 'weapon', 'book', 'item', 'last_turn', 'aux',
];
$fullColumn = [
'no', 'name', 'owner', 'owner_name', 'picture', 'imgsvr', 'nation', 'city', 'troop', 'injury', 'affinity',
@@ -1003,8 +1105,7 @@ class General implements iAction{
foreach ($reqColumns as $column) {
if (key_exists($column, static::RANK_COLUMN)) {
$rankColumn[] = $column;
}
else{
} else {
$subColumn[] = $column;
}
}
@@ -1023,7 +1124,8 @@ class General implements iAction{
* @return \sammo\General[]
* @throws MustNotBeReachedException
*/
static public function createGeneralObjListFromDB(?array $generalIDList, ?array $column=null, int $constructMode=2):array{
static public function createGeneralObjListFromDB(?array $generalIDList, ?array $column = null, int $constructMode = 2): array
{
if ($generalIDList === []) {
return [];
}
@@ -1032,8 +1134,7 @@ class General implements iAction{
if ($constructMode > 0) {
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
}
else{
} else {
$year = null;
$month = null;
}
@@ -1046,8 +1147,7 @@ class General implements iAction{
'no'
);
$generalIDList = array_keys($rawGenerals);
}
else{
} else {
$rawGenerals = Util::convertArrayToDict(
$db->query('SELECT %l FROM general WHERE no IN %li', Util::formatListOfBackticks($column), $generalIDList),
'no'
@@ -1085,13 +1185,13 @@ class General implements iAction{
return $result;
}
static public function createGeneralObjFromDB(int $generalID, ?array $column=null, int $constructMode=2):self{
static public function createGeneralObjFromDB(int $generalID, ?array $column = null, int $constructMode = 2): self
{
$db = DB::db();
if ($constructMode > 0) {
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
}
else{
} else {
$year = null;
$month = null;
}
@@ -1123,7 +1223,8 @@ class General implements iAction{
* @param array $env
* @return GeneralCommand[]
*/
static public function getReservedTurnByGeneralList(array $generalList, int $turnIdx, array $env){
static public function getReservedTurnByGeneralList(array $generalList, int $turnIdx, array $env)
{
if (!$generalList) {
return [];
}
@@ -1154,7 +1255,8 @@ class General implements iAction{
* @param array $env
* @return GeneralCommand[][]
*/
static public function getReservedTurnListByGeneralList(array $generalList, int $turnIdxFrom, int $turnIdxTo, array $env){
static public function getReservedTurnListByGeneralList(array $generalList, int $turnIdxFrom, int $turnIdxTo, array $env)
{
//XXX: static인데 return값이 General이 아니라고?? GeneralCommandHelper같은게 있어야하지 않을까?
if (!$generalList) {
return [];
@@ -1205,7 +1307,8 @@ class General implements iAction{
/**
* @return int|float
*/
public function getInheritancePoint(string $key, &$aux=null, bool $forceCalc=false){
public function getInheritancePoint(string $key, &$aux = null, bool $forceCalc = false)
{
$inheritType = static::INHERITANCE_KEY[$key] ?? null;
if ($inheritType === null) {
throw new \OutOfRangeException("{$key}는 유산 타입이 아님");
@@ -1247,7 +1350,9 @@ class General implements iAction{
throw new \InvalidArgumentException("{$storeType}은 올바르지 않은 유산 키임");
}
$extractFn = function(){ return [0, null];};
$extractFn = function () {
return [0, null];
};
switch ($key) {
case 'dex':
$extractFn = function () use ($multiplier) {
@@ -1280,7 +1385,8 @@ class General implements iAction{
return $value;
}
public function setInheritancePoint(string $key, $value, $aux=null){
public function setInheritancePoint(string $key, $value, $aux = null)
{
if (!is_int($value) && !is_float($value)) {
throw new \InvalidArgumentException("{$value}는 숫자가 아님");
}
@@ -1315,7 +1421,8 @@ class General implements iAction{
$inheritStor->setValue($key, [$value, $aux]);
}
public function increaseInheritancePoint(string $key, $value, $aux=null){
public function increaseInheritancePoint(string $key, $value, $aux = null)
{
if (!is_int($value) && !is_float($value)) {
throw new \InvalidArgumentException("{$value}는 숫자가 아님");
}
@@ -1355,7 +1462,8 @@ class General implements iAction{
$inheritStor->setValue($key, [$newValue, $aux]);
}
public function mergeTotalInheritancePoint(){
public function mergeTotalInheritancePoint()
{
$ownerID = $this->getVar('owner');
if (!$ownerID) {
return;
+1 -1
View File
@@ -681,7 +681,7 @@ class GeneralBuilder{
'turntime'=>$turntime,
'killturn'=>$killturn,
'age'=>$age,
'belong'=>1,
'belong'=>0,
'personal'=>$this->ego,
'special'=>$this->specialDomestic,
'specage'=>$this->specAge,
+89
View File
@@ -0,0 +1,89 @@
<?php
namespace sammo;
class UserLogger
{
protected $userID;
protected $year;
protected $month;
protected $autoFlush;
protected $log = [];
function __construct(int $userID, ?int $year = null, ?int $month = null, bool $autoFlush = true)
{
$this->userID = $userID;
if ($year === null || $month === null) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['year', 'month']);
if ($year === null) {
$year = $gameStor->year;
}
if ($month === null) {
$month = $gameStor->month;
}
}
$this->year = $year;
$this->month = $month;
$this->autoFlush = $autoFlush;
}
public function __destruct()
{
if ($this->autoFlush) {
$this->flush();
}
}
public function rollback()
{
$backup = $this->log;
$this->log = [];
return $backup;
}
public function flush()
{
if(!$this->log){
return;
}
if(!$this->userID){
return;
}
$db = DB::db();
$date = TimeUtil::now();
$serverID = UniqueConst::$serverID;
$request = array_map(function ($textAndType) use ($date, $serverID) {
[$text, $type] = $textAndType;
return [
'user_id' => $this->userID,
'server_id' => $serverID,
'log_type' => $type,
'year' => $this->year,
'month' => $this->month,
'date' => $date,
'text' => $text
];
}, array_values($this->log));
$db->insert('user_record', $request);
$this->log = [];
}
public function push($text, string $type)
{
if (!$text) {
return;
}
if (is_array($text)) {
foreach ($text as $textItem) {
$this->log[] = [$textItem, $type];
}
return;
}
$this->log[] = [$text, $type];
}
}
@@ -14,6 +14,7 @@ class che_반계시도 extends BaseWarUnitTrigger{
public function __construct(WarUnit $unit, int $raiseType = 0, float $prob = 0.4){
$this->object = $unit;
$this->raiseType = $raiseType;
$this->prob = $prob;
}
+5 -5
View File
@@ -149,7 +149,7 @@
<div class="col col-md-1 col-3">
<label
><input type="checkbox" v-model="displayInherit" />{{
displayTable ? "숨기기" : "보이기"
displayInherit ? "숨기기" : "보이기"
}}</label
>
</div>
@@ -305,7 +305,7 @@ import {
CTableRow,
CTableHeaderCell,
CTableDataCell,
} from "@coreui/vue/src";
} from "@coreui/vue/src/components/table";
import { getIconPath } from "./util/getIconPath";
import { isBrightColor } from "./util/isBrightColor";
import {
@@ -458,21 +458,21 @@ export default defineComponent({
},
inheritTurnTimeMinute(newValue: number) {
if (!this.inheritTurnTimeSet) {
this.args.inheritTurntime = 0;
this.args.inheritTurntime = undefined;
return;
}
this.args.inheritTurntime = newValue * 60 + this.inheritTurnTimeSecond;
},
inheritTurnTimeSecond(newValue: number) {
if (!this.inheritTurnTimeSet) {
this.args.inheritTurntime = 0;
this.args.inheritTurntime = undefined;
return;
}
this.args.inheritTurntime = this.inheritTurnTimeMinute * 60 + newValue;
},
inheritTurnTimeSet(newValue: boolean) {
if (!newValue) {
this.args.inheritTurntime = 0;
this.args.inheritTurntime = undefined;
return;
}
this.args.inheritTurntime =
+1 -1
View File
@@ -50,7 +50,7 @@
<NumberInputWithInfo
v-model="nationPolicy.reqHumanWarUrgentRice"
:step="100"
title="유저전투장 긴급포상 "
title="유저전투장 긴급포상 "
>유저장긴급포상시 이보다 쌀이 적은 장수에게 포상합니다.<br />0이면
기본 병종으로 {{ (defaultStatMax * 100).toLocaleString() }} * 6 사살
가능한 쌀을 기준으로 하며, 수치는 현재
+3 -3
View File
@@ -893,7 +893,7 @@ $(function ($) {
}
showBattleResult(result);
}, function (result) {
}, function () {
alert('전투 개시 실패!');
});
}
@@ -933,7 +933,7 @@ $(function ($) {
}
reorderDefender(result.order);
}, function (result) {
}, function () {
alert('재정렬 실패!');
});
}
@@ -968,7 +968,7 @@ $(function ($) {
});
$('#importModal').on('show.bs.modal', function (e) {
$('#importModal').on('show.bs.modal', function () {
if (!initGeneralList) {
const $list = $('#modalSelector');
-1
View File
@@ -19,7 +19,6 @@
"currentCity": "currentCity.ts",
"hallOfFame": "hallOfFame.ts",
"history": "history.ts",
"join": "legacy/join.ts",
"select_general_from_pool": "select_general_from_pool.ts",
"extKingdoms": "extKingdoms.ts",
"common": "common_deprecated.ts"
+2 -3
View File
@@ -1,5 +1,4 @@
import { template } from "lodash";
import { NationPolicy, NPCChiefActions, NPCGeneralActions } from "./defs";
import { NPCChiefActions, NPCGeneralActions } from "./defs";
export const NPCPriorityBtnHelpMessage: {
[v in NPCChiefActions | NPCGeneralActions]: string;
@@ -34,7 +33,7 @@ export const NPCPriorityBtnHelpMessage: {
NPC후방발령:
"NPC전투장 중에<br>- 병력이 충분하지 않고,<br>- 도시의 인구가 제자리 징병할 수 있을 정도로 충분하지 않고,<br>- 부대에 탑승하지 않았다면,<br>인구가 충분한 후방도시로 발령합니다.",
NPC포상:
"금/쌀이 부족한 유저장에게 포상합니다.<br>NPC전투장과 NPC내정장은 각각 기준을 따릅니다.<br>국고 권장량을 가급적 지킵니다.",
"금/쌀이 부족한 NPC에게 포상합니다.<br>NPC전투장과 NPC내정장은 각각 기준을 따릅니다.<br>국고 권장량을 가급적 지킵니다.",
NPC전방발령:
"후방에 있는 유저장이<br>- 병력을 가지고 있으며,<br>- 곧 훈련/사기진작이 완료될 것 같으면,<br>전방으로 발령합니다.<br><br>도시 관직이 많이 임명된 도시를 선호합니다.",
:
+30 -6
View File
@@ -3,7 +3,12 @@
<div
id="container"
class="bg0 px-2"
style="max-width: 1000px; margin: auto; border: solid 1px #888888; overflow:hidden;"
style="
max-width: 1000px;
margin: auto;
border: solid 1px #888888;
overflow: hidden;
"
>
<div id="inheritance_list" class="row">
<template v-for="(text, key) in inheritanceViewText" :key="key">
@@ -235,6 +240,20 @@
</div>
</div>
</div>
<div class="row">
<div class="col">
<div class="bg1 a-center">유산 포인트 변경 내역(최근 30)</div>
</div>
</div>
<div class="row" v-for="(log, idx) in lastInheritPointLogs" :key="idx">
<div class="col a-right" style="max-width:20ch">
<small class="text-muted">[{{log.date}}]</small>
</div>
<div class="col a-left">
{{log.text}}
</div>
</div>
</div>
</template>
@@ -263,6 +282,14 @@ type InheritanceType =
type InheritanceViewType = InheritanceType | "sum" | "new";
declare const lastInheritPointLogs: {
server_id: string,
year: number,
month: number,
date: string,
text: string,
}[];
declare const items: Record<InheritanceType, number>;
const inheritanceViewText: Record<
@@ -442,6 +469,7 @@ export default defineComponent({
availableSpecialWar,
availableUnique,
specificUniqueAmount: inheritActionCost.minSpecificUnique,
lastInheritPointLogs,
};
},
methods: {
@@ -617,11 +645,7 @@ export default defineComponent({
return;
}
//TODO: JosaUtil
if (
!confirm(
`${amount} 포인트로 ${uniqueName}(을)를 입찰하겠습니까?`
)
) {
if (!confirm(`${amount} 포인트로 ${uniqueName}(을)를 입찰하겠습니까?`)) {
return;
}
-213
View File
@@ -1,213 +0,0 @@
import $ from 'jquery';
import { exportWindow } from '../util/exportWindow';
import { mb_strwidth } from '../util/mb_strwidth';
import { unwrap_any } from '../util/unwrap_any';
declare const defaultStatTotal: number;
declare const defaultStatMax: number;
declare const defaultStatMin: number;
declare const charInfoText: Record<string, string>;
$(function ($) {
const $leadership = $('#leadership');
const $strength = $('#strength');
const $intel = $('#intel');
function abilityRand(): void {
let leadership = Math.random() * 65 + 10;
let strength = Math.random() * 65 + 10;
let intel = Math.random() * 65 + 10;
const rate = leadership + strength + intel;
leadership = Math.floor(leadership / rate * defaultStatTotal);
strength = Math.floor(strength / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while (leadership + strength + intel < defaultStatTotal) {
leadership += 1;
}
if (leadership > defaultStatMax || strength > defaultStatMax || intel > defaultStatMax || leadership < defaultStatMin || strength < defaultStatMin || intel < defaultStatMin) {
return abilityRand();
}
$leadership.val(leadership);
$strength.val(strength);
$intel.val(intel);
}
function abilityLeadpow() {
let leadership = Math.random() * 6;
let strength = Math.random() * 6;
let intel = Math.random() * 1;
const rate = leadership + strength + intel;
leadership = Math.floor(leadership / rate * defaultStatTotal);
strength = Math.floor(strength / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while (leadership + strength + intel < defaultStatTotal) {
strength += 1;
}
if (intel < defaultStatMin) {
leadership -= defaultStatMin - intel;
intel = defaultStatMin;
}
if (leadership > defaultStatMax) {
strength += leadership - defaultStatMax;
leadership = defaultStatMax;
}
if (strength > defaultStatMax) {
leadership += strength - defaultStatMax;
strength = defaultStatMax;
}
if (leadership > defaultStatMax) {
intel += leadership - defaultStatMax;
leadership = defaultStatMax;
}
$leadership.val(leadership);
$strength.val(strength);
$intel.val(intel);
}
function abilityLeadint() {
let leadership = Math.random() * 6;
let strength = Math.random() * 1;
let intel = Math.random() * 6;
const rate = leadership + strength + intel;
leadership = Math.floor(leadership / rate * defaultStatTotal);
strength = Math.floor(strength / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while (leadership + strength + intel < defaultStatTotal) {
intel += 1;
}
if (strength < defaultStatMin) {
leadership -= defaultStatMin - strength;
strength = defaultStatMin;
}
if (leadership > defaultStatMax) {
intel += leadership - defaultStatMax;
leadership = defaultStatMax;
}
if (intel > defaultStatMax) {
leadership += intel - defaultStatMax;
intel = defaultStatMax;
}
if (leadership > defaultStatMax) {
strength += leadership - defaultStatMax;
leadership = defaultStatMax;
}
$leadership.val(leadership);
$strength.val(strength);
$intel.val(intel);
}
function abilityPowint() {
let leadership = Math.random() * 1;
let strength = Math.random() * 6;
let intel = Math.random() * 6;
const rate = leadership + strength + intel;
leadership = Math.floor(leadership / rate * defaultStatTotal);
strength = Math.floor(strength / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while (leadership + strength + intel < defaultStatTotal) {
intel += 1;
}
if (leadership < defaultStatMin) {
strength -= defaultStatMin - leadership;
leadership = defaultStatMin;
}
if (strength > defaultStatMax) {
intel += strength - defaultStatMax;
strength = defaultStatMax;
}
if (intel > defaultStatMax) {
strength += intel - defaultStatMax;
intel = defaultStatMax;
}
if (strength > defaultStatMax) {
leadership += strength - defaultStatMax;
strength = defaultStatMax;
}
$leadership.val(leadership);
$strength.val(strength);
$intel.val(intel);
}
exportWindow(abilityRand, 'abilityRand');
exportWindow(abilityLeadpow, 'abilityLeadpow');
exportWindow(abilityLeadint, 'abilityLeadint');
exportWindow(abilityPowint, 'abilityPowint');
const $charInfoText = $('#charInfoText');
const $selChar = $('#selChar');
$selChar.change(function () {
const $this = $(this);
const char = unwrap_any<string>($this.val());
if (char in charInfoText) {
$charInfoText.html(charInfoText[char]);
}
else {
$charInfoText.html('');
}
});
const $generalName = $('#generalName');
$generalName.on('change keyup paste', function () {
const generalName = unwrap_any<string>($generalName.val());
const len = mb_strwidth(generalName);
if (len == 0 || len > 18) {
$generalName.css('color', 'red');
}
else {
$generalName.css('color', 'white');
}
});
$('#join_form').submit(function () {
const generalName = unwrap_any<string>($generalName.val());
if (mb_strwidth(generalName) > 18) {
alert('장수 이름이 너무 깁니다!');
return false;
}
const currentStatTotal = parseInt(unwrap_any<string>($leadership.val())) + parseInt(unwrap_any<string>($strength.val())) + parseInt(unwrap_any<string>($intel.val()));
if (currentStatTotal < defaultStatTotal) {
if (!confirm(`현재 능력치 총합은 ${currentStatTotal}으로, ${defaultStatTotal}보다 낮습니다. 그래도 생성할까요?`)) {
return false;
}
}
return true;
});
const randomGenType = Math.floor(Math.random() * 7);
if (randomGenType < 3) {
abilityLeadpow();
}
else if (randomGenType < 6) {
abilityLeadint();
}
else {
abilityPowint();
}
});
+1 -1
View File
@@ -516,7 +516,7 @@ export async function reloadWorldMap(option: loadMapOption, drawTarget = '.world
//터치스크린 탭
if (!option.neutralView && is_touch_device()) {
$objs.on('touchstart', function (e) {
$objs.on('touchstart', function () {
if (window.sam_toggleSingleTap) {
return true;
}
+4
View File
@@ -171,6 +171,7 @@ $(function ($) {
});
$('#set_my_setting').on('click', async function (e) {
e.preventDefault();
let result: InvalidResponse;
try {
@@ -186,6 +187,9 @@ $(function ($) {
})
});
result = response.data;
if(!result.result){
throw result.reason;
}
}
catch (e) {
console.log(e);
+1 -1
View File
@@ -203,7 +203,7 @@ function printGenerals(value: NPCToken) {
const time = Date.now() + value.pickMoreSeconds * 1000;
$('#btn_pick_more').data('available', time).prop('disabled', true);
const pick = $.map(value.pick, function (value, key) {
const pick = $.map(value.pick, function (value) {
return value;
});
+5 -2
View File
@@ -62,8 +62,10 @@ foreach (array_keys(General::INHERITANCE_KEY) as $key) {
$items[$key] = $me->getInheritancePoint($key) ?? 0;
}
$resetTurnTimeLevel = $me->getAuxVar('inheritResetTurnTime') ?? 0;
$resetSpecialWarLevel = $me->getAuxVar('inheritResetSpecialWar') ?? 0;
$resetTurnTimeLevel = ($me->getAuxVar('inheritResetTurnTime') ?? -1) + 1;
$resetSpecialWarLevel = ($me->getAuxVar('inheritResetSpecialWar') ?? -1) + 1;
$lastInheritPointLogs = $db->query('SELECT server_id, year, month, date, text FROM user_record WHERE log_type = %s AND user_id = %i ORDER BY id desc LIMIT 30', "inheritPoint", $userID);
?>
<!DOCTYPE html>
<html>
@@ -95,6 +97,7 @@ $resetSpecialWarLevel = $me->getAuxVar('inheritResetSpecialWar') ?? 0;
],
'availableSpecialWar' => $avilableSpecialWar,
'availableUnique' => $availableUnique,
'lastInheritPointLogs' => $lastInheritPointLogs,
]) ?>
</head>
+1 -1
View File
@@ -230,7 +230,7 @@ if ($server == $baseServerName) {
__DIR__ . '/' . $server . '/d_setting/VersionGit.php',
[
'verionGit' => $version,
'hash' => $hash
'hash' => $gitHash
],
true
);
+13 -15
View File
@@ -27,8 +27,8 @@
"axios": "^0.21.4",
"bootstrap": "^4.6.0",
"bootstrap5": "npm:bootstrap@^5.1.1",
"core-js": "^3.17.2",
"date-fns": "^2.23.0",
"core-js": "^3.17.3",
"date-fns": "^2.24.0",
"downloadjs": "^1.4.7",
"jquery": "^3.6.0",
"js-sha512": "^0.8.0",
@@ -45,39 +45,37 @@
"devDependencies": {
"@babel/cli": "^7.15.4",
"@babel/core": "^7.15.5",
"@babel/preset-env": "^7.15.4",
"@babel/preset-env": "^7.15.6",
"@babel/preset-typescript": "^7.15.0",
"@coreui/vue": "^4.0.0-beta.2",
"@types/bootstrap": "^5.1.4",
"@types/jquery": "^3.5.6",
"@types/lodash": "^4.14.172",
"@types/node": "^16.7.13",
"@typescript-eslint/eslint-plugin": "^4.31.0",
"@typescript-eslint/parser": "^4.31.0",
"@vue/compiler-sfc": "^3.2.10",
"@types/lodash": "^4.14.173",
"@types/node": "^16.9.2",
"@typescript-eslint/eslint-plugin": "^4.31.1",
"@typescript-eslint/parser": "^4.31.1",
"@vue/compiler-sfc": "^3.2.12",
"@vue/eslint-config-typescript": "^7.0.0",
"babel-loader": "^8.2.2",
"babel-plugin-lodash": "^3.3.4",
"babel-preset-modern-browsers": "^15.0.2",
"bootstrap-vue-3": "^0.0.3",
"bootswatch": "^5.1.1",
"clean-terminal-webpack-plugin": "^3.0.0",
"css-loader": "^6.2.0",
"css-minimizer-webpack-plugin": "^3.0.2",
"esbuild-loader": "^2.15.1",
"eslint": "^7.32.0",
"file-loader": "^6.2.0",
"mini-css-extract-plugin": "^2.2.2",
"mini-css-extract-plugin": "^2.3.0",
"pre-commit": "^1.2.2",
"sass": "^1.39.0",
"sass": "^1.41.1",
"sass-loader": "^12.1.0",
"style-loader": "^3.2.1",
"ts-loader": "^9.2.5",
"typescript": "^4.4.2",
"typescript": "^4.4.3",
"url-loader": "^4.1.1",
"vue-eslint-parser": "^7.11.0",
"vue-loader": "^16.5.0",
"vue-style-loader": "^4.1.3",
"webpack": "^5.52.0",
"webpack": "^5.53.0",
"webpack-bundle-analyzer": "^4.4.2",
"webpack-cli": "^4.8.0"
},
+98 -57
View File
@@ -1,17 +1,17 @@
const path = require('path');
const { VueLoaderPlugin } = require('vue-loader');
const MiniCssExtractPlugin = require('mini-css-extract-plugin')
const CssMinimizerPlugin = require('css-minimizer-webpack-plugin');
const BundleAnalyzerPlugin = require('webpack-bundle-analyzer').BundleAnalyzerPlugin;
const { resolve } = require('path');
const CleanTerminalPlugin = require('clean-terminal-webpack-plugin');
const TerserPlugin = require('terser-webpack-plugin');
const { ESBuildMinifyPlugin } = require('esbuild-loader')
module.exports = (env, argv) => {
const target = env.target ?? 'hwe';
const mode = argv.mode ?? 'production';
const tsDir = resolve(__dirname, `${target}/ts/`);
const build_exports = require(`${tsDir}/build_exports.json`);
//TODO: esbuild에 browserslist 사용 가능하면 적용
//서버마다 ts 파일 구성이 다를 가능성이 높기 때문에 어떤 파일이 필요한지는 ts/build_exports.json을 확인한다.
const entryIngameVue = {};
@@ -58,14 +58,8 @@ module.exports = (env, argv) => {
},
},
minimizer: [
new CssMinimizerPlugin(),
new TerserPlugin({
terserOptions: {
format: {
comments: /@license/i,
},
},
extractComments: true,
new ESBuildMinifyPlugin({
css: true
}),
],
moduleIds: 'deterministic',
@@ -74,18 +68,27 @@ module.exports = (env, argv) => {
rules: [
//FROM `vue inspect` and some tweaks
{
test: /\.(ts|tsx)$/,
test: /\.ts$/,
//exclude: /(node_modules)/,
use: [
'babel-loader',
{
loader: 'ts-loader',
loader: 'esbuild-loader',
options: {
transpileOnly: true,
appendTsSuffixTo: [
'\\.vue$'
],
happyPackMode: false
loader: 'ts',
target: 'es2019',
}
}
]
},
{
test: /\.tsx$/,
//exclude: /(node_modules)/,
use: [
{
loader: 'esbuild-loader',
options: {
loader: 'tsx',
target: 'es2019',
}
}
]
@@ -94,7 +97,13 @@ module.exports = (env, argv) => {
test: /\.js$/,
exclude: /(node_modules)/,
use: [
'babel-loader',
{
loader: 'esbuild-loader',
options: {
loader: 'js',
target: 'es2019',
}
}
]
},
{
@@ -194,35 +203,51 @@ module.exports = (env, argv) => {
},
},
minimizer: [
new CssMinimizerPlugin(),
new TerserPlugin({
terserOptions: {
format: {
comments: /@license/i,
},
},
extractComments: true,
new ESBuildMinifyPlugin({
css: true
}),
],
moduleIds: 'deterministic',
},
module: {
rules: [{
test: /\.(ts|tsx)$/i,
test: /\.ts$/,
exclude: /(node_modules)/,
use: [{
loader: 'babel-loader',
use: [
{
loader: 'esbuild-loader',
options: {
presets: [
['@babel/preset-env', {
"useBuiltIns": "usage",
"corejs": 3,
"modules": false
}],
'@babel/preset-typescript'
]
loader: 'ts',
target: 'es2019',
}
}, 'ts-loader']
}
]
},
{
test: /\.tsx$/,
exclude: /(node_modules)/,
use: [
{
loader: 'esbuild-loader',
options: {
loader: 'tsx',
target: 'es2019',
}
}
]
},
{
test: /\.js$/,
exclude: /(node_modules)/,
use: [
{
loader: 'esbuild-loader',
options: {
loader: 'js',
target: 'es2019',
}
}
]
},
{
test: /.(s?[ac]ss)$/,
@@ -270,35 +295,51 @@ module.exports = (env, argv) => {
},
},
minimizer: [
new CssMinimizerPlugin(),
new TerserPlugin({
terserOptions: {
format: {
comments: /@license/i,
},
},
extractComments: true,
new ESBuildMinifyPlugin({
css: true
}),
],
moduleIds: 'deterministic',
},
module: {
rules: [{
test: /\.(ts|tsx)$/i,
test: /\.ts$/,
exclude: /(node_modules)/,
use: {
loader: 'babel-loader',
use: [
{
loader: 'esbuild-loader',
options: {
presets: [
['@babel/preset-env', {
"useBuiltIns": "usage",
"corejs": 3,
"modules": false
}],
'@babel/preset-typescript'
loader: 'ts',
target: 'es2019',
}
}
]
},
{
test: /\.tsx$/,
exclude: /(node_modules)/,
use: [
{
loader: 'esbuild-loader',
options: {
loader: 'tsx',
target: 'es2019',
}
}
]
},
{
test: /\.js$/,
exclude: /(node_modules)/,
use: [
{
loader: 'esbuild-loader',
options: {
loader: 'js',
target: 'es2019',
}
}
]
}, {
test: /.(s?[ac]ss)$/,
use: [MiniCssExtractPlugin.loader, 'css-loader', 'sass-loader']