Compare commits
| Author | SHA1 | Date | |
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85cb91071e | ||
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d41839845a | ||
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c3d12aa55f | ||
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a781e4b84c | ||
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1fc0989fd2 | ||
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14752260d3 | ||
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84675c874f | ||
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f30e6057be | ||
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ba8b629f0e | ||
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a0a45ff2aa | ||
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325f890a0b |
+64
-11
@@ -148,8 +148,30 @@ echo "
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unset($city);
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unset($city);
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// 첩보된 도시까지만 허용
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// 첩보된 도시까지만 허용
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if($valid == 0 && $userGrade < 5) {
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$showDetailedInfo = false;
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if($valid){
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$showDetailedInfo = true;
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}
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if(!key_exists($citylist, CityConst::all())){
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$citylist = $me['city'];
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$citylist = $me['city'];
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$showDetailedInfo = true;
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$valid = 1;
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}
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if($userGrade >= 5){
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$valid = true;
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}
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if(!$valid) {
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$ownCities = Util::convertArrayToSetLike($db->queryFirstColumn('SELECT city FROM city WHERE nation = %i AND nation != 0', $me['nation']));
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foreach(array_keys(CityConst::byID($citylist)->path) as $pathID){
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if(key_exists($pathID, $ownCities)){
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$showDetailedInfo = true;
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break;
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}
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}
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}
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}
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@@ -172,11 +194,35 @@ if($city['trade'] === null) {
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}
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}
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$dbColumns = General::mergeQueryColumn(['npc', 'defence_train', 'no', 'picture', 'imgsvr', 'name', 'injury', 'leadership', 'strength', 'intel', 'officer_level', 'nation', 'crewtype', 'crew', 'train', 'atmos'], 2)[0];
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$dbColumns = General::mergeQueryColumn(['npc', 'defence_train', 'no', 'picture', 'imgsvr', 'name', 'injury', 'leadership', 'strength', 'intel', 'officer_level', 'nation', 'crewtype', 'crew', 'train', 'atmos'], 2)[0];
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$generals = $db->query(
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if($showDetailedInfo){
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'SELECT %l from general where city=%i order by name',
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$generals = $db->query(
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Util::formatListOfBackticks($dbColumns),
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'SELECT %l from general where city=%i order by name',
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$city['city']
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Util::formatListOfBackticks($dbColumns),
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);
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$city['city']
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);
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}
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else{
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$generals = [];
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}
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if($valid){
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$city['trustText'] = round($city['trust'], 1);
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$city['popRateText'] = round($city['pop']/$city['pop_max']*100, 2);
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}
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else{
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$city['agri'] = '?';
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$city['comm'] = '?';
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$city['pop'] = '?';
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$city['secu'] = '?';
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$city['trustText'] = '?';
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$city['popRateText'] = '?';
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if($city['nation'] != 0){
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$city['def'] = '?';
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$city['wall'] = '?';
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}
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}
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$generalTurnList = [];
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$generalTurnList = [];
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@@ -257,6 +303,10 @@ foreach($generals as $general){
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$crew = $general['crew'];
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$crew = $general['crew'];
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$train = -1;
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$train = -1;
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$atmos = -1;
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$atmos = -1;
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if(!$valid){
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$crew = -1;
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}
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}
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}
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$nation = $general['nation'];
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$nation = $general['nation'];
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@@ -331,7 +381,9 @@ foreach($generalsFormat as $general){
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}
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}
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if($general['nation'] != $myNation['nation']){
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if($general['nation'] != $myNation['nation']){
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$enemyCnt += 1;
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$enemyCnt += 1;
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$enemyCrew += $general['crew'];
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if($general['crew'] >= 0){
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$enemyCrew += $general['crew'];
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}
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if($general['crew'] > 0){
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if($general['crew'] > 0){
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$enemyArmedCnt += 1;
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$enemyArmedCnt += 1;
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}
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}
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@@ -402,11 +454,11 @@ foreach($generalsFormat as $general){
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</tr>
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</tr>
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<tr>
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<tr>
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<td align=center class=bg1>민심</td>
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<td align=center class=bg1>민심</td>
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<td align=center><?=round($city['trust'], 1)?></td>
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<td align=center><?=$city['trustText']?></td>
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<td align=center class=bg1>시세</td>
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<td align=center class=bg1>시세</td>
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<td align=center><?=$city['trade']?>%</td>
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<td align=center><?=$city['trade']?>%</td>
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<td align=center class=bg1>인구</td>
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<td align=center class=bg1>인구</td>
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<td align=center><?=round($city['pop']/$city['pop_max']*100, 2)?>%</td>
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<td align=center><?=$city['popRateText']?>%</td>
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<td align=center class=bg1>태수</td>
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<td align=center class=bg1>태수</td>
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<td align=center><?=$officer[4]['name']?></td>
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<td align=center><?=$officer[4]['name']?></td>
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<td align=center class=bg1>군사</td>
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<td align=center class=bg1>군사</td>
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@@ -430,11 +482,12 @@ foreach($generalsFormat as $general){
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</tr>
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</tr>
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<tr>
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<tr>
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<td align=center class=bg1>장수</td>
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<td align=center class=bg1>장수</td>
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<td colspan=11><?=join(', ', $generalsName)?></td>
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<td colspan=11><?=$showDetailedInfo?join(', ', $generalsName):'<span style="color:gray">알 수 없음</span>'?></td>
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</tr>
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</tr>
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</table>
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</table>
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<br>
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<br>
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<?php if($showDetailedInfo): ?>
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<table align=center class='tb_layout bg0'>
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<table align=center class='tb_layout bg0'>
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<thead>
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<thead>
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<tr>
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<tr>
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@@ -459,7 +512,7 @@ foreach($generalsFormat as $general){
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?>
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?>
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</tbody>
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</tbody>
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</table>
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</table>
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<?php endif; ?>
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<table align=center width=1000 class='tb_layout bg0'>
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<table align=center width=1000 class='tb_layout bg0'>
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<tr><td><?=backButton()?></td></tr>
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<tr><td><?=backButton()?></td></tr>
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<tr><td><?=banner()?> </td></tr>
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<tr><td><?=banner()?> </td></tr>
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+2
-2
@@ -235,10 +235,10 @@ function reloadWorldMap(option, drawTarget) {
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}
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}
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function mergeClickable(city) {
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function mergeClickable(city) {
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//clickable = (remainSpy << 3) | (ourCity << 2) | (shownByGeneral << 1) | clickableAll
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//clickable = (defaultCity << 4 ) | (remainSpy << 3) | (ourCity << 2) | (shownByGeneral << 1) | clickableAll
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var id = city.id;
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var id = city.id;
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var nationId = city.nationId;
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var nationId = city.nationId;
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var clickable = 0;
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var clickable = 16;
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if (id in spyList) {
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if (id in spyList) {
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clickable |= spyList[id] << 3;
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clickable |= spyList[id] << 3;
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}
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}
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@@ -19,11 +19,15 @@ class event_전투특기_격노 extends \sammo\BaseItem{
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protected $consumable = false;
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protected $consumable = false;
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protected $reqSecu = 3000;
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protected $reqSecu = 3000;
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public function getWarPowerMultiplier(WarUnit $unit):array{
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$activatedCnt = $unit->hasActivatedSkillOnLog('격노');
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return [1 + 0.2*$activatedCnt, 1];
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}
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public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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return new WarUnitTriggerCaller(
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return new WarUnitTriggerCaller(
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new che_격노시도($unit),
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new che_격노시도($unit, che_격노시도::TYPE_ITEM),
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new che_격노발동($unit)
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new che_격노발동($unit, che_격노발동::TYPE_ITEM)
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);
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);
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}
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}
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}
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}
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@@ -98,7 +98,7 @@ class che_방랑 extends Command\GeneralCommand{
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'name'=>$generalName,
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'name'=>$generalName,
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'color'=>'#330000', //TODO: 기본 방랑군색 별도 지정
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'color'=>'#330000', //TODO: 기본 방랑군색 별도 지정
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'level'=>0,
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'level'=>0,
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'type'=>0,
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'type'=>'None',
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'tech'=>0,
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'tech'=>0,
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'capital'=>0
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'capital'=>0
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], 'nation=%i', $nationID);
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], 'nation=%i', $nationID);
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@@ -134,7 +134,8 @@ class che_인재탐색 extends Command\GeneralCommand
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$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
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$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
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$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
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$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
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$foundNpc = Util::randBool($this->calcFoundProp($env['maxgeneral'], $totalGenCnt, $totalNpcCnt));
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$foundProp = $this->calcFoundProp($env['maxgeneral'], $totalGenCnt, $totalNpcCnt);
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$foundNpc = Util::randBool($foundProp);
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$logger = $general->getLogger();
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$logger = $general->getLogger();
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@@ -164,8 +165,8 @@ class che_인재탐색 extends Command\GeneralCommand
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}
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}
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//인간적으로 너무 길어서 끊었다!
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//인간적으로 너무 길어서 끊었다!
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$exp = 200;
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$exp = 100 * (sqrt(1 / $foundProp) + 1);
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$ded = 300;
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$ded = 150 * (sqrt(1 / $foundProp) + 1);
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$pickTypeList = ['무' => 6, '지' => 6, '무지' => 3];
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$pickTypeList = ['무' => 6, '지' => 6, '무지' => 3];
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@@ -206,7 +207,7 @@ class che_인재탐색 extends Command\GeneralCommand
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$leadership = $subStat;
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$leadership = $subStat;
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$strength = $otherStat;
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$strength = $otherStat;
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$intel = $mainStat;
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$intel = $mainStat;
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$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
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$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8];
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} else {
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} else {
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$leadership = $otherStat;
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$leadership = $otherStat;
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$strength = $subStat;
|
$strength = $subStat;
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@@ -31,9 +31,10 @@ class che_탈취 extends che_화계{
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$commandName = $this->getName();
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$commandName = $this->getName();
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$db = DB::db();
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$db = DB::db();
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|
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||||||
// 탈취 최대 400 * 8
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// 탈취 최대 800 * 8 * sqrt(1 + (year - startyear) / 5) / 2
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$gold = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'];
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$yearCoef = sqrt(1 + ($this->env['year'] - $this->env['startyear']) / 5) / 2;
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$rice = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'];
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$gold = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'] * $yearCoef;
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$rice = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'] * $yearCoef;
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|
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if($destCity['supply']){
|
if($destCity['supply']){
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[$destNationGold, $destNationRice] = $db->queryFirstList('SELECT gold,rice FROM nation WHERE nation=%i', $destNationID);
|
[$destNationGold, $destNationRice] = $db->queryFirstList('SELECT gold,rice FROM nation WHERE nation=%i', $destNationID);
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@@ -185,7 +185,7 @@ class che_의병모집 extends Command\NationCommand
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$leadership = $subStat;
|
$leadership = $subStat;
|
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$strength = $otherStat;
|
$strength = $otherStat;
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$intel = $mainStat;
|
$intel = $mainStat;
|
||||||
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
|
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8];
|
||||||
} else {
|
} else {
|
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$leadership = $otherStat;
|
$leadership = $otherStat;
|
||||||
$strength = $subStat;
|
$strength = $subStat;
|
||||||
|
|||||||
@@ -176,7 +176,7 @@ class che_이호경식 extends Command\NationCommand
|
|||||||
|
|
||||||
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
|
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
|
||||||
|
|
||||||
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $destNationID, $generalID);
|
||||||
foreach ($destNationGeneralList as $destNationGeneralID) {
|
foreach ($destNationGeneralList as $destNationGeneralID) {
|
||||||
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
|
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
|
||||||
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||||
@@ -197,6 +197,10 @@ class che_이호경식 extends Command\NationCommand
|
|||||||
'state' => 1,
|
'state' => 1,
|
||||||
], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID);
|
], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID);
|
||||||
|
|
||||||
|
\sammo\SetNationFront($nationID);
|
||||||
|
\sammo\SetNationFront($destNationID);
|
||||||
|
|
||||||
|
|
||||||
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||||
$general->applyDB($db);
|
$general->applyDB($db);
|
||||||
|
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ class BattleGroundCity extends Constraint{
|
|||||||
|
|
||||||
$db = DB::db();
|
$db = DB::db();
|
||||||
$diplomacy = $db->queryFirstField('SELECT state FROM diplomacy WHERE me = %i AND you = %i', $nationID, $destNationID);
|
$diplomacy = $db->queryFirstField('SELECT state FROM diplomacy WHERE me = %i AND you = %i', $nationID, $destNationID);
|
||||||
if($diplomacy === 0){
|
if($diplomacy == 0){
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ class GameConstBase
|
|||||||
/** @var int 계략시 최소 수치 감소량*/
|
/** @var int 계략시 최소 수치 감소량*/
|
||||||
public static $sabotageDamageMin = 100;
|
public static $sabotageDamageMin = 100;
|
||||||
/** @var int 계략시 최대 수치 감소량*/
|
/** @var int 계략시 최대 수치 감소량*/
|
||||||
public static $sabotageDamageMax = 500;
|
public static $sabotageDamageMax = 800;
|
||||||
/** @var string 기본 배경색깔 푸른색*/
|
/** @var string 기본 배경색깔 푸른색*/
|
||||||
public static $basecolor = "#000044";
|
public static $basecolor = "#000044";
|
||||||
/** @var string 기본 배경색깔 초록색*/
|
/** @var string 기본 배경색깔 초록색*/
|
||||||
|
|||||||
+26
-2
@@ -1723,7 +1723,15 @@ class GeneralAI
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
$db = DB::db();
|
||||||
|
$lowTargetNations = Util::convertArrayToSetLike($db->queryFirstColumn(
|
||||||
|
'SELECT DISTINCT(me) FROM diplomacy WHERE me != %i AND state IN %li',
|
||||||
|
$nationID,
|
||||||
|
[0, 1]
|
||||||
|
));
|
||||||
|
|
||||||
$nations = [];
|
$nations = [];
|
||||||
|
$warNations = [];
|
||||||
foreach(getAllNationStaticInfo() as $destNation){
|
foreach(getAllNationStaticInfo() as $destNation){
|
||||||
if($destNation['level'] == 0){
|
if($destNation['level'] == 0){
|
||||||
continue;
|
continue;
|
||||||
@@ -1733,10 +1741,26 @@ class GeneralAI
|
|||||||
if (!isNeighbor($nationID, $destNationID)) {
|
if (!isNeighbor($nationID, $destNationID)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
$nations[$destNationID] = 1 / sqrt($destNationPower + 1);
|
|
||||||
|
if(!key_exists($destNationID, $lowTargetNations)){
|
||||||
|
$nations[$destNationID] = 1 / sqrt($destNationPower + 1);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
$warNations[$destNationID] = 1 / sqrt($destNationPower + 1);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
if (!$nations) {
|
if (!$nations) {
|
||||||
return null;
|
if(!$warNations){
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
if(!$lowTargetNations){
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
if(Util::randBool(1/count($lowTargetNations))){
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
$nations = $warNations;
|
||||||
}
|
}
|
||||||
|
|
||||||
$cmd = buildNationCommandClass('che_선전포고', $this->general, $this->env, $lastTurn, [
|
$cmd = buildNationCommandClass('che_선전포고', $this->general, $this->env, $lastTurn, [
|
||||||
|
|||||||
@@ -42,6 +42,10 @@ class che_계략시도 extends BaseWarUnitTrigger{
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if($self->getPhase() == 0){
|
||||||
|
$magicTrialProb *= 3;
|
||||||
|
}
|
||||||
|
|
||||||
if(!Util::randBool($magicTrialProb)){
|
if(!Util::randBool($magicTrialProb)){
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,6 +31,6 @@ class che_저지발동 extends BaseWarUnitTrigger{
|
|||||||
$self->setWarPowerMultiply(0);
|
$self->setWarPowerMultiply(0);
|
||||||
$oppose->setWarPowerMultiply(0);
|
$oppose->setWarPowerMultiply(0);
|
||||||
|
|
||||||
return false; //저지는 모든 특수 이벤트를 중지시킨다.
|
return false; //저지는 모든 이벤트를 중지시킨다.
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -26,7 +26,7 @@ class che_필살시도 extends BaseWarUnitTrigger{
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
$self->activateSkill('특수', '필살시도', '필살');
|
$self->activateSkill('필살시도', '필살');
|
||||||
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ class che_회피시도 extends BaseWarUnitTrigger{
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
$self->activateSkill('특수', '회피시도', '회피');
|
$self->activateSkill('회피시도', '회피');
|
||||||
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@@ -40,7 +40,7 @@
|
|||||||
<?php else: ?>
|
<?php else: ?>
|
||||||
<td>?</td>
|
<td>?</td>
|
||||||
<td class="general_crew_type">?</td>
|
<td class="general_crew_type">?</td>
|
||||||
<td><?=$crew?></td>
|
<td><?=$crew>=0?$crew:'?'?></td>
|
||||||
<td>?</td>
|
<td>?</td>
|
||||||
<td>?</td>
|
<td>?</td>
|
||||||
<?php if($nation!==0): ?>
|
<?php if($nation!==0): ?>
|
||||||
|
|||||||
Reference in New Issue
Block a user