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10 Commits
Author SHA1 Message Date
Hide_D 84b0b69b67 j_install_db 초기화 코드 정리 2024-05-17 18:11:56 +00:00
Hide_D 47a4144757 사소하게 수정 2024-05-17 18:03:20 +00:00
Hide_D 625cf81f1f clearDB에 $db 전달 2024-05-17 17:59:27 +00:00
Hide_D 0b8e91efe8 설치 메시지 수정 2024-05-17 17:50:07 +00:00
Hide_D 8db7aa3528 종료 처리 2024-05-17 17:42:34 +00:00
Hide_D 726679c933 db unset 2024-05-17 17:36:39 +00:00
Hide_D ec9e7be5d8 install_db 2024-05-17 17:32:39 +00:00
Hide_D 43ee0015ea 인스톨 코드 수정 2024-05-17 17:12:58 +00:00
Hide_D a146735007 APIHelper에 MeekroDBExceptionr에러시 logError 2024-05-17 17:10:43 +00:00
Hide_D 46bf5531d9 dep 2024-05-17 17:02:25 +00:00
286 changed files with 2637 additions and 132220 deletions
-1
View File
@@ -29,7 +29,6 @@ d_pic/*.jpg
d_pic/*.gif d_pic/*.gif
d_pic/*.png d_pic/*.png
d_pic/*.webp d_pic/*.webp
d_pic/*.avif
d_pic/uploaded_image d_pic/uploaded_image
/dist_js /dist_js
+1
View File
@@ -12,6 +12,7 @@
} }
}, },
"require": { "require": {
"brandonwamboldt/utilphp": "^1.1",
"sergeytsalkov/meekrodb": "^2.5", "sergeytsalkov/meekrodb": "^2.5",
"league/plates": "^3.5", "league/plates": "^3.5",
"vlucas/valitron": "^1.4", "vlucas/valitron": "^1.4",
Generated
+52 -2
View File
@@ -4,8 +4,58 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies", "Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically" "This file is @generated automatically"
], ],
"content-hash": "7edae9b6be35e66ffd0d180f5fac6679", "content-hash": "deed9afdc95bc42f84784df67d295223",
"packages": [ "packages": [
{
"name": "brandonwamboldt/utilphp",
"version": "1.1.0",
"source": {
"type": "git",
"url": "https://github.com/brandonwamboldt/utilphp.git",
"reference": "36c32efc4f0679c05163464a550f45c8d83fe683"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/brandonwamboldt/utilphp/zipball/36c32efc4f0679c05163464a550f45c8d83fe683",
"reference": "36c32efc4f0679c05163464a550f45c8d83fe683",
"shasum": ""
},
"require": {
"php": ">=5.3.3"
},
"require-dev": {
"satooshi/php-coveralls": "dev-master"
},
"type": "library",
"autoload": {
"psr-0": {
"utilphp\\": "src/"
}
},
"notification-url": "https://packagist.org/downloads/",
"license": [
"MIT"
],
"authors": [
{
"name": "Brandon Wamboldt",
"email": "brandon.wamboldt@gmail.com"
}
],
"description": "util.php is a collection of useful functions and snippets that you need or could use every day, designed to avoid conflicts with existing projects",
"homepage": "https://github.com/brandonwamboldt/utilphp",
"keywords": [
"collection",
"helpers",
"php",
"utility"
],
"support": {
"issues": "https://github.com/brandonwamboldt/utilphp/issues",
"source": "https://github.com/brandonwamboldt/utilphp/tree/master"
},
"time": "2015-02-02T17:56:14+00:00"
},
{ {
"name": "brick/math", "name": "brick/math",
"version": "0.12.1", "version": "0.12.1",
@@ -5671,5 +5721,5 @@
"platform-overrides": { "platform-overrides": {
"php": "8.3" "php": "8.3"
}, },
"plugin-api-version": "2.6.0" "plugin-api-version": "2.3.0"
} }
BIN
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+1 -4
View File
@@ -99,10 +99,7 @@ function logError(string $err, string $errstr, string $errpath, array $trace)
$err = str_replace(ROOT, '{ROOT}', $err); $err = str_replace(ROOT, '{ROOT}', $err);
$errstr = str_replace(ROOT, '{ROOT}', $errstr); $errstr = str_replace(ROOT, '{ROOT}', $errstr);
$errpath = str_replace(ROOT, '{ROOT}', $errpath); $errpath = str_replace(ROOT, '{ROOT}', $errpath);
$trace = array_map(function (string|array $text) { $trace = array_map(function (string $text) {
if (is_array($text)) {
$text = Json::encode($text);
}
return str_replace(ROOT, '{ROOT}', $text); return str_replace(ROOT, '{ROOT}', $text);
}, $trace); }, $trace);
+1 -1
View File
@@ -56,7 +56,7 @@ $rootDB->insert('member', [
'token_valid_until' => '2999-01-01 00:00:00', 'token_valid_until' => '2999-01-01 00:00:00',
'pw' => $finalPassword, 'pw' => $finalPassword,
'salt' => $userSalt, 'salt' => $userSalt,
'grade' => 7, 'grade' => 6,
'name' => $nickname, 'name' => $nickname,
'reg_date' => $nowDate 'reg_date' => $nowDate
]); ]);
-10
View File
@@ -93,13 +93,3 @@ CREATE TABLE `login_token` (
) )
COLLATE='utf8mb4_general_ci' COLLATE='utf8mb4_general_ci'
ENGINE=Aria; ENGINE=Aria;
CREATE TABLE `banned_member` (
`no` INT NOT NULL AUTO_INCREMENT,
`hashed_email` VARCHAR(128) NOT NULL COLLATE 'utf8mb4_general_ci' COMMENT 'SHA512(salt | email | salt )',
`info` TEXT NULL COLLATE 'utf8mb4_general_ci' COMMENT '부가정보',
PRIMARY KEY (`no`),
UNIQUE INDEX `email` (`hashed_email`(128))
)
COLLATE='utf8mb4_general_ci'
ENGINE = Aria;
+1 -1
View File
@@ -6,7 +6,7 @@ include "func.php";
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if($session->userGrade < 6) { if($session->userGrade < 5) {
die(requireAdminPermissionHTML()); die(requireAdminPermissionHTML());
} }
+1 -1
View File
@@ -6,7 +6,7 @@ include "func.php";
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 6) { if ($session->userGrade < 5) {
header('location:_admin1.php'); header('location:_admin1.php');
die(); die();
} }
+1 -1
View File
@@ -7,7 +7,7 @@ include "func.php";
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 6) { if ($session->userGrade < 5) {
die(requireAdminPermissionHTML()); die(requireAdminPermissionHTML());
} }
+1 -1
View File
@@ -15,7 +15,7 @@ $msg = Util::getPost('msg', 'string');
//로그인 검사 //로그인 검사
$session = Session::requireLogin()->loginGame()->setReadOnly(); $session = Session::requireLogin()->loginGame()->setReadOnly();
if ($session->userGrade < 6) { if ($session->userGrade < 5) {
header('location:_admin2.php'); header('location:_admin2.php');
} }
+1 -1
View File
@@ -20,7 +20,7 @@ if ($type2 < 0 || $type2 > 6) {
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 6) { if ($session->userGrade < 5) {
die(requireAdminPermissionHTML()); die(requireAdminPermissionHTML());
} }
+1 -1
View File
@@ -12,7 +12,7 @@ $nation = Util::getPost('nation', 'int');
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID(); $userID = Session::getUserID();
if ($session->userGrade < 6) { if ($session->userGrade < 5) {
header('location:_admin5.php'); header('location:_admin5.php');
die(); die();
} }
+2 -2
View File
@@ -31,13 +31,13 @@ $queryMap = [
]; ];
if ($reqQueryType === null || !key_exists($reqQueryType, $queryMap)) { if ($reqQueryType === null || !key_exists($reqQueryType, $queryMap)) {
$reqQueryType = array_key_first($queryMap); $reqQueryType = Util::array_first_key($queryMap);
} }
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 6) { if ($session->userGrade < 5) {
die(requireAdminPermissionHTML()); die(requireAdminPermissionHTML());
} }
+1 -1
View File
@@ -12,7 +12,7 @@ $type = 0;
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 6) { if ($session->userGrade < 5) {
die(requireAdminPermissionHTML()); die(requireAdminPermissionHTML());
} }
+1 -1
View File
@@ -7,7 +7,7 @@ include "func.php";
//로그인 검사 //로그인 검사
$session = Session::requireGameLogin()->setReadOnly(); $session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 6) { if ($session->userGrade < 5) {
die('권한 부족'); die('권한 부족');
} }
+1 -4
View File
@@ -243,14 +243,11 @@ $templates = new \League\Plates\Engine(__DIR__ . '/templates');
"SELECT nation,no,name,owner_name as ownerName, owner, picture, imgsvr, "SELECT nation,no,name,owner_name as ownerName, owner, picture, imgsvr,
experience, dedication, experience, dedication,
dex1, dex2, dex3, dex4, dex5, dex1, dex2, dex3, dex4, dex5,
horse, weapon, book, item, aux horse, weapon, book, item
FROM general WHERE %l", FROM general WHERE %l",
$btn == "NPC 보기" ? "npc>=2" : "npc<2" $btn == "NPC 보기" ? "npc>=2" : "npc<2"
) as $general) { ) as $general) {
$generalID = $general['no']; $generalID = $general['no'];
foreach (['dex1', 'dex2', 'dex3', 'dex4', 'dex5'] as $dexKey) {
$general[$dexKey] = CentennialAllStarGrowthService::recordableRawValue($general, $dexKey);
}
$general['bgColor'] = $nationColor[$general['nation']] ?? GameConst::$basecolor4; $general['bgColor'] = $nationColor[$general['nation']] ?? GameConst::$basecolor4;
$general['fgColor'] = newColor($general['bgColor']); $general['fgColor'] = newColor($general['bgColor']);
$general['nationName'] = $nationName[$general['nation']]; $general['nationName'] = $nationName[$general['nation']];
+2 -2
View File
@@ -177,7 +177,7 @@ $templates = new \League\Plates\Engine('templates');
$valid = 1; $valid = 1;
} }
if ($userGrade >= 6) { if ($userGrade >= 5) {
$valid = true; $valid = true;
$showDetailedInfo = true; $showDetailedInfo = true;
} }
@@ -275,7 +275,7 @@ $templates = new \League\Plates\Engine('templates');
$ourGeneral = false; $ourGeneral = false;
} }
if ($userGrade == 7) { if ($userGrade == 6) {
$ourGeneral = true; $ourGeneral = true;
} }
+3 -11
View File
@@ -136,21 +136,13 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
<option value='<?= $targetDefenceTrain ?>' <?= $me->getVar('defence_train') == $targetDefenceTrain ? "selected" : ""; ?>><?= formatDefenceTrain($targetDefenceTrain) ?>(훈사<?= $targetDefenceTrain ?>)</option> <option value='<?= $targetDefenceTrain ?>' <?= $me->getVar('defence_train') == $targetDefenceTrain ? "selected" : ""; ?>><?= formatDefenceTrain($targetDefenceTrain) ?>(훈사<?= $targetDefenceTrain ?>)</option>
<?php endforeach; ?> <?php endforeach; ?>
<option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?> <option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>
<?php if ($changeDefence999Train != 0 || $changeDefence999Train != 0) : <?php if($changeDefence999Train != 0 || $changeDefence999Train != 0):
?>[<?= $changeDefence999Train != 0 ? "훈련 {$changeDefence999Train}," : '' ?><?= $changeDefence999Atmos != 0 ? "사기 {$changeDefence999Atmos}" : '' ?>[<?=$changeDefence999Train!=0?"훈련 {$changeDefence999Train},":''?><?=$changeDefence999Atmos!=0?"사기 {$changeDefence999Atmos}":''
?>]<?php endif ?></option> ?>]<?php endif?></option>
</select> </select>
】<br><br> 】<br><br>
<input type=<?= $submit ?> id='set_my_setting' name=btn style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px; value=설정저장><br> <input type=<?= $submit ?> id='set_my_setting' name=btn style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px; value=설정저장><br>
∞<span style='color:orange'>설정저장은 이달중 <?= $myset ?>회 남았습니다.</span><br><br> ∞<span style='color:orange'>설정저장은 이달중 <?= $myset ?>회 남았습니다.</span><br><br>
<?php if ($me->getPenaltyList()->count()) : ?>
징계 목록(저장 시 갱신)<br>
<?php foreach ($me->getPenaltyList() as $penaltyKey => $penalty) : ?>
<span style='color:red'><?= $penaltyKey->getHelptext() ?> : <?= $penalty ?></span><br>
<?php endforeach; ?>
<br />
<?php endif; ?>
<?php if (!($gameStor->autorun_user['limit_minutes'] ?? false)) : ?> <?php if (!($gameStor->autorun_user['limit_minutes'] ?? false)) : ?>
휴 가 신 청<br> 휴 가 신 청<br>
<button type="button" id='vacation' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>휴가 신청</button><br><br> <button type="button" id='vacation' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>휴가 신청</button><br><br>
+57 -1
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@@ -125,7 +125,63 @@ $globalBetTotal = array_sum($globalBet);
</tr> </tr>
</table> </table>
<table align=center class='tb_layout bg0'> <table align=center class='tb_layout bg0'>
<?php if ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) : ?> <?php if ($session->userGrade >= 5) : ?>
<form method=post action=c_tournament.php>
<tr>
<td colspan=8><input type=textarea size=150 style=color:white;background-color:black; name=msg><input type=submit name=btn value='메시지'></td>
</tr>
<tr>
<td colspan=8>
<button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button>
<?php if ($admin['tournament'] == 0) : ?>
<select name=trig size=1 style=color:white;background-color:black;>
<option style=color:white; value=0 <?= !$admin['tnmt_trig'] ? 'selected' : '' ?>>수동진행</option>
<option style=color:white; value=1 <?= $admin['tnmt_trig'] ? 'selected' : '' ?>>자동진행</option>
</select>
<input type=submit name=btn value='자동개최설정'>
<?php else : ?>
<input type=submit name=btn value='중단' onclick='return confirm("진짜 중단하시겠습니까?")'>
<?php endif; ?>
<?php switch ($admin['tournament']) {
case 1:
echo "<input type=submit name=btn value='랜덤투입'>";
echo "<input type=submit name=btn value='랜덤전부투입'>";
break;
case 2:
echo "<input type=submit name=btn value='예선'><input type=submit name=btn value='예선전부'>";
break;
case 3:
echo "<input type=submit name=btn value='추첨'><input type=submit name=btn value='추첨전부'>";
break;
case 4:
echo "<input type=submit name=btn value='본선'><input type=submit name=btn value='본선전부'>";
break;
case 5:
echo "<input type=submit name=btn value='배정'>";
break;
case 6:
echo "<input type=submit name=btn value='베팅마감'>";
break;
case 7:
echo "<input type=submit name=btn value='16강'>";
break;
case 8:
echo "<input type=submit name=btn value='8강'>";
break;
case 9:
echo "<input type=submit name=btn value='4강'>";
break;
case 10:
echo "<input type=submit name=btn value='결승'>";
break;
} ?>
</td>
</tr>
</form>
<?php elseif ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) : ?>
<form method=post action=c_tournament.php> <form method=post action=c_tournament.php>
<tr> <tr>
<td colspan=8><button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button><button type="submit" class="btn btn-sammo-base2" onclick='return confirm("참가비 금<?= $admin['develcost'] ?>이 필요합니다. 참가하시겠습니까?")'>참가</button><input type='hidden' name='btn' value='참가'/></td> <td colspan=8><button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button><button type="submit" class="btn btn-sammo-base2" onclick='return confirm("참가비 금<?= $admin['develcost'] ?>이 필요합니다. 참가하시겠습니까?")'>참가</button><input type='hidden' name='btn' value='참가'/></td>
-16
View File
@@ -51,22 +51,6 @@
display: none; display: none;
} }
.picture_choice {
margin: 8px auto;
}
.picture_choice label,
.event_picture label {
display: inline-flex;
align-items: center;
gap: 4px;
margin: 4px 8px;
}
.picture_choice img {
object-fit: cover;
}
.custom_picture { .custom_picture {
display: none; display: none;
} }
+10 -15
View File
@@ -9,7 +9,6 @@ use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralColumn; use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralQueryMode; use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey; use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use sammo\Enums\RankColumn; use sammo\Enums\RankColumn;
require_once 'process_war.php'; require_once 'process_war.php';
@@ -112,7 +111,7 @@ function GetImageURL($imgsvr, $filepath = '')
function checkLimit($refreshScore = null) function checkLimit($refreshScore = null)
{ {
$session = Session::getInstance(); $session = Session::getInstance();
if ($session->userGrade >= 6) { if ($session->userGrade >= 4) {
return 0; return 0;
} }
@@ -377,11 +376,11 @@ function myNationInfo(General $generalObj)
function checkSecretMaxPermission($penalty) function checkSecretMaxPermission($penalty)
{ {
$secretMax = 4; $secretMax = 4;
if ($penalty[PenaltyKey::NoTopSecret->value] ?? false) { if ($penalty['noTopSecret'] ?? false) {
$secretMax = 1; $secretMax = 1;
} else if ($penalty[PenaltyKey::NoChief->value] ?? false) { } else if ($penalty['noChief'] ?? false) {
$secretMax = 1; $secretMax = 1;
} else if ($penalty[PenaltyKey::NoAmbassador->value] ?? false) { } else if ($penalty['noAmbassador'] ?? false) {
$secretMax = 2; $secretMax = 2;
} }
return $secretMax; return $secretMax;
@@ -404,7 +403,7 @@ function checkSecretPermission(array $me, $checkSecretLimit = true)
} }
if ($penalty[PenaltyKey::NoChief->value] ?? false) { if ($penalty['noSecret'] ?? false) {
return 0; return 0;
} }
@@ -1009,7 +1008,7 @@ function increaseRefresh($type = "", $cnt = 1)
$isunited = $gameStor->isunited; $isunited = $gameStor->isunited;
$opentime = $gameStor->opentime; $opentime = $gameStor->opentime;
if ($userGrade >= 6) { if ($userGrade == 6) {
return; return;
} }
if ($isunited == 2) { if ($isunited == 2) {
@@ -1047,7 +1046,7 @@ function increaseRefresh($type = "", $cnt = 1)
$logDB = FileDB::db($logPath, $serverPath . '/../f_install/sql/api_log.sql'); $logDB = FileDB::db($logPath, $serverPath . '/../f_install/sql/api_log.sql');
$ip = $_SERVER['HTTP_X_FORWARDED_FOR'] ?? $_SERVER['REMOTE_ADDR'] ?? 'local'; $ip = $_SERVER['REMOTE_ADDR'] ?? 'local';
$date = date('Y-m-d H:i:s'); $date = date('Y-m-d H:i:s');
$logDB->insert('api_log', [ $logDB->insert('api_log', [
@@ -1107,7 +1106,7 @@ function CheckOverhead()
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
[$turnterm, $refreshLimit] = $gameStor->getValuesAsArray(['turnterm', 'refreshLimit']); [$turnterm, $refreshLimit] = $gameStor->getValuesAsArray(['turnterm', 'refreshLimit']);
$nextRefreshLimit = Util::round(pow($turnterm, 0.6) * 3) * GameConst::$refreshLimitCoef; $nextRefreshLimit = Util::round(pow($turnterm, 0.6) * 3) * 10;
if ($nextRefreshLimit != $refreshLimit) { if ($nextRefreshLimit != $refreshLimit) {
@@ -1403,9 +1402,6 @@ function CheckHall($no)
if ($valueType === 'natural') { if ($valueType === 'natural') {
$value = $generalObj->getVar($typeName); $value = $generalObj->getVar($typeName);
if (in_array($typeName, ['dex1', 'dex2', 'dex3', 'dex4', 'dex5'], true)) {
$value = CentennialAllStarGrowthService::recordableValue($generalObj, $typeName);
}
} else if ($valueType === 'rank') { } else if ($valueType === 'rank') {
$value = $generalObj->getRankVar(RankColumn::from($typeName)); $value = $generalObj->getRankVar(RankColumn::from($typeName));
} else if ($valueType === 'calc') { } else if ($valueType === 'calc') {
@@ -1672,6 +1668,8 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
$prob = 1 / ($genCount * $itemTypeCnt * 0.7 / 3); // 투표율 70%, 설문조사 한번에 2~3개 등장 $prob = 1 / ($genCount * $itemTypeCnt * 0.7 / 3); // 투표율 70%, 설문조사 한번에 2~3개 등장
} else if ($acquireType == '랜덤 임관') { } else if ($acquireType == '랜덤 임관') {
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?) $prob = 1 / ($genCount * $itemTypeCnt / 10 / 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
} else if ($acquireType == '건국') {
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
} }
$prob *= GameConst::$uniqueTrialCoef; $prob *= GameConst::$uniqueTrialCoef;
@@ -1685,9 +1683,6 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
//포인트로 랜덤 유니크 획득 //포인트로 랜덤 유니크 획득
$prob = 1; $prob = 1;
} }
else if ($acquireType == '건국') {
$prob = 1; // 건국시 100%
}
foreach (Util::range($maxCnt) as $_idx) { foreach (Util::range($maxCnt) as $_idx) {
if ($rng->nextBool($prob)) { if ($rng->nextBool($prob)) {
-15
View File
@@ -3,7 +3,6 @@ namespace sammo;
use sammo\Command\GeneralCommand; use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand; use sammo\Command\NationCommand;
use sammo\Enums\PenaltyKey;
function getGeneralTurnBrief(General $generalObj, array $turnList) { function getGeneralTurnBrief(General $generalObj, array $turnList) {
$result = []; $result = [];
@@ -435,13 +434,6 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
]; ];
} }
if($general->hasPenalty(PenaltyKey::NoChiefTurnInput)){
return [
'result'=>false,
'reason'=>'수뇌 턴 입력 불가능'
];
}
try{ try{
$commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg); $commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg);
} }
@@ -481,13 +473,6 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
} }
_setNationCommand($commandObj, $turnList); _setNationCommand($commandObj, $turnList);
if($general->getNPCType() < 2){
//유저장인 경우에는 턴 리필
$general->updateVarWithLimit('killturn', $env['killturn'], $general->getVar('killturn'));
$general->applyDB($db);
}
return [ return [
'result'=>true, 'result'=>true,
'brief'=>$commandObj->getBrief(), 'brief'=>$commandObj->getBrief(),
+1 -24
View File
@@ -457,29 +457,6 @@ function buildWarUnitTriggerClass(?string $type, WarUnit $unit, ?array $args = n
return $class->newInstanceArgs(array_merge([$unit], $args)); return $class->newInstanceArgs(array_merge([$unit], $args));
} }
function getStaticEventClass(string $type){
static $basePath = __NAMESPACE__.'\\StaticEvent\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 StaticEvent가 아님");
}
function buildStaticEventClass(?string $type):BaseStaticEvent{
static $cache = [];
if(key_exists($type, $cache)){
return $cache[$type];
}
$class = getStaticEventClass($type);
$obj = new $class();
$cache[$type] = $obj;
return $obj;
}
function getGeneralPoolClass(string $type){ function getGeneralPoolClass(string $type){
static $basePath = __NAMESPACE__.'\\GeneralPool\\'; static $basePath = __NAMESPACE__.'\\GeneralPool\\';
$classPath = ($basePath.$type); $classPath = ($basePath.$type);
@@ -686,7 +663,7 @@ function TechLimit($startYear, $year, $tech) : bool {
$relYear = $year - $startYear; $relYear = $year - $startYear;
$relMaxTech = Util::valueFit( $relMaxTech = Util::valueFit(
floor($relYear / GameConst::$techLevelIncYear) + GameConst::$initialAllowedTechLevel, floor($relYear / 5) + 1,
1, 1,
GameConst::$maxTechLevel GameConst::$maxTechLevel
); );
+3 -3
View File
@@ -372,7 +372,7 @@ function postUpdateMonthly(RandUtil $rng)
continue; continue;
} }
//양측 기간 모두 0이 되는 상황이면 //양측 기간 모두 0이 되는 상황이면
$nation1 = getNationStaticInfo($me); $nation1 = getNationStaticInfo($me);
$name1 = $nation1['name']; $name1 = $nation1['name'];
$nation2 = getNationStaticInfo($you); $nation2 = getNationStaticInfo($you);
@@ -381,7 +381,7 @@ function postUpdateMonthly(RandUtil $rng)
$josaWa = JosaUtil::pick($name1, '와'); $josaWa = JosaUtil::pick($name1, '와');
$josaYi = JosaUtil::pick($name2, '이'); $josaYi = JosaUtil::pick($name2, '이');
$globalLogger->pushGlobalHistoryLog("<R><b>【전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>전</>합니다."); $globalLogger->pushGlobalHistoryLog("<R><b>【전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>전</>합니다.");
$db->update('diplomacy', [ $db->update('diplomacy', [
'state' => 2, 'state' => 2,
'term' => 0, 'term' => 0,
@@ -559,7 +559,7 @@ function checkStatistic()
$nationHist = ''; $nationHist = '';
foreach (GameConst::$availableNationType as $nationType) { foreach (GameConst::$availableNationType as $nationType) {
if (!($nationHists[$nationType] ?? null)) { if (!Util::array_get($nationHists[$nationType])) {
$nationHists[$nationType] = '-'; $nationHists[$nationType] = '-';
} }
$nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), "; $nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), ";
+2 -2
View File
@@ -138,7 +138,7 @@ function JSCitiesBasedOnDistance(int $cityNo, int $maxDistance = 1): array{
$distanceList = searchDistance($cityNo, $maxDistance, true); $distanceList = searchDistance($cityNo, $maxDistance, true);
$result = []; $result = [];
for ($dist = 1; $dist <= $maxDistance; $dist++) { for ($dist = 1; $dist <= $maxDistance; $dist++) {
$result[$dist] = $distanceList[$dist] ?? []; $result[$dist] = Util::array_get($distanceList[$dist], []);
} }
return $result; return $result;
} }
@@ -152,7 +152,7 @@ function printCitiesBasedOnDistance(int $cityNo, int $maxDistance = 1): string
for ($dist = 1; $dist <= $maxDistance; $dist++) { for ($dist = 1; $dist <= $maxDistance; $dist++) {
$cityList = array_map(function ($cityID) { $cityList = array_map(function ($cityID) {
return CityConst::byID($cityID)->name; return CityConst::byID($cityID)->name;
}, $distanceList[$dist] ?? []); }, Util::array_get($distanceList[$dist], []));
$cityStr = join(', ', $cityList); $cityStr = join(', ', $cityList);
+3 -7
View File
@@ -1153,25 +1153,21 @@ function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type)
]; ];
//막판 분노 //막판 분노
$factor1 = 1.0;
$factor2 = 1.0;
$ratio = rand() % 300; $ratio = rand() % 300;
if ($e1 / 5 > $energy1 && $damage1 > $damage2 && $gen1[$tp] >= $ratio) { if ($e1 / 5 > $energy1 && $damage1 > $damage2 && $gen1[$tp] >= $ratio) {
$factor2 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500% $damage2 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$critical1 = 1; $critical1 = 1;
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]); $str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 분노의 <M>{$str}</> 공격!"; $log[] = "<S>●</> <Y>{$gen1['name']}</>의 분노의 <M>{$str}</> 공격!";
} }
$ratio = rand() % 300; $ratio = rand() % 300;
if ($e2 / 5 > $energy2 && $damage2 > $damage1 && $gen2[$tp] >= $ratio) { if ($e2 / 5 > $energy2 && $damage2 > $damage1 && $gen2[$tp] >= $ratio) {
$factor1 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500% $damage1 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
$critical2 = 1; $critical2 = 1;
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]); $str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 분노의 <M>{$str}</> 공격!"; $log[] = "<S>●</> <Y>{$gen2['name']}</>의 분노의 <M>{$str}</> 공격!";
} }
$damage1 *= $factor1;
$damage2 *= $factor2;
//1합 승부 //1합 승부
if ($phase == 1) { if ($phase == 1) {
+2 -2
View File
@@ -7,10 +7,10 @@ include "func.php";
$session = Session::requireLogin(); $session = Session::requireLogin();
if ($session->userGrade < 6) { if ($session->userGrade < 5) {
die('관리자 아님'); die('관리자 아님');
} }
if ($session->userGrade == 6) { if ($session->userGrade == 5) {
die('DB 리셋 권한을 가지고 있지 않습니다.'); die('DB 리셋 권한을 가지고 있지 않습니다.');
} }
+1 -1
View File
@@ -18,7 +18,7 @@ else{
$availableNextCall = $session->availableNextCallGetCityList??'2000-01-01 00:00:00'; $availableNextCall = $session->availableNextCallGetCityList??'2000-01-01 00:00:00';
$now = new \DateTimeImmutable(); $now = new \DateTimeImmutable();
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 6){ if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>"도시 목록은 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall 'reason'=>"도시 목록은 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall
+4 -22
View File
@@ -10,23 +10,7 @@ function sortTokens(&$tokens){
}); });
} }
function putInfoText(&$info, ?array $currentTargetEnv){ function putInfoText(&$info){
if (($info['event100Growth'] ?? false) === true) {
if ($currentTargetEnv === null) {
$displayStats = CentennialAllStarGrowthService::calculateUserInitialStats($info);
$info['selectionStatLabel'] = '시작 능력치';
} else {
$displayStats = CentennialAllStarGrowthService::calculateUserCurrentTargetStats(
$info,
$currentTargetEnv
);
$info['selectionStatLabel'] = '현재 변경 기준 능력치';
}
$info['selectionLeadership'] = $displayStats['leadership'];
$info['selectionStrength'] = $displayStats['strength'];
$info['selectionIntel'] = $displayStats['intel'];
}
if(key_exists('specialDomestic', $info)){ if(key_exists('specialDomestic', $info)){
$class = buildGeneralSpecialDomesticClass($info['specialDomestic']); $class = buildGeneralSpecialDomesticClass($info['specialDomestic']);
$info['specialDomesticName'] = $class->getName(); $info['specialDomesticName'] = $class->getName();
@@ -50,8 +34,7 @@ $now = $oNow->format('Y-m-d H:i:s');
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$eventEnv = $gameStor->getValues(['npcmode', 'startyear', 'year', 'month']); $npcmode = $gameStor->getValue('npcmode');
$npcmode = $eventEnv['npcmode'];
if($npcmode!=2){ if($npcmode!=2){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
@@ -60,7 +43,6 @@ if($npcmode!=2){
} }
$rawGeneral = $db->queryFirstRow('SELECT no, aux FROM general WHERE `owner` = %i', $userID); $rawGeneral = $db->queryFirstRow('SELECT no, aux FROM general WHERE `owner` = %i', $userID);
$currentTargetEnv = $rawGeneral ? $eventEnv : null;
if($rawGeneral){ if($rawGeneral){
$generalAux = Json::decode($rawGeneral['aux']); $generalAux = Json::decode($rawGeneral['aux']);
if(key_exists('next_change', $generalAux)&& $generalAux['next_change'] > $now){ if(key_exists('next_change', $generalAux)&& $generalAux['next_change'] > $now){
@@ -80,7 +62,7 @@ if($tokens){
foreach($tokens as $token){ foreach($tokens as $token){
$valid_until = $token['reserved_until']; $valid_until = $token['reserved_until'];
$info = Json::decode($token['info']); $info = Json::decode($token['info']);
putInfoText($info, $currentTargetEnv); putInfoText($info);
$info['uniqueName'] = $token['unique_name']; $info['uniqueName'] = $token['unique_name'];
$pick[] = $info; $pick[] = $info;
} }
@@ -101,7 +83,7 @@ $valid_until = null;
foreach(pickGeneralFromPool($db, $rng, $userID, 14) as $pickObj){ foreach(pickGeneralFromPool($db, $rng, $userID, 14) as $pickObj){
$valid_until = $pickObj->getValidUntil(); $valid_until = $pickObj->getValidUntil();
$info = $pickObj->getInfo(); $info = $pickObj->getInfo();
putInfoText($info, $currentTargetEnv); putInfoText($info);
$pick[] = $info; $pick[] = $info;
} }
sortTokens($pick);//좀 무식하지만.. sortTokens($pick);//좀 무식하지만..
+1 -9
View File
@@ -19,15 +19,7 @@ if(!prepareDir('data/file_cache')){
]); ]);
} }
$absolutePath = realpath('data/file_cache'); $storage = new \Nette\Caching\Storages\FileStorage('data/file_cache');
if(!$absolutePath){
Json::die([
'result'=>false,
'reason'=>'cache 불가'
]);
}
$storage = new \Nette\Caching\Storages\FileStorage($absolutePath);
$cache = new Cache($storage); $cache = new Cache($storage);
$serverID = UniqueConst::$serverID; $serverID = UniqueConst::$serverID;
+97 -128
View File
@@ -1,12 +1,9 @@
<?php <?php
namespace sammo; namespace sammo;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralLiteQueryMode; use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode; use sammo\Enums\GeneralQueryMode;
use sammo\Enums\MessageType; use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
include "lib.php"; include "lib.php";
include "func.php"; include "func.php";
@@ -24,99 +21,92 @@ $userID = Session::getUserID();
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear', 'year', 'month', 'scenario', 'killturn']); $gameStor->cacheValues(['startyear','year','month','scenario']);
$me = $db->queryFirstRow('SELECT no,npc,nation,officer_level,penalty from general where owner=%i', $userID); $me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID);
$myOfficerLevel = $me['officer_level']; $myOfficerLevel = $me['officer_level'];
$nationID = $me['nation']; $nationID = $me['nation'];
$myPenalty = Json::decode($me['penalty'] ?? '{}');
//수뇌가 아니면 아무것도 할 수 없음 //수뇌가 아니면 아무것도 할 수 없음
if ($myOfficerLevel < 5) { if($myOfficerLevel < 5){
Json::die([ Json::die([
'result' => false, 'result'=>false,
'reason' => '수뇌가 아닙니다.' 'reason'=>'수뇌가 아닙니다.'
]); ]);
} }
if ($action === '추방' && $destGeneralID == 0) { if($action === '추방' && $destGeneralID==0){
Json::die([ Json::die([
'result' => false, 'result'=>false,
'reason' => '장수가 지정되지 않았습니다.' 'reason'=>'장수가 지정되지 않았습니다.'
]); ]);
} }
if ($destGeneralID == 0) { if($destGeneralID==0){
$general = new DummyGeneral(true); $general = new DummyGeneral(true);
$general->setVar('nation', $nationID); $general->setVar('nation', $nationID);
} else { }
else{
$general = General::createObjFromDB($destGeneralID); $general = General::createObjFromDB($destGeneralID);
if ($general instanceof DummyGeneral) { if($general instanceof DummyGeneral){
Json::die([ Json::die([
'result' => false, 'result'=>false,
'reason' => '올바르지 않은 장수입니다.' 'reason'=>'올바르지 않은 장수입니다.'
]); ]);
} }
if ($nationID != $general->getNationID()) { if($nationID != $general->getNationID()){
Json::die([ Json::die([
'result' => false, 'result'=>false,
'reason' => '아국 장수가 아닙니다' 'reason'=>'아국 장수가 아닙니다'
]); ]);
} }
} }
if ($officerLevel == 12) { if($officerLevel == 12){
Json::die([ Json::die([
'result' => false, 'result'=>false,
'reason' => '군주를 대상으로 할 수 없습니다.' 'reason'=>'군주를 대상으로 할 수 없습니다.'
]); ]);
} }
function do수뇌임명(General $general, int $targetOfficerLevel): ?string function do수뇌임명(General $general, int $targetOfficerLevel):?string{
{
global $myPenalty;
if ($myPenalty[PenaltyKey::NoChiefChange->value] ?? false) {
return '수뇌를 임명할 수 없는 상태입니다.';
}
$generalID = $general->getID(); $generalID = $general->getID();
$nationID = $general->getNationID(); $nationID = $general->getNationID();
if($general->hasPenalty(PenaltyKey::NoChief)){
return '수뇌가 될 수 없는 상태입니다.';
}
$db = DB::db(); $db = DB::db();
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i', $nationID); [$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i',$nationID);
// 임명가능 레벨 // 임명가능 레벨
$lv = getNationChiefLevel($nationLevel); $lv = getNationChiefLevel($nationLevel);
if ($targetOfficerLevel < $lv) { if($targetOfficerLevel < $lv){
return '임명불가능한 관직입니다.'; return '임명불가능한 관직입니다.';
} }
if (isOfficerSet($chiefSet, $targetOfficerLevel)) { if(isOfficerSet($chiefSet, $targetOfficerLevel)){
return '지금은 임명할 수 없습니다.'; return '지금은 임명할 수 없습니다.';
} }
//기존 장수 일반으로 //기존 장수 일반으로
$db->update('general', [ $db->update('general', [
'officer_level' => 1, 'officer_level'=>1,
'officer_city' => 0, 'officer_city'=>0,
], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID); ], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID);
if ($targetOfficerLevel === 11) { if($targetOfficerLevel === 11){
} else if ($targetOfficerLevel % 2 == 0) {
if ($general->getVar('strength') < GameConst::$chiefStatMin) { }
else if($targetOfficerLevel % 2 == 0){
if($general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.'; return '무력이 부족합니다.';
} }
} else {
if ($general->getVar('intel') < GameConst::$chiefStatMin) { }
else{
if($general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.'; return '지력이 부족합니다.';
} }
} }
@@ -125,59 +115,52 @@ function do수뇌임명(General $general, int $targetOfficerLevel): ?string
$general->setVar('officer_level', $targetOfficerLevel); $general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', 0); $general->setVar('officer_city', 0);
$db->update('nation', [ $db->update('nation', [
'chief_set' => $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)), 'chief_set'=> $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'nation=%i', $nationID); ], 'nation=%i', $nationID);
$general->applyDB($db); $general->applyDB($db);
return null; return null;
} }
function do도시임명(General $general, int $cityID, int $targetOfficerLevel): ?string function do도시임명(General $general, int $cityID, int $targetOfficerLevel):?string{
{
global $myPenalty;
$nationID = $general->getNationID(); $nationID = $general->getNationID();
$db = DB::db(); $db = DB::db();
if (CityConst::byID($cityID) === null) { if(CityConst::byID($cityID) === null){
return '올바르지 않은 도시입니다'; return '올바르지 않은 도시입니다';
} }
if ($general->getVar(GeneralColumn::officer_level) >= 4 && ($myPenalty[PenaltyKey::NoChiefChange->value] ?? false)) {
return '수뇌인 장수를 변경할 수 없는 상태입니다.';
}
$officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID); $officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID);
if ($officerSet === null) { if($officerSet === null){
return '아국 도시가 아닙니다'; return '아국 도시가 아닙니다';
} }
if (isOfficerSet($officerSet, $targetOfficerLevel)) { if(isOfficerSet($officerSet, $targetOfficerLevel)){
return '이미 다른 장수가 임명되어있습니다'; return '이미 다른 장수가 임명되어있습니다';
} }
//기존 장수 일반으로 //기존 장수 일반으로
$db->update('general', [ $db->update('general', [
'officer_level' => 1, 'officer_level'=>1,
'officer_city' => 0, 'officer_city'=>0,
], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID()); ], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID());
if ($general instanceof DummyGeneral) { if($general instanceof DummyGeneral){
return null; return null;
} }
if ($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin) { if($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.'; return '무력이 부족합니다.';
} }
if ($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin) { if($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.'; return '지력이 부족합니다.';
} }
//신임 장수 //신임 장수
$db->update('city', [ $db->update('city', [
'officer_set' => $db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)), 'officer_set'=>$db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'city=%i AND nation=%i', $cityID, $nationID); ], 'city=%i AND nation=%i', $cityID, $nationID);
$general->setVar('officer_level', $targetOfficerLevel); $general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', $cityID); $general->setVar('officer_city', $cityID);
@@ -186,25 +169,22 @@ function do도시임명(General $general, int $cityID, int $targetOfficerLevel):
return null; return null;
} }
function do추방(General $general, int $myOfficerLevel): ?string function do추방(General $general, int $myOfficerLevel):?string{
{
$generalID = $general->getID(); $generalID = $general->getID();
$generalName = $general->getVar('name'); $generalName = $general->getVar('name');
$nationID = $general->getNationID(); $nationID = $general->getNationID();
if ($myPenalty[PenaltyKey::NoBanGeneral->value] ?? false) {
return '추방할 수 없는 상태입니다.';
}
//추방할사람이 외교권자이면 불가 //추방할사람이 외교권자이면 불가
$permission = checkSecretPermission($general->getRaw()); $permission = checkSecretPermission($general->getRaw());
if ($permission == 4) { if($permission == 4){
return '외교권자는 추방할 수 없습니다.'; return '외교권자는 추방할 수 없습니다.';
} }
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']); $env = $gameStor->getValues(['startyear','year','month','scenario']);
$nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID); $nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name']; $nationName = $nation['name'];
@@ -212,17 +192,17 @@ function do추방(General $general, int $myOfficerLevel): ?string
$logger = $general->getLogger(); $logger = $general->getLogger();
//이미 지정했다면 무시 //이미 지정했다면 무시
if (isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) { if(isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
return '이미 추방 권한을 사용했습니다.'; return '이미 추방 권한을 사용했습니다.';
} }
$gold = 0; $gold = 0;
$rice = 0; $rice = 0;
// 금쌀1000이상은 남김 // 금쌀1000이상은 남김
if ($general->getVar('gold') > GameConst::$defaultGold) { if($general->getVar('gold') > GameConst::$defaultGold) {
$gold = $general->getVar('gold') - GameConst::$defaultGold; $gold = $general->getVar('gold') - GameConst::$defaultGold;
$general->setVar('gold', GameConst::$defaultGold); $general->setVar('gold', GameConst::$defaultGold);
} }
if ($general->getVar('rice') > GameConst::$defaultRice) { if($general->getVar('rice') > GameConst::$defaultRice) {
$rice = $general->getVar('rice') - GameConst::$defaultRice; $rice = $general->getVar('rice') - GameConst::$defaultRice;
$general->setVar('rice', GameConst::$defaultRice); $general->setVar('rice', GameConst::$defaultRice);
} }
@@ -240,26 +220,27 @@ function do추방(General $general, int $myOfficerLevel): ?string
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN); $logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN);
// 명성/공헌 N*10%감소 // 명성/공헌 N*10%감소
if ($env['year'] <= $env['startyear'] && $general->getNPCType() < 2) { if($env['year'] <= $env['startyear'] && $general->getNPCType() < 2){
$general->setVar('makelimit', $oldMakeLimit); $general->setVar('makelimit', $oldMakeLimit);
} else { }
else{
$betrayCnt = $general->getVar('betray'); $betrayCnt = $general->getVar('betray');
$general->addExperience(-$general->getVar('experience') * 0.15 * $betrayCnt); $general->addExperience(-$general->getVar('experience')*0.15*$betrayCnt);
$general->addDedication(-$general->getVar('dedication') * 0.15 * $betrayCnt); $general->addDedication(-$general->getVar('dedication')*0.15*$betrayCnt);
$general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt); $general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt);
} }
//부대장일 경우 //부대장일 경우
if ($general->getVar('troop') == $generalID) { if($general->getVar('troop') == $generalID){
// 모두 탈퇴 // 모두 탈퇴
$db->update('general', [ $db->update('general', [
'troop' => 0, 'troop'=>0,
], 'troop = %i', $generalID); ], 'troop = %i', $generalID);
$db->delete('troop', 'troop_leader=%i', $generalID); $db->delete('troop', 'troop_leader=%i', $generalID);
} }
$general->setVar('troop', 0); $general->setVar('troop', 0);
if ($general->getNPCType() >= 2) { if($general->getNPCType() >= 2){
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize( $rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed, UniqueConst::$hiddenSeed,
'BanNPC', 'BanNPC',
@@ -298,24 +279,24 @@ function do추방(General $general, int $myOfficerLevel): ?string
} }
} }
if ($env['year'] < $env['startyear'] + 3) { if($env['year'] < $env['startyear']+3) {
//초반엔 군주 부상 증가(엔장 임관지양) //초반엔 군주 부상 증가(엔장 임관지양)
$db->update('general', [ $db->update('general', [
'injury' => $db->sqleval('least(injury + 1, %i)', 80), 'injury'=>$db->sqleval('least(injury + 1, %i)', 80),
], 'nation=%i AND officer_level=12', $nationID); ], 'nation=%i AND officer_level=12', $nationID);
$db->update('nation', [ $db->update('nation', [
'gennum' => $db->sqleval('gennum - %i', $general->getNPCType() != 5 ? 1 : 0), 'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold' => $db->sqleval('gold + %i', $gold), 'gold'=>$db->sqleval('gold + %i', $gold),
'rice' => $db->sqleval('rice + %i', $rice), 'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID); ], 'nation = %i', $nationID);
} else { } else {
//이번분기는 추방불가(초반 제외) //이번분기는 추방불가(초반 제외)
$db->update('nation', [ $db->update('nation', [
'chief_set' => $db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)), 'chief_set'=>$db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum' => $db->sqleval('gennum - %i', $general->getNPCType() != 5 ? 1 : 0), 'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold' => $db->sqleval('gold + %i', $gold), 'gold'=>$db->sqleval('gold + %i', $gold),
'rice' => $db->sqleval('rice + %i', $rice), 'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID); ], 'nation = %i', $nationID);
} }
@@ -327,74 +308,62 @@ function do추방(General $general, int $myOfficerLevel): ?string
if ($action == "임명") { if($action == "임명") {
if (2 <= $officerLevel && $officerLevel <= 4) { if(2 <= $officerLevel && $officerLevel <= 4){
if (!$destCityID) { if(!$destCityID){
Json::die([ Json::die([
'result' => false, 'result'=>false,
'reason' => '도시가 지정되지 않았습니다.' 'reason'=>'도시가 지정되지 않았습니다.'
]); ]);
} }
$result = do도시임명($general, $destCityID, $officerLevel); $result = do도시임명($general, $destCityID, $officerLevel);
if ($result !== null) { if($result !== null){
Json::die([ Json::die([
'result' => false, 'result'=>false,
'reason' => $result 'reason'=>$result
]); ]);
} }
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([ Json::die([
'result' => true, 'result'=>true,
'reason' => 'success' 'reason'=>'success'
]); ]);
} }
if (5 <= $officerLevel && $officerLevel < 12) { if(5 <= $officerLevel && $officerLevel < 12){
$result = do수뇌임명($general, $officerLevel); $result = do수뇌임명($general, $officerLevel);
if ($result !== null) { if($result !== null){
Json::die([ Json::die([
'result' => false, 'result'=>false,
'reason' => $result 'reason'=>$result
]); ]);
} }
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([ Json::die([
'result' => true, 'result'=>true,
'reason' => 'success' 'reason'=>'success'
]); ]);
} }
Json::die([ Json::die([
'result' => false, 'result'=>false,
'reason' => '올바르지 않은 지정입니다.' 'reason'=>'올바르지 않은 지정입니다.'
]); ]);
} }
if ($action == "추방") { if($action == "추방") {
$result = do추방($general, $myOfficerLevel); $result = do추방($general, $myOfficerLevel);
if ($result !== null) { if($result !== null){
Json::die([ Json::die([
'result' => false, 'result'=>false,
'reason' => $result 'reason'=>$result
]); ]);
} }
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([ Json::die([
'result' => true, 'result'=>true,
'reason' => 'success' 'reason'=>'success'
]); ]);
} }
Json::die([ Json::die([
'result' => false, 'result'=>false,
'reason' => '올바르지 않은 명령입니다.' 'reason'=>'올바르지 않은 명령입니다.'
]); ]);
+1 -1
View File
@@ -8,7 +8,7 @@ include('func.php');
$session = Session::requireLogin([])->setReadOnly(); $session = Session::requireLogin([])->setReadOnly();
if(Session::getInstance()->userGrade < 6){ if(Session::getInstance()->userGrade < 5){
Json::die([ Json::die([
'reason'=>'권한이 부족합니다.' 'reason'=>'권한이 부족합니다.'
]); ]);
+1 -1
View File
@@ -41,7 +41,7 @@ $penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefi
$penalty = []; $penalty = [];
foreach($penaltyInfo as $penaltyKey => $penaltyValue){ foreach($penaltyInfo as $penaltyKey => $penaltyValue){
if(($penaltyValue['expire'] ?? 0) > TimeUtil::now()){ if($penaltyValue['expire'] ?? 0 > TimeUtil::now()){
$penalty[$penaltyKey] = $penaltyValue['value']; $penalty[$penaltyKey] = $penaltyValue['value'];
} }
} }
+7 -79
View File
@@ -8,20 +8,10 @@ WebUtil::requireAJAX();
$pick = Util::getPost('pick'); $pick = Util::getPost('pick');
$leadership = Util::getPost('leadership', 'int', GameConst::$defaultStatMin); $leadership = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
$isCentennialAllStar = CentennialAllStarGrowthService::isActive(); $strength = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
$strength = Util::getPost( $intel = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
$isCentennialAllStar ? 'strength' : 'leadership',
'int',
GameConst::$defaultStatMin
);
$intel = Util::getPost(
$isCentennialAllStar ? 'intel' : 'leadership',
'int',
GameConst::$defaultStatMin
);
$personal = Util::getPost('personal', 'string', null); $personal = Util::getPost('personal', 'string', null);
$use_own_picture = Util::getPost('use_own_picture', 'bool', false); $use_own_picture = Util::getPost('use_own_picture', 'bool', false);
$pictureSource = Util::getPost('picture_source', 'string', 'selected');
if(!$pick){ if(!$pick){
@@ -70,36 +60,13 @@ if(!$selectInfo){
} }
$selectInfo = Json::decode($selectInfo); $selectInfo = Json::decode($selectInfo);
$ownerInfo = RootDB::db()->queryFirstRow( $ownerInfo = RootDB::db()->queryFirstRow('SELECT `name`,`picture`,`imgsvr` FROM member WHERE `NO`=%i',$userID);
'SELECT `name`,`picture`,`imgsvr`,`grade` FROM member WHERE `NO`=%i',
$userID
);
if(!$ownerInfo){ if(!$ownerInfo){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'멤버 정보를 가져오지 못했습니다.' 'reason'=>'멤버 정보를 가져오지 못했습니다.'
]); ]);
} }
if ($isCentennialAllStar) {
if (!in_array($pictureSource, ['selected', 'own'], true)) {
Json::die([
'result' => false,
'reason' => '올바르지 않은 전콘 선택입니다.',
]);
}
if ($pictureSource === 'own') {
$canUseOwnPicture = in_array('picture', GameConst::$generalPoolAllowOption, true)
&& $env['show_img_level'] >= 1
&& $ownerInfo['grade'] >= 1
&& $ownerInfo['picture'] !== '';
if (!$canUseOwnPicture) {
Json::die([
'result' => false,
'reason' => '사용할 수 있는 내 전콘이 없습니다.',
]);
}
}
}
$gencount = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2'); $gencount = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2');
@@ -113,25 +80,12 @@ if ($gencount >= $maxgeneral) {
$poolClass = getGeneralPoolClass(GameConst::$targetGeneralPool); $poolClass = getGeneralPoolClass(GameConst::$targetGeneralPool);
/** @var AbsGeneralPool */ /** @var AbsGeneralPool */
if ($isCentennialAllStar) { $pickedGeneral = new $poolClass($db, $selectInfo, $now);
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'selectPickedGeneral',
$userID,
$pick
)));
$pickedGeneral = new $poolClass($db, $rng, $selectInfo, $now);
} else {
$pickedGeneral = new $poolClass($db, $selectInfo, $now);
}
$builder = $pickedGeneral->getGeneralBuilder(); $builder = $pickedGeneral->getGeneralBuilder();
if ($isCentennialAllStar) {
CentennialAllStarGrowthService::prepareInitialUser($builder, $selectInfo);
}
foreach(GameConst::$generalPoolAllowOption as $allowOption){ foreach(GameConst::$generalPoolAllowOption as $allowOption){
if($allowOption == 'stat' && !$isCentennialAllStar){ if($allowOption == 'stat'){
$leadership = Util::valueFit($leadership, GameConst::$defaultStatMin, GameConst::$defaultStatMax); $leadership = Util::valueFit($leadership, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
$strength = Util::valueFit($strength, GameConst::$defaultStatMin, GameConst::$defaultStatMax); $strength = Util::valueFit($strength, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
$intel = Util::valueFit($intel, GameConst::$defaultStatMin, GameConst::$defaultStatMax); $intel = Util::valueFit($intel, GameConst::$defaultStatMin, GameConst::$defaultStatMax);
@@ -144,23 +98,14 @@ foreach(GameConst::$generalPoolAllowOption as $allowOption){
} }
$builder->setStat($leadership, $strength, $intel); $builder->setStat($leadership, $strength, $intel);
} }
else if( else if($allowOption == 'picture' && $use_own_picture){
$allowOption == 'picture'
&& (
(!$isCentennialAllStar && $use_own_picture)
|| ($isCentennialAllStar && $pictureSource === 'own')
)
){
$builder->setPicture($ownerInfo['imgsvr'], $ownerInfo['picture']); $builder->setPicture($ownerInfo['imgsvr'], $ownerInfo['picture']);
} }
else if($allowOption == 'ego'){ else if($allowOption == 'ego'){
if(!$personal || $personal == 'Random'){ if(!$personal || $personal == 'Random'){
$personal = Util::choiceRandom(GameConst::$availablePersonality); $personal = Util::choiceRandom(GameConst::$availablePersonality);
} }
$invalidPersonal = $isCentennialAllStar if(!array_search($personal, GameConst::$availablePersonality)){
? !in_array($personal, GameConst::$availablePersonality, true)
: !array_search($personal, GameConst::$availablePersonality);
if($invalidPersonal){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
'reason'=>'올바르지 않은 성격입니다.' 'reason'=>'올바르지 않은 성격입니다.'
@@ -178,23 +123,6 @@ $builder->setKillturn(5);
$builder->setNPCType(0); $builder->setNPCType(0);
$builder->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $env['turnterm'])); $builder->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $env['turnterm']));
$builder->fillRemainSpecAsZero($env); $builder->fillRemainSpecAsZero($env);
if ($isCentennialAllStar) {
$candidateCities = $db->queryFirstColumn(
'SELECT city FROM city WHERE level >= 5 AND level <= 6 AND nation = 0'
);
if (!$candidateCities) {
$candidateCities = $db->queryFirstColumn(
'SELECT city FROM city WHERE level >= 5 AND level <= 6'
);
}
if (!$candidateCities) {
Json::die([
'result' => false,
'reason' => '장수를 생성할 소·중성이 없습니다.',
]);
}
$builder->setCityID($rng->choice($candidateCities));
}
$builder->build($env); $builder->build($env);
$generalID = $builder->getGeneralID(); $generalID = $builder->getGeneralID();
if(!$generalID){ if(!$generalID){
+14 -36
View File
@@ -1,5 +1,4 @@
<?php <?php
namespace sammo; namespace sammo;
include "lib.php"; include "lib.php";
@@ -25,13 +24,14 @@ if ($defence_train <= 40) {
$defence_train = 40; $defence_train = 40;
} }
if ($defence_train <= 90) { if($defence_train <= 90){
$defence_train = Util::round($defence_train, -1); $defence_train = Util::round($defence_train, -1);
} else { }
else{
$defence_train = 999; $defence_train = 999;
} }
if ($tnmt < 0 || $tnmt > 1) { if($tnmt < 0 || $tnmt > 1){
$tnmt = 1; $tnmt = 1;
} }
@@ -39,8 +39,8 @@ $db = DB::db();
$me = General::createObjFromDB($generalID); $me = General::createObjFromDB($generalID);
if ($defence_train !== $me->getVar('defence_train')) { if($defence_train !== $me->getVar('defence_train')){
if ($defence_train == 999) { if($defence_train == 999){
$me->increaseVar('myset', -1); $me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train); $me->setVar('defence_train', $defence_train);
$affectedTrain = -3; $affectedTrain = -3;
@@ -49,7 +49,8 @@ if ($defence_train !== $me->getVar('defence_train')) {
$affectedAtmos = $me->onCalcDomestic('changeDefenceTrain', "atmos{$defence_train}", $affectedAtmos); $affectedAtmos = $me->onCalcDomestic('changeDefenceTrain', "atmos{$defence_train}", $affectedAtmos);
$me->increaseVarWithLimit('train', $affectedTrain, 20, GameConst::$maxTrainByWar); $me->increaseVarWithLimit('train', $affectedTrain, 20, GameConst::$maxTrainByWar);
$me->increaseVarWithLimit('atmos', $affectedAtmos, 20, GameConst::$maxAtmosByWar); $me->increaseVarWithLimit('atmos', $affectedAtmos, 20, GameConst::$maxAtmosByWar);
} else { }
else{
$me->increaseVar('myset', -1); $me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train); $me->setVar('defence_train', $defence_train);
} }
@@ -59,44 +60,21 @@ $me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn); $me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
$me->setVar('tnmt', $tnmt); $me->setVar('tnmt', $tnmt);
if ($me->getNPCType() == 1 && $detachNPC) { if($me->getNPCType() == 1 && $detachNPC){
$turnterm = $gameStor->turnterm; $turnterm = $gameStor->turnterm;
if ($turnterm < 10) { if($turnterm < 10){
$targetKillTurn = 30 / $turnterm; $targetKillTurn = 30 / $turnterm;
} else { }
else{
$targetKillTurn = 60 / $turnterm; $targetKillTurn = 60 / $turnterm;
} }
$me->setVar('killturn', $targetKillTurn); $me->setVar('killturn', $targetKillTurn);
} }
$rootDB = RootDB::db();
//회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr, `penalty` FROM member WHERE no=%i', $userID);
if (!$member) {
//이런 경우가 있나?
//TODO: 로그 남겨둘 것
Json::die([
'result' => false,
'reason' => '회원 정보를 찾을 수 없습니다.'
]);
}
$memberPenalty = Json::decode($member['penalty'] ?? "{}");
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach ($penaltyInfo as $penaltyKey => $penaltyValue) {
if (($penaltyValue['expire'] ?? 0) > TimeUtil::now()) {
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$me->setVar('penalty', Json::encode($penalty));
$me->applyDB($db); $me->applyDB($db);
Json::die([ Json::die([
'result' => true, 'result'=>true,
'reason' => 'success' 'reason'=>'success'
]); ]);
+24 -76
View File
@@ -7,7 +7,6 @@ include "func.php";
WebUtil::requireAJAX(); WebUtil::requireAJAX();
$pick = Util::getPost('pick'); $pick = Util::getPost('pick');
$pictureSource = Util::getPost('picture_source', 'string', 'selected');
if(!$pick){ if(!$pick){
Json::die([ Json::die([
@@ -36,20 +35,10 @@ if(!$generalID){
list( list(
$year, $year,
$month, $month,
$startYear,
$maxgeneral, $maxgeneral,
$npcmode, $npcmode,
$turnterm, $turnterm
$showImgLevel ) = $gameStor->getValuesAsArray(['year', 'month', 'maxgeneral', 'npcmode', 'turnterm']);
) = $gameStor->getValuesAsArray([
'year',
'month',
'startyear',
'maxgeneral',
'npcmode',
'turnterm',
'show_img_level',
]);
if($npcmode!=2){ if($npcmode!=2){
Json::die([ Json::die([
@@ -66,10 +55,7 @@ if(!$info){
]); ]);
} }
$ownerInfo = RootDB::db()->queryFirstRow( $ownerInfo = RootDB::db()->queryFirstRow('SELECT `name`,`picture`,`imgsvr` FROM member WHERE `NO`=%i',$userID);
'SELECT `name`,`picture`,`imgsvr`,`grade` FROM member WHERE `NO`=%i',
$userID
);
if(!$ownerInfo){ if(!$ownerInfo){
Json::die([ Json::die([
'result'=>false, 'result'=>false,
@@ -78,27 +64,6 @@ if(!$ownerInfo){
} }
$info = Json::decode($info); $info = Json::decode($info);
$isCentennialAllStar = CentennialAllStarGrowthService::isActive();
if ($isCentennialAllStar) {
if (!in_array($pictureSource, ['current', 'own', 'selected'], true)) {
Json::die([
'result' => false,
'reason' => '올바르지 않은 전콘 선택입니다.',
]);
}
if ($pictureSource === 'own') {
$canUseOwnPicture = in_array('picture', GameConst::$generalPoolAllowOption, true)
&& $showImgLevel >= 1
&& $ownerInfo['grade'] >= 1
&& $ownerInfo['picture'] !== '';
if (!$canUseOwnPicture) {
Json::die([
'result' => false,
'reason' => '사용할 수 있는 내 전콘이 없습니다.',
]);
}
}
}
$generalObj = General::createObjFromDB($generalID); $generalObj = General::createObjFromDB($generalID);
@@ -136,51 +101,34 @@ $db->update('select_pool',[
'reserved_until'=>null, 'reserved_until'=>null,
], '(owner=%i or reserved_until < %s) AND general_id is NULL', $userID, $now); ], '(owner=%i or reserved_until < %s) AND general_id is NULL', $userID, $now);
if ($isCentennialAllStar) { if(key_exists('leadership', $info)){
CentennialAllStarGrowthService::prepareLegacyUserReselection($generalObj); $generalObj->updateVar('leadership', $info['leadership']);
CentennialAllStarGrowthService::applyTarget($generalObj, $info, [ $generalObj->updateVar('strength', $info['strength']);
'startyear' => $startYear, $generalObj->updateVar('intel', $info['intel']);
'year' => $year,
'month' => $month,
]);
} else {
if(key_exists('leadership', $info)){
$generalObj->updateVar('leadership', $info['leadership']);
$generalObj->updateVar('strength', $info['strength']);
$generalObj->updateVar('intel', $info['intel']);
}
if(key_exists('dex', $info)){
$generalObj->updateVar('dex1', $info['dex'][0]);
$generalObj->updateVar('dex2', $info['dex'][1]);
$generalObj->updateVar('dex3', $info['dex'][2]);
$generalObj->updateVar('dex4', $info['dex'][3]);
$generalObj->updateVar('dex5', $info['dex'][4]);
}
if(key_exists('ego', $info)){
$generalObj->updateVar('personal', $info['ego']);
}
if(key_exists('specialDomestic', $info)){
$generalObj->updateVar('special', $info['specialDomestic']);
}
if(key_exists('specialWar', $info)){
$generalObj->updateVar('special2', $info['specialWar']);
}
} }
if ($isCentennialAllStar) { if(key_exists('picture', $info)){
if ($pictureSource === 'own') {
$generalObj->updateVar('imgsvr', $ownerInfo['imgsvr']);
$generalObj->updateVar('picture', $ownerInfo['picture']);
} elseif ($pictureSource === 'selected' && key_exists('picture', $info)) {
$generalObj->updateVar('imgsvr', $info['imgsvr']);
$generalObj->updateVar('picture', $info['picture']);
}
} elseif(key_exists('picture', $info)){
$generalObj->updateVar('imgsvr', $info['imgsvr']); $generalObj->updateVar('imgsvr', $info['imgsvr']);
$generalObj->updateVar('picture', $info['picture']); $generalObj->updateVar('picture', $info['picture']);
} }
if(key_exists('generalName', $info)){ if(key_exists('generalName', $info)){
$generalObj->updateVar('name', $info['generalName']); $generalObj->updateVar('name', $info['generalName']);
} }
if(key_exists('dex', $info)){
$generalObj->updateVar('dex1', $info['dex'][0]);
$generalObj->updateVar('dex2', $info['dex'][1]);
$generalObj->updateVar('dex3', $info['dex'][2]);
$generalObj->updateVar('dex4', $info['dex'][3]);
$generalObj->updateVar('dex5', $info['dex'][4]);
}
if(key_exists('ego', $info)){
$generalObj->updateVar('personal', $info['ego']);
}
if(key_exists('specialDomestic', $info)){
$generalObj->updateVar('special', $info['specialDomestic']);
}
if(key_exists('specialWar', $info)){
$generalObj->updateVar('special2', $info['specialWar']);
}
$generalObj->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $turnterm)); $generalObj->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $turnterm));
$userNick = $ownerInfo['name']; $userNick = $ownerInfo['name'];
+2 -3
View File
@@ -51,9 +51,8 @@ function MessageBox($str)
function LogText($prefix, $variable) function LogText($prefix, $variable)
{ {
return; $text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
//$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable)); file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
//file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
} }
function prepareDir(string $dirPath, bool $forceCreate=true):bool{ function prepareDir(string $dirPath, bool $forceCreate=true):bool{
+430
View File
@@ -0,0 +1,430 @@
<?php
namespace sammo;
use sammo\DTO\VoteInfo;
use sammo\Enums\GeneralQueryMode;
include "lib.php";
include "func.php";
$session = Session::requireLogin()->loginGame()->setReadOnly();
$userID = Session::getUserID();
increaseRefresh("메인", 1);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if (!$userID) {
header('Location:..');
die();
}
//턴 실행.
TurnExecutionHelper::executeAllCommand();
if (!$session->isGameLoggedIn()) {
header('Location:..');
die();
}
$me = $db->queryFirstRow(
'SELECT no,refresh_score,turntime,newmsg,newvote,`officer_level` FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i',
$userID
);
//그새 사망이면
if ($me === null) {
$session->logoutGame();
header('Location: ../');
die();
}
$gameStor->cacheAll(true);
if ($me['newmsg'] == 1 || $me['newvote'] == 1) {
$db->update('general', [
'newmsg' => 0,
'newvote' => 0
], 'owner=%i', $userID);
}
$plock = boolval($db->queryFirstField('SELECT plock FROM plock WHERE `type`="GAME" LIMIT 1'));
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
printLimitMsg($me['turntime']);
exit();
}
$generalObj = General::createObjFromDB($me['no'], null, GeneralQueryMode::FullWithAccessLog);
$generalObj->setRawCity($db->queryFirstRow('SELECT * FROM city WHERE city = %i', $generalObj->getCityID()));
$scenario = $gameStor->scenario_text;
$nationID = $generalObj->getNationID();
if ($nationID) {
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->cacheAll();
}
if ($gameStor->extended_general == 0) {
$extend = "표준";
} else {
$extend = "확장";
}
if ($gameStor->fiction == 0) {
$fiction = "사실";
} else {
$fiction = "가상";
}
if ($gameStor->npcmode == 0) {
$npcmode = "불가능";
} else if ($gameStor->npcmode == 1) {
$npcmode = "가능";
} else {
$npcmode = "선택 생성";
}
$color = "cyan";
$serverName = UniqueConst::$serverName;
$serverCnt = $gameStor->server_cnt;
$auctionCount = $db->queryFirstField('SELECT count(*) FROM ng_auction WHERE finished = 0');
$isTournamentActive = $gameStor->tournament > 0;
$isTournamentApplicationOpen = $gameStor->tournament == 1;
$isBettingActive = $gameStor->tournament == 6;
$myNationStatic = getNationStaticInfo($generalObj->getNationID());
$nationColorType = substr($myNationStatic['color'] ?? '#000000', 1);
$autorunUser = ($gameStor->autorun_user) ?? [];
$otherTextInfo = [];
if ($gameStor->join_mode == 'onlyRandom') {
$otherTextInfo[] = '랜덤 임관 전용';
}
if ($autorunUser['limit_minutes'] ?? false) {
$otherTextInfo[] = getAutorunInfo($autorunUser);
}
if (!$otherTextInfo) {
$otherTextInfo = '표준';
} else {
$otherTextInfo = join(', ', $otherTextInfo);
}
$lastVoteID = $gameStor->lastVote;
$lastVote = null;
if ($lastVoteID) {
$voteStor = KVStorage::getStorage($db, 'vote');
$lastVote = VoteInfo::fromArray($voteStor->getValue("vote_{$lastVoteID}"));
if ($lastVote->endDate && $lastVote->endDate < TimeUtil::now()) {
$lastVote = null;
}
}
?>
<!DOCTYPE html>
<html>
<head>
<title><?= $serverName ?>: 메인</title>
<meta charset="UTF-8">
<meta name="color-scheme" content="dark">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=500" />
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
<?= WebUtil::printJS('d_shared/base_map.js') ?>
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printDist('vue', 'v_main', true) ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
<?= WebUtil::printCSS('css/map.css') ?>
<?= WebUtil::printStaticValues([
//deprecated, staticValues를 이용할 것
'serverName' => $serverName,
'serverCnt' => $serverCnt,
'serverNick' => DB::prefix(),
'serverID' => UniqueConst::$serverID,
'maxTurn' => GameConst::$maxTurn,
'maxPushTurn' => 12,
'serverNow' => TimeUtil::now(false),
'lastExecuted' => $gameStor->turntime,
'isLocked' => $plock,
'isTournamentActive' => $isTournamentActive,
'isBettingActive' => $isBettingActive,
'staticValues' => [
'serverName' => $serverName,
'serverCnt' => $serverCnt,
'serverNick' => DB::prefix(),
'serverID' => UniqueConst::$serverID,
'maxTurn' => GameConst::$maxTurn,
'maxPushTurn' => 12,
'serverNow' => TimeUtil::now(false),
'lastExecuted' => $gameStor->turntime,
'isLocked' => $plock,
'isTournamentActive' => $isTournamentActive,
'isBettingActive' => $isBettingActive,
'mapName' => GameConst::$mapName,
'unitSet' => GameConst::$unitSet,
]
]) ?>
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.7.1/css/all.css" integrity="sha384-fnmOCqbTlWIlj8LyTjo7mOUStjsKC4pOpQbqyi7RrhN7udi9RwhKkMHpvLbHG9Sr" crossorigin="anonymous">
</head>
<body class="img_back sam-color-<?= $nationColorType ?>">
<div id="container" class="bg0">
<div class="row toolbars gx-0">
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></button></div>
</div>
<div class="tb_layout row gx-0">
<div id="server_title" class="row py-2 center">
<h3>삼국지 모의전투 HiDCHe <?= $serverName . $serverCnt ?>기 <span class="avoid-wrap">(<font color=cyan><?= $scenario ?></font>)</span></h3>
</div>
<div class="row center gx-0">
<div class="s-border-t col py-2 col-8 col-lg-4" style="color:<?= $color ?>;">
<?= $scenario ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
NPC 수, 상성 : <?= $extend ?>,<?= $fiction ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
NPC선택 : <?= $npcmode ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
토너먼트 : <?= getTournamentTermText($gameStor->turnterm) ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
기타 설정: <?= $otherTextInfo ?>
</div>
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(2) ?></div>
<div class="s-border-t col py-2 col-4 col-lg-2">전체 접속자 수 : <?= $gameStor->online_user_cnt ?> 명</div>
<div class="s-border-t col py-2 col-4 col-lg-2">턴당 갱신횟수 : <?= $gameStor->refreshLimit ?>회</div>
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(3) ?></div>
<div class="s-border-t py-2 col col-6 col-lg-4">
<?php if ($isTournamentActive) : ?>
↑<span style='color:cyan'><?= (['전력전', '통솔전', '일기토', '설전',])[$gameStor->tnmt_type] ?? '' ?> <?= getTournament($gameStor->tournament) ?> <?= getTournamentTime() ?></span>↑
<?php else : ?>
<span style='color:magenta'>현재 토너먼트 경기 없음</span>
<?php endif; ?>
</div>
<div class="s-border-t py-2 col col-6 col-lg-2">
<div style="display:inline-block;"><?= $plock ? ("<span style='color:magenta;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") : ("<span style='color:cyan;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") ?></div>
</div>
<div class="s-border-t py-2 col col-6 col-lg-2">
<?php if ($auctionCount > 0) : ?>
<span style='color:cyan'><?= $auctionCount ?>건</span> 거래 진행중
<?php else : ?>
<span style='color:magenta'>진행중 거래 없음</span>
<?php endif; ?>
</div>
<div class="s-border-t py-2 col col-6 col-lg-4 vote-cell">
<?php
?>
<?php if ($lastVote === null) : ?>
<span style='color:magenta'>진행중 설문 없음</span>
<?php else : ?>
<span style='color:cyan'>설문 진행중</span> : <span><?= $lastVote->title ?></span>
<?php endif; ?>
</div>
</div>
<div class="row gx-0">
<div class="col s-border-t px-2 py-2">접속중인 국가: <?= $gameStor->online_nation ?></div>
</div>
<div class="row gx-0">
<div class="col s-border-t px-2 py-2">운영자 메세지 : <span style='color:yellow;'><?= $gameStor->msg ?></span></div>
</div>
<div class="row gx-0">
<div class="col s-border-t py-2" id="nation-msg-position">
<div class="px-2">【 국가방침 】</div>
<div id='nation-msg-box'>
<div id='nation-msg'><?= nationMsg($generalObj) ?></div>
</div>
</div>
</div>
<div class="row gx-0">
<div class="col s-border-t px-2 py-2">
【 접속자 】<?= onlinegen($generalObj) ?>
</div>
</div>
<?php if ($session->userGrade >= 5) : ?>
<div class="row">
<div class="col">
<a href='_admin1.php' target='_blank'><button type='button'>게임관리</button></a>
<a href='_admin2.php' target='_blank'><button type='button'>회원관리</button></a>
<a href='_admin4.php' target='_blank'><button type='button'>멀티관리</button></a>
<a href='_admin5.php' target='_blank'><button type='button'>일제정보</button></a>
<a href='_admin7.php' target='_blank'><button type='button'>로그정보</button></a>
<a href='_admin8.php' target='_blank'><button type='button'>외교정보</button></a>
<a href='_119.php' target='_blank'><button type='button'>119</button></a>
</div>
</div>
<?php elseif ($session->userGrade == 4) : ?>
<div class="row">
<div class="col">
<a href='_119.php' target='_blank'><button type='button'>119</button></a>
</div>
</div>
<?php endif; ?>
<div id="map_view" class="gx-0">
<div id="mapZone" class="view-item"><?= getMapHtml() ?></div>
<div class="view-item" id="reservedCommandZone">
<div id="reservedCommandList"></div>
<div id="actionMiniPlate" class="gx-0 row">
<div class="col">
<div class="gx-1 row">
<div class="col-8 d-grid"><button type='button' class='btn btn-sammo-base2 refreshPage'>갱 신</button></div>
<div class="col-4 d-grid"><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></div>
</div>
</div>
</div>
</div>
<div id="cityInfo" class="view-item" style="border:none;text-align:center;"><?= cityInfo($generalObj) ?></div>
<div id="nation-position"><?php myNationInfo($generalObj); ?></div>
<div id="general-position"><?php generalInfo($generalObj); ?></div>
<div id="generalCommandButton" class="row gx-0">
<div class="buttonPlate bg2">
?></div>
</div>
</div>
</div>
<div id="actionMiniPlateSub" class="gx-0 row">
<div class="col">
<div class="gx-1 row">
<div class="col-3 d-grid"><button type='button' class="btn btn-dark" onclick="scrollHardTo('reservedCommandList')">명령으로</button></div>
<div class="col-5 d-grid"><button type='button' class='btn btn-sammo-base2 refreshPage'>갱 신</button></div>
<div class="col-4 d-grid"><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></div>
</div>
</div>
</div>
<div class="row gx-0">
<div class="col-lg-6" id="general_public_record-position">
<div class="bg1 center s-border-tb"><b>장수 동향</b></div>
<div id="general_public_record" style="text-align:left;"><?= formatHistoryToHTML(getGlobalActionLogRecent(15)) ?></div>
</div>
<div class="col-lg-6" id="general_log-position">
<div class="bg1 center s-border-tb"><b>개인 기록</b></div>
<div id="general_log" style="text-align:left;"><?= formatHistoryToHTML(getGeneralActionLogRecent($me['no'], 15)) ?></div>
</div>
<div class="col-12" id="world_history-position">
<div class="bg1 center s-border-tb"><b>중원 정세</b></div>
<div id="world_history" colspan=2 style="text-align:left;"><?= formatHistoryToHTML(getGlobalHistoryLogRecent(15)) ?></div>
</div>
</div>
<div class="row toolbars gx-0">
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></div>
<div id="message_board" class="row gx-0">
<div class="message_input_form bg0 gx-0 row">
<div id="mailbox_list-col" class="col-6 col-lg-2 d-grid">
<select id="mailbox_list" size="1" class="form-control bg-dark text-white">
</select>
</div>
<div id="msg_input-col" class="col-12 col-lg-8 d-grid">
<input type="text" id="msg_input" maxlength="99" class="form-control">
</div>
<div id="msg_submit-col" class="col-6 col-lg-2 d-grid"><button id="msg_submit" class="btn btn-primary">서신전달&amp;갱신</button></div>
</div>
<div class="col-lg-6 board_side bg0"><a id="public_talk_position"></a>
<div class="board_header bg0">전체 메시지(최고99자)</div>
<section class="public_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="public">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="national_talk_position"></a>
<div class="board_header bg0">국가 메시지(최고99자)</div>
<section class="national_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="national">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="private_talk_position"></a>
<div class="board_header bg0">개인 메시지(최고99자)</div>
<section class="private_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="private">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="diplomacy_talk_position"></a>
<div class="board_header bg0">외교 메시지(최고99자)</div>
<section class="diplomacy_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="diplomacy">이전 메시지 불러오기</button></div>
</section>
</div>
</div>
<div class="row toolbars gx-0">
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></div><?= banner() ?>
</div>
</div>
<?php
if ($limitState == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!");
}
if ($me['newmsg'] == 1) {
MessageBox("새로운 서신이 도착했습니다!");
}
if ($me['newvote'] == 1) {
$develcost = $gameStor->develcost * 5;
MessageBox("설문조사에 참여하시면 금{$develcost}과 유니크템을 드립니다! (우측 상단 설문조사 메뉴)");
}
?>
</div>
<nav class="navbar navbar-expand fixed-bottom navbar-dark bg-dark d-sm-block d-lg-none p-0" id="navbar500">
<div class="container-fluid px-0">
<div class="collapse navbar-collapse">
<ul class="navbar-nav me-auto mx-auto">
<li class="nav-item dropup">
<div class="dropdown-toggle text-white btn btn-sammo-base2" id="navbarGlobal" role="button" data-bs-toggle="dropdown" aria-expanded="false">
외부 메뉴
</div>
<ul class="dropdown-menu dropdown-menu-start" aria-labelledby="navbarGlobal" id="navbarGlobalItems">
<?= allButton($gameStor->npcmode == 1, ['btnBegin' => '<li>', 'btnEnd' => '</li>', 'btnClass' => 'dropdown-item']) ?>
</ul>
</li>
<li class="nav-item dropup">
<div class="dropdown-toggle btn btn-sammo-nation" id="navbarNation" role="button" data-bs-toggle="dropdown" aria-expanded="false">
국가 메뉴
</div>
<ul class="dropdown-menu" aria-labelledby="navbarNation" id="navbarNationItems">
</ul>
</li>
<li class="nav-item dropup">
<div class="dropdown-toggle text-white btn btn-dark" id="navbarQuick" role="button" data-bs-toggle="dropdown" aria-expanded="false">
빠른 이동
</div>
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="navbarDropdown" id="navbarQuickItems">
<li><a class="dropdown-item disabled">국가 정보</a></button></li>
<hr class="dropdown-divider">
</hr>
<li><button type="button" onclick="scrollHardTo('nation-msg-position')" class="dropdown-item">방침</button></li>
<li><button type="button" onclick="scrollHardTo('reservedCommandList')" class="dropdown-item">명령</button></li>
<li><button type="button" onclick="scrollHardTo('nation-position')" class="dropdown-item">국가</button></li>
<li><button type="button" onclick="scrollHardTo('general-position')" class="dropdown-item">장수</button></li>
<li><button type="button" onclick="scrollHardTo('cityInfo')" class="dropdown-item">도시</button></li>
<li><a class="dropdown-item disabled">동향 정보</a></button></li>
<hr class="dropdown-divider">
</hr>
<li><button type="button" onclick="scrollHardTo('mapZone')" class="dropdown-item">지도</button></li>
<li><button type="button" onclick="scrollHardTo('general_public_record-position')" class="dropdown-item">동향</button></li>
<li><button type="button" onclick="scrollHardTo('general_log-position')" class="dropdown-item">개인</button></li>
<li><button type="button" onclick="scrollHardTo('world_history-position')" class="dropdown-item">정세</button></li>
<li><span>&nbsp;</span></li>
<li><a class="dropdown-item disabled">메시지</a></button></li>
<hr class="dropdown-divider">
</hr>
<li><button type="button" onclick="scrollHardTo('public_talk_position')" class="dropdown-item">전체</button></li>
<li><button type="button" onclick="scrollHardTo('national_talk_position')" class="dropdown-item">국가</button></li>
<li><button type="button" onclick="scrollHardTo('private_talk_position')" class="dropdown-item">개인</button></li>
<li><button type="button" onclick="scrollHardTo('diplomacy_talk_position')" class="dropdown-item">외교</button></li>
<li><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></li>
</ul>
</li>
<li class="nav-item">
<a class="refreshPage btn btn-sammo-base2 text-white" role="button">갱신</a>
</li>
</ul>
</div>
</div>
</nav>
</body>
</html>
+1 -9
View File
@@ -8,12 +8,4 @@ $session = Session::getInstance()->setReadOnly();
$db = DB::db(); $db = DB::db();
$updated = false; TurnExecutionHelper::executeAllCommand();
$locked = false;
$lastExecuted = TurnExecutionHelper::executeAllCommand($updated, $locked);
Json::die([
'result' => true,
'updated' => $updated,
'locked' => $locked,
'lastExecuted' => $lastExecuted,
]);
+10 -13
View File
@@ -526,7 +526,7 @@ function DeleteConflict($nation)
function getConquerNation($city): int function getConquerNation($city): int
{ {
$conflict = Json::decode($city['conflict']); $conflict = Json::decode($city['conflict']);
return array_key_first($conflict); return Util::array_first_key($conflict);
} }
function ConquerCity(array $admin, General $general, array $city, array $defenderCityGeneralList) function ConquerCity(array $admin, General $general, array $city, array $defenderCityGeneralList)
@@ -718,17 +718,14 @@ function ConquerCity(array $admin, General $general, array $city, array $defende
$attackerLogger->pushGlobalHistoryLog("<M><b>【긴급천도】</b></><D><b>{$defenderNationName}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} 긴급천도하였습니다."); $attackerLogger->pushGlobalHistoryLog("<M><b>【긴급천도】</b></><D><b>{$defenderNationName}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} 긴급천도하였습니다.");
$moveLog = "수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} <M>긴급천도</>합니다."; $moveLog = "수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} <M>긴급천도</>합니다.";
foreach ($db->queryAllLists( //아국 수뇌부에게 로그 전달
'SELECT no, officer_level FROM general WHERE nation=%i', foreach ($db->queryFirstColumn(
'SELECT no FROM general WHERE nation=%i AND officer_level>=5',
$defenderNationID $defenderNationID
) as [$defenderGeneralID, $defenderGeneralChiefLevel]) { ) as $defenderChiefID) {
$defenderLogger = new ActionLogger($defenderGeneralID, $defenderNationID, $year, $month); $chiefLogger = new ActionLogger($defenderChiefID, $defenderNationID, $year, $month);
$defenderLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN); $chiefLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN);
if($defenderGeneralChiefLevel >= 5){ $chiefLogger->flush();
$defenderLogger->pushGeneralActionLog("수뇌는 <G><b>{$minCityName}</b></>{$josaRo} 집합되었습니다.");
}
$defenderLogger->flush();
} }
//천도 //천도
@@ -785,8 +782,8 @@ function ConquerCity(array $admin, General $general, array $city, array $defende
'officer_set' => 0, 'officer_set' => 0,
]; ];
if ($city['level'] > 3) { if ($city['level'] > 3) {
$query['def'] = GameConst::$defaultCityWall; $query['def'] = 1000;
$query['wall'] = GameConst::$defaultCityWall; $query['wall'] = 1000;
} else { } else {
$query['def'] = $db->sqleval('def_max/2'); $query['def'] = $db->sqleval('def_max/2');
$query['wall'] = $db->sqleval('wall_max/2'); $query['wall'] = $db->sqleval('wall_max/2');
+2 -2
View File
@@ -99,7 +99,7 @@ class Join extends \sammo\BaseAPI
} }
$gameID = UniqueConst::$serverID; $gameID = UniqueConst::$serverID;
$alreadyJoined = $db->queryFirstField('SELECT COUNT(*) FROM `inheritance_result` WHERE `server_id` = %s AND `owner` = %i', $gameID, $userID); $alreadyJoined = $db->queryFirstField('SELECT count(*) FROM `storage` WHERE `namespace` = %s AND `key` LIKE %s', 'inheritance_result', "{$gameID}_{$userID}_%");
if ($alreadyJoined) { if ($alreadyJoined) {
//이미 받았음 //이미 받았음
return 0; return 0;
@@ -157,7 +157,7 @@ class Join extends \sammo\BaseAPI
$penalty = []; $penalty = [];
foreach($penaltyInfo as $penaltyKey => $penaltyValue){ foreach($penaltyInfo as $penaltyKey => $penaltyValue){
if(($penaltyValue['expire'] ?? 0) > TimeUtil::now()){ if($penaltyValue['expire'] ?? 0 > TimeUtil::now()){
$penalty[$penaltyKey] = $penaltyValue['value']; $penalty[$penaltyKey] = $penaltyValue['value'];
} }
} }
+1 -1
View File
@@ -54,7 +54,7 @@ class GeneralList extends \sammo\BaseAPI
$availableNextCall = $session->availableNextCallGetGeneralList ?? '2000-01-01 00:00:00'; $availableNextCall = $session->availableNextCallGetGeneralList ?? '2000-01-01 00:00:00';
$now = new \DateTimeImmutable(); $now = new \DateTimeImmutable();
if ($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 6) { if ($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5) {
return "장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : " . $availableNextCall; return "장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : " . $availableNextCall;
} }
+1 -5
View File
@@ -55,11 +55,7 @@ class GetCachedMap extends \sammo\BaseAPI
return 'cache 불가'; return 'cache 불가';
} }
$absolutePath = realpath('data/file_cache'); $storage = new \Nette\Caching\Storages\FileStorage('data/file_cache');
if (!$absolutePath) {
return 'cache 불가';
}
$storage = new \Nette\Caching\Storages\FileStorage($absolutePath);
$cache = new Cache($storage); $cache = new Cache($storage);
$now = TimeUtil::nowDateTimeImmutable(); $now = TimeUtil::nowDateTimeImmutable();
-4
View File
@@ -288,10 +288,6 @@ class GetConst extends \sammo\BaseAPI
if (!prepareDir($cacheDir)) { if (!prepareDir($cacheDir)) {
throw new RuntimeException('cache 폴더 없음'); throw new RuntimeException('cache 폴더 없음');
} }
$absolutePath = realpath($cacheDir);
if (!$absolutePath) {
throw new RuntimeException('cache 폴더 없음');
}
$storage = new \Nette\Caching\Storages\FileStorage($cacheDir); $storage = new \Nette\Caching\Storages\FileStorage($cacheDir);
$cache = new Cache($storage); $cache = new Cache($storage);
-154
View File
@@ -1,154 +0,0 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\Message;
use sammo\MessageTarget;
use sammo\RootDB;
use sammo\TimeUtil;
use sammo\UserLogger;
use sammo\Validator;
use function sammo\GetImageURL;
use function sammo\getNationStaticInfo;
/**
*
* 유산 포인트 1000 포인트를 사용하면 지정한 상대의 본래 유저명을 확인 가능.
* 개인 메시지로 전달되며, 이 기능이 사용되었음을 상대에게도 알림.
*/
class CheckOwner extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'destGeneralID',
])
->rule('int', 'destGeneralID')
->rule('min', 'destGeneralID', 1);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null|string|array|APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$destGeneralID = $this->args['destGeneralID'];
if ($generalID == $destGeneralID) {
return '자신의 정보는 확인할 수 없습니다.';
}
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$db = DB::db();
$destRawGeneral = $db->queryFirstRow('SELECT no,name,nation,owner,owner_name,imgsvr,picture FROM general WHERE no = %i', $destGeneralID);
if (!$destRawGeneral) {
return '대상 장수가 존재하지 않습니다.';
}
if (!$destRawGeneral['owner']) {
return '대상 장수는 NPC입니다.';
}
$gameStor = KVStorage::getStorage($db, 'game_env');
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$reqPoint = GameConst::$inheritCheckOwnerPoint;
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
if ($previousPoint < $reqPoint) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger = new UserLogger($userID);
$userLogger->push("{$reqPoint} 포인트로 장수 소유자 확인", "inheritPoint");
$userLogger->flush();
$destGeneralName = $destRawGeneral['name'];
$destGeneralOwnerName = $destRawGeneral['owner_name'];
if (!$destGeneralOwnerName) {
$rootDB = RootDB::db();
$destGeneralOwnerName = $rootDB->queryFirstField('SELECT name FROM member WHERE no = %i', $destRawGeneral['owner']) ?? '알수없음';
}
$src = new MessageTarget(0, '', 0, 'System', '#000000');
if (true) {
$staticNation = $general->getStaticNation();
$dest = new MessageTarget(
$generalID,
$general->getName(),
$general->getNationID(),
$staticNation['name'],
$staticNation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
MessageType::private,
$src,
$dest,
"{$destGeneralName}의 소유자는 {$destGeneralOwnerName} 입니다.",
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send(true);
}
$inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqPoint);
$general->applyDB($db);
if(true){
$destStaticNation = getNationStaticInfo($destRawGeneral['nation']);
$dest = new MessageTarget(
$destGeneralID,
$destGeneralName,
$destRawGeneral['nation'],
$destStaticNation['name'],
$destStaticNation['color'],
GetImageURL($destRawGeneral['imgsvr'], $destRawGeneral['picture'])
);
$msg = new Message(
MessageType::private,
$src,
$dest,
"소유자명이 누군가에 의해 확인되었습니다.",
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send(true);
}
return null;
}
}
-188
View File
@@ -1,188 +0,0 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\CentennialAllStarGrowthService;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\UniqueConst;
use sammo\UserLogger;
use sammo\Util;
use sammo\Validator;
class ResetStat extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'leadership',
'strength',
'intel',
])
->rule('int', [
'leadership',
'strength',
'intel',
])
->rule('min', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMin)
->rule('max', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMax)
->rule('integerArray', 'inheritBonusStat');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
//General.aux 쓰므로 lock;
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$leadership = $this->args['leadership'];
$strength = $this->args['strength'];
$intel = $this->args['intel'];
$inheritBonusStat = $this->args['inheritBonusStat'] ?? null;
if ($leadership + $strength + $intel != GameConst::$defaultStatTotal) {
return "능력치 총합이 " . GameConst::$defaultStatTotal . "이 아닙니다. 다시 입력해주세요!";
}
if ($inheritBonusStat) {
if (count($inheritBonusStat) != 3) {
return "보너스 능력치가 잘못 지정되었습니다. 다시 입력해주세요!";
}
foreach ($inheritBonusStat as $stat) {
if ($stat < 0) {
return "보너스 능력치가 음수입니다. 다시 입력해주세요!";
}
}
$sum = array_sum($inheritBonusStat);
if ($sum == 0) {
$inheritBonusStat = null;
} else if ($sum < 3 || $sum > 5) {
return "보너스 능력치 합이 잘못 지정되었습니다. 다시 입력해주세요!";
}
}
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$userLogger = new UserLogger($userID);
if($general->getNPCType() != 0){
return 'NPC는 능력치 초기화를 할 수 없습니다.';
}
if (!CentennialAllStarGrowthService::isStatResetAllowed()) {
return '100기 올스타 장수는 능력치 초기화를 사용할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues([
'isunited',
'season',
]);
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$userStor = KVStorage::getStorage($db, "user_{$userID}");
$lastUserStatReset = $userStor->getValue('last_stat_reset') ?? [];
$gameSeason = $gameStor->getValue('season');
if (array_search($gameSeason, $lastUserStatReset) !== false) {
return '이번 시즌에 이미 능력치를 초기화하셨습니다.';
}
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
$reqAmount = 0;
if ($inheritBonusStat !== null) {
$reqAmount += GameConst::$inheritBornStatPoint;
}
if ($previousPoint < $reqAmount) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger->push("통솔 {$leadership}, 무력 {$strength}, 지력 {$intel} 스탯 재설정", "inheritPoint");
if ($inheritBonusStat) {
$pleadership = $inheritBonusStat[0] ?? 0;
$pstrength = $inheritBonusStat[1] ?? 0;
$pintel = $inheritBonusStat[2] ?? 0;
$userLogger->push("{$reqAmount}로 통솔 {$pleadership}, 무력 {$pstrength}, 지력 {$pintel} 보너스 능력치 적용", "inheritPoint");
} else {
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'ResetStat',
$userID,
)));
$pleadership = 0;
$pstrength = 0;
$pintel = 0;
foreach (Util::range($rng->nextRangeInt(3, 5)) as $statIdx) {
switch ($rng->choiceUsingWeight([$leadership, $strength, $intel])) {
case 0:
$pleadership++;
break;
case 1:
$pstrength++;
break;
case 2:
$pintel++;
break;
}
}
$userLogger->push("통솔 {$pleadership}, 무력 {$pstrength}, 지력 {$pintel} 보너스 능력치 적용", "inheritPoint");
}
$leadership += $pleadership;
$strength += $pstrength;
$intel += $pintel;
$lastUserStatReset[] = $gameSeason;
$general->setVar('leadership', $leadership);
$general->setVar('strength', $strength);
$general->setVar('intel', $intel);
$userLogger->flush();
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
$userStor->setValue('last_stat_reset', $lastUserStatReset);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqAmount);
$general->applyDB($db);
return null;
}
}
+1 -9
View File
@@ -7,7 +7,6 @@ use DateTimeInterface;
use sammo\DB; use sammo\DB;
use sammo\Enums\APIRecoveryType; use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType; use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
use sammo\Json; use sammo\Json;
use sammo\Message; use sammo\Message;
use sammo\MessageTarget; use sammo\MessageTarget;
@@ -192,9 +191,6 @@ class SendMessage extends \sammo\BaseAPI
// 전체 메세지 // 전체 메세지
if ($mailbox === Message::MAILBOX_PUBLIC) { if ($mailbox === Message::MAILBOX_PUBLIC) {
if($penalty[PenaltyKey::NoSendPublicMsg->value] ?? 0) {
return '공개 메세지를 보낼 수 없습니다.';
}
$msgID = $this->genPublicMessage($src, $text)->send(); $msgID = $this->genPublicMessage($src, $text)->send();
return [ return [
'msgType' => 'public', 'msgType' => 'public',
@@ -235,11 +231,7 @@ class SendMessage extends \sammo\BaseAPI
$lastMsg = new \DateTime($session->lastMsg ?? '0000-00-00'); $lastMsg = new \DateTime($session->lastMsg ?? '0000-00-00');
$msg_interval = $now->getTimestamp() - $lastMsg->getTimestamp(); $msg_interval = $now->getTimestamp() - $lastMsg->getTimestamp();
if($penalty[PenaltyKey::NoSendPrivateMsg->value] ?? 0) { $msg_min_interval = $penalty['sendPrivateMsgDelay'] ?? 2;
return '개인 메세지를 보낼 수 없습니다.';
}
$msg_min_interval = $penalty[PenaltyKey::SendPrivateMsgDelay->value] ?? 2;
if ($msg_interval < $msg_min_interval) { if ($msg_interval < $msg_min_interval) {
return "개인메세지는 {$msg_min_interval}초당 1건만 보낼 수 있습니다!"; return "개인메세지는 {$msg_min_interval}초당 1건만 보낼 수 있습니다!";
} }
+1 -1
View File
@@ -50,7 +50,7 @@ class UploadImage extends \sammo\BaseAPI
} }
$extension = ltrim($contentType, 'image/'); $extension = ltrim($contentType, 'image/');
$validExtensions = ['png', 'jpeg', 'jpg', 'gif', 'webp', 'avif']; $validExtensions = ['png', 'jpeg', 'jpg', 'gif', 'webp'];
if (!in_array(strtolower($extension), $validExtensions)) { if (!in_array(strtolower($extension), $validExtensions)) {
return '지원하지 않는 이미지 파일입니다: ' . $contentType; return '지원하지 않는 이미지 파일입니다: ' . $contentType;
} }
+5 -20
View File
@@ -6,9 +6,6 @@ use sammo\Session;
use DateTimeInterface; use DateTimeInterface;
use sammo\DB; use sammo\DB;
use sammo\Enums\APIRecoveryType; use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
class ExitTroop extends \sammo\BaseAPI class ExitTroop extends \sammo\BaseAPI
{ {
@@ -27,35 +24,23 @@ class ExitTroop extends \sammo\BaseAPI
$generalID = $session->generalID; $generalID = $session->generalID;
$db = DB::db(); $db = DB::db();
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite); $troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
if (!$me) {
return '장수 정보를 불러올 수 없습니다.';
}
$troopID = $me->getVar('troop');
if($troopID == 0){ if($troopID == 0){
return '부대에 소속되어 있지 않습니다.'; return '부대에 소속되어 있지 않습니다.';
} }
if($troopID != $generalID){ if($generalID != $troopID){
StaticEventHandler::handleEvent($me, null, $this::class, [ $db->update('general', [
"isTroopLeader" => false, 'troop' => 0,
], $this->args); ], '`no` = %i', $generalID);
$me->setVar('troop', 0);
$me->applyDB($db);
return null; return null;
} }
//부대장이다. //부대장이다.
StaticEventHandler::handleEvent($me, null, $this::class, [
"isTroopLeader" => true,
], $this->args);
$db->update('general', [ $db->update('general', [
'troop' => 0, 'troop' => 0,
], '`troop` = %i', $troopID); ], '`troop` = %i', $troopID);
$db->delete('troop', 'troop_leader = %i', $troopID); $db->delete('troop', 'troop_leader = %i', $troopID);
$me->setVar('troop', 0);
$me->applyDB($db);
return null; return null;
} }
+9 -17
View File
@@ -6,9 +6,6 @@ use sammo\Session;
use DateTimeInterface; use DateTimeInterface;
use sammo\DB; use sammo\DB;
use sammo\Enums\APIRecoveryType; use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\StringUtil; use sammo\StringUtil;
use sammo\Validator; use sammo\Validator;
@@ -35,22 +32,16 @@ class JoinTroop extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{ {
$generalID = $session->generalID; $userID = $session->userID;
$troopID = $this->args['troopID']; $troopID = $this->args['troopID'];
$db = DB::db(); $db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite); if ($me['troop'] != 0) {
if(!$me){
return '장수 정보를 불러올 수 없습니다.';
}
if($me->getVar('troop') != 0){
return '이미 부대에 소속되어 있습니다.'; return '이미 부대에 소속되어 있습니다.';
} }
$nationID = $me['nation'];
$nationID = $me->getNationID(); if ($nationID == 0) {
if($nationID == 0){
return '국가에 소속되어 있지 않습니다.'; return '국가에 소속되어 있지 않습니다.';
} }
@@ -58,10 +49,11 @@ class JoinTroop extends \sammo\BaseAPI
if (!$troopExists) { if (!$troopExists) {
return '부대가 올바르지 않습니다.'; return '부대가 올바르지 않습니다.';
} }
$generalID = $me['no'];
$me->setVar('troop', $troopID); $db->update('general', [
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args); 'troop' => $troopID,
$me->applyDB($db); ], '`no` = %i AND `troop` = %i', $generalID, 0);
return null; return null;
} }
+4 -9
View File
@@ -6,9 +6,6 @@ use sammo\Session;
use DateTimeInterface; use DateTimeInterface;
use sammo\DB; use sammo\DB;
use sammo\Enums\APIRecoveryType; use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\Validator; use sammo\Validator;
class KickFromTroop extends \sammo\BaseAPI class KickFromTroop extends \sammo\BaseAPI
@@ -40,8 +37,7 @@ class KickFromTroop extends \sammo\BaseAPI
$generalID = $this->args['generalID']; $generalID = $this->args['generalID'];
$db = DB::db(); $db = DB::db();
$destGeneral = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite); $troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
$troopID = $destGeneral->getVar('troop');
if($troopID == 0){ if($troopID == 0){
return '부대에 소속되어 있지 않습니다.'; return '부대에 소속되어 있지 않습니다.';
} }
@@ -54,10 +50,9 @@ class KickFromTroop extends \sammo\BaseAPI
return '부대장을 추방할 수 없습니다.'; return '부대장을 추방할 수 없습니다.';
} }
StaticEventHandler::handleEvent($destGeneral, null, $this::class, [], $this->args); $db->update('general', [
$destGeneral->setVar('troop', 0); 'troop' => 0,
$destGeneral->applyDB($db); ], '`no` = %i AND `troop` = %i', $generalID, $troopID);
return null; return null;
} }
} }
+9 -11
View File
@@ -6,9 +6,6 @@ use sammo\Session;
use DateTimeInterface; use DateTimeInterface;
use sammo\DB; use sammo\DB;
use sammo\Enums\APIRecoveryType; use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\StringUtil; use sammo\StringUtil;
use sammo\Validator; use sammo\Validator;
@@ -35,23 +32,24 @@ class NewTroop extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{ {
$generalID = $session->generalID; $userID = $session->userID;
$troopName = StringUtil::neutralize($this->args['troopName']); $troopName = StringUtil::neutralize($this->args['troopName']);
if(!$troopName){ if(!$troopName){
return '부대 이름이 없습니다.'; return '부대 이름이 없습니다.';
} }
$db = DB::db(); $db = DB::db();
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite); $me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
$troopID = $me->getVar('troop'); if($me['troop'] != 0){
if($troopID != 0){
return '이미 부대에 소속되어 있습니다.'; return '이미 부대에 소속되어 있습니다.';
} }
$nationID = $me->getNationID(); $nationID = $me['nation'];
if($nationID == 0){ if($nationID == 0){
return '국가에 소속되어 있지 않습니다.'; return '국가에 소속되어 있지 않습니다.';
} }
$generalID = $me['no'];
$db->insert('troop', [ $db->insert('troop', [
'name'=>$troopName, 'name'=>$troopName,
'troop_leader'=>$generalID, 'troop_leader'=>$generalID,
@@ -62,9 +60,9 @@ class NewTroop extends \sammo\BaseAPI
return '부대가 생성되지 않았습니다. 버그일 수 있습니다.'; return '부대가 생성되지 않았습니다. 버그일 수 있습니다.';
} }
$me->setVar('troop', $generalID); $db->update('general', [
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args); 'troop'=>$generalID
$me->applyDB($db); ], '`no` = %i', $generalID);
return null; return null;
} }
+5 -8
View File
@@ -6,9 +6,6 @@ use sammo\Session;
use DateTimeInterface; use DateTimeInterface;
use sammo\DB; use sammo\DB;
use sammo\Enums\APIRecoveryType; use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\StringUtil; use sammo\StringUtil;
use sammo\Validator; use sammo\Validator;
@@ -39,12 +36,13 @@ class SetTroopName extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{ {
$generalID = $session->generalID; $userID = $session->userID;
$db = DB::db(); $db = DB::db();
$me = GeneralLite::createObjFromDB($generalID, ['troop', 'permission', 'penalty'], GeneralLiteQueryMode::Lite); $me = $db->queryFirstRow('SELECT `no`,nation,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
$permission = checkSecretPermission($me->getRaw(), false); $permission = checkSecretPermission($me, false);
$troopID = $this->args['troopID']; $troopID = $this->args['troopID'];
$generalID = $me['no'];
if($generalID != $troopID && $permission < 4){ if($generalID != $troopID && $permission < 4){
return "권한이 부족합니다."; return "권한이 부족합니다.";
} }
@@ -54,7 +52,7 @@ class SetTroopName extends \sammo\BaseAPI
return '부대 이름이 없습니다.'; return '부대 이름이 없습니다.';
} }
$nationID = $me->getNationID(); $nationID = $me['nation'];
$db->update('troop', [ $db->update('troop', [
'name'=>$troopName 'name'=>$troopName
], 'troop_leader=%i AND `nation`=%i',$troopID, $nationID); ], 'troop_leader=%i AND `nation`=%i',$troopID, $nationID);
@@ -62,7 +60,6 @@ class SetTroopName extends \sammo\BaseAPI
if($db->affectedRows() == 0){ if($db->affectedRows() == 0){
return '부대가 없습니다.'; return '부대가 없습니다.';
} }
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args);
return null; return null;
} }
-5
View File
@@ -7,7 +7,6 @@ use sammo\DB;
use sammo\DTO\VoteInfo; use sammo\DTO\VoteInfo;
use sammo\Enums\APIRecoveryType; use sammo\Enums\APIRecoveryType;
use sammo\KVStorage; use sammo\KVStorage;
use sammo\RootDB;
use sammo\Session; use sammo\Session;
use sammo\TimeUtil; use sammo\TimeUtil;
use sammo\Util; use sammo\Util;
@@ -94,8 +93,6 @@ class NewVote extends \sammo\BaseAPI
} }
} }
$userName = $session->userName;
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
@@ -111,11 +108,9 @@ class NewVote extends \sammo\BaseAPI
$multipleOptions = Util::valueFit($multipleOptions, 0, count($options)); $multipleOptions = Util::valueFit($multipleOptions, 0, count($options));
$voteInfo = new VoteInfo( $voteInfo = new VoteInfo(
id: $voteID, id: $voteID,
title: $title, title: $title,
opener: $userName ?? '[SYSTEM]',
multipleOptions: $multipleOptions, multipleOptions: $multipleOptions,
startDate: $now, startDate: $now,
endDate: $endDate, endDate: $endDate,
+2 -6
View File
@@ -8,11 +8,6 @@ use sammo\Util;
abstract class AbsFromUserPool extends AbsGeneralPool{ abstract class AbsFromUserPool extends AbsGeneralPool{
protected static function getCandidateWeight(array $info, int $owner): int|float
{
return array_sum($info['dex'] ?? []);
}
public function occupyGeneralName(): bool public function occupyGeneralName(): bool
{ {
$generalID = $this->getGeneralBuilder()->getGeneralID(); $generalID = $this->getGeneralBuilder()->getGeneralID();
@@ -41,7 +36,8 @@ abstract class AbsFromUserPool extends AbsGeneralPool{
$pool = []; $pool = [];
foreach($db->query('SELECT id, unique_name, info FROM select_pool WHERE reserved_until IS NULL AND general_id IS NULL', $pickCnt) as $cand){ foreach($db->query('SELECT id, unique_name, info FROM select_pool WHERE reserved_until IS NULL AND general_id IS NULL', $pickCnt) as $cand){
$cand['info'] = Json::decode($cand['info']); $cand['info'] = Json::decode($cand['info']);
$pool[] = [$cand, static::getCandidateWeight($cand['info'], $owner)]; $dexTotal = array_sum($cand['info']['dex']);
$pool[] = [$cand, $dexTotal];
} }
if(count($pool) < $pickCnt){ if(count($pool) < $pickCnt){
@@ -19,14 +19,10 @@ class che_저지_삼황내문 extends \sammo\BaseItem{
if($unit->isAttacker()){ if($unit->isAttacker()){
return null; return null;
} }
if($unit->getPhase() >= 2){
if($unit->getPhase() > 0){
return null; return null;
} }
if($unit->hasActivatedSkillOnLog('저지') >= 2){ if($unit->getPhase() == 1 && $unit->rng->nextBool(0.5)){
return null;
}
if($unit->hasActivatedSkillOnLog('저지') == 1 && $unit->getPhase() == 0 && $unit->rng->nextBool(0.5)){
return null; return null;
} }
@@ -15,7 +15,7 @@ class che_척사_오악진형도 extends \sammo\BaseItem{
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
$opposeCrewType = $unit->getOppose()->getCrewType(); $opposeCrewType = $unit->getOppose()->getCrewType();
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){ if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
return [1.15, 0.85]; return [1.15, 0.85];
} }
return [1, 1]; return [1, 1];
@@ -33,7 +33,7 @@ class event_전투특기_공성 extends \sammo\BaseItem{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(str_starts_with($statName, 'dex')){ if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE; $myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -28,7 +28,7 @@ class event_전투특기_궁병 extends \sammo\BaseItem{
if($statName === 'warAvoidRatio'){ if($statName === 'warAvoidRatio'){
return $value + 0.2; return $value + 0.2;
} }
if(str_starts_with($statName, 'dex')){ if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER; $myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -28,7 +28,7 @@ class event_전투특기_귀병 extends \sammo\BaseItem{
if($statName === 'warMagicSuccessProb'){ if($statName === 'warMagicSuccessProb'){
return $value + 0.2; return $value + 0.2;
} }
if(str_starts_with($statName, 'dex')){ if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_WIZARD; $myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -32,7 +32,7 @@ class event_전투특기_기병 extends \sammo\BaseItem{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(str_starts_with($statName, 'dex')){ if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY; $myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -33,7 +33,7 @@ class event_전투특기_보병 extends \sammo\BaseItem{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(str_starts_with($statName, 'dex')){ if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN; $myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -17,7 +17,7 @@ class event_전투특기_척사 extends \sammo\BaseItem{
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
$opposeCrewType = $unit->getOppose()->getCrewType(); $opposeCrewType = $unit->getOppose()->getCrewType();
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){ if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
return [1.2, 0.8]; return [1.2, 0.8];
} }
return [1, 1]; return [1, 1];
-52
View File
@@ -1,52 +0,0 @@
<?php
namespace sammo\ActionItem;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
use \sammo\WarUnit;
use \sammo\WarUnitCity;
use sammo\RandUtil;
use \sammo\WarUnitTriggerCaller;
use \sammo\BaseWarUnitTrigger;
use sammo\WarUnitTrigger\event_충차아이템소모;
class event_충차 extends \sammo\BaseItem{
protected $rawName = '충차';
protected $name = '충차';
protected $info = '[전투] 성벽 공격 시 대미지 +50%, 2회용';
protected $cost = 2000;
protected $consumable = true;
protected $buyable = true;
protected $reqSecu = 3000;
const REMAIN_KEY = 'remain충차';
function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, $aux = null): ?array
{
if($actionType != '장비매매'){
return $aux;
}
if($phase != '구매'){
return $aux;
}
$general->setAuxVar(static::REMAIN_KEY, 2);
return $aux;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->getOppose() instanceof WarUnitCity){
return [1.5, 1];
}
return [1, 1];
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new event_충차아이템소모($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM)
);
}
}
+1 -1
View File
@@ -29,7 +29,7 @@ class che_병가 extends \sammo\BaseNation{
return $value; return $value;
} }
public function onCalcNationalIncome(string $type, $amount){ public function onCalcNationalIncome(string $type, $amount):int{
if($type == 'pop' && $amount > 0){ if($type == 'pop' && $amount > 0){
return $amount * 0.8; return $amount * 0.8;
} }
@@ -1,68 +0,0 @@
<?php
namespace sammo\ActionScenarioEffect;
use \sammo\iAction;
use sammo\Util;
use sammo\WarUnit;
use sammo\WarUnitCity;
use sammo\WarUnitTrigger\che_전멸시페이즈증가;
use sammo\WarUnitTriggerCaller;
class event_MoreEffect implements iAction
{
use \sammo\DefaultAction;
public function getWarPowerMultiplier(WarUnit $unit): array
{
if ($unit->isAttacker()) {
return [1.4, 0.7143];
}
return [1, 1];
}
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
$scoreMap = [
'상업' => 2,
'농업' => 2,
'치안' => 2,
'기술' => 2,
'성벽' => 2,
'수비' => 2,
'인구' => 2,
'민심' => 2,
];
if ($turnType == 'changeDefenceTrain') {
return 0;
}
if ($varType === 'score' && key_exists($turnType, $scoreMap)) {
$multiplier = $scoreMap[$turnType];
$value *= $multiplier;
return $value;
}
return $value;
}
public function onCalcNationalIncome(string $type, $amount){
if($type == 'gold'){
return $amount * 2;
}
if($type == 'rice'){
return $amount * 2;
}
if($type == 'pop' && $amount > 0){
return $amount * 2;
}
return $amount;
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전멸시페이즈증가($unit),
);
}
}
@@ -1,18 +0,0 @@
<?php
namespace sammo\ActionScenarioEffect;
use \sammo\iAction;
class event_UnlimitedDefenceThresholdChange implements iAction
{
use \sammo\DefaultAction;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
if ($turnType == 'changeDefenceTrain') {
return 0;
}
return $value;
}
}
@@ -35,7 +35,7 @@ class che_event_공성 extends \sammo\BaseSpecial{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(str_starts_with($statName, 'dex')){ if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE; $myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -31,7 +31,7 @@ class che_event_궁병 extends \sammo\BaseSpecial{
if($statName === 'warAvoidRatio'){ if($statName === 'warAvoidRatio'){
return $value + 0.2; return $value + 0.2;
} }
if(str_starts_with($statName, 'dex')){ if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER; $myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -30,7 +30,7 @@ class che_event_귀병 extends \sammo\BaseSpecial{
if($statName === 'warMagicSuccessProb'){ if($statName === 'warMagicSuccessProb'){
return $value + 0.2; return $value + 0.2;
} }
if(str_starts_with($statName, 'dex')){ if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_WIZARD; $myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -35,7 +35,7 @@ class che_event_기병 extends \sammo\BaseSpecial{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(str_starts_with($statName, 'dex')){ if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY; $myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -35,7 +35,7 @@ class che_event_보병 extends \sammo\BaseSpecial{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(str_starts_with($statName, 'dex')){ if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN; $myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
@@ -21,7 +21,7 @@ class che_event_척사 extends \sammo\BaseSpecial{
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
$opposeCrewType = $unit->getOppose()->getCrewType(); $opposeCrewType = $unit->getOppose()->getCrewType();
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){ if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
return [1.2, 0.8]; return [1.2, 0.8];
} }
return [1, 1]; return [1, 1];
+1 -1
View File
@@ -35,7 +35,7 @@ class che_공성 extends \sammo\BaseSpecial{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(str_starts_with($statName, 'dex')){ if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_SIEGE; $myArmType = 'dex'.GameUnitConst::T_SIEGE;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
+1 -1
View File
@@ -31,7 +31,7 @@ class che_궁병 extends \sammo\BaseSpecial{
if($statName === 'warAvoidRatio'){ if($statName === 'warAvoidRatio'){
return $value + 0.2; return $value + 0.2;
} }
if(str_starts_with($statName, 'dex')){ if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_ARCHER; $myArmType = 'dex'.GameUnitConst::T_ARCHER;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
+1 -1
View File
@@ -30,7 +30,7 @@ class che_귀병 extends \sammo\BaseSpecial{
if($statName === 'warMagicSuccessProb'){ if($statName === 'warMagicSuccessProb'){
return $value + 0.2; return $value + 0.2;
} }
if(str_starts_with($statName, 'dex')){ if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_WIZARD; $myArmType = 'dex'.GameUnitConst::T_WIZARD;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
+1 -1
View File
@@ -35,7 +35,7 @@ class che_기병 extends \sammo\BaseSpecial{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(str_starts_with($statName, 'dex')){ if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_CAVALRY; $myArmType = 'dex'.GameUnitConst::T_CAVALRY;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
+1 -1
View File
@@ -35,7 +35,7 @@ class che_보병 extends \sammo\BaseSpecial{
} }
public function onCalcStat(General $general, string $statName, $value, $aux=null){ public function onCalcStat(General $general, string $statName, $value, $aux=null){
if(str_starts_with($statName, 'dex')){ if(\sammo\Util::starts_with($statName, 'dex')){
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN; $myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
$opposeArmType = 'dex'.$aux['opposeType']->armType;; $opposeArmType = 'dex'.$aux['opposeType']->armType;;
if($aux['isAttacker'] && $opposeArmType === $statName){ if($aux['isAttacker'] && $opposeArmType === $statName){
+1 -1
View File
@@ -21,7 +21,7 @@ class che_척사 extends \sammo\BaseSpecial{
public function getWarPowerMultiplier(WarUnit $unit):array{ public function getWarPowerMultiplier(WarUnit $unit):array{
$opposeCrewType = $unit->getOppose()->getCrewType(); $opposeCrewType = $unit->getOppose()->getCrewType();
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){ if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
return [1.2, 0.8]; return [1.2, 0.8];
} }
return [1, 1]; return [1, 1];
-11
View File
@@ -1,11 +0,0 @@
<?php
namespace sammo;
abstract class BaseStaticEvent {
function __construct(){
}
abstract function run(GeneralLite|General $general, null|GeneralLite|General $destGeneral, array $env, array $params): bool | string;
}
@@ -1,578 +0,0 @@
<?php
namespace sammo;
use sammo\Scenario\GeneralBuilder;
final class CentennialAllStarGrowthService
{
public const POOL_CLASS = 'SPoolUnderU100';
public const AUX_KEY = 'event100_allstar';
public const TRAIT_UNLOCK_PROGRESS = 0.4;
public const NPC_PROGRESS_MULTIPLIER = 0.9;
private const STAT_KEYS = ['leadership', 'strength', 'intel'];
private const DEX_KEYS = ['dex1', 'dex2', 'dex3', 'dex4', 'dex5'];
public static function isActive(): bool
{
return GameConst::$targetGeneralPool === self::POOL_CLASS;
}
public static function isStatResetAllowed(): bool
{
return !self::isActive();
}
public static function initialAux(array $targetInfo, ?array $userInitialStats = null): array
{
$granted = array_fill_keys(array_merge(self::STAT_KEYS, self::DEX_KEYS), 0);
if ($userInitialStats !== null) {
foreach (self::STAT_KEYS as $key) {
$initial = (int) ($userInitialStats[$key] ?? GameConst::$defaultStatMin);
$granted[$key] = max(0, $initial - min($initial, GameConst::$defaultStatMin));
}
}
return [
'targetId' => (string) ($targetInfo['uniqueName'] ?? ''),
'granted' => $granted,
'dexConsumed' => array_fill_keys(self::DEX_KEYS, 0),
'dexFloor' => array_fill_keys(self::DEX_KEYS, 0),
'progressMonth' => -1,
'milestone' => 0,
'naturalSpecialDomestic' => null,
'eventSpecialDomestic' => null,
'userInitialStats' => $userInitialStats,
'dexTargetRatio' => 1.0,
];
}
public static function attachInitialTarget(GeneralBuilder $builder, array $targetInfo): void
{
$builder->setAuxVar(self::AUX_KEY, self::initialAux($targetInfo));
}
/**
* Builds an ordinary-user stat total while preserving the selected
* candidate's relative strengths as closely as integer stats allow.
*
* @return array{leadership:int,strength:int,intel:int}
*/
public static function calculateUserInitialStats(array $targetInfo): array
{
$targets = [];
$bases = [];
foreach (self::STAT_KEYS as $key) {
$target = min(
GameConst::$defaultStatMax,
max(0, (int) ($targetInfo[$key] ?? 0))
);
$targets[$key] = $target;
$bases[$key] = min($target, GameConst::$defaultStatMin);
}
$targetTotal = array_sum($targets);
$desiredTotal = min(GameConst::$defaultStatTotal, $targetTotal);
$baseTotal = array_sum($bases);
$capacityTotal = $targetTotal - $baseTotal;
if ($capacityTotal <= 0 || $desiredTotal <= $baseTotal) {
return $bases;
}
$ratio = ($desiredTotal - $baseTotal) / $capacityTotal;
$result = [];
$fractions = [];
foreach (self::STAT_KEYS as $idx => $key) {
$raw = $bases[$key] + ($targets[$key] - $bases[$key]) * $ratio;
$result[$key] = (int) floor($raw);
$fractions[] = [
'key' => $key,
'fraction' => $raw - $result[$key],
'order' => $idx,
];
}
usort($fractions, static function (array $lhs, array $rhs): int {
$fractionOrder = $rhs['fraction'] <=> $lhs['fraction'];
return $fractionOrder !== 0 ? $fractionOrder : $lhs['order'] <=> $rhs['order'];
});
$remainder = $desiredTotal - array_sum($result);
foreach ($fractions as $fraction) {
if ($remainder <= 0) {
break;
}
$key = $fraction['key'];
if ($result[$key] >= $targets[$key]) {
continue;
}
$result[$key]++;
$remainder--;
}
return $result;
}
/**
* Returns the event stat baseline that a newly selected target receives at
* the supplied game date. Organic growth can still leave the actual stat
* above this baseline.
*
* @return array{leadership:int,strength:int,intel:int}
*/
public static function calculateUserCurrentTargetStats(
array $targetInfo,
array $env
): array {
$initialStats = self::calculateUserInitialStats($targetInfo);
$progress = self::calculateProgress(
(int) $env['startyear'],
(int) $env['year'],
(int) $env['month']
);
$result = [];
foreach (self::STAT_KEYS as $key) {
$target = min(
GameConst::$maxLevel,
max(0, (int) ($targetInfo[$key] ?? 0))
);
$result[$key] = max(
$initialStats[$key],
CentennialAllStarGrowth::statFloor(
$target,
GameConst::$defaultStatMin,
$progress
)
);
}
return $result;
}
public static function prepareInitialUser(
GeneralBuilder $builder,
array $targetInfo
): void {
$initialStats = self::calculateUserInitialStats($targetInfo);
$builder->setStat(
$initialStats['leadership'],
$initialStats['strength'],
$initialStats['intel']
);
$builder->setAuxVar(
self::AUX_KEY,
self::initialAux($targetInfo, $initialStats)
);
}
/**
* Old 100th-season characters did not distinguish their form-entered
* initial stats from organic growth. Before their first reselection, treat
* the ordinary creation range as the replaceable initial allocation.
*/
public static function prepareLegacyUserReselection(General $general): void
{
$aux = $general->getAuxVar(self::AUX_KEY);
if (!is_array($aux) || is_array($aux['userInitialStats'] ?? null)) {
return;
}
$granted = is_array($aux['granted'] ?? null)
? $aux['granted']
: array_fill_keys(array_merge(self::STAT_KEYS, self::DEX_KEYS), 0);
$legacyInitialStats = [];
foreach (self::STAT_KEYS as $key) {
$current = (int) $general->getVar($key);
$granted[$key] = self::calculateLegacyUserGrant(
$current,
(int) ($granted[$key] ?? 0)
);
$beforeEventGrant = max(
0,
$current - max(0, (int) ($aux['granted'][$key] ?? 0))
);
$legacyInitialStats[$key] = min(
$beforeEventGrant,
GameConst::$defaultStatMax
);
}
$aux['granted'] = $granted;
$aux['userInitialStats'] = $legacyInitialStats;
$general->setAuxVar(self::AUX_KEY, $aux);
}
public static function calculateLegacyUserGrant(int $current, int $eventGrant): int
{
$eventGrant = max(0, $eventGrant);
$beforeEventGrant = max(0, $current - $eventGrant);
$replaceableInitialGrant = max(
0,
min($beforeEventGrant, GameConst::$defaultStatMax)
- min($beforeEventGrant, GameConst::$defaultStatMin)
);
return $eventGrant + $replaceableInitialGrant;
}
public static function calculateProgress(
int $startYear,
int $year,
int $month,
float $progressMultiplier = 1.0
): float {
if ($progressMultiplier < 0 || $progressMultiplier > 1) {
throw new \InvalidArgumentException('progress multiplier must be between 0 and 1');
}
return min(
1,
CentennialAllStarGrowth::progress($startYear, $year, $month)
* $progressMultiplier
);
}
public static function calculateDexTargetFloor(
int $target,
array $env,
float $targetRatio = 1.0
): int {
if ($targetRatio < 0 || $targetRatio > 1) {
throw new \InvalidArgumentException('dex target ratio must be between 0 and 1');
}
$target = min(GameConst::$dexLimit, max(0, $target));
$scaledTarget = (int) floor($target * $targetRatio);
$progress = self::calculateProgress(
(int) $env['startyear'],
(int) $env['year'],
(int) $env['month']
);
return CentennialAllStarGrowth::dexFloor($scaledTarget, $progress);
}
/**
* Mutates the General object but leaves persistence to the caller.
*
* @return array{progress:float,milestone:int,previousMilestone:int,targetChanged:bool,changed:bool}
*/
public static function applyTarget(
General $general,
array $targetInfo,
array $env,
float $progressMultiplier = 1.0,
float $dexTargetRatio = 1.0
): array
{
$startYear = (int) $env['startyear'];
$year = (int) $env['year'];
$month = (int) $env['month'];
$progress = self::calculateProgress(
$startYear,
$year,
$month,
$progressMultiplier
);
$progressMonth = (int) floor(
max(0, ($year - $startYear) * 12 + $month - 1)
* $progressMultiplier
);
$targetId = (string) ($targetInfo['uniqueName'] ?? '');
$aux = $general->getAuxVar(self::AUX_KEY);
if (!is_array($aux)) {
$aux = self::initialAux($targetInfo);
}
$granted = is_array($aux['granted'] ?? null)
? $aux['granted']
: array_fill_keys(array_merge(self::STAT_KEYS, self::DEX_KEYS), 0);
$targetChanged = ($aux['targetId'] ?? '') !== $targetId;
$dexConsumed = is_array($aux['dexConsumed'] ?? null)
? $aux['dexConsumed']
: array_fill_keys(self::DEX_KEYS, 0);
if ($targetChanged) {
$dexConsumed = array_fill_keys(self::DEX_KEYS, 0);
}
$dexFloor = is_array($aux['dexFloor'] ?? null)
? $aux['dexFloor']
: array_fill_keys(self::DEX_KEYS, 0);
$isUserTarget = is_array($aux['userInitialStats'] ?? null);
$nextUserInitialStats = $targetChanged && $isUserTarget
? self::calculateUserInitialStats($targetInfo)
: ($aux['userInitialStats'] ?? null);
$previousDexTargetRatio = is_numeric($aux['dexTargetRatio'] ?? null)
? (float) $aux['dexTargetRatio']
: 1.0;
$dexTargetRatioChanged = $previousDexTargetRatio !== $dexTargetRatio;
$userCurrentTargetStats = $isUserTarget
? self::calculateUserCurrentTargetStats($targetInfo, $env)
: null;
$changed = $dexTargetRatioChanged;
foreach (self::STAT_KEYS as $key) {
if (!array_key_exists($key, $targetInfo)) {
continue;
}
$target = min(GameConst::$maxLevel, max(0, (int) $targetInfo[$key]));
$floor = CentennialAllStarGrowth::statFloor(
$target,
GameConst::$defaultStatMin,
$progress
);
if ($userCurrentTargetStats !== null) {
$floor = $userCurrentTargetStats[$key];
}
$current = (int) $general->getVar($key);
if ($targetChanged) {
$result = CentennialAllStarGrowth::replaceTarget(
$current,
(int) ($granted[$key] ?? 0),
$floor
);
} else {
$result = CentennialAllStarGrowth::advance(
$current,
(int) ($granted[$key] ?? 0),
$floor
);
}
if ($result['value'] !== $current) {
$general->updateVar($key, $result['value']);
$changed = true;
}
$granted[$key] = $result['granted'];
}
$targetDex = $targetInfo['dex'] ?? [];
foreach (self::DEX_KEYS as $idx => $key) {
if (!array_key_exists($idx, $targetDex)) {
continue;
}
$floor = max(
0,
self::calculateDexTargetFloor(
(int) $targetDex[$idx],
$env,
$dexTargetRatio
) - max(0, (int) ($dexConsumed[$key] ?? 0))
);
$dexFloor[$key] = $floor;
$current = (int) $general->getVar($key);
if ($targetChanged || $dexTargetRatioChanged) {
$result = CentennialAllStarGrowth::replaceTarget(
$current,
(int) ($granted[$key] ?? 0),
$floor
);
} else {
$result = CentennialAllStarGrowth::advance(
$current,
(int) ($granted[$key] ?? 0),
$floor
);
}
if ($result['value'] !== $current) {
$general->updateVar($key, $result['value']);
$changed = true;
}
$granted[$key] = $result['granted'];
}
$oldEventSpecial = $aux['eventSpecialDomestic'] ?? null;
if ($targetChanged && $oldEventSpecial !== null
&& $general->getVar('special') === $oldEventSpecial
) {
$general->updateVar(
'special',
$aux['naturalSpecialDomestic'] ?? GameConst::$defaultSpecialDomestic
);
$changed = true;
$aux['eventSpecialDomestic'] = null;
}
$targetSpecial = $targetInfo['specialDomestic'] ?? null;
if ($progress >= self::TRAIT_UNLOCK_PROGRESS && is_string($targetSpecial) && $targetSpecial !== '') {
if (($aux['naturalSpecialDomestic'] ?? null) === null) {
$aux['naturalSpecialDomestic'] = $general->getVar('special');
}
if ($general->getVar('special') !== $targetSpecial) {
$general->updateVar('special', $targetSpecial);
$changed = true;
}
$aux['eventSpecialDomestic'] = $targetSpecial;
}
$previousMilestone = (int) ($aux['milestone'] ?? 0);
$milestone = min(5, (int) floor($progress * 5 + 0.0000001));
$aux['targetId'] = $targetId;
$aux['granted'] = $granted;
$aux['dexConsumed'] = $dexConsumed;
$aux['dexFloor'] = $dexFloor;
$aux['progressMonth'] = max((int) ($aux['progressMonth'] ?? -1), $progressMonth);
$aux['milestone'] = max($previousMilestone, $milestone);
$aux['userInitialStats'] = $nextUserInitialStats;
$aux['dexTargetRatio'] = $dexTargetRatio;
$general->setAuxVar(self::AUX_KEY, $aux);
return [
'progress' => $progress,
'milestone' => $milestone,
'previousMilestone' => $previousMilestone,
'targetChanged' => $targetChanged,
'changed' => $changed || $targetChanged || $milestone > $previousMilestone,
];
}
public static function progressMultiplierFor(General $general): float
{
return self::progressMultiplierForNPCType($general->getNPCType());
}
public static function progressMultiplierForNPCType(int $npcType): float
{
return in_array($npcType, [3, 4], true)
? self::NPC_PROGRESS_MULTIPLIER
: 1.0;
}
public static function dexTargetRatioForNPCType(int $npcType): float
{
return in_array($npcType, [3, 4], true)
? GameConst::$centennialNpcDexTargetRatio
: 1.0;
}
public static function applyCurrentTargetToBuiltNPC(
\MeekroDB $db,
GeneralBuilder $builder,
array $targetInfo,
array $env
): ?array {
if (!self::isActive()) {
return null;
}
$general = General::createObjFromDB($builder->getGeneralID());
if (!in_array($general->getNPCType(), [3, 4], true)) {
return null;
}
$result = self::applyTarget(
$general,
$targetInfo,
$env,
self::NPC_PROGRESS_MULTIPLIER,
GameConst::$centennialNpcDexTargetRatio
);
$general->applyDB($db);
return $result;
}
/**
* Moves the event-backed part of a dex conversion with the converted
* value and consumes any guaranteed floor crossed by the source value.
* This keeps the monthly floor from refilling points already converted.
*/
public static function reconcileDexConversion(
General $general,
string $sourceKey,
string $destinationKey,
int $sourceBefore,
int $sourceAfter,
int $destinationBefore,
int $destinationAfter,
float $convertCoeff
): void {
if (!in_array($sourceKey, self::DEX_KEYS, true)
|| !in_array($destinationKey, self::DEX_KEYS, true)
|| $sourceKey === $destinationKey
) {
throw new \InvalidArgumentException('invalid dex conversion keys');
}
if ($convertCoeff < 0 || $convertCoeff > 1) {
throw new \InvalidArgumentException('dex conversion coefficient must be between 0 and 1');
}
$sourceDecrease = max(0, $sourceBefore - $sourceAfter);
$destinationIncrease = max(0, $destinationAfter - $destinationBefore);
if ($sourceDecrease === 0 && $destinationIncrease === 0) {
return;
}
$aux = $general->getAuxVar(self::AUX_KEY);
if (!is_array($aux)) {
return;
}
$granted = is_array($aux['granted'] ?? null)
? $aux['granted']
: array_fill_keys(array_merge(self::STAT_KEYS, self::DEX_KEYS), 0);
$dexConsumed = is_array($aux['dexConsumed'] ?? null)
? $aux['dexConsumed']
: array_fill_keys(self::DEX_KEYS, 0);
$dexFloor = is_array($aux['dexFloor'] ?? null)
? $aux['dexFloor']
: [];
$sourceGrantedBefore = min(
max(0, $sourceBefore),
max(0, (int) ($granted[$sourceKey] ?? 0))
);
/*
* A dex value can contain both organic and event-backed points. Split
* the actual command deltas by their share of the source total instead
* of consuming either bucket first. This keeps the combined ownership
* stable when conversion and target reselection are interleaved.
*/
$eventGrantRemoved = $sourceBefore > 0
? intdiv($sourceDecrease * $sourceGrantedBefore, $sourceBefore)
: 0;
$sourceGrantedAfter = max(0, $sourceGrantedBefore - $eventGrantRemoved);
$destinationGrantedBefore = min(
max(0, $destinationBefore),
max(0, (int) ($granted[$destinationKey] ?? 0))
);
$eventGrantTransferred = $sourceBefore > 0
? intdiv($destinationIncrease * $sourceGrantedBefore, $sourceBefore)
: 0;
$eventGrantTransferred = min(
$destinationIncrease,
$eventGrantRemoved,
$eventGrantTransferred
);
$granted[$sourceKey] = $sourceGrantedAfter;
$granted[$destinationKey] = min(
max(0, $destinationAfter),
$destinationGrantedBefore + $eventGrantTransferred
);
$sourceFloor = max(
0,
(int) ($dexFloor[$sourceKey] ?? $sourceBefore)
);
$gapBefore = max(0, $sourceFloor - $sourceBefore);
$gapAfter = max(0, $sourceFloor - $sourceAfter);
$dexConsumed[$sourceKey] = max(
0,
(int) ($dexConsumed[$sourceKey] ?? 0)
+ max(0, $gapAfter - $gapBefore)
);
$aux['granted'] = $granted;
$aux['dexConsumed'] = $dexConsumed;
$general->setAuxVar(self::AUX_KEY, $aux);
}
public static function recordableValue(General $general, string $key): int
{
$aux = $general->getAuxVar(self::AUX_KEY);
$granted = is_array($aux) && is_array($aux['granted'] ?? null)
? (int) ($aux['granted'][$key] ?? 0)
: 0;
return CentennialAllStarGrowth::recordableValue((int) $general->getVar($key), $granted);
}
public static function recordableRawValue(array $general, string $key): int
{
$aux = Json::decode($general['aux'] ?? '{}');
$eventAux = is_array($aux[self::AUX_KEY] ?? null) ? $aux[self::AUX_KEY] : [];
$granted = is_array($eventAux['granted'] ?? null)
? (int) ($eventAux['granted'][$key] ?? 0)
: 0;
return CentennialAllStarGrowth::recordableValue((int) ($general[$key] ?? 0), $granted);
}
}
+7 -14
View File
@@ -5,7 +5,6 @@ use \sammo\{
Util, JosaUtil, DB, Util, JosaUtil, DB,
General, GameConst, General, GameConst,
ActionLogger, ActionLogger,
Json,
LastTurn, LastTurn,
NotInheritedMethodException, NotInheritedMethodException,
RandUtil RandUtil
@@ -119,7 +118,6 @@ abstract class BaseCommand{
$nationID = $this->generalObj->getNationID(); $nationID = $this->generalObj->getNationID();
if($nationID == 0){ if($nationID == 0){
$this->nation = $this->generalObj->getStaticNation(); $this->nation = $this->generalObj->getStaticNation();
$this->nation['aux'] = [];
return; return;
} }
@@ -140,8 +138,7 @@ abstract class BaseCommand{
'gold'=>0, 'gold'=>0,
'rice'=>2000, 'rice'=>2000,
'tech'=>0, 'tech'=>0,
'gennum'=>1, 'gennum'=>1
'aux'=>'{}',
]; ];
if($this->nation && $this->nation['nation'] === $nationID){ if($this->nation && $this->nation['nation'] === $nationID){
@@ -173,10 +170,6 @@ abstract class BaseCommand{
else{ else{
$this->nation = $nation; $this->nation = $nation;
} }
if(is_string($this->nation['aux'] ?? null)){
$this->nation['aux'] = Json::decode($this->nation['aux']);
}
} }
protected function setDestGeneral(General $destGeneralObj){ protected function setDestGeneral(General $destGeneralObj){
@@ -319,12 +312,12 @@ abstract class BaseCommand{
$this->generalObj->unpackAux(); $this->generalObj->unpackAux();
$constraintInput = [ $constraintInput = [
'general'=>$this->generalObj, 'general'=>$this->generalObj->getRaw(),
'city'=>$this->city, 'city'=>$this->city,
'nation'=>$this->nation, 'nation'=>$this->nation,
'cmd_arg'=>$this->arg, 'cmd_arg'=>$this->arg,
'destGeneral'=>$this->destGeneralObj??null, 'destGeneral'=>$this->destGeneralObj?$this->destGeneralObj->getRaw():null,
'destCity'=>$this->destCity, 'destCity'=>$this->destCity,
'destNation'=>$this->destNation, 'destNation'=>$this->destNation,
]; ];
@@ -353,12 +346,12 @@ abstract class BaseCommand{
$this->generalObj->unpackAux(); $this->generalObj->unpackAux();
$constraintInput = [ $constraintInput = [
'general'=>$this->generalObj, 'general'=>$this->generalObj->getRaw(),
'city'=>$this->city, 'city'=>$this->city,
'nation'=>$this->nation, 'nation'=>$this->nation,
'cmd_arg'=>$this->arg, 'cmd_arg'=>$this->arg,
'destGeneral'=>$this->destGeneralObj??null, 'destGeneral'=>$this->destGeneralObj?$this->destGeneralObj->getRaw():null,
'destCity'=>$this->destCity, 'destCity'=>$this->destCity,
'destNation'=>$this->destNation, 'destNation'=>$this->destNation,
]; ];
@@ -391,12 +384,12 @@ abstract class BaseCommand{
$this->generalObj->unpackAux(); $this->generalObj->unpackAux();
$constraintInput = [ $constraintInput = [
'general'=>$this->generalObj, 'general'=>$this->generalObj->getRaw(),
'city'=>$this->city, 'city'=>$this->city,
'nation'=>$this->nation, 'nation'=>$this->nation,
'cmd_arg'=>$this->arg, 'cmd_arg'=>$this->arg,
'destGeneral'=>$this->destGeneralObj??null, 'destGeneral'=>$this->destGeneralObj?$this->destGeneralObj->getRaw():null,
'destCity'=>$this->destCity, 'destCity'=>$this->destCity,
'destNation'=>$this->destNation, 'destNation'=>$this->destNation,
]; ];
+1 -3
View File
@@ -7,8 +7,7 @@ use \sammo\{
CityConst, CityConst,
ActionLogger, ActionLogger,
LastTurn, LastTurn,
Command, Command
StaticEventHandler
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
@@ -97,7 +96,6 @@ class che_NPC능동 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
} }
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db); $general->applyDB($db);
return true; return true;
+3 -2
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@@ -12,7 +12,8 @@ use function sammo\tryUniqueItemLottery;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst; use sammo\CityConst;
use sammo\StaticEventHandler;
class che_강행 extends Command\GeneralCommand class che_강행 extends Command\GeneralCommand
{ {
@@ -157,8 +158,8 @@ class che_강행 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 1); $general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general); tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db); $general->applyDB($db);
return true; return true;
+1 -5
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@@ -7,8 +7,7 @@ use \sammo\{
ActionLogger, ActionLogger,
GameConst, GameUnitConst, GameConst, GameUnitConst,
LastTurn, LastTurn,
Command, Command
StaticEventHandler
}; };
@@ -16,7 +15,6 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst; use sammo\CityConst;
use sammo\Enums\InheritanceKey; use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use function sammo\refreshNationStaticInfo; use function sammo\refreshNationStaticInfo;
use function sammo\getAllNationStaticInfo; use function sammo\getAllNationStaticInfo;
@@ -46,7 +44,6 @@ class che_거병 extends Command\GeneralCommand{
ConstraintHelper::BeNeutral(), ConstraintHelper::BeNeutral(),
ConstraintHelper::BeOpeningPart($relYear+1), ConstraintHelper::BeOpeningPart($relYear+1),
ConstraintHelper::AllowJoinAction(), ConstraintHelper::AllowJoinAction(),
ConstraintHelper::NoPenalty(PenaltyKey::NoFoundNation),
]; ];
} }
@@ -177,7 +174,6 @@ class che_거병 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general); tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db); $general->applyDB($db);
+2 -8
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@@ -18,8 +18,6 @@ use function \sammo\getAllNationStaticInfo;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey; use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use sammo\StaticEventHandler;
use function sammo\buildNationTypeClass; use function sammo\buildNationTypeClass;
use function sammo\genGenericUniqueRNGFromGeneral; use function sammo\genGenericUniqueRNGFromGeneral;
@@ -83,8 +81,7 @@ class che_건국 extends Command\GeneralCommand
$this->minConditionConstraints = [ $this->minConditionConstraints = [
ConstraintHelper::BeOpeningPart($relYear + 1), ConstraintHelper::BeOpeningPart($relYear + 1),
ConstraintHelper::ReqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.'), ConstraintHelper::ReqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.')
ConstraintHelper::NoPenalty(PenaltyKey::NoFoundNation),
]; ];
} }
@@ -105,7 +102,6 @@ class che_건국 extends Command\GeneralCommand
ConstraintHelper::CheckNationNameDuplicate($nationName), ConstraintHelper::CheckNationNameDuplicate($nationName),
ConstraintHelper::AllowJoinAction(), ConstraintHelper::AllowJoinAction(),
ConstraintHelper::ConstructableCity(), ConstraintHelper::ConstructableCity(),
ConstraintHelper::NoPenalty(PenaltyKey::NoFoundNation),
]; ];
} }
@@ -183,7 +179,7 @@ class che_건국 extends Command\GeneralCommand
$general->addExperience($exp); $general->addExperience($exp);
$general->addDedication($ded); $general->addDedication($ded);
$aux = $this->nation['aux']; $aux = Json::decode($this->nation['aux']) ?? [];
$aux['can_국기변경'] = 1; $aux['can_국기변경'] = 1;
$db->update('city', [ $db->update('city', [
@@ -203,10 +199,8 @@ class che_건국 extends Command\GeneralCommand
refreshNationStaticInfo(); refreshNationStaticInfo();
$general->increaseInheritancePoint(InheritanceKey::active_action, 1); $general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$general->increaseInheritancePoint(InheritanceKey::unifier, 250);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국'); tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
$general->applyDB($db); $general->applyDB($db);
+1 -3
View File
@@ -7,8 +7,7 @@ use \sammo\{
ActionLogger, ActionLogger,
GameConst, GameUnitConst, GameConst, GameUnitConst,
LastTurn, LastTurn,
Command, Command
StaticEventHandler
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
@@ -113,7 +112,6 @@ class che_견문 extends Command\GeneralCommand{
$general->addExperience($exp); $general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general); tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db); $general->applyDB($db);
@@ -9,8 +9,7 @@ use \sammo\{
ActionLogger, ActionLogger,
GameConst, GameUnitConst, GameConst, GameUnitConst,
LastTurn, LastTurn,
Command, Command
StaticEventHandler
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
@@ -179,7 +178,6 @@ class che_군량매매 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general); tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db); $general->applyDB($db);
+1 -3
View File
@@ -7,8 +7,7 @@ use \sammo\{
ActionLogger, ActionLogger,
GameConst, GameUnitConst, GameConst, GameUnitConst,
LastTurn, LastTurn,
Command, Command
StaticEventHandler
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
@@ -96,7 +95,6 @@ class che_귀환 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1); $general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general); tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db); $general->applyDB($db);
@@ -6,8 +6,7 @@ use \sammo\{
General, General,
ActionLogger, ActionLogger,
LastTurn, LastTurn,
Command, GameConst, Command, GameConst
StaticEventHandler
}; };
use function sammo\{ use function sammo\{
@@ -135,7 +134,6 @@ class che_기술연구 extends che_상업투자{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general); tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db); $general->applyDB($db);
+1 -3
View File
@@ -7,8 +7,7 @@ use \sammo\{
ActionLogger, ActionLogger,
GameConst, GameUnitConst, GameConst, GameUnitConst,
LastTurn, LastTurn,
Command, Command
StaticEventHandler
}; };
@@ -127,7 +126,6 @@ class che_단련 extends Command\GeneralCommand{
$general->increaseVar($incStat, 1); $general->increaseVar($incStat, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general); tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db); $general->applyDB($db);
+1 -3
View File
@@ -9,8 +9,7 @@ use \sammo\{
General, General,
LastTurn, LastTurn,
Command, Command,
ScoutMessage, ScoutMessage
StaticEventHandler
}; };
use function \sammo\getAllNationStaticInfo; use function \sammo\getAllNationStaticInfo;
@@ -170,7 +169,6 @@ class che_등용 extends Command\GeneralCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general); tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db); $general->applyDB($db);
@@ -6,7 +6,6 @@ use \sammo\{
General, General,
GameConst, GameConst,
Command, Command,
StaticEventHandler,
}; };
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
@@ -208,7 +207,6 @@ class che_등용수락 extends Command\GeneralCommand{
} }
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db); $general->applyDB($db);
$destGeneral->applyDB($db); $destGeneral->applyDB($db);
@@ -22,7 +22,8 @@ use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst; use sammo\CityConst;
use sammo\Enums\InheritanceKey; use sammo\Enums\InheritanceKey;
use sammo\MustNotBeReachedException; use sammo\MustNotBeReachedException;
use sammo\StaticEventHandler;
class che_랜덤임관 extends Command\GeneralCommand class che_랜덤임관 extends Command\GeneralCommand
{ {
@@ -181,7 +182,7 @@ class che_랜덤임관 extends Command\GeneralCommand
if ($notIn) { if ($notIn) {
$rawGeneralsCnt = $db->query( $rawGeneralsCnt = $db->query(
"SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 50000)/(rb.value + 50000)*(CASE WHEN g.`npc` < 2 THEN 1.15 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower "SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 1000)/(rb.value + 1000)*(CASE WHEN g.`npc` < 2 THEN 1.2 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower
FROM general AS g FROM general AS g
LEFT JOIN `rank_data` AS ra ON g.`no` = ra.general_id AND ra.`type` = 'killcrew_person' LEFT JOIN `rank_data` AS ra ON g.`no` = ra.general_id AND ra.`type` = 'killcrew_person'
LEFT JOIN `rank_data` AS rb ON g.`no` = rb.general_id AND rb.`type` = 'deathcrew_person' LEFT JOIN `rank_data` AS rb ON g.`no` = rb.general_id AND rb.`type` = 'deathcrew_person'
@@ -193,7 +194,7 @@ class che_랜덤임관 extends Command\GeneralCommand
); );
} else { } else {
$rawGeneralsCnt = $db->query( $rawGeneralsCnt = $db->query(
"SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 50000)/(rb.value + 50000)*(CASE WHEN g.`npc` < 2 THEN 1.15 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower "SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 100)/(rb.value + 100)*(CASE WHEN g.`npc` < 2 THEN 1.2 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower
FROM general AS g FROM general AS g
LEFT JOIN `rank_data` AS ra ON g.`no` = ra.general_id AND ra.`type` = 'killcrew_person' LEFT JOIN `rank_data` AS ra ON g.`no` = ra.general_id AND ra.`type` = 'killcrew_person'
LEFT JOIN `rank_data` AS rb ON g.`no` = rb.general_id AND rb.`type` = 'deathcrew_person' LEFT JOIN `rank_data` AS rb ON g.`no` = rb.general_id AND rb.`type` = 'deathcrew_person'
@@ -208,7 +209,7 @@ class che_랜덤임관 extends Command\GeneralCommand
foreach ($rawGeneralsCnt as $nation) { foreach ($rawGeneralsCnt as $nation) {
$calcCnt = $nation['warpower'] + $nation['develpower']; $calcCnt = $nation['warpower'] + $nation['develpower'];
if ($general->getNPCType() < 2 && str_starts_with($nation['name'], 'ⓤ')) { if ($general->getNPCType() < 2 && Util::starts_with($nation['name'], 'ⓤ')) {
$calcCnt *= 100; $calcCnt *= 100;
} }
@@ -280,7 +281,6 @@ class che_랜덤임관 extends Command\GeneralCommand
$general->addExperience($exp); $general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '랜덤 임관'); tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '랜덤 임관');
$general->applyDB($db); $general->applyDB($db);
@@ -8,8 +8,7 @@ use \sammo\{
GameConst, GameConst,
LastTurn, LastTurn,
GameUnitConst, GameUnitConst,
Command, Command
StaticEventHandler
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
@@ -98,7 +97,6 @@ class che_모반시도 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->increaseInheritancePoint(InheritanceKey::active_action, 1); $general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$general->checkStatChange(); $general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db); $general->applyDB($db);
$lordGeneral->applyDB($db); $lordGeneral->applyDB($db);
@@ -18,7 +18,6 @@ use function \sammo\getAllNationStaticInfo;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey; use sammo\Enums\InheritanceKey;
use sammo\StaticEventHandler;
use function sammo\buildNationTypeClass; use function sammo\buildNationTypeClass;
use function sammo\genGenericUniqueRNGFromGeneral; use function sammo\genGenericUniqueRNGFromGeneral;
@@ -194,7 +193,7 @@ class che_무작위건국 extends Command\GeneralCommand
$general->addExperience($exp); $general->addExperience($exp);
$general->addDedication($ded); $general->addDedication($ded);
$aux = $this->nation['aux']; $aux = Json::decode($this->nation['aux']) ?? [];
$aux['can_국기변경'] = 1; $aux['can_국기변경'] = 1;
$aux['can_무작위수도이전'] = 1; $aux['can_무작위수도이전'] = 1;
@@ -217,7 +216,6 @@ class che_무작위건국 extends Command\GeneralCommand
$general->increaseInheritancePoint(InheritanceKey::active_action, 1); $general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국'); tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
$general->applyDB($db); $general->applyDB($db);
@@ -8,8 +8,7 @@ use \sammo\{
GameConst, GameConst,
LastTurn, LastTurn,
GameUnitConst, GameUnitConst,
Command, Command
StaticEventHandler
}; };
use function \sammo\getDomesticExpLevelBonus; use function \sammo\getDomesticExpLevelBonus;
@@ -149,7 +148,6 @@ class che_물자조달 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general); tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db); $general->applyDB($db);
+1 -3
View File
@@ -7,8 +7,7 @@ use \sammo\{
ActionLogger, ActionLogger,
GameConst, GameUnitConst, GameConst, GameUnitConst,
LastTurn, LastTurn,
Command, Command
StaticEventHandler
}; };
use \sammo\Constraint\Constraint; use \sammo\Constraint\Constraint;
@@ -125,7 +124,6 @@ class che_방랑 extends Command\GeneralCommand{
refreshNationStaticInfo(); refreshNationStaticInfo();
$general->increaseInheritancePoint(InheritanceKey::active_action, 1); $general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
$general->applyDB($db); $general->applyDB($db);
return true; return true;
+20 -35
View File
@@ -1,18 +1,13 @@
<?php <?php
namespace sammo\Command\General; namespace sammo\Command\General;
use \sammo\{ use \sammo\{
DB, DB, Util, JosaUtil,
Util,
JosaUtil,
General, General,
ActionLogger, ActionLogger,
GameConst, GameConst, GameUnitConst,
GameUnitConst,
LastTurn, LastTurn,
Command, Command
StaticEventHandler
}; };
use function \sammo\tryUniqueItemLottery; use function \sammo\tryUniqueItemLottery;
@@ -21,18 +16,15 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper; use \sammo\Constraint\ConstraintHelper;
class che_사기진작 extends Command\GeneralCommand class che_사기진작 extends Command\GeneralCommand{
{
static protected $actionName = '사기진작'; static protected $actionName = '사기진작';
protected function argTest(): bool protected function argTest():bool{
{
$this->arg = null; $this->arg = null;
return true; return true;
} }
protected function init() protected function init(){
{
$general = $this->generalObj; $general = $this->generalObj;
@@ -41,13 +33,13 @@ class che_사기진작 extends Command\GeneralCommand
[$reqGold, $reqRice] = $this->getCost(); [$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [ $this->minConditionConstraints=[
ConstraintHelper::NotBeNeutral(), ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(), ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
]; ];
$this->fullConditionConstraints = [ $this->fullConditionConstraints=[
ConstraintHelper::NotBeNeutral(), ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(), ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(), ConstraintHelper::OccupiedCity(),
@@ -56,35 +48,31 @@ class che_사기진작 extends Command\GeneralCommand
ConstraintHelper::ReqGeneralRice($reqRice), ConstraintHelper::ReqGeneralRice($reqRice),
ConstraintHelper::ReqGeneralAtmosMargin(GameConst::$maxAtmosByCommand), ConstraintHelper::ReqGeneralAtmosMargin(GameConst::$maxAtmosByCommand),
]; ];
} }
public function getCommandDetailTitle(): string public function getCommandDetailTitle():string{
{
$name = $this->getName(); $name = $this->getName();
//[$reqGold, $reqRice] = $this->getCost(); //[$reqGold, $reqRice] = $this->getCost();
return "{$name}(통솔경험, 자금↓)"; return "{$name}(통솔경험, 자금↓)";
} }
public function getCost(): array public function getCost():array{
{
$general = $this->generalObj; $general = $this->generalObj;
return [Util::round($general->getVar('crew') / 100), 0]; return [Util::round($general->getVar('crew')/100), 0];
} }
public function getPreReqTurn(): int public function getPreReqTurn():int{
{
return 0; return 0;
} }
public function getPostReqTurn(): int public function getPostReqTurn():int{
{
return 0; return 0;
} }
public function run(\Sammo\RandUtil $rng): bool public function run(\Sammo\RandUtil $rng):bool{
{ if(!$this->hasFullConditionMet()){
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도'); throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
} }
@@ -93,11 +81,7 @@ class che_사기진작 extends Command\GeneralCommand
$general = $this->generalObj; $general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM); $date = $general->getTurnTime($general::TURNTIME_HM);
$score = Util::clamp( $score = Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$atmosDelta);
Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$atmosDelta),
0,
Util::clamp(GameConst::$maxAtmosByCommand - $general->getVar('atmos'), 0),
);
$scoreText = number_format($score, 0); $scoreText = number_format($score, 0);
$sideEffect = Util::valueFit(intval($general->getVar('train') * GameConst::$trainSideEffectByAtmosTurn), 0); $sideEffect = Util::valueFit(intval($general->getVar('train') * GameConst::$trainSideEffectByAtmosTurn), 0);
@@ -109,7 +93,7 @@ class che_사기진작 extends Command\GeneralCommand
$exp = 100; $exp = 100;
$ded = 70; $ded = 70;
$general->increaseVar('atmos', $score); $general->increaseVarWithLimit('atmos', $score, 0, GameConst::$maxAtmosByCommand);
$general->setVar('train', $sideEffect); $general->setVar('train', $sideEffect);
$general->addDex($general->getCrewTypeObj(), $score, false); $general->addDex($general->getCrewTypeObj(), $score, false);
@@ -122,10 +106,11 @@ class che_사기진작 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 1); $general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg)); $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange(); $general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general); tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db); $general->applyDB($db);
return true; return true;
} }
} }

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