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14 changed files with 480 additions and 308 deletions
+35
View File
@@ -326,6 +326,41 @@ function buildGeneralSpecialWarClass(?string $type):BaseSpecial{
return $obj; return $obj;
} }
function getActionCrewTypeClass(?string $type){
if($type === null || $type === ''){
$type = 'None';
}
static $basePath = __NAMESPACE__.'\\ActionCrewType\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
$classPath = ($basePath.'che_'.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 올바른 병종 효과가 아님");
}
function buildActionCrewTypeClass(?string $type):iAction{
static $cache = [];
if($type === null){
$type = 'None';
}
if(key_exists($type, $cache)){
return $cache[$type];
}
$class = getActionCrewTypeClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
}
function getGeneralCommandClass(?string $type){ function getGeneralCommandClass(?string $type){
if($type === null || $type === ''){ if($type === null || $type === ''){
$type = '휴식'; $type = '휴식';
+16 -9
View File
@@ -337,13 +337,13 @@ if ($action == 'reorder') {
]); ]);
} }
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) { $rawDefenderList = [];
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker)); foreach($defenderList as $unit){
}); if(extractBattleOrder($unit, $attacker) <= 0){
continue;
$rawDefenderList = array_map(function (WarUnit $unit) { }
return $unit->getRaw(); $rawDefenderList[] = $unit->getRaw();
}, $defenderList); }
unset($defenderList); unset($defenderList);
$db = DB::db(); $db = DB::db();
@@ -405,8 +405,13 @@ function simulateBattle(
); );
} }
$defenderList[] = $city; if(count($defenderList) && extractBattleOrder($city, $attacker) > 0){
$defenderList[] = $city;
}
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
});
$iterDefender = new \ArrayIterator($defenderList); $iterDefender = new \ArrayIterator($defenderList);
$iterDefender->rewind(); $iterDefender->rewind();
@@ -441,7 +446,9 @@ function simulateBattle(
return null; return null;
} }
$defenderRice += $defender->getVar('rice'); if($defender instanceof WarUnitGeneral){
$defenderRice += $defender->getVar('rice');
}
$iterDefender->next(); $iterDefender->next();
return $defender; return $defender;
+38 -12
View File
@@ -42,10 +42,18 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
/** @var WarUnit[] */ /** @var WarUnit[] */
$defenderList = []; $defenderList = [];
foreach($defenderGeneralList as $defenderGeneral){ foreach($defenderGeneralList as $defenderGeneral){
$defenderList[] = new WarUnitGeneral($rng, $defenderGeneral, $rawDefenderNation, false);
$defenderCandidate = new WarUnitGeneral($rng, $defenderGeneral, $rawDefenderNation, false);
if(extractBattleOrder($defenderCandidate, $attacker) <= 0){
continue;
}
$defenderList[] = $defenderCandidate;
} }
$defenderList[] = $city; if(count($defenderList) && extractBattleOrder($city, $attacker) > 0){
$defenderList[] = $city;
}
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) { usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker)); return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
@@ -183,7 +191,11 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
function extractBattleOrder(WarUnit $defender, WarUnit $attacker) function extractBattleOrder(WarUnit $defender, WarUnit $attacker)
{ {
if($defender instanceof WarUnitCity){ if($defender instanceof WarUnitCity){
return -1; if(!($attacker instanceof WarUnitGeneral)){
return 0;
}
$attackerGeneral = $attacker->getGeneral();
return $attackerGeneral->onCalcOpposeStat($defender->getGeneral(), 'cityBattleOrder', -1);
} }
$general = $defender->getGeneral(); $general = $defender->getGeneral();
@@ -229,6 +241,7 @@ function processWar_NG(
$attackerNationUpdate = []; $attackerNationUpdate = [];
$defenderNationUpdate = []; $defenderNationUpdate = [];
/** @var WarUnit */
$defender = ($getNextDefender)(null, true); $defender = ($getNextDefender)(null, true);
$conquerCity = false; $conquerCity = false;
@@ -244,6 +257,7 @@ function processWar_NG(
$logWritten = false; $logWritten = false;
if ($defender === null) { if ($defender === null) {
$defender = $city; $defender = $city;
$defender->setSiege();
if ($city->getNationVar('rice') <= 0 && $city->getVar('supply')) { if ($city->getNationVar('rice') <= 0 && $city->getVar('supply')) {
//병량 패퇴 //병량 패퇴
@@ -410,21 +424,28 @@ function processWar_NG(
$attacker->logBattleResult(); $attacker->logBattleResult();
$defender->logBattleResult(); $defender->logBattleResult();
$attacker->addWin(); if (!($defender instanceof WarUnitCity) || $defender->isSiege()){
$defender->addLose(); $attacker->addWin();
$defender->addLose();
$attacker->tryWound(); $attacker->tryWound();
$defender->tryWound(); $defender->tryWound();
if ($defender === $city) { if ($defender === $city) {
$attacker->addLevelExp(1000); $attacker->addLevelExp(1000);
$conquerCity = true; $conquerCity = true;
break; break;
}
} }
$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이'); $josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
if ($noRice) { if ($defender instanceof WarUnitCity && !$defender->isSiege()){
//실제 공성을 위해 다시 초기화
$defender->setOppose(null);
}
else if ($noRice) {
$logger->pushGlobalActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다."); $logger->pushGlobalActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.");
$attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.", ActionLogger::PLAIN); $attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.", ActionLogger::PLAIN);
$defender->getLogger()->pushGeneralActionLog("군량 부족으로 패퇴합니다.", ActionLogger::PLAIN); $defender->getLogger()->pushGeneralActionLog("군량 부족으로 패퇴합니다.", ActionLogger::PLAIN);
@@ -459,6 +480,11 @@ function processWar_NG(
$attacker->finishBattle(); $attacker->finishBattle();
$defender->finishBattle(); $defender->finishBattle();
if($city->getDead()){
$city->setSiege();
$city->finishBattle();
}
if ($defender instanceof WarUnitCity) { if ($defender instanceof WarUnitCity) {
$newConflict = $defender->addConflict(); $newConflict = $defender->addConflict();
if ($newConflict) { if ($newConflict) {
+12
View File
@@ -0,0 +1,12 @@
<?php
namespace sammo\ActionCrewType;
use \sammo\iAction;
use \sammo\General;
class None implements iAction{
use \sammo\DefaultAction;
protected $id = -1;
protected $name = '-';
protected $info = '';
}
@@ -0,0 +1,20 @@
<?php
namespace sammo\ActionCrewType;
use \sammo\iAction;
use \sammo\General;
class che_성벽선제 implements iAction{
use \sammo\DefaultAction;
protected $name = '성벽선제';
protected $info = '전투 가능한 성벽이라면 선제공격을 합니다.';
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
{
if($statName == 'cityBattleOrder'){
// battleOrder는 스탯과 유사한 수치를 가지므로, 아주 충분히 높은값을 설정한다.
return 10000;
}
return $value;
}
}
+12
View File
@@ -37,13 +37,25 @@ class DummyGeneral extends General
} }
} }
public function setCrewType(?GameUnitDetail $crewType){
$this->crewType = $crewType;
}
public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
{ {
//crewType에만 반응하자
if($this->crewType !== null){
return $this->crewType->getBattleInitSkillTriggerList($unit);
}
return new WarUnitTriggerCaller(); return new WarUnitTriggerCaller();
} }
public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
{ {
//crewType에만 반응하자
if($this->crewType !== null){
return $this->crewType->getBattlePhaseSkillTriggerList($unit);
}
return new WarUnitTriggerCaller(); return new WarUnitTriggerCaller();
} }
+39 -37
View File
@@ -41,7 +41,7 @@ class GameUnitConstBase{
[],//성벽은 공격할 수 없다. [],//성벽은 공격할 수 없다.
[self::T_FOOTMAN=>1.2], [self::T_FOOTMAN=>1.2],
['성벽입니다.','생성할 수 없습니다.'], ['성벽입니다.','생성할 수 없습니다.'],
null, null null, ['che_선제사격시도', 'che_선제사격발동'], null
], ],
[ [
@@ -51,7 +51,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'], ['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
1101, self::T_FOOTMAN, '청주병', 1101, self::T_FOOTMAN, '청주병',
@@ -60,7 +60,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['저렴하고 튼튼합니다.'], ['저렴하고 튼튼합니다.'],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
1102, self::T_FOOTMAN, '수병', 1102, self::T_FOOTMAN, '수병',
@@ -69,7 +69,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['저렴하고 강력합니다.'], ['저렴하고 강력합니다.'],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
1103, self::T_FOOTMAN, '자객병', 1103, self::T_FOOTMAN, '자객병',
@@ -78,7 +78,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['은밀하고 날쌥니다.'], ['은밀하고 날쌥니다.'],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
1104, self::T_FOOTMAN, '근위병', 1104, self::T_FOOTMAN, '근위병',
@@ -87,7 +87,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['최강의 보병입니다.'], ['최강의 보병입니다.'],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
1105, self::T_FOOTMAN, '등갑병', 1105, self::T_FOOTMAN, '등갑병',
@@ -96,7 +96,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['등갑을 두른 보병입니다.'], ['등갑을 두른 보병입니다.'],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
1106, self::T_FOOTMAN, '백이병', 1106, self::T_FOOTMAN, '백이병',
@@ -105,7 +105,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.1, self::T_CAVALRY=>0.9, self::T_SIEGE=>1.1], [self::T_ARCHER=>1.1, self::T_CAVALRY=>0.9, self::T_SIEGE=>1.1],
[self::T_ARCHER=>0.9, self::T_CAVALRY=>1.1, self::T_SIEGE=>0.9], [self::T_ARCHER=>0.9, self::T_CAVALRY=>1.1, self::T_SIEGE=>0.9],
['정예 보병입니다. 불리한 싸움도 버텨냅니다.'], ['정예 보병입니다. 불리한 싸움도 버텨냅니다.'],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
@@ -115,7 +115,7 @@ class GameUnitConstBase{
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2], [self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8], [self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['표준적인 궁병입니다.','궁병은 선제사격을 하는 병종입니다.'], ['표준적인 궁병입니다.','궁병은 선제사격을 하는 병종입니다.'],
null, ['che_선제사격시도', 'che_선제사격발동'] null, ['che_선제사격시도', 'che_선제사격발동'], null
], ],
[ [
1201, self::T_ARCHER, '궁기병', 1201, self::T_ARCHER, '궁기병',
@@ -124,7 +124,7 @@ class GameUnitConstBase{
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.9, self::T_SIEGE=>1.2], [self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.9, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.1, self::T_SIEGE=>0.8], [self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.1, self::T_SIEGE=>0.8],
['말을 타고 잘 피합니다. 특히 다른 궁병보다 보병에게 조금 더 강합니다.'], ['말을 타고 잘 피합니다. 특히 다른 궁병보다 보병에게 조금 더 강합니다.'],
null, ['che_선제사격시도', 'che_선제사격발동'] null, ['che_선제사격시도', 'che_선제사격발동'], null
], ],
[ [
1202, self::T_ARCHER, '연노병', 1202, self::T_ARCHER, '연노병',
@@ -133,7 +133,7 @@ class GameUnitConstBase{
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2], [self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8], [self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['화살을 연사합니다.'], ['화살을 연사합니다.'],
null, ['che_선제사격시도', 'che_선제사격발동'] null, ['che_선제사격시도', 'che_선제사격발동'], null
], ],
[ [
1203, self::T_ARCHER, '강궁병', 1203, self::T_ARCHER, '강궁병',
@@ -142,7 +142,7 @@ class GameUnitConstBase{
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2], [self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8], [self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['강건한 궁병입니다.'], ['강건한 궁병입니다.'],
null, ['che_선제사격시도', 'che_선제사격발동'] null, ['che_선제사격시도', 'che_선제사격발동'], null
], ],
[ [
1204, self::T_ARCHER, '석궁병', 1204, self::T_ARCHER, '석궁병',
@@ -151,7 +151,7 @@ class GameUnitConstBase{
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2], [self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8], [self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['강력한 화살을 쏩니다.'], ['강력한 화살을 쏩니다.'],
null, ['che_선제사격시도', 'che_선제사격발동'] null, ['che_선제사격시도', 'che_선제사격발동'], null
], ],
[ [
@@ -161,7 +161,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2], [self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8], [self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['표준적인 기병입니다.','기병은 공격특화입니다.'], ['표준적인 기병입니다.','기병은 공격특화입니다.'],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
1301, self::T_CAVALRY, '백마병', 1301, self::T_CAVALRY, '백마병',
@@ -170,7 +170,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2], [self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8], [self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['백마의 위용을 보여줍니다.'], ['백마의 위용을 보여줍니다.'],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
1302, self::T_CAVALRY, '중장기병', 1302, self::T_CAVALRY, '중장기병',
@@ -179,7 +179,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2], [self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8], [self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['갑주를 두른 기병입니다.'], ['갑주를 두른 기병입니다.'],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
1303, self::T_CAVALRY, '돌격기병', 1303, self::T_CAVALRY, '돌격기병',
@@ -188,7 +188,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2], [self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8], [self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['저돌적으로 공격합니다.'], ['저돌적으로 공격합니다.'],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
1304, self::T_CAVALRY, '철기병', 1304, self::T_CAVALRY, '철기병',
@@ -197,7 +197,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2], [self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8], [self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['철갑을 두른 기병입니다.'], ['철갑을 두른 기병입니다.'],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
1305, self::T_CAVALRY, '수렵기병', 1305, self::T_CAVALRY, '수렵기병',
@@ -206,7 +206,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2], [self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8], [self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['날쎄고 빠른 기병입니다.'], ['날쎄고 빠른 기병입니다.'],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
1306, self::T_CAVALRY, '맹수병', 1306, self::T_CAVALRY, '맹수병',
@@ -215,7 +215,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2], [self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8], [self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['어느 누구보다 강력합니다.'], ['어느 누구보다 강력합니다.'],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
1307, self::T_CAVALRY, '호표기병', 1307, self::T_CAVALRY, '호표기병',
@@ -224,7 +224,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2], [self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8], [self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['정예 기병입니다.'], ['정예 기병입니다.'],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
@@ -234,7 +234,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
['계략을 사용하는 병종입니다.'], ['계략을 사용하는 병종입니다.'],
null, null null, null, null
], ],
[ [
1401, self::T_WIZARD, '신귀병', 1401, self::T_WIZARD, '신귀병',
@@ -243,7 +243,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
['신출귀몰한 귀병입니다.'], ['신출귀몰한 귀병입니다.'],
null, null null, null, null
], ],
[ [
1402, self::T_WIZARD, '백귀병', 1402, self::T_WIZARD, '백귀병',
@@ -252,7 +252,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
['저렴하고 튼튼합니다.'], ['저렴하고 튼튼합니다.'],
null, null null, null, null
], ],
[ [
1403, self::T_WIZARD, '흑귀병', 1403, self::T_WIZARD, '흑귀병',
@@ -261,7 +261,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
['저렴하고 강력합니다.'], ['저렴하고 강력합니다.'],
null, null null, null, null
], ],
[ [
1404, self::T_WIZARD, '악귀병', 1404, self::T_WIZARD, '악귀병',
@@ -270,7 +270,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
['백병전에도 능숙합니다.'], ['백병전에도 능숙합니다.'],
null, null null, null, null
], ],
[ [
1405, self::T_WIZARD, '남귀병', 1405, self::T_WIZARD, '남귀병',
@@ -279,7 +279,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
['전투를 포기하고 계략에 몰두합니다.'], ['전투를 포기하고 계략에 몰두합니다.'],
null, null null, null, null
], ],
[ [
1406, self::T_WIZARD, '황귀병', 1406, self::T_WIZARD, '황귀병',
@@ -288,7 +288,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
['고도로 훈련된 귀병입니다.'], ['고도로 훈련된 귀병입니다.'],
null, null null, null, null
], ],
[ [
1407, self::T_WIZARD, '천귀병', 1407, self::T_WIZARD, '천귀병',
@@ -297,7 +297,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
['갑주를 두른 귀병입니다.'], ['갑주를 두른 귀병입니다.'],
null, null null, null, null
], ],
[ [
1408, self::T_WIZARD, '마귀병', 1408, self::T_WIZARD, '마귀병',
@@ -306,7 +306,7 @@ class GameUnitConstBase{
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
['날카로운 무기를 가진 귀병입니다.'], ['날카로운 무기를 가진 귀병입니다.'],
null, null null, null, null
], ],
[ [
@@ -315,8 +315,8 @@ class GameUnitConstBase{
0, null, null, 3, 0, null, null, 3,
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112], [self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067], [self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067],
['높은 구조물 위에서 공격합니다.'], ['높은 구조물 위에서 공격합니다. 첫 공격은 성벽을 향합니다.'],
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'] ['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'], ['che_성벽선제']
], ],
[ [
1501, self::T_SIEGE, '충차', 1501, self::T_SIEGE, '충차',
@@ -325,7 +325,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4], [self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2], [self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
['엄청난 위력으로 성벽을 부수어버립니다.'], ['엄청난 위력으로 성벽을 부수어버립니다.'],
['che_성벽부상무효'], null ['che_성벽부상무효'], null, null
], ],
[ [
1502, self::T_SIEGE, '벽력거', 1502, self::T_SIEGE, '벽력거',
@@ -333,8 +333,8 @@ class GameUnitConstBase{
3000, ['업'], null, 0, 3000, ['업'], null, 0,
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112], [self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067], [self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067],
['상대에게 돌덩이를 날립니다.'], ['상대에게 돌덩이를 날립니다. 첫 공격은 성벽을 향합니다.'],
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'] ['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'], ['che_성벽선제']
], ],
[ [
1503, self::T_SIEGE, '목우', 1503, self::T_SIEGE, '목우',
@@ -343,7 +343,7 @@ class GameUnitConstBase{
[self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, self::T_CASTLE=>1.8], [self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, self::T_CASTLE=>1.8],
[self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, 1106=>1], [self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, 1106=>1],
['상대를 저지하는 특수병기입니다.'], ['상대를 저지하는 특수병기입니다.'],
['che_성벽부상무효'], ['che_저지시도', 'che_저지발동'] ['che_성벽부상무효'], ['che_저지시도', 'che_저지발동'], null
] ]
]; ];
@@ -466,6 +466,7 @@ class GameUnitConstBase{
$info, $info,
$initSkillTrigger, $initSkillTrigger,
$phaseSkillTrigger, $phaseSkillTrigger,
$iActionList,
] = $rawUnit; ] = $rawUnit;
if($reqYear > 0){ if($reqYear > 0){
@@ -509,7 +510,8 @@ class GameUnitConstBase{
$defenceCoef, $defenceCoef,
$info, $info,
$initSkillTrigger, $initSkillTrigger,
$phaseSkillTrigger $phaseSkillTrigger,
$iActionList,
); );
$constID[$id] = $unit; $constID[$id] = $unit;
+167 -66
View File
@@ -1,7 +1,9 @@
<?php <?php
namespace sammo; namespace sammo;
class GameUnitDetail implements iAction{ class GameUnitDetail implements iAction
{
use DefaultAction; use DefaultAction;
public $id; public $id;
@@ -23,6 +25,8 @@ class GameUnitDetail implements iAction{
public $info; public $info;
public $initSkillTrigger; public $initSkillTrigger;
public $phaseSkillTrigger; public $phaseSkillTrigger;
/** @var iAction[]|null iActionList */
public $iActionList;
public function __construct( public function __construct(
int $id, int $id,
@@ -43,8 +47,9 @@ class GameUnitDetail implements iAction{
array $defenceCoef, array $defenceCoef,
array $info, array $info,
?array $initSkillTrigger, ?array $initSkillTrigger,
?array $phaseSkillTrigger ?array $phaseSkillTrigger,
){ ?array $iActionList,
) {
$this->id = $id; $this->id = $id;
$this->name = $name; $this->name = $name;
$this->armType = $armType; $this->armType = $armType;
@@ -64,78 +69,91 @@ class GameUnitDetail implements iAction{
$this->info = $info; $this->info = $info;
$this->initSkillTrigger = $initSkillTrigger; $this->initSkillTrigger = $initSkillTrigger;
$this->phaseSkillTrigger = $phaseSkillTrigger; $this->phaseSkillTrigger = $phaseSkillTrigger;
$this->iActionList = [];
foreach($iActionList ?? [] as $rawAction){
$action = buildActionCrewTypeClass($rawAction);
if(!$action){
continue;
}
$this->iActionList[] = $action;
}
} }
public function getInfo():string{ public function getInfo(): string
{
return join("\n<br>", $this->info); return join("\n<br>", $this->info);
} }
public function getShortName():string{ public function getShortName(): string
{
return StringUtil::subStringForWidth($this->name, 0, 4); return StringUtil::subStringForWidth($this->name, 0, 4);
} }
public function riceWithTech(int $tech, int $crew=100):float{ public function riceWithTech(int $tech, int $crew = 100): float
{
return $this->rice * getTechCost($tech) * $crew / 100; return $this->rice * getTechCost($tech) * $crew / 100;
} }
public function costWithTech(int $tech, int $crew=100):float{ public function costWithTech(int $tech, int $crew = 100): float
{
return $this->cost * getTechCost($tech) * $crew / 100; return $this->cost * getTechCost($tech) * $crew / 100;
} }
public function getAttackCoef(GameUnitDetail $opposeCrewType):float{ public function getAttackCoef(GameUnitDetail $opposeCrewType): float
{
$opposeCrewTypeID = $opposeCrewType->id; $opposeCrewTypeID = $opposeCrewType->id;
if(key_exists($opposeCrewTypeID, $this->attackCoef)){ if (key_exists($opposeCrewTypeID, $this->attackCoef)) {
return $this->attackCoef[$opposeCrewTypeID]; return $this->attackCoef[$opposeCrewTypeID];
} }
$opposeArmType = $opposeCrewType->armType; $opposeArmType = $opposeCrewType->armType;
return $this->attackCoef[$opposeArmType]??1; return $this->attackCoef[$opposeArmType] ?? 1;
} }
public function getDefenceCoef(GameUnitDetail $opposeCrewType):float{ public function getDefenceCoef(GameUnitDetail $opposeCrewType): float
{
$opposeCrewTypeID = $opposeCrewType->id; $opposeCrewTypeID = $opposeCrewType->id;
if(key_exists($opposeCrewTypeID, $this->defenceCoef)){ if (key_exists($opposeCrewTypeID, $this->defenceCoef)) {
return $this->defenceCoef[$opposeCrewTypeID]; return $this->defenceCoef[$opposeCrewTypeID];
} }
$opposeArmType = $opposeCrewType->armType; $opposeArmType = $opposeCrewType->armType;
return $this->defenceCoef[$opposeArmType]??1; return $this->defenceCoef[$opposeArmType] ?? 1;
} }
public function getComputedAttack(General $general, int $tech){ public function getComputedAttack(General $general, int $tech)
if($this->armType == GameUnitConst::T_WIZARD){ {
$ratio = $general->getIntel(true, true, true)*2 - 40; if ($this->armType == GameUnitConst::T_WIZARD) {
} $ratio = $general->getIntel(true, true, true) * 2 - 40;
else if($this->armType == GameUnitConst::T_SIEGE){ } else if ($this->armType == GameUnitConst::T_SIEGE) {
$ratio = $general->getLeadership(true, true, true)*2 - 40; $ratio = $general->getLeadership(true, true, true) * 2 - 40;
} } else if ($this->armType == GameUnitConst::T_MISC) {
else if($this->armType == GameUnitConst::T_MISC){
$ratio = $general->getIntel(true, true, true) + $ratio = $general->getIntel(true, true, true) +
$general->getLeadership(true, true, true) + $general->getLeadership(true, true, true) +
$general->getStrength(true, true, true); $general->getStrength(true, true, true);
$ratio = $ratio*2/3 - 40; $ratio = $ratio * 2 / 3 - 40;
} else {
$ratio = $general->getStrength(true, true, true) * 2 - 40;
} }
else{ if ($ratio < 10) {
$ratio = $general->getStrength(true, true, true)*2 - 40;
}
if($ratio < 10){
$ratio = 10; $ratio = 10;
} }
if($ratio > 100){ if ($ratio > 100) {
$ratio = 50 + $ratio/2; $ratio = 50 + $ratio / 2;
} }
$att = $this->attack + getTechAbil($tech); $att = $this->attack + getTechAbil($tech);
return $att * $ratio / 100; return $att * $ratio / 100;
} }
public function getComputedDefence(General $general, int $tech){ public function getComputedDefence(General $general, int $tech)
{
$def = $this->defence + getTechAbil($tech); $def = $this->defence + getTechAbil($tech);
$crew = ($general->getVar('crew') / (7000 / 30)) + 70; $crew = ($general->getVar('crew') / (7000 / 30)) + 70;
return $def * $crew / 100; return $def * $crew / 100;
} }
public function getCriticalRatio(General $general){ public function getCriticalRatio(General $general)
if($this->armType == GameUnitConst::T_CASTLE){ {
if ($this->armType == GameUnitConst::T_CASTLE) {
//성벽은 필살을 사용하지 않는다. //성벽은 필살을 사용하지 않는다.
return 0; return 0;
} }
@@ -143,22 +161,19 @@ class GameUnitDetail implements iAction{
// 무장 무력 : 65 5%, 70 10%, 75 15%, 80 20% // 무장 무력 : 65 5%, 70 10%, 75 15%, 80 20%
// 지장 지력 : 65 5%, 70 8%, 75 10%, 80 13% // 지장 지력 : 65 5%, 70 8%, 75 10%, 80 13%
//충차장 통솔: 65 5%, 70 8%, 75 10%, 80 13% //충차장 통솔: 65 5%, 70 8%, 75 10%, 80 13%
if($this->armType == GameUnitConst::T_WIZARD){ if ($this->armType == GameUnitConst::T_WIZARD) {
$mainstat = $general->getIntel(false, true, true, false); $mainstat = $general->getIntel(false, true, true, false);
$coef = 0.4; $coef = 0.4;
} } else if ($this->armType == GameUnitConst::T_SIEGE) {
else if($this->armType == GameUnitConst::T_SIEGE){
$mainstat = $general->getLeadership(false, true, true, false); $mainstat = $general->getLeadership(false, true, true, false);
$coef = 0.4; $coef = 0.4;
} } else if ($this->armType == GameUnitConst::T_MISC) {
else if($this->armType == GameUnitConst::T_MISC){
$mainstat = $general->getIntel(false, true, true, false) + $mainstat = $general->getIntel(false, true, true, false) +
$general->getLeadership(false, true, true, false) + $general->getLeadership(false, true, true, false) +
$general->getStrength(false, true, true, false); $general->getStrength(false, true, true, false);
$mainstat /= 3; $mainstat /= 3;
$coef = 0.4; $coef = 0.4;
} } else {
else{
$mainstat = $general->getStrength(false, true, true, false); $mainstat = $general->getStrength(false, true, true, false);
$coef = 0.5; $coef = 0.5;
} }
@@ -169,7 +184,8 @@ class GameUnitDetail implements iAction{
return min(50, $ratio) / 100; return min(50, $ratio) / 100;
} }
public function pickScore($tech){ public function pickScore($tech)
{
$defaultWar = GameConst::$armperphase + $this->attack + $this->defence + getTechAbil($tech) * 2; $defaultWar = GameConst::$armperphase + $this->attack + $this->defence + getTechAbil($tech) * 2;
$defaultWar *= 1 + $this->speed / 2; $defaultWar *= 1 + $this->speed / 2;
$defaultWar /= Util::valueFit(1 - $this->avoid / 100, 0.1); $defaultWar /= Util::valueFit(1 - $this->avoid / 100, 0.1);
@@ -177,40 +193,41 @@ class GameUnitDetail implements iAction{
return $defaultWar; return $defaultWar;
} }
public function isValid($ownCities, $ownRegions, $relativeYear, $tech){ public function isValid($ownCities, $ownRegions, $relativeYear, $tech)
{
//음수 없음 //음수 없음
$relativeYear = max(0, $relativeYear); $relativeYear = max(0, $relativeYear);
if($relativeYear < $this->reqYear){ if ($relativeYear < $this->reqYear) {
return false; return false;
} }
if($tech < $this->reqTech){ if ($tech < $this->reqTech) {
return false; return false;
} }
if($this->reqCities !== null){ if ($this->reqCities !== null) {
$valid = false; $valid = false;
foreach($this->reqCities as $reqCity){ foreach ($this->reqCities as $reqCity) {
if(\key_exists($reqCity, $ownCities)){ if (\key_exists($reqCity, $ownCities)) {
$valid = true; $valid = true;
break; break;
} }
} }
if(!$valid){ if (!$valid) {
return false; return false;
} }
} }
if($this->reqRegions !== null){ if ($this->reqRegions !== null) {
$valid = false; $valid = false;
foreach($this->reqRegions as $reqRegion){ foreach ($this->reqRegions as $reqRegion) {
if(\key_exists($reqRegion, $ownRegions)){ if (\key_exists($reqRegion, $ownRegions)) {
$valid = true; $valid = true;
break; break;
} }
} }
if(!$valid){ if (!$valid) {
return false; return false;
} }
} }
@@ -219,17 +236,17 @@ class GameUnitDetail implements iAction{
} }
//iAction //iAction
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
if(!$this->initSkillTrigger){ {
if (!$this->initSkillTrigger) {
return null; return null;
} }
$triggerList = []; $triggerList = [];
foreach($this->initSkillTrigger as $triggerArgs){ foreach ($this->initSkillTrigger as $triggerArgs) {
if(is_string($triggerArgs)){ if (is_string($triggerArgs)) {
$typeName = $triggerArgs; $typeName = $triggerArgs;
$triggerList[] = buildWarUnitTriggerClass($typeName, $unit); $triggerList[] = buildWarUnitTriggerClass($typeName, $unit);
} } else {
else{
$typeName = $triggerArgs[0]; $typeName = $triggerArgs[0];
//WarUnit 다음 인자는 $raiseType이며, 0이어야할 것이다 //WarUnit 다음 인자는 $raiseType이며, 0이어야할 것이다
$triggerArgs[0] = 0; $triggerArgs[0] = 0;
@@ -238,17 +255,17 @@ class GameUnitDetail implements iAction{
} }
return new WarUnitTriggerCaller(...$triggerList); return new WarUnitTriggerCaller(...$triggerList);
} }
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
if(!$this->phaseSkillTrigger){ {
if (!$this->phaseSkillTrigger) {
return null; return null;
} }
$triggerList = []; $triggerList = [];
foreach($this->phaseSkillTrigger as $triggerArgs){ foreach ($this->phaseSkillTrigger as $triggerArgs) {
if(is_string($triggerArgs)){ if (is_string($triggerArgs)) {
$typeName = $triggerArgs; $typeName = $triggerArgs;
$triggerList[] = buildWarUnitTriggerClass($typeName, $unit); $triggerList[] = buildWarUnitTriggerClass($typeName, $unit);
} } else {
else{
$typeName = $triggerArgs[0]; $typeName = $triggerArgs[0];
//WarUnit 다음 인자는 $raiseType이며, 0이어야할 것이다 //WarUnit 다음 인자는 $raiseType이며, 0이어야할 것이다
$triggerArgs[0] = 0; $triggerArgs[0] = 0;
@@ -256,6 +273,90 @@ class GameUnitDetail implements iAction{
} }
} }
return new WarUnitTriggerCaller(...$triggerList); return new WarUnitTriggerCaller(...$triggerList);
}
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
if (!$this->iActionList) {
return $value;
}
foreach ($this->iActionList as $iAction) {
$value = $iAction->onCalcDomestic($turnType, $varType, $value, $aux);
}
return $value;
} }
}
public function onCalcStat(General $general, string $statName, $value, $aux = null)
{
if (!$this->iActionList) {
return $value;
}
foreach ($this->iActionList as $iAction) {
$value = $iAction->onCalcStat($general, $statName, $value, $aux);
}
return $value;
}
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
{
if (!$this->iActionList) {
return $value;
}
foreach ($this->iActionList as $iAction) {
$value = $iAction->onCalcOpposeStat($general, $statName, $value, $aux);
}
return $value;
}
public function onCalcStrategic(string $turnType, string $varType, $value)
{
if (!$this->iActionList) {
return $value;
}
foreach ($this->iActionList as $iAction) {
$value = $iAction->onCalcStrategic($turnType, $varType, $value);
}
return $value;
}
public function onCalcNationalIncome(string $type, $amount)
{
if (!$this->iActionList) {
return $amount;
}
foreach ($this->iActionList as $iAction) {
$amount = $iAction->onCalcNationalIncome($type, $amount);
}
return $amount;
}
public function getWarPowerMultiplier(WarUnit $unit): array
{
if (!$this->iActionList) {
return [1, 1];
}
$attack = 1;
$defence = 1;
foreach ($this->iActionList as $iAction) {
$attack *= $iAction->getWarPowerMultiplier($unit)[0];
$defence *= $iAction->getWarPowerMultiplier($unit)[1];
}
return [$attack, $defence];
}
public function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, ?array $aux = null): null|array
{
if (!$this->iActionList) {
return $aux;
}
foreach ($this->iActionList as $iAction) {
$aux = $iAction->onArbitraryAction($general, $rng, $actionType, $phase, $aux);
}
return $aux;
}
}
+32 -97
View File
@@ -30,20 +30,22 @@ class General implements iAction
protected $logActivatedSkill = []; protected $logActivatedSkill = [];
protected $isFinished = false; protected $isFinished = false;
/** @var iAction */ /** @var ?iAction */
protected $nationType = null; protected $nationType = null;
/** @var iAction */ /** @var ?iAction */
protected $officerLevelObj = null; protected $officerLevelObj = null;
/** @var iAction */ /** @var ?iAction */
protected $specialDomesticObj = null; protected $specialDomesticObj = null;
/** @var iAction */ /** @var ?iAction */
protected $specialWarObj = null; protected $specialWarObj = null;
/** @var iAction */ /** @var ?iAction */
protected $personalityObj = null; protected $personalityObj = null;
/** @var iAction[] */ /** @var ?iAction[] */
protected $itemObjs = []; protected $itemObjs = [];
/** @var iAction */ /** @var ?iAction */
protected $inheritBuffObj = null; protected $inheritBuffObj = null;
/** @var ?GameUnitDetail */
protected $crewType = null;
protected $lastTurn = null; protected $lastTurn = null;
protected $resultTurn = null; protected $resultTurn = null;
@@ -122,6 +124,8 @@ class General implements iAction
$this->personalityObj = buildPersonalityClass($raw['personal']); $this->personalityObj = buildPersonalityClass($raw['personal']);
$this->crewType = GameUnitConst::byID($raw['crewtype'] ?? GameUnitConst::DEFAULT_CREWTYPE);
$this->itemObjs['horse'] = buildItemClass($raw['horse']); $this->itemObjs['horse'] = buildItemClass($raw['horse']);
$this->itemObjs['weapon'] = buildItemClass($raw['weapon']); $this->itemObjs['weapon'] = buildItemClass($raw['weapon']);
$this->itemObjs['book'] = buildItemClass($raw['book']); $this->itemObjs['book'] = buildItemClass($raw['book']);
@@ -325,11 +329,10 @@ class General implements iAction
function getCrewTypeObj(): GameUnitDetail function getCrewTypeObj(): GameUnitDetail
{ {
$crewType = GameUnitConst::byID($this->getVar('crewtype')); if($this->crewType === null) {
if ($crewType === null) {
throw new \InvalidArgumentException('Invalid CrewType:' . $this->getVar('crewtype')); throw new \InvalidArgumentException('Invalid CrewType:' . $this->getVar('crewtype'));
} }
return $crewType; return $this->crewType;
} }
function calcRecentWarTurn(int $turnTerm): int function calcRecentWarTurn(int $turnTerm): int
@@ -853,18 +856,22 @@ class General implements iAction
return $result; return $result;
} }
public function getPreTurnExecuteTriggerList(General $general): ?GeneralTriggerCaller protected function getActionList(): array{
{ return array_merge([
$caller = new GeneralTriggerCaller();
foreach (array_merge([
$this->nationType, $this->nationType,
$this->officerLevelObj, $this->officerLevelObj,
$this->specialDomesticObj, $this->specialDomesticObj,
$this->specialWarObj, $this->specialWarObj,
$this->personalityObj, $this->personalityObj,
$this->getCrewTypeObj(), $this->crewType,
$this->inheritBuffObj, $this->inheritBuffObj,
], $this->itemObjs) as $iObj) { ], $this->itemObjs);
}
public function getPreTurnExecuteTriggerList(General $general): ?GeneralTriggerCaller
{
$caller = new GeneralTriggerCaller();
foreach ($this->getActionList() as $iObj) {
if (!$iObj) { if (!$iObj) {
continue; continue;
@@ -877,15 +884,7 @@ class General implements iAction
} }
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{ {
foreach (array_merge([ foreach ($this->getActionList() as $iObj) {
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) { if (!$iObj) {
continue; continue;
} }
@@ -898,15 +897,7 @@ class General implements iAction
public function onCalcStat(General $general, string $statName, $value, $aux = null) public function onCalcStat(General $general, string $statName, $value, $aux = null)
{ {
//xxx: $general? //xxx: $general?
foreach (array_merge([ foreach ($this->getActionList() as $iObj) {
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) { if (!$iObj) {
continue; continue;
} }
@@ -919,15 +910,7 @@ class General implements iAction
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null) public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
{ {
//xxx: $general? //xxx: $general?
foreach (array_merge([ foreach ($this->getActionList() as $iObj) {
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) { if (!$iObj) {
continue; continue;
} }
@@ -939,15 +922,7 @@ class General implements iAction
public function onCalcStrategic(string $turnType, string $varType, $value) public function onCalcStrategic(string $turnType, string $varType, $value)
{ {
foreach (array_merge([ foreach ($this->getActionList() as $iObj) {
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) { if (!$iObj) {
continue; continue;
} }
@@ -959,15 +934,7 @@ class General implements iAction
public function onCalcNationalIncome(string $type, $amount) public function onCalcNationalIncome(string $type, $amount)
{ {
foreach (array_merge([ foreach ($this->getActionList() as $iObj) {
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) { if (!$iObj) {
continue; continue;
} }
@@ -979,15 +946,7 @@ class General implements iAction
public function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, $aux = null): null|array public function onArbitraryAction(General $general, RandUtil $rng, string $actionType, ?string $phase = null, $aux = null): null|array
{ {
foreach (array_merge([ foreach ($this->getActionList() as $iObj) {
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) { if (!$iObj) {
continue; continue;
} }
@@ -1002,15 +961,7 @@ class General implements iAction
//xxx:$unit //xxx:$unit
$att = 1; $att = 1;
$def = 1; $def = 1;
foreach (array_merge([ foreach ($this->getActionList() as $iObj) {
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) { if (!$iObj) {
continue; continue;
} }
@@ -1024,15 +975,7 @@ class General implements iAction
public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
{ {
$caller = new WarUnitTriggerCaller(); $caller = new WarUnitTriggerCaller();
foreach (array_merge([ foreach ($this->getActionList() as $iObj) {
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) { if (!$iObj) {
continue; continue;
} }
@@ -1053,15 +996,7 @@ class General implements iAction
new WarUnitTrigger\che_계략발동($unit), new WarUnitTrigger\che_계략발동($unit),
new WarUnitTrigger\che_계략실패($unit) new WarUnitTrigger\che_계략실패($unit)
); );
foreach (array_merge([ foreach ($this->getActionList() as $iObj) {
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) { if (!$iObj) {
continue; continue;
} }
+23 -1
View File
@@ -7,6 +7,7 @@ class WarUnitCity extends WarUnit{
protected $hp; protected $hp;
protected $cityTrainAtmos; protected $cityTrainAtmos;
protected $onSiege = false;
function __construct(public readonly RandUtil $rng, $raw, $rawNation, int $year, int $month, int $startYear){ function __construct(public readonly RandUtil $rng, $raw, $rawNation, int $year, int $month, int $startYear){
$general = new DummyGeneral(false); $general = new DummyGeneral(false);
@@ -24,6 +25,7 @@ class WarUnitCity extends WarUnit{
$this->logger = $general->getLogger(); $this->logger = $general->getLogger();
$this->crewType = GameUnitConst::byID(GameUnitConst::CREWTYPE_CASTLE); $this->crewType = GameUnitConst::byID(GameUnitConst::CREWTYPE_CASTLE);
$general->setCrewType($this->crewType);
$this->hp = $this->getCityVar('def') * 10; $this->hp = $this->getCityVar('def') * 10;
@@ -77,6 +79,20 @@ class WarUnitCity extends WarUnit{
return $this->hp; return $this->hp;
} }
function setSiege(){
$this->onSiege = true;
$this->currPhase = 0;
$this->prePhase = 0;
$this->bonusPhase = 0;
/** @var DummyGeneral $general */
$general = $this->general;
$general->setCrewType(null);
}
function isSiege(): bool{
return $this->onSiege;
}
function getDex(GameUnitDetail $crewType){ function getDex(GameUnitDetail $crewType){
return ($this->cityTrainAtmos - 60) * 7200; return ($this->cityTrainAtmos - 60) * 7200;
} }
@@ -94,6 +110,12 @@ class WarUnitCity extends WarUnit{
function continueWar(&$noRice):bool{ function continueWar(&$noRice):bool{
//전투가 가능하면 true //전투가 가능하면 true
$noRice = false; $noRice = false;
//본 공성이 아닌 경우에는 한대만 맞아줌
if(!$this->onSiege){
return false;
}
if($this->getHP() <= 0){ if($this->getHP() <= 0){
return false; return false;
} }
@@ -109,7 +131,7 @@ class WarUnitCity extends WarUnit{
} }
function finishBattle(){ function finishBattle(){
if($this->isFinished){ if($this->isFinished || !$this->onSiege){
return; return;
} }
$this->clearActivatedSkill(); $this->clearActivatedSkill();
+8 -8
View File
@@ -13,7 +13,7 @@ class GameUnitConst extends GameUnitConstBase
[],//성벽은 공격할 수 없다. [],//성벽은 공격할 수 없다.
[self::T_FOOTMAN=>1.2], [self::T_FOOTMAN=>1.2],
['성벽입니다.','생성할 수 없습니다.'], ['성벽입니다.','생성할 수 없습니다.'],
null, null null, null, null
], ],
[ [
@@ -23,7 +23,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'], ['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
null, null null, null, null
], ],
[ [
@@ -33,7 +33,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2], [self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8], [self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['표준적인 궁병입니다.','궁병은 회피특화입니다.'], ['표준적인 궁병입니다.','궁병은 회피특화입니다.'],
null, null null, null, null
], ],
[ [
@@ -43,7 +43,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2], [self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8], [self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['표준적인 기병입니다.','기병은 공격특화입니다.'], ['표준적인 기병입니다.','기병은 공격특화입니다.'],
null, null null, null, null
], ],
[ [
@@ -53,7 +53,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
['계략을 사용하는 병종입니다.'], ['계략을 사용하는 병종입니다.'],
null, null null, null, null
], ],
[ [
1405, self::T_WIZARD, '남귀병', 1405, self::T_WIZARD, '남귀병',
@@ -62,7 +62,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
['전투를 포기하고 계략에 몰두합니다.'], ['전투를 포기하고 계략에 몰두합니다.'],
null, null null, null, null
], ],
[ [
@@ -72,7 +72,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>1.8], [self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>1.8],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2], [self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
['높은 구조물 위에서 공격합니다.'], ['높은 구조물 위에서 공격합니다.'],
['che_성벽부상무효'], null ['che_성벽부상무효'], null, ['che_성벽선제']
], ],
[ [
1501, self::T_SIEGE, '충차', 1501, self::T_SIEGE, '충차',
@@ -81,7 +81,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4], [self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2], [self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
['엄청난 위력으로 성벽을 부수어버립니다.'], ['엄청난 위력으로 성벽을 부수어버립니다.'],
['che_성벽부상무효'], null ['che_성벽부상무효'], null, null
] ]
]; ];
} }
+22 -22
View File
@@ -14,7 +14,7 @@ class GameUnitConst extends GameUnitConstBase
[], //성벽은 공격할 수 없다. [], //성벽은 공격할 수 없다.
[self::T_FOOTMAN => 1.2], [self::T_FOOTMAN => 1.2],
['성벽입니다.', '생성할 수 없습니다.'], ['성벽입니다.', '생성할 수 없습니다.'],
null, null null, null, null
], ],
[ [
@@ -24,7 +24,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER => 1.2, self::T_CAVALRY => 0.8, self::T_SIEGE => 1.2], [self::T_ARCHER => 1.2, self::T_CAVALRY => 0.8, self::T_SIEGE => 1.2],
[self::T_ARCHER => 0.8, self::T_CAVALRY => 1.2, self::T_SIEGE => 0.8], [self::T_ARCHER => 0.8, self::T_CAVALRY => 1.2, self::T_SIEGE => 0.8],
['표준적인 보병입니다.', '보병은 방어특화이며,', '상대가 회피하기 어렵습니다.'], ['표준적인 보병입니다.', '보병은 방어특화이며,', '상대가 회피하기 어렵습니다.'],
null, null null, null, null
], ],
[ [
1200, self::T_ARCHER, '궁병', 1200, self::T_ARCHER, '궁병',
@@ -33,7 +33,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_CAVALRY => 1.2, self::T_FOOTMAN => 0.8, self::T_SIEGE => 1.2], [self::T_CAVALRY => 1.2, self::T_FOOTMAN => 0.8, self::T_SIEGE => 1.2],
[self::T_CAVALRY => 0.8, self::T_FOOTMAN => 1.2, self::T_SIEGE => 0.8], [self::T_CAVALRY => 0.8, self::T_FOOTMAN => 1.2, self::T_SIEGE => 0.8],
['표준적인 궁병입니다.', '궁병은 선제사격을 하는 병종입니다.'], ['표준적인 궁병입니다.', '궁병은 선제사격을 하는 병종입니다.'],
null, ['che_선제사격시도', 'che_선제사격발동'] null, ['che_선제사격시도', 'che_선제사격발동'], null
], ],
[ [
1300, self::T_CAVALRY, '기병', 1300, self::T_CAVALRY, '기병',
@@ -42,7 +42,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2], [self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2],
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8], [self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8],
['표준적인 기병입니다.', '기병은 공격특화입니다.'], ['표준적인 기병입니다.', '기병은 공격특화입니다.'],
null, null null, null, null
], ],
[ [
1104, self::T_FOOTMAN, '근위병', 1104, self::T_FOOTMAN, '근위병',
@@ -51,7 +51,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER => 1.2, self::T_CAVALRY => 0.8, self::T_SIEGE => 1.2], [self::T_ARCHER => 1.2, self::T_CAVALRY => 0.8, self::T_SIEGE => 1.2],
[self::T_ARCHER => 0.8, self::T_CAVALRY => 1.2, self::T_SIEGE => 0.8], [self::T_ARCHER => 0.8, self::T_CAVALRY => 1.2, self::T_SIEGE => 0.8],
['최강의 보병입니다.'], ['최강의 보병입니다.'],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
1106, self::T_FOOTMAN, '백이병', 1106, self::T_FOOTMAN, '백이병',
@@ -60,7 +60,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER => 1.1, self::T_CAVALRY => 0.9, self::T_SIEGE => 1.1], [self::T_ARCHER => 1.1, self::T_CAVALRY => 0.9, self::T_SIEGE => 1.1],
[self::T_ARCHER => 0.9, self::T_CAVALRY => 1.1, self::T_SIEGE => 0.9], [self::T_ARCHER => 0.9, self::T_CAVALRY => 1.1, self::T_SIEGE => 0.9],
['정예 보병입니다. 불리한 싸움도 버텨냅니다.'], ['정예 보병입니다. 불리한 싸움도 버텨냅니다.'],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
97201, self::T_ARCHER, '화랑', 97201, self::T_ARCHER, '화랑',
@@ -69,7 +69,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_CAVALRY => 1.2, self::T_FOOTMAN => 0.9, self::T_SIEGE => 1.2], [self::T_CAVALRY => 1.2, self::T_FOOTMAN => 0.9, self::T_SIEGE => 1.2],
[self::T_CAVALRY => 0.8, self::T_FOOTMAN => 1.1, self::T_SIEGE => 0.8], [self::T_CAVALRY => 0.8, self::T_FOOTMAN => 1.1, self::T_SIEGE => 0.8],
['특수한 궁병입니다.'], ['특수한 궁병입니다.'],
null, ['che_선제사격시도', 'che_선제사격발동'] null, ['che_선제사격시도', 'che_선제사격발동'], null
], ],
[ [
1204, self::T_ARCHER, '석궁병', 1204, self::T_ARCHER, '석궁병',
@@ -78,7 +78,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_CAVALRY => 1.2, self::T_FOOTMAN => 0.8, self::T_SIEGE => 1.2], [self::T_CAVALRY => 1.2, self::T_FOOTMAN => 0.8, self::T_SIEGE => 1.2],
[self::T_CAVALRY => 0.8, self::T_FOOTMAN => 1.2, self::T_SIEGE => 0.8], [self::T_CAVALRY => 0.8, self::T_FOOTMAN => 1.2, self::T_SIEGE => 0.8],
['강력한 화살을 쏩니다.'], ['강력한 화살을 쏩니다.'],
null, ['che_선제사격시도', 'che_선제사격발동'] null, ['che_선제사격시도', 'che_선제사격발동'], null
], ],
[ [
1303, self::T_CAVALRY, '돌격기병', 1303, self::T_CAVALRY, '돌격기병',
@@ -87,7 +87,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2], [self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2],
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8], [self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8],
['저돌적으로 공격합니다.'], ['저돌적으로 공격합니다.'],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
1307, self::T_CAVALRY, '호표기병', 1307, self::T_CAVALRY, '호표기병',
@@ -96,7 +96,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2], [self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2],
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8], [self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8],
['정예 기병입니다.'], ['정예 기병입니다.'],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
1306, self::T_CAVALRY, '맹수병', 1306, self::T_CAVALRY, '맹수병',
@@ -105,7 +105,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2], [self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2],
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8], [self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8],
['어느 누구보다 강력합니다.'], ['어느 누구보다 강력합니다.'],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
1400, self::T_WIZARD, '귀병', 1400, self::T_WIZARD, '귀병',
@@ -114,7 +114,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE => 1.2], [self::T_SIEGE => 1.2],
[self::T_SIEGE => 0.8], [self::T_SIEGE => 0.8],
['계략을 사용하는 병종입니다.'], ['계략을 사용하는 병종입니다.'],
null, null null, null, null
], ],
[ [
1405, self::T_WIZARD, '남귀병', 1405, self::T_WIZARD, '남귀병',
@@ -123,7 +123,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE => 1.2], [self::T_SIEGE => 1.2],
[self::T_SIEGE => 0.8], [self::T_SIEGE => 0.8],
['전투를 포기하고 계략에 몰두합니다.'], ['전투를 포기하고 계략에 몰두합니다.'],
null, null null, null, null
], ],
[ [
1404, self::T_WIZARD, '악귀병', 1404, self::T_WIZARD, '악귀병',
@@ -132,7 +132,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE => 1.2], [self::T_SIEGE => 1.2],
[self::T_SIEGE => 0.8], [self::T_SIEGE => 0.8],
['백병전에도 능숙합니다.'], ['백병전에도 능숙합니다.'],
null, null null, null, null
], ],
[ [
1407, self::T_WIZARD, '천귀병', 1407, self::T_WIZARD, '천귀병',
@@ -141,7 +141,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE => 1.2], [self::T_SIEGE => 1.2],
[self::T_SIEGE => 0.8], [self::T_SIEGE => 0.8],
['갑주를 두른 귀병입니다.'], ['갑주를 두른 귀병입니다.'],
null, null null, null, null
], ],
[ [
1500, self::T_SIEGE, '정란', 1500, self::T_SIEGE, '정란',
@@ -150,7 +150,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_FOOTMAN => 1.25, self::T_ARCHER => 1.25, self::T_CAVALRY => 1.25, self::T_WIZARD => 1.25, self::T_CASTLE => 1.8, 1106 => 1.112], [self::T_FOOTMAN => 1.25, self::T_ARCHER => 1.25, self::T_CAVALRY => 1.25, self::T_WIZARD => 1.25, self::T_CASTLE => 1.8, 1106 => 1.112],
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 1.2, self::T_CAVALRY => 1.2, self::T_WIZARD => 1.2], [self::T_FOOTMAN => 1.2, self::T_ARCHER => 1.2, self::T_CAVALRY => 1.2, self::T_WIZARD => 1.2],
['높은 구조물 위에서 공격합니다.'], ['높은 구조물 위에서 공격합니다.'],
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'] ['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'], null
], ],
[ [
1501, self::T_SIEGE, '충차', 1501, self::T_SIEGE, '충차',
@@ -159,7 +159,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 0.8, self::T_CAVALRY => 0.8, self::T_WIZARD => 0.8, self::T_CASTLE => 2.4], [self::T_FOOTMAN => 0.8, self::T_ARCHER => 0.8, self::T_CAVALRY => 0.8, self::T_WIZARD => 0.8, self::T_CASTLE => 2.4],
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 1.2, self::T_CAVALRY => 1.2, self::T_WIZARD => 1.2], [self::T_FOOTMAN => 1.2, self::T_ARCHER => 1.2, self::T_CAVALRY => 1.2, self::T_WIZARD => 1.2],
['엄청난 위력으로 성벽을 부수어버립니다.'], ['엄청난 위력으로 성벽을 부수어버립니다.'],
['che_성벽부상무효'], null ['che_성벽부상무효'], null, null
], ],
[ [
1502, self::T_SIEGE, '벽력거', 1502, self::T_SIEGE, '벽력거',
@@ -168,7 +168,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_FOOTMAN => 1.25, self::T_ARCHER => 1.25, self::T_CAVALRY => 1.25, self::T_WIZARD => 1.25, self::T_CASTLE => 1.8, 1106 => 1.112], [self::T_FOOTMAN => 1.25, self::T_ARCHER => 1.25, self::T_CAVALRY => 1.25, self::T_WIZARD => 1.25, self::T_CASTLE => 1.8, 1106 => 1.112],
[self::T_FOOTMAN => 0.833, self::T_ARCHER => 0.833, self::T_CAVALRY => 0.833, self::T_WIZARD => 0.833, 1106 => 0.909], [self::T_FOOTMAN => 0.833, self::T_ARCHER => 0.833, self::T_CAVALRY => 0.833, self::T_WIZARD => 0.833, 1106 => 0.909],
['상대에게 돌덩이를 날립니다.'], ['상대에게 돌덩이를 날립니다.'],
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'] ['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'], null
], ],
[ [
97101, self::T_FOOTMAN, '중장보병', 97101, self::T_FOOTMAN, '중장보병',
@@ -177,7 +177,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER => 1.2, self::T_CAVALRY => 0.8, self::T_SIEGE => 1.2], [self::T_ARCHER => 1.2, self::T_CAVALRY => 0.8, self::T_SIEGE => 1.2],
[self::T_ARCHER => 0.8, self::T_CAVALRY => 1.2, self::T_SIEGE => 0.8], [self::T_ARCHER => 0.8, self::T_CAVALRY => 1.2, self::T_SIEGE => 0.8],
['전천후 보병입니다.'], ['전천후 보병입니다.'],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
1202, self::T_ARCHER, '연노병', 1202, self::T_ARCHER, '연노병',
@@ -186,7 +186,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_CAVALRY => 1.2, self::T_FOOTMAN => 0.8, self::T_SIEGE => 1.2], [self::T_CAVALRY => 1.2, self::T_FOOTMAN => 0.8, self::T_SIEGE => 1.2],
[self::T_CAVALRY => 0.8, self::T_FOOTMAN => 1.2, self::T_SIEGE => 0.8], [self::T_CAVALRY => 0.8, self::T_FOOTMAN => 1.2, self::T_SIEGE => 0.8],
['화살을 연사합니다.'], ['화살을 연사합니다.'],
null, ['che_선제사격시도', 'che_선제사격발동'] null, ['che_선제사격시도', 'che_선제사격발동'], null
], ],
[ [
1304, self::T_CAVALRY, '철기병', 1304, self::T_CAVALRY, '철기병',
@@ -195,7 +195,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2], [self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2],
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8], [self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8],
['철갑을 두른 기병입니다.'], ['철갑을 두른 기병입니다.'],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
1401, self::T_WIZARD, '신귀병', 1401, self::T_WIZARD, '신귀병',
@@ -204,7 +204,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE => 1.2], [self::T_SIEGE => 1.2],
[self::T_SIEGE => 0.8], [self::T_SIEGE => 0.8],
['신출귀몰한 귀병입니다.'], ['신출귀몰한 귀병입니다.'],
null, null null, null, null
], ],
]; ];
} }
+46 -46
View File
@@ -21,7 +21,7 @@ class GameUnitConst extends GameUnitConstBase
[],//성벽은 공격할 수 없다. [],//성벽은 공격할 수 없다.
[self::T_FOOTMAN=>1.2], [self::T_FOOTMAN=>1.2],
['성벽입니다.','생성할 수 없습니다.'], ['성벽입니다.','생성할 수 없습니다.'],
null, null null, null, null
], ],
[ [
@@ -31,7 +31,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["표준적인 보병입니다. 보병은 방어특화입니다."], ["표준적인 보병입니다. 보병은 방어특화입니다."],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
217101, self::T_FOOTMAN, '마물병', 217101, self::T_FOOTMAN, '마물병',
@@ -40,7 +40,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["마군 지역 기본병종입니다. 조금더 강하지만 쌀을 많이 소비합니다."], ["마군 지역 기본병종입니다. 조금더 강하지만 쌀을 많이 소비합니다."],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
217102, self::T_FOOTMAN, '중장보병', 217102, self::T_FOOTMAN, '중장보병',
@@ -49,7 +49,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["헬만 특유의 견고한 보병입니다."], ["헬만 특유의 견고한 보병입니다."],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
217103, self::T_FOOTMAN, '흑의 군 보병', 217103, self::T_FOOTMAN, '흑의 군 보병',
@@ -58,7 +58,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["흑의 군 전통의 체계적인 훈련으로 공격력을 보완했습니다."], ["흑의 군 전통의 체계적인 훈련으로 공격력을 보완했습니다."],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
217104, self::T_FOOTMAN, '용병', 217104, self::T_FOOTMAN, '용병',
@@ -67,7 +67,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["일반 보병보다 비싸지만 받은 만큼은 일해줍니다."], ["일반 보병보다 비싸지만 받은 만큼은 일해줍니다."],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
217105, self::T_FOOTMAN, '사메라이', 217105, self::T_FOOTMAN, '사메라이',
@@ -76,7 +76,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["검으로 난무를 가하는 몬스터 보병입니다."], ["검으로 난무를 가하는 몬스터 보병입니다."],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
217106, self::T_FOOTMAN, '템플나이트병', 217106, self::T_FOOTMAN, '템플나이트병',
@@ -85,7 +85,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["공격을 포기하고 오직 방어에만 집중합니다."], ["공격을 포기하고 오직 방어에만 집중합니다."],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
217107, self::T_FOOTMAN, '메이드병', 217107, self::T_FOOTMAN, '메이드병',
@@ -94,7 +94,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["켓셀링크 휘하의 날렵한 전투메이드입니다."], ["켓셀링크 휘하의 날렵한 전투메이드입니다."],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
217108, self::T_FOOTMAN, '요괴병', 217108, self::T_FOOTMAN, '요괴병',
@@ -103,7 +103,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["단단한 육체를 믿고 적진을 돌파합니다."], ["단단한 육체를 믿고 적진을 돌파합니다."],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
217109, self::T_FOOTMAN, '리자스 친위병', 217109, self::T_FOOTMAN, '리자스 친위병',
@@ -112,7 +112,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["여왕을 수호하는 리자스 최강의 보병 정예보병입니다."], ["여왕을 수호하는 리자스 최강의 보병 정예보병입니다."],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
217110, self::T_FOOTMAN, '케이브리스 마물병', 217110, self::T_FOOTMAN, '케이브리스 마물병',
@@ -121,7 +121,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["케이브리스 직속의 마물 정예 전투보병입니다."], ["케이브리스 직속의 마물 정예 전투보병입니다."],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
217111, self::T_FOOTMAN, '투신', 217111, self::T_FOOTMAN, '투신',
@@ -130,7 +130,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["성마교단 유적에서 발굴된 사상 최강의 보병입니다."], ["성마교단 유적에서 발굴된 사상 최강의 보병입니다."],
null, ['che_방어력증가5p'] null, ['che_방어력증가5p'], null
], ],
[ [
@@ -140,7 +140,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["표준적인 궁병입니다. 궁병은 회피특화입니다."], ["표준적인 궁병입니다. 궁병은 회피특화입니다."],
null, null null, null, null
], ],
[ [
217201, self::T_ARCHER, '투척마물병', 217201, self::T_ARCHER, '투척마물병',
@@ -149,7 +149,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["날렵함을 포기하고 도끼를 투척합니다."], ["날렵함을 포기하고 도끼를 투척합니다."],
null, null null, null, null
], ],
[ [
217202, self::T_ARCHER, '백의 군 궁병', 217202, self::T_ARCHER, '백의 군 궁병',
@@ -158,7 +158,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["전략을 활용하여 치고 빠지기에 능합니다."], ["전략을 활용하여 치고 빠지기에 능합니다."],
null, null null, null, null
], ],
[ [
217203, self::T_ARCHER, '벌레술사병', 217203, self::T_ARCHER, '벌레술사병',
@@ -167,7 +167,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["벌레들을 부려 몸을 보호하는 궁병입니다."], ["벌레들을 부려 몸을 보호하는 궁병입니다."],
null, null null, null, null
], ],
[ [
217204, self::T_ARCHER, '저격암살병', 217204, self::T_ARCHER, '저격암살병',
@@ -176,7 +176,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["독을 바른 탄환으로 적의 목숨을 앗아갑니다."], ["독을 바른 탄환으로 적의 목숨을 앗아갑니다."],
null, null null, null, null
], ],
[ [
217205, self::T_ARCHER, '호루스병', 217205, self::T_ARCHER, '호루스병',
@@ -185,7 +185,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["민첩하게 파고드는 호루스족 궁병입니다."], ["민첩하게 파고드는 호루스족 궁병입니다."],
null, null null, null, null
], ],
[ [
217206, self::T_ARCHER, '튤립병', 217206, self::T_ARCHER, '튤립병',
@@ -194,7 +194,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["최첨단병기 튤립으로 적을 폭격합니다."], ["최첨단병기 튤립으로 적을 폭격합니다."],
null, null null, null, null
], ],
[ [
217207, self::T_ARCHER, '아이스플레임 궁병', 217207, self::T_ARCHER, '아이스플레임 궁병',
@@ -203,7 +203,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["혁명을 성공으로 이끈 정예 게릴라 궁병입니다."], ["혁명을 성공으로 이끈 정예 게릴라 궁병입니다."],
null, null null, null, null
], ],
[ [
217208, self::T_ARCHER, '카라 궁병', 217208, self::T_ARCHER, '카라 궁병',
@@ -212,7 +212,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["선조의 힘을 이어받은 최강의 카라 정예 궁병입니다."], ["선조의 힘을 이어받은 최강의 카라 정예 궁병입니다."],
null, null null, null, null
], ],
[ [
@@ -222,7 +222,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["표준적인 기동병입니다. 기동병은 공격특화입니다."], ["표준적인 기동병입니다. 기동병은 공격특화입니다."],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
217301, self::T_CAVALRY, '하치온나', 217301, self::T_CAVALRY, '하치온나',
@@ -231,7 +231,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["작은 몸으로 회피하며 따끔한 일격을 먹이는 몬스터 기동병입니다."], ["작은 몸으로 회피하며 따끔한 일격을 먹이는 몬스터 기동병입니다."],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
217302, self::T_CAVALRY, '적의 군 기동병', 217302, self::T_CAVALRY, '적의 군 기동병',
@@ -240,7 +240,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["리자스군의 자랑인 기동부대입니다."], ["리자스군의 자랑인 기동부대입니다."],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
217303, self::T_CAVALRY, '안드로이드 기동병', 217303, self::T_CAVALRY, '안드로이드 기동병',
@@ -249,7 +249,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["파이아르가 개발한 최첨단 안드로이드 기동병입니다."], ["파이아르가 개발한 최첨단 안드로이드 기동병입니다."],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
217304, self::T_CAVALRY, '파란쵸 기동병', 217304, self::T_CAVALRY, '파란쵸 기동병',
@@ -258,7 +258,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["적진을 일점돌파하는 파란쵸왕국의 돌격 기동병입니다. "], ["적진을 일점돌파하는 파란쵸왕국의 돌격 기동병입니다. "],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
217305, self::T_CAVALRY, '비행마물병', 217305, self::T_CAVALRY, '비행마물병',
@@ -267,7 +267,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["비행마물에 올라탄 기동마물병입니다."], ["비행마물에 올라탄 기동마물병입니다."],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
217306, self::T_CAVALRY, '마물조련사병', 217306, self::T_CAVALRY, '마물조련사병',
@@ -276,7 +276,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["무시무시한 몬스터에 올라타서 싸우는 극강의 기동병입니다."], ["무시무시한 몬스터에 올라타서 싸우는 극강의 기동병입니다."],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
217307, self::T_CAVALRY, '기마병', 217307, self::T_CAVALRY, '기마병',
@@ -285,7 +285,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["JAPAN 특유의 기마에 올라타 적을 짓밟는 기동병입니다."], ["JAPAN 특유의 기마에 올라타 적을 짓밟는 기동병입니다."],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
217308, self::T_CAVALRY, '엔젤나이트', 217308, self::T_CAVALRY, '엔젤나이트',
@@ -294,7 +294,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1], [ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1], [ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["신의 명령으로 파멸을 내리기 위해 강림했습니다."], ["신의 명령으로 파멸을 내리기 위해 강림했습니다."],
null, ['che_기병병종전투'] null, ['che_기병병종전투'], null
], ],
[ [
@@ -304,7 +304,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
["마법을 사용하는 병종입니다."], ["마법을 사용하는 병종입니다."],
null, null null, null, null
], ],
[ [
217401, self::T_WIZARD, '마물 마법병', 217401, self::T_WIZARD, '마물 마법병',
@@ -313,7 +313,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
["마군 지역 기본병종입니다. 조금더 강하지만 금을 많이 소비합니다."], ["마군 지역 기본병종입니다. 조금더 강하지만 금을 많이 소비합니다."],
null, null null, null, null
], ],
[ [
217402, self::T_WIZARD, '카라 마법병', 217402, self::T_WIZARD, '카라 마법병',
@@ -322,7 +322,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
["신속히 움직이며 카라의 저주로 적을 공격합니다."], ["신속히 움직이며 카라의 저주로 적을 공격합니다."],
null, null null, null, null
], ],
[ [
217403, self::T_WIZARD, '제스 마법병', 217403, self::T_WIZARD, '제스 마법병',
@@ -331,7 +331,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
["마법국가 제스의 전통있는 마법병입니다."], ["마법국가 제스의 전통있는 마법병입니다."],
null, null null, null, null
], ],
[ [
217404, self::T_WIZARD, '무녀', 217404, self::T_WIZARD, '무녀',
@@ -340,7 +340,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
["신마법과 함께 신통한 춤으로 활력을 불어넣는 마법병입니다."], ["신마법과 함께 신통한 춤으로 활력을 불어넣는 마법병입니다."],
null, null null, null, null
], ],
[ [
217405, self::T_WIZARD, '프로즌', 217405, self::T_WIZARD, '프로즌',
@@ -349,7 +349,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
["백병전에 불리한 연약한 몸으로 마법 사용에 집중하는 몬스터입니다."], ["백병전에 불리한 연약한 몸으로 마법 사용에 집중하는 몬스터입니다."],
null, null null, null, null
], ],
[ [
217406, self::T_WIZARD, '마소한 마법병', 217406, self::T_WIZARD, '마소한 마법병',
@@ -358,7 +358,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
["로브를 여러겹 둘러입은 마물마법병입니다. 직접 전투보단 마법에 집중합니다."], ["로브를 여러겹 둘러입은 마물마법병입니다. 직접 전투보단 마법에 집중합니다."],
null, null null, null, null
], ],
[ [
217407, self::T_WIZARD, '신관병', 217407, self::T_WIZARD, '신관병',
@@ -367,7 +367,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
["AL교의 전투신관입니다. 몸을 보호하는 성스러운 마법을 사용합니다."], ["AL교의 전투신관입니다. 몸을 보호하는 성스러운 마법을 사용합니다."],
null, null null, null, null
], ],
[ [
217408, self::T_WIZARD, '중장마법병', 217408, self::T_WIZARD, '중장마법병',
@@ -376,7 +376,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
["두터운 로브를 입고 불길한 주문을 읊습니다."], ["두터운 로브를 입고 불길한 주문을 읊습니다."],
null, null null, null, null
], ],
[ [
217409, self::T_WIZARD, '악마병', 217409, self::T_WIZARD, '악마병',
@@ -385,7 +385,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
["고대 제스 왕가의 계약에 따라 소환된 흑마법병입니다."], ["고대 제스 왕가의 계약에 따라 소환된 흑마법병입니다."],
null, null null, null, null
], ],
[ [
217410, self::T_WIZARD, '호넷 마물병', 217410, self::T_WIZARD, '호넷 마물병',
@@ -394,7 +394,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
["호넷 직속의 최강 마물 마법병입니다."], ["호넷 직속의 최강 마물 마법병입니다."],
null, null null, null, null
], ],
[ [
217411, self::T_WIZARD, 'Z가디언', 217411, self::T_WIZARD, 'Z가디언',
@@ -403,7 +403,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_SIEGE=>1.2], [self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8], [self::T_SIEGE=>0.8],
["제스의 기술력이 집약된 최고의 마법병기입니다."], ["제스의 기술력이 집약된 최고의 마법병기입니다."],
null, null null, null, null
], ],
[ [
@@ -413,7 +413,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>1.8], [ self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>1.8],
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2], [ self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
["높은 구조물 위에서 공격합니다."], ["높은 구조물 위에서 공격합니다."],
['che_성벽부상무효'], null ['che_성벽부상무효'], null, null
], ],
[ [
217501, self::T_SIEGE, '충차', 217501, self::T_SIEGE, '충차',
@@ -422,7 +422,7 @@ class GameUnitConst extends GameUnitConstBase
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4], [ self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4],
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2], [ self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
["엄청난 위력으로 성벽을 부수어버립니다."], ["엄청난 위력으로 성벽을 부수어버립니다."],
['che_성벽부상무효'], null ['che_성벽부상무효'], null, null
], ],
[ [
217502, self::T_SIEGE, '튤립3호', 217502, self::T_SIEGE, '튤립3호',
@@ -431,7 +431,7 @@ class GameUnitConst extends GameUnitConstBase
[ ], [ ],
[ ], [ ],
["파괴적인 위력과 정말 파괴적인 비용을 자랑하는 전차입니다. "], ["파괴적인 위력과 정말 파괴적인 비용을 자랑하는 전차입니다. "],
['che_성벽부상무효'], null ['che_성벽부상무효'], null, null
], ],
+10 -10
View File
@@ -13,7 +13,7 @@ class GameUnitConst extends GameUnitConstBase
[],//성벽은 공격할 수 없다. [],//성벽은 공격할 수 없다.
[self::T_FOOTMAN=>1.2], [self::T_FOOTMAN=>1.2],
['성벽입니다.','생성할 수 없습니다.'], ['성벽입니다.','생성할 수 없습니다.'],
null, null null, null, null
], ],
[ [
1100, self::T_FOOTMAN, '보병', 1100, self::T_FOOTMAN, '보병',
@@ -22,7 +22,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2],
['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'], ['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
null, null null, null, null
], ],
[ [
@@ -32,7 +32,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8], [self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2], [self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2],
['표준적인 궁병입니다.','궁병은 회피특화입니다.'], ['표준적인 궁병입니다.','궁병은 회피특화입니다.'],
null, null null, null, null
], ],
[ [
@@ -42,7 +42,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8], [self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2], [self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2],
['표준적인 기병입니다.','기병은 공격특화입니다.'], ['표준적인 기병입니다.','기병은 공격특화입니다.'],
null, null null, null, null
], ],
[ [
@@ -52,7 +52,7 @@ class GameUnitConst extends GameUnitConstBase
[], [],
[], [],
['계략을 사용하는 병종입니다.'], ['계략을 사용하는 병종입니다.'],
null, null null, null, null
], ],
[ [
1405, self::T_WIZARD, '남귀병', 1405, self::T_WIZARD, '남귀병',
@@ -61,7 +61,7 @@ class GameUnitConst extends GameUnitConstBase
[], [],
[], [],
['전투를 포기하고 계략에 몰두합니다.'], ['전투를 포기하고 계략에 몰두합니다.'],
null, null null, null, null
], ],
[ [
@@ -71,7 +71,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_CASTLE=>1.8], [self::T_CASTLE=>1.8],
[], [],
['높은 구조물 위에서 공격합니다.'], ['높은 구조물 위에서 공격합니다.'],
['che_성벽부상무효'], null ['che_성벽부상무효'], null, null
], ],
[ [
1501, self::T_SIEGE, '충차', 1501, self::T_SIEGE, '충차',
@@ -80,7 +80,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_CASTLE=>2.4], [self::T_CASTLE=>2.4],
[], [],
['엄청난 위력으로 성벽을 부수어버립니다.'], ['엄청난 위력으로 성벽을 부수어버립니다.'],
['che_성벽부상무효'], null ['che_성벽부상무효'], null, null
], ],
[ [
1502, self::T_SIEGE, '벽력거', 1502, self::T_SIEGE, '벽력거',
@@ -89,7 +89,7 @@ class GameUnitConst extends GameUnitConstBase
[self::T_CASTLE=>1.8], [self::T_CASTLE=>1.8],
[], [],
['상대에게 돌덩이를 날립니다.'], ['상대에게 돌덩이를 날립니다.'],
['che_성벽부상무효'], null ['che_성벽부상무효'], null, null
], ],
[ [
1503, self::T_SIEGE, '목우', 1503, self::T_SIEGE, '목우',
@@ -98,7 +98,7 @@ class GameUnitConst extends GameUnitConstBase
[], [],
[], [],
['상대를 저지하는 특수병기입니다.'], ['상대를 저지하는 특수병기입니다.'],
['che_성벽부상무효'], null ['che_성벽부상무효'], null, null
] ]
]; ];
} }