맵 규격 재 정의

This commit is contained in:
2018-07-12 01:00:24 +09:00
parent d774d8bbd0
commit fe4d370f60
49 changed files with 245 additions and 315 deletions
+2 -2
View File
@@ -84,7 +84,7 @@ function process_25(&$general) {
$joinedNations = Json::decode($general['nations']);
// 랜덤임관인 경우
if($general['npc'] > 2 && $where >= 98 && ($admin['scenario'] == 0 || $admin['scenario'] >= 20 || !$admin['fiction'])){
if($general['npc'] > 2 && $where >= 98 && ($admin['scenario'] < 100 || $admin['scenario'] >= 2000 || !$admin['fiction'])){
//'사실' 모드에서는 '성향'에 우선을 두되, 장수수, 랜덤에 비중을 둠
$nations = $db->query(
'SELECT nation.`name` as `name`,nation.nation as nation,scout,nation.`level` as `level`,gennum,`affinity` FROM nation join general on general.nation = nation.nation and general.level = 12 WHERE nation.nation not in %li and gennum < %i and scout = 0',
@@ -339,7 +339,7 @@ function process_29(&$general) {
// 체섭시 무장 20%, 지장 20%, 무지장 60%
// 마이너 무장 40%, 지장 40%, 무지장 20%
$type = rand() % 10;
if($admin['scenario'] == 0) {
if($admin['scenario'] < 100) {
switch($type) {
case 0: case 1:
$leader = GameConst::$defaultStatMax - 10 + rand()%11;