test(compare): trace scenario action effects

This commit is contained in:
2026-07-30 18:38:35 +00:00
parent 8cdc9c9b84
commit fe221a7bd9
2 changed files with 44 additions and 0 deletions
+15
View File
@@ -128,6 +128,21 @@ function comparisonApplyTurnFixtureSetup(mixed $setup): void
}
UniqueConst::$hiddenSeed = $hiddenSeed;
}
// 비교 fixture는 전역 상태에 의존하지 않도록 effect 기본값을 null로 고정하고,
// 명시된 경우에만 해당 effect를 활성화합니다.
GameConst::$scenarioEffect = null;
if (array_key_exists('scenarioEffect', $world)) {
$scenarioEffect = $world['scenarioEffect'];
if ($scenarioEffect === '' || $scenarioEffect === 'None') {
$scenarioEffect = null;
}
if ($scenarioEffect !== null) {
if (!is_string($scenarioEffect) || getScenarioEffectClass($scenarioEffect) === null) {
throw new \InvalidArgumentException('setup.world.scenarioEffect is invalid');
}
}
GameConst::$scenarioEffect = $scenarioEffect;
}
if (array_key_exists('staticEventHandlers', $world)) {
$handlersByEvent = $world['staticEventHandlers'];
if (!is_array($handlersByEvent)) {