의병모집, 소형b 초기 m장, 작위보상금쌀
의병모집 -> 초기 금쌀 1000 작위보상 -> 작위에 따라 금쌀*1000 소형b -> 초기 m장 10 추가
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@@ -182,7 +182,6 @@ class che_인재탐색 extends Command\GeneralCommand
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$totalStat = GameConst::$defaultStatNPCTotal;
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$minStat = GameConst::$defaultStatNPCMin;
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$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, GameConst::$defaultStatNPCMin);
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//TODO: defaultStatNPCTotal, defaultStatNPCMin 추가
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$otherStat = $minStat + Util::randRangeInt(0, Util::toInt(GameConst::$defaultStatNPCMin/2));
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$subStat = $totalStat - $mainStat - $otherStat;
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if ($subStat < $minStat) {
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@@ -235,12 +234,13 @@ class che_인재탐색 extends Command\GeneralCommand
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$birthYear = $env['year'] - $age;
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$deathYear = $env['year'] + Util::randRangeInt(10, 50);
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$cityID = Util::choiceRandom(array_keys(\sammo\CityConst::all()));
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$newNPC = new \sammo\Scenario\NPC(
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Util::randRangeInt(1, 150),
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\sammo\getRandGenName(),
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null,
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$scoutNation,
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$general->getCityID(),
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$cityID,
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$leadership,
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$strength,
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$intel,
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@@ -216,7 +216,7 @@ class che_의병모집 extends Command\NationCommand
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);
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$newNPC->killturn = Util::randRangeInt(64, 70);
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$newNPC->npc = 4;
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$newNPC->setMoney(100, 100);
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$newNPC->setMoney(1000, 1000);
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$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
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$newNPC->setDex(
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$dexVal[0],
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