fix: 수비자 도시 버그
fix: RaiseInvader 버그 수정 중
This commit is contained in:
+2
-1
@@ -43,7 +43,7 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
|
|||||||
$iterDefender = new \ArrayIterator($defenderList);
|
$iterDefender = new \ArrayIterator($defenderList);
|
||||||
$iterDefender->rewind();
|
$iterDefender->rewind();
|
||||||
|
|
||||||
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderNation, $db) {
|
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderNation, $rawDefenderCity, $db) {
|
||||||
if($prevDefender !== null){
|
if($prevDefender !== null){
|
||||||
$prevDefender->applyDB($db);
|
$prevDefender->applyDB($db);
|
||||||
}
|
}
|
||||||
@@ -57,6 +57,7 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r
|
|||||||
}
|
}
|
||||||
|
|
||||||
$nextDefender = $iterDefender->current();
|
$nextDefender = $iterDefender->current();
|
||||||
|
$nextDefender->setRawCity($rawDefenderCity);
|
||||||
if(extractBattleOrder($nextDefender) <= 0){
|
if(extractBattleOrder($nextDefender) <= 0){
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -115,7 +115,7 @@ class RaiseInvader extends \sammo\Event\Action
|
|||||||
|
|
||||||
$dex = $this->dex;
|
$dex = $this->dex;
|
||||||
if ($dex < 0) {
|
if ($dex < 0) {
|
||||||
$dex = $db->queryFirstField("SELECT avg(dex1 + dex2 + dex3 + dex4 + dex5)/5 from nation where `level`>0");
|
$dex = $db->queryFirstField("SELECT avg((dex1 + dex2 + dex3 + dex4 + dex5)/5) from general where npc < 5");
|
||||||
$dex *= -1 * $this->dex;
|
$dex *= -1 * $this->dex;
|
||||||
}
|
}
|
||||||
$dex = Util::toInt($dex);
|
$dex = Util::toInt($dex);
|
||||||
@@ -150,7 +150,7 @@ class RaiseInvader extends \sammo\Event\Action
|
|||||||
$invaderName = $cityObj->name;
|
$invaderName = $cityObj->name;
|
||||||
$nationName = "ⓞ{$invaderName}족";
|
$nationName = "ⓞ{$invaderName}족";
|
||||||
$cityID = $cityObj->id;
|
$cityID = $cityObj->id;
|
||||||
$nationObj = new Nation($invaderNationID, $nationName, '#800080', 9999999, 9999999, "중원의 부패를 물리쳐라! 이민족 침범!", $tech, "che_병가", 1, [$cityID]);
|
$nationObj = new Nation($invaderNationID, $nationName, '#800080', 9999999, 9999999, "중원의 부패를 물리쳐라! 이민족 침범!", $tech, "che_병가", 2, [$cityID]);
|
||||||
$nationObj->addGeneral((new GeneralBuilder("{$invaderName}대왕", false, null, $lastNationID))
|
$nationObj->addGeneral((new GeneralBuilder("{$invaderName}대왕", false, null, $lastNationID))
|
||||||
->setEgo('che_패권')
|
->setEgo('che_패권')
|
||||||
->setSpecial('che_인덕', 'che_척사')
|
->setSpecial('che_인덕', 'che_척사')
|
||||||
|
|||||||
Reference in New Issue
Block a user