fix: 수비자 도시 버그
fix: RaiseInvader 버그 수정 중
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@@ -115,7 +115,7 @@ class RaiseInvader extends \sammo\Event\Action
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$dex = $this->dex;
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if ($dex < 0) {
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$dex = $db->queryFirstField("SELECT avg(dex1 + dex2 + dex3 + dex4 + dex5)/5 from nation where `level`>0");
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$dex = $db->queryFirstField("SELECT avg((dex1 + dex2 + dex3 + dex4 + dex5)/5) from general where npc < 5");
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$dex *= -1 * $this->dex;
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}
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$dex = Util::toInt($dex);
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@@ -150,7 +150,7 @@ class RaiseInvader extends \sammo\Event\Action
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$invaderName = $cityObj->name;
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$nationName = "ⓞ{$invaderName}족";
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$cityID = $cityObj->id;
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$nationObj = new Nation($invaderNationID, $nationName, '#800080', 9999999, 9999999, "중원의 부패를 물리쳐라! 이민족 침범!", $tech, "che_병가", 1, [$cityID]);
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$nationObj = new Nation($invaderNationID, $nationName, '#800080', 9999999, 9999999, "중원의 부패를 물리쳐라! 이민족 침범!", $tech, "che_병가", 2, [$cityID]);
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$nationObj->addGeneral((new GeneralBuilder("{$invaderName}대왕", false, null, $lastNationID))
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->setEgo('che_패권')
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->setSpecial('che_인덕', 'che_척사')
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