fix: 저격에서 raiseType을 저격시도/저격발동 일치
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@@ -25,7 +25,7 @@ class che_event_저격 extends \sammo\BaseSpecial{
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public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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return new WarUnitTriggerCaller(
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new che_저격시도($unit, che_저격시도::TYPE_NONE, 0.5, 20, 40),
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new che_저격발동($unit)
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new che_저격발동($unit, che_저격시도::TYPE_NONE)
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);
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}
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}
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