fix: 저격에서 raiseType을 저격시도/저격발동 일치

This commit is contained in:
2023-08-17 10:25:04 +09:00
parent 2420f594a6
commit f13371e679
8 changed files with 8 additions and 8 deletions
@@ -25,7 +25,7 @@ class che_event_저격 extends \sammo\BaseSpecial{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_NONE, 0.5, 20, 40),
new che_저격발동($unit)
new che_저격발동($unit, che_저격시도::TYPE_NONE)
);
}
}