fix: 저격에서 raiseType을 저격시도/저격발동 일치

This commit is contained in:
2023-08-17 10:25:04 +09:00
parent 2420f594a6
commit f13371e679
8 changed files with 8 additions and 8 deletions
+1 -1
View File
@@ -21,7 +21,7 @@ class che_저격_비도 extends \sammo\BaseItem{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*305, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
new che_저격발동($unit, che_저격시도::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*305)
);
}
}