구출 발령 활성화 안된 버그 수정
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+17
-1
@@ -705,9 +705,22 @@ class GeneralAI
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//고립 도시 장수 발령
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//고립 도시 장수 발령
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$args = [];
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$args = [];
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foreach ($this->lostGenerals as $lostGeneral) {
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foreach ($this->lostGenerals as $lostGeneral) {
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LogText('구출준비', "{$lostGeneral->getName()}");
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if ($lostGeneral->getNPCType() >= 2) {
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if ($lostGeneral->getNPCType() >= 2) {
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continue;
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continue;
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}
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}
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LogText('구출준비1', "{$lostGeneral->getName()}");
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if(
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$lostGeneral->getVar('crew') >= $this->nationPolicy->minWarCrew &&
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$lostGeneral->getVar('train') >= $lostGeneral->getVar('defence_train') &&
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$lostGeneral->getVar('atmos') >= $lostGeneral->getVar('defence_train')
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){
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//수비도 가능한데, 일부러 가 있는 것으로 보임
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continue;
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}
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LogText('구출준비2', "{$lostGeneral->getName()}");
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$troopID = $lostGeneral->getVar('troop');
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$troopID = $lostGeneral->getVar('troop');
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if($troopID && key_exists($troopID, $this->troopLeaders)){
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if($troopID && key_exists($troopID, $this->troopLeaders)){
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@@ -721,6 +734,7 @@ class GeneralAI
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continue;
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continue;
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}
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}
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}
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}
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LogText('구출준비3', "{$lostGeneral->getName()}");
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if (in_array($this->dipState, [self::d직전, self::d전쟁]) && count($this->frontCities) > 2) {
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if (in_array($this->dipState, [self::d직전, self::d전쟁]) && count($this->frontCities) > 2) {
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$selCity = Util::choiceRandom($this->frontCities);
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$selCity = Util::choiceRandom($this->frontCities);
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@@ -736,11 +750,13 @@ class GeneralAI
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if(!$args){
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if(!$args){
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return null;
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return null;
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}
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}
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LogText('구출준비5', count($args));
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$cmd = buildNationCommandClass('che_발령', $this->general, $this->env, $lastTurn, Util::choiceRandom($args));
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$cmd = buildNationCommandClass('che_발령', $this->general, $this->env, $lastTurn, Util::choiceRandom($args));
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if(!$cmd->hasFullConditionMet()){
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if(!$cmd->hasFullConditionMet()){
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LogText('구출준비5', count($args));
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return null;
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return null;
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}
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}
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return null;
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return $cmd;
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}
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}
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protected function do유저장전방발령(LastTurn $lastTurn): ?NationCommand
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protected function do유저장전방발령(LastTurn $lastTurn): ?NationCommand
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