wip: 개인 전략 폼
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@@ -0,0 +1,66 @@
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<?php
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namespace sammo\API\General;
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use sammo\DB;
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use sammo\Enums\APIRecoveryType;
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use sammo\GameConst;
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use sammo\General;
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use sammo\Session;
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use sammo\KVStorage;
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use sammo\Util;
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use function sammo\buildUserActionCommandClass;
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class GetUserActionCommandTable extends \sammo\BaseAPI
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{
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public function validateArgs(): ?string
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{
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return null;
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}
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public function getRequiredSessionMode(): int
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{
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return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
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}
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public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
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{
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$generalID = $session->generalID;
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$general = General::createObjFromDB($generalID);
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$gameStor->turnOnCache();
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$env = $gameStor->getAll();
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$commandTable = [];
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foreach (GameConst::$availableUserActionCommand as $commandCategory => $commandList) {
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$subList = [];
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foreach ($commandList as $commandClassName) {
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$commandObj = buildUserActionCommandClass($commandClassName, $general, $env);
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if (!$commandObj->canDisplay()) {
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continue;
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}
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$subList[] = [
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'value' => Util::getClassNameFromObj($commandObj),
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'compensation' => $commandObj->getCompensationStyle(),
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'possible' => $commandObj->hasMinConditionMet(),
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'title' => $commandObj->getCommandDetailTitle(),
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'simpleName' => $commandObj->getName(),
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'reqArg' => $commandObj::$reqArg,
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];
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}
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$commandTable[] = [
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'category' => $commandCategory,
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'values' => $subList
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];
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}
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return [
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'result' => true,
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'commandTable' => $commandTable,
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];
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}
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}
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@@ -0,0 +1,38 @@
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<?php
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namespace sammo\Command\UserAction;
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use \sammo\Command;
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use \sammo\Util;
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use \sammo\JosaUtil;
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use sammo\LastTurn;
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class 휴식 extends Command\UserActionCommand{
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static protected $actionName = '휴식';
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protected function argTest():bool{
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return true;
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}
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protected function init(){
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//아무것도 하지 않음
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$this->fullConditionConstraints=[];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function getCost():array{
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return [0, 0];
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}
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public function run(\Sammo\RandUtil $rng):bool{
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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return true;
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}
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}
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@@ -0,0 +1,37 @@
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<?php
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namespace sammo\Command;
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use \sammo\Util;
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abstract class UserActionCommand extends BaseCommand{
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public function getNextExecuteKey():string{
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$turnKey = static::$actionName;
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$generalID = $this->getGeneral()->getID();
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$executeKey = "next_execute_{$generalID}_user_action_{$turnKey}";
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return $executeKey;
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}
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public function getNextAvailableTurn():?int{
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if($this->isArgValid && !$this->getPostReqTurn()){
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return null;
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}
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$db = \sammo\DB::db();
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$lastExecuteStor = \sammo\KVStorage::getStorage($db, 'next_execute');
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return $lastExecuteStor->getValue($this->getNextExecuteKey());
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}
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public function setNextAvailable(?int $yearMonth=null){
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if(!$this->getPostReqTurn()){
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return;
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}
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if($yearMonth === null){
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$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month'])
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+ $this->getPostReqTurn() - $this->getPreReqTurn();
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}
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$db = \sammo\DB::db();
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$lastExecuteStor = \sammo\KVStorage::getStorage($db, 'next_execute');
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$lastExecuteStor->setValue($this->getNextExecuteKey(), $yearMonth);
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}
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};
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@@ -223,7 +223,7 @@ class GameConstBase
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public static $inheritItemRandomPoint = 3000;
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public static $inheritBuffPoints = [0, 200, 600, 1200, 2000, 3000];
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public static $inheritSpecificSpecialPoint = 4000;
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public static $inheritResetAttrPointBase = [1000, 1000, 2000, 3000];//필요하면 늘려서 쓰기
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public static $inheritResetAttrPointBase = [1000, 1000, 2000, 3000]; //필요하면 늘려서 쓰기
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/** @var ?string */
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public static $scenarioEffect = null;
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@@ -246,7 +246,7 @@ class GameConstBase
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'che_명마_07_백마' => 2, 'che_명마_07_기주마' => 2, 'che_명마_07_오환마' => 2, 'che_명마_07_백상' => 2,
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'che_명마_08_양주마' => 2, 'che_명마_08_흉노마' => 2, 'che_명마_09_과하마' => 2, 'che_명마_09_의남백마' => 2,
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'che_명마_10_대완마' => 2, 'che_명마_10_옥추마' => 2, 'che_명마_11_서량마' => 2, 'che_명마_11_화종마' => 2,
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'che_명마_12_사륜거' => 2, 'che_명마_12_옥란백용구'=> 2, 'che_명마_13_절영' => 2, 'che_명마_13_적로' => 2,
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'che_명마_12_사륜거' => 2, 'che_명마_12_옥란백용구' => 2, 'che_명마_13_절영' => 2, 'che_명마_13_적로' => 2,
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'che_명마_14_적란마' => 2, 'che_명마_14_조황비전' => 2, 'che_명마_15_한혈마' => 2, 'che_명마_15_적토마' => 2,
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],
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'weapon' => [
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@@ -278,7 +278,7 @@ class GameConstBase
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'che_내정_납금박산로' => 1, 'che_전략_평만지장도' => 1, 'che_숙련_동작' => 1, 'che_명성_구석' => 1,
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'che_척사_오악진형도' => 1, 'che_격노_구정신단경' => 1, 'che_징병_낙주' => 1,
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'che_저격_매화수전' => 1, 'che_저격_비도'=>1, 'che_위압_조목삭' => 1, 'che_공성_묵자' => 1,
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'che_저격_매화수전' => 1, 'che_저격_비도' => 1, 'che_위압_조목삭' => 1, 'che_공성_묵자' => 1,
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'che_집중_전국책' => 1, 'che_환술_논어집해' => 1,
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'che_진압_박혁론' => 1, 'che_부적_태현청생부' => 1, 'che_저지_삼황내문' => 1,
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@@ -395,6 +395,17 @@ class GameConstBase
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'che_국호변경',
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]
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];
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/** @var array 개인 전략 커맨드 */
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public static $availableUserActionCommand = [
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'개인 전략' => [
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'휴식',
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/*'che_병사연회',
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'che_내정집중',
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'che_즉시치료',*/
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]
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];
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public static $retirementYear = 80;
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public static $targetGeneralPool = 'RandomNameGeneral';
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